Sajan Gadadvara

Tajan's page

173 posts. Organized Play character for Merisal The Risen.


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Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Chronicle received thanks

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

I will also withdraw at this point. I am finding the process of replaying old scenarios not as enjoyable as I thought and I do not like having to second guess what my character is doing against what I remember of the scenario.

I will also add although many gms say post once a day not so many enforce it or even practice it themselves. To see it properly enforced is a surprise that obviously some have found jarring. (I do not wish to enter into a debate on this merely offer an observation)

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

perception: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

No buffs keep exploring until we find something interesting heres another 4 checks

perception: 1d20 + 7 ⇒ (6) + 7 = 13
perception: 1d20 + 7 ⇒ (9) + 7 = 16
perception: 1d20 + 7 ⇒ (7) + 7 = 14
perception: 1d20 + 7 ⇒ (8) + 7 = 15

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

With Solomon’s muttering in frustration Tajan decides slow and meticulous is not the way to go perception: 1d20 + 7 ⇒ (11) + 7 = 18

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Tajan searches the corridor formed by the crates ahead of him

How long will taking 20 take to check the walkway ahead

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

"We should have asked the vanishing sisters if there were any traps"
Tajan looks around perception: 1d20 + 7 ⇒ (20) + 7 = 27

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Tajan nods he is happy to assist at Argenta’s comment ”There is not much light inside can you do something magical about that?”

will take ten on the assist

Argenta Ibn Jad wrote:
Once we get inside I can make some light for us

Tajan smile in appreciation as he helps out with the door

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Tajan will inspect the main door

perception: 1d20 + 7 ⇒ (15) + 7 = 22

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Tajan will be happy to ensure the two women end up with the city watch and then head to the warehouse

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Tajan will move opposite to where smiler is attacking

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

perception: 1d20 + 7 ⇒ (4) + 7 = 11

Tajan desperately tries to grab the space where the woman was before she escapes

Too late

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Tajan makes another attempt to grab her

grapple attempt: 1d20 + 3 ⇒ (5) + 3 = 8

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Tajan just grabs the woman next to him dropping his staff as he does so

grapple check: 1d20 + 3 ⇒ (9) + 3 = 12

no improved grapple feat or such like so aoo to the woman. Hope she’s a feeble caster or that was a waste of time if he gets any aoo himself he will strike for non lethal damage with his unarmed strikes

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Sorry for not posting sooner

I do remember when running this there is a difficult line to draw between the confusion the author is trying to generate for the pcs and not throwing too much confusion to the players. There is also the issue of what is cast when and how is not exactly clear in the encounter description. This was my least favourite encounter to run in this scenario especially so in pbp environment

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

"A use of your wand will be most welcome" Tajan observes as Arjenta uses her wand of mage armour

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Tajan will have swapped in read magic for purify food and drink and shield of faith and cure light wounds for his spells.

“Yeah we are off to get it refilled for Erastil Festhall. They are worried they may need more with their latest offer”

bluff aid: 1d20 + 2 ⇒ (11) + 2 = 13
init: 1d20 + 1 ⇒ (7) + 1 = 8

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

"We believe she is possibly from Rahadoum she certainly hates clerics and although we do not have an exact location for this warehouse we were going to track it down. We have a Rahdoumi thug in the custody of the city watch with a tale to tell or at least would have if Hudor hadn't already told it" Tajan adds with a smile

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Tajan tries the all or nothing approach and tries to jump through a window as he shouts ”runaway horse!”

Full action
acrobatics: 1d20 + 1 ⇒ (6) + 1 = 7
bluff: 1d20 + 2 ⇒ (13) + 2 = 15
initiative: 1d20 + 1 ⇒ (5) + 1 = 6

Looking like nothing to me

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Initiative: 1d20 + 1 ⇒ (19) + 1 = 20

Base speed 30 feet

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

perception: 1d20 + 7 ⇒ (7) + 7 = 14 "I see nothing of interest here"

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

"We could also check on the guy from the second ambush in the morning" says a tired Tajan

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

"I believe we established none of us knew where this Pitview pub is located. I believe it is time to do some research into this location we know Barnel uses"

diplomacy to gather information: 1d20 + 7 ⇒ (3) + 7 = 10

So Tajan spends some time learning nothing that he didn't already know

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Tajan nods to Argenta and then continues addressing the whole group "Good eyes. Perhaps we can investigate and find out if anyone knows this Bernal at the pitview pub later. But first let us investigate this Jarid Molten at the Gods Market"

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

”Did you see where the arrow came from? And are you sure it was an arrow not a crossbow bolt? Tajan asks

He looks around the alley to see if further clues had been left after the fight.

perception: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

dice rolls:
sense motive: 1d20 + 6 ⇒ (5) + 6 = 11

"Easy there. Who is it that has led you on such an unjust path? And why do they seek to harm us?"

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Tajan moves up to stop his escape and attempts to grapple for good measure

grapple: 1d20 + 3 ⇒ (14) + 3 = 17

”I got this one”

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Tajan pulls out a wand steps up behind the dwarf and delivers some healing clw wand now 46 charges: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Tajan is going to attempt an Overrun manouvre He has no feats to prevent attacks of opportunity (kind of relying on the dog being flatfooted and the thug having a crossbow) aiming to be on the square left of the thug

overrun check: 1d20 + 3 ⇒ (4) + 3 = 7

But Tajan thinks better of going past the dog and stops in front of it and then decides to back up to where he started

Standard to make the overrun attempt then move to move back is that correct?

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Tajan briefly considers asking for a peppermint potion but decides he wants effective potions not tasty ones. "So the victim staggered into your shop and the greycloaks were quickly on hand. It is good to know they are so quick to respond to such incidents" He smiles at Rialla before turning to the door with raised eyebrows to his colleagues. "To the tavern if we must" he sighs as he exits the shop

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

”So find who is stealing the relics. Who has a beef with the pathfinder society and can carry out such a scheme. That’s too long a list even if we narrow it down to those in Absalom . Let us go talk to these people Torch has indicated Ridla Barleyhusk is the first of them. As we are not to leave a trail of bodies I will leave this at the lodge.” he takes off his armour .

player adjusts AC and suddenly realises why his monk character was wearing armour. Stick to decision about needing a monk who can actually flurry

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Tajan Cleric of Irori Level 2 (cleric 1 monk 1)
pfs# 9251-26
Faction grand lodge
No Day Job
I GMed this last year (or maybe early this year)
Player Jeff Cook

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

” Greetings, I am Tajan. Like Irori I seek my own path to perfection. As you can see I have still have much to learn about combat” his hand moves from his darkwood quarterstaff to his breastplate as if to apologise for wearing it

”I am wise in the ways of healing wands but I bring Irori’s anger to my foes not his balm to my allies”

yes you have 2 negative energy channelling clerics

Grand Lodge

Tajan Cleric of Irori Level 2 (cleric 1 monk 1)
pfs# 9251-26
Faction grand lodge
No Day Job
I GMed this last year (or maybe early this year)

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Tajan takes the other set of bones and heads back to the campsite with the rest of the group. Making sure to declare their approach in the appropriate way

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

It has been an absolute blast great GM great players great game

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Check the bodies for keys and other useful items notes etc.

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

perception: 1d20 + 7 ⇒ (14) + 7 = 21

"Care Barrett. I will gladly aid your request but I think it wise to sprinkle the bones with Holy water before we move them further. That holy water which did touch the bones reacted and not in a good way" He clutches his symbol of Irori and adds " Irori grant these souls the wisdom to find the path to Pharasma and complete their journey "

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Tajan casts read magic and uses the two healing scrolls
no wait that's my other cleric He is however quite happy to use healing wands on any still hurt

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

After sorting any further healing Tajan looks carefully at the books. "I will ask Irori for insight" Casts comprehend languages and skims through the books. "An unholy text and some thoughts on converting goblinoids. No doubt someone at the society will find them interesting" the last word suggests he would rather burn them but he defers to the rest of the party

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

"Phew! says Tajan and then moves to start pouring the healing potion down Iago's throat

clw potion: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

"When at first you don't succeed. Endure and Renew" and with that Tajan tries to hit the cleric in the groin with his staff
miss: 1d100 ⇒ 41
staff attack: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
crit confirm: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d6 + 4 ⇒ (6) + 4 = 10

Then hopes to head for his wand as the cleric falls please Irori

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

by my calculations it is 10 rounds since I cast divine favour so by delaying I have lost that spells benefits. I also get 58 plus 8 to equal 66 not 64. Unless of course the GM has realised he had given us an extra 2 damage earlier and amended it

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

holding my action in the vain hope one of the other three can finish her then I can throw out stabilise/grab my wand etc

when that plan fails:
miss: 1d100 ⇒ 51
staff attack: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d6 + 5 ⇒ (2) + 5 = 7

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

"Dodge this" Tajan calls wearily
aided flanked staff attack: 1d20 + 9 ⇒ (8) + 9 = 17
miss: 1d100 ⇒ 89
damage: 1d6 + 5 ⇒ (2) + 5 = 7

"Endure and renew"

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

here comes the next miss

Tajan mutters "Endure and Renew" and brings forth his last reservoir of negative energy into a swipe towards the Teldas midriff

miss chance: 1d100 ⇒ 4
staff strikewith flanking: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
staff damage: 1d6 + 5 ⇒ (5) + 5 = 10
channel smite will dc 13 for half: 1d6 ⇒ 5

the dicebot is truly toying with us

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

"Pathfinders eliminate the threat then worry about the fallen" Tajan channels his inner rage at the inept tactics into another smite on Telda
staff attack: 1d20 + 5 ⇒ (6) + 5 = 11
staff damage: 1d6 + 5 ⇒ (6) + 5 = 11
channel no 6 willdc13: 1d6 ⇒ 1

Forgot miss chance but with my rolls it doesn't matter

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Tajan moves past Appolyana and the cleric to get the flank with Barrett. "JUST DIE ALREADY" (channeling smite no 5)
staff attack with flank: 1d20 + 7 ⇒ (3) + 7 = 10
miss chance: 1d100 ⇒ 24
Staff damage: 1d6 + 5 ⇒ (5) + 5 = 10
smite willdc 13: 1d6 ⇒ 1

I asked who wanted the last potion but nobody said. I meant to say let Stephen have it as he's at the back waiting to cast grease most combats but all I wrote was pass him the lantern. So either Tajan still has it or Stephen does

Yes provoking aoo

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

"Irori guide this true" mutters Tajan as he brings his staff down on Teldas head smiting negative energy again
staff: 1d20 + 5 ⇒ (4) + 5 = 9
staff damage: 1d6 + 5 ⇒ (2) + 5 = 7
channel damage dc 13 will for half: 1d6 ⇒ 6

"Do not think your ugly god can save your ugly mush" as his staff smashes into the floor instead

seriously dicebot when my charater utters a prayer to his god you are supposed to act like my real dice and roll well You are going to answer my characters prayers by improving all his allies rolls aren't you

I thought I had drunk two of the potions but there was one left

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Tajan moves up drops the wand as he does so to bring the staff down onto casters head channeling to smite the living as he does so

staff: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
staff damage: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
channel smite will dc13: 1d6 ⇒ 3

edited adding 1 for divine favour probably should have waited for flanking

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