|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.
Thanks for running, GM S, and thanks to the other players! It was fun. Incidentally, it doesn't look like you ever asked us to make Day Job rolls. I see there's a space for them on the chronicle sheet, though--should we have done that?
|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.
On hearing that his laser pistol probably won't charge the terrible puppy children up, Tik aims a stealthy shot at Thing #1. Stealth, attack: 2d20 ⇒ (3, 9) = 12 His shot is, however, decidedly obvious. But just to make up for being obvious, it's also inaccurate (unless a 16 hits its EAC). Laser fire damage roll, just in case: 1d4 + 1 ⇒ (4) + 1 = 5
|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.
Tik continues to blast #4. Stealth check for trick attack; DC=20+CR: 1d20 + 16 ⇒ (7) + 16 = 23
Laser (fire) damage: 1d4 + 1 ⇒ (3) + 1 = 4
|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.
The ysoki chitters angrily and fires again at the same target. Stealth check for trick attack: 1d20 + 16 ⇒ (19) + 16 = 35
Fire damage, including trick attack: 1d4 + 1 + 1d8 ⇒ (3) + 1 + (6) = 10
|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.
I'll take the +1 to hit. Tik moves to get a better angle on #4 and fires his laser at it surreptitiously but inaccurately. Stealth check for trick attack: 1d20 + 16 ⇒ (13) + 16 = 29
|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.
Tik scoots forward and tries to sneak a shot off past the big bug's guard. Stealth check for trick attack: 1d20 + 16 ⇒ (13) + 16 = 29
|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.
Drawing his laser pistol, Tik takes a quick step forward and snaps off a shot at the purple-dashed creature. Stealth check for trick attack: 1d20 + 16 ⇒ (18) + 16 = 34
Pistol damage, if applicable, including trick attack: 1d4 + 1 + 1d8 ⇒ (3) + 1 + (6) = 10
|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.
Culture check to identify glyph: 1d20 + 9 ⇒ (2) + 9 = 11 Someone else is going to have to take this, unless I get a lot of successful Aid Another rolls. ETA: And someone else did, just before I posted. Tik will Aid Another on the Engineering check, too. With a +11, he does so automatically.
|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.
"Who else would be interested in something like this? We're Starfinders, of course. Getting your partner back seems like a worthwhile task, but we should do it in a way that's not going to, you know, turn the planet inside out. I'm kind of partial to Akiton."
|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.
I think that at +9, Tik has the highest Culture check in the party. If not, treat this as an Aid Another. The ysoki sets down his back and leans against it, considering the glyphs. Culture check, not including any penalties or bonuses: 1d20 + 9 ⇒ (14) + 9 = 23 "I think I've seen something like this before."
|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.
Reflex save, including temporal penalty: 1d20 + 7 - 1 ⇒ (1) + 7 - 1 = 7 Tik is entangled. Survival check to identify starscape: 1d20 + 11 ⇒ (6) + 11 = 17 The ysoki draws his sniper rifle and aims at one of the non-black robots. The bullet is far from accurate, though. Rifle attack vs. KAC, including temporal penalty: 1d20 + 6 - 1 ⇒ (4) + 6 - 1 = 9
|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.
The ysoki holds up a hand. "Wait...let's see if this is really doing what it looks like. Uf it is, our tracks should be here." He bends down and starts looking. Survival check: 1d20 + 11 ⇒ (17) + 11 = 28
|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.
Amariel, Plumber for Hire wrote: Hey, I woke this morning projectile vomiting, and I'm still feeling queezy. I won't be able to think or post today or tomorrow. Feel free to bot me. Ouch. Good luck, and I hope you feel better soon.
|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.
Tik grunts as the blow strikes him, then abandons stealth (or fails at it...he's not saying which) and slashes back. Slash vs. KAC: 1d20 + 6 ⇒ (16) + 6 = 22
|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.
From his improved position, Tik steps up and cuts at the blue-dashed zombie with his knife. He slips on his approach, though, and his blade is only vaguely in the vicinity of the target. Stealth check for trick attack: 1d20 + 16 ⇒ (9) + 16 = 25
|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.
Tik advances, drawing his survival knife, and holds a trick attack if one of the deadites approaches him with encephalophagic intent. Stealth check for trick attack: 1d20 + 16 ⇒ (15) + 16 = 31
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.
The ysoki scuttles forward to assist the spathinae in their examination of the bodies. "Weird. They're dressed like reenactors. Rich ones, too." With a +9 in Medicine, Tik automatically aids another.
|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.
I'll make a Stealth check for the trick attack, since it sounds like I can. Stealth check for trick attack: 1d20 + 16 ⇒ (13) + 16 = 29
|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.
I'm not sure whether carrying a weapon in a cheek pouch works, though; that makes "drawing" it a swift action, but a full action (like trick attack) precludes taking "any other standard, move, or swift actions that turn."
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