Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1
Since I'm in UK land, if it seems I'm slowing things down you can assume that Svala will hit something with her Axe or Sacred Flame if nothing's in range. Or cast a cure if someone's actually dropped.
Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1
If there's any opponents still alive within axe range (i.e. the one Tonk whipped and pulled) Svala will hit it with her axe attack: 1d20 + 5 ⇒ (13) + 5 = 18 dmg: 1d12 + 3 ⇒ (6) + 3 = 9 if not she'll Sacred flame one in a tree dmg: 1d8 ⇒ 3 DEX DC13 to avoid.
Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1
Svala continues to hit it with her axe attack: 1d20 + 5 ⇒ (17) + 5 = 22 dmg: 1d12 + 3 ⇒ (9) + 3 = 12 Also since I hit with Searing Smite: he needs to continue to make saves as he burns:
Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1
Svala takes a swing at the new challenger.
Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1
Svala moves up and swings at one with her axe (finish off a weak one if possible attack: 1d20 + 5 ⇒ (11) + 5 = 16 dmg: 1d12 + 3 ⇒ (5) + 3 = 8 Using Whisper, but not attuned - so just +1
Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1
How about this for division: Svala
Frank
Scarwing
That leaves Mithral Breastplate, it's mostly a downgrade for me, but no one else has proficiency. I don't think there's any process for selling magic items back to the game... but you can trade between characters (even your own) by spending downtime. Also I'm not sure but - Potion of Revivify - I assume it's the same as the spell? Bring back a character that's died in the last minute? And no one can use the scroll of spike growth, again if someone wants it for trade? Finally, I'm happy to continue, but with only 2 characters it seems a bit difficult? (though at least we have tank/healer and blaster covered so it could be worse).
Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1
8 permanent items and 3 of us. I believe they have to be distributed fairly evenly (or at least have the opportunity to do so.
Happy to carry on.
Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1
Wis Save: 1d20 + 5 ⇒ (1) + 5 = 6 Well, should have known the best bonus will be the one to fail...
not that it matters much since I can't hit a beached whale with that roll, but by 1-handed axe did you mean battle axe or hand-axe? I've assumed the former...
Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1
Init 1d20 - 1 ⇒ (14) - 1 = 13
Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1
Sorry
Hammer Smash (or if I can't reach one, stand near one my squishier allies)
Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1
Until we get some magic weapons will use Blessing of the Forge to make Lim-Lim's axe magical (+1 to hit and dmg) for the day each morning Init: 1d20 - 1 ⇒ (13) - 1 = 12 Leaving the more magical/ranged types to deal with the flyers Svala rushes to engage the lizards burning a 1st level slot for Searing Smite (next target hit suffers +1d6 fire and must make Con save at start of each round or suffer another d6 fire dmg. Attack: 1d20 + 4 ⇒ (13) + 4 = 17 dmg: 1d8 + 2 ⇒ (8) + 2 = 10 Fire: 1d6 ⇒ 6
Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1
Well I've shifted across, I've got the original backed up in case Doublegold doesn't like it. Shiny new ability is to essentially make a weapon /armour +1 for the day after each long rest. Seems like the bonus would be kinda lost on the others so between me and Lim-Lim, do you want a boost to attack/dmg or AC Lim? If not I'll boost my own armour and try and grow ever more tank-like.
Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1
Sense Motive: 1d20 + 3 ⇒ (14) + 3 = 17
Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1
Hmm, Shield of Faith on self and swing to hit one? Or Heal up Lim-Lim?
Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1
Cha Save: 1d20 + 2 ⇒ (8) + 2 = 10 Inspiration: 1d20 + 2 ⇒ (18) + 2 = 20 After a moment of fear, Svala steels herself and moves back into the fray Attack: 1d20 + 4 ⇒ (20) + 4 = 24 dmg: 1d10 + 2 ⇒ (1) + 2 = 3 ooh crit: 1d10 ⇒ 10
Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1
Catching them by surprise Svala strikes with a two-handed blow Attack: 1d20 + 4 ⇒ (9) + 4 = 131d20 + 4 ⇒ (7) + 4 = 11 (13) dmg: 1d10 + 2 ⇒ (9) + 2 = 11
Then readies her shield as she strikes out again
Isn't Inspiration used to grant advantage on a roll, rather than +d6?
Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1
If there's only 1 left after Frank's attack will swing and attack a wolf attack: 1d20 + 4 ⇒ (17) + 4 = 21 dmg: 1d8 + 2 ⇒ (1) + 2 = 3, if more than one is standing will instead heal Lim-Lim so that as he's most likely to be able to finish them off if we drop again Cure: 1d8 + 3 + 3 ⇒ (1) + 3 + 3 = 7
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