N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50
Sunjeet shrugs. "Of course, all this work just to be able to cover debts... not exactly promising. And we'll likely have to sell the headband as well just to cover debts and expenses... Hopefully there is more to find."
N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50
Finding the trap, Sunjeet nods and removes his loose gear, his chain-shirt and sets aside his heavy shield. He brings out his tools and makes sure all are in easy reach before setting to work on the trap. "Best everyone back away in case I don't manage to contain this thing." Once everyone is clear, Sunjeet concentrates to bring his luck to bear, butters a quick prayer and sets to work on the trap. Sunjeet has an adjusted +16 with guidance and luck burning and without his armor. He will first attempt to take 10 on the trap. If that score of 26 fails, he will then use the roll below. Disable: 1d20 + 16 ⇒ (11) + 16 = 27
N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50
"We appreciate your interest, but we would not want to be responsible for your untimely demise, surely you understand. Also, our writ is only good for our group, and having you along would make the whole event merely illegal grave-robbing. You'd end up hung for certain, even if the ghouls and ghosts didn't get you."
N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50
Knowlege check to see what the dragon pendants mean? Very bad creatures indeed. Decapitated vampire heads whose screams can freeze a man in place were among the tamest. The dead are restless in that crypt for certain.
N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50
Fort: 1d20 + 2 ⇒ (20) + 2 = 22 Not again creature, I now know not to fear you... Shrugging of the magical scream, Sunjeet lashes out with his whip. Normal Attack w/ Luck: Scorpion Whip w/Luck: 1d20 + 7 ⇒ (10) + 7 = 17 Damage: 1d4 + 5 ⇒ (3) + 5 = 8
N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50
Throwing off his paralysis, Sunjeet stretches his luck even further, lashing out at the wounded vargouile.... Scorpion Whip w/Luck: 1d20 + 7 ⇒ (3) + 7 = 10
N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50
If this is a TPK, will we continue adventuring as vargouilles? A bunch of heads flapping around, exploring tombs. What songs would be written of our exploits!
N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50
Sunjeet calls out "Look out, its a... bad-head-fang-squid-ting!" He feels his luck burn as he lashes out with his whip. Normal Attack w/ Luck: Scorpion Whip w/Luck: 1d20 + 7 ⇒ (7) + 7 = 14 Damage: 1d4 + 5 ⇒ (2) + 5 = 7
N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50
"Look, a ring... there is an inscription. “To Akar from Panhet,
Sunjeet takes the ring noting, "Hopefully their love survived better than this poor fellow."
N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50
Nodding, Sunjeet moves carefully towards the southeast area of the estate, keeping an eye out for any traps or interesting items. Perception: 1d20 + 6 ⇒ (6) + 6 = 12
N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50
"I am Sunjeet Azra'eil, and we do not intrude. We are charged with the holy task of learning from the past and preserving the ancient knowledge we find there." Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17
N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50
Sunjeet throws the second alchemist's fire, his luck still holding. Touch Attack: 1d20 + 4 ⇒ (12) + 4 = 16
N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50
With the nausea fading, Sunjeet steps up and throws an alchemist fire at the swarm, hoping to burn it away. Fire Touch Attack: 1d20 + 4 ⇒ (13) + 4 = 17
N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50
Sunjeet burns luck as the creatures swarm over him, but is still nauseated but the bugs staggering out of their range. Fort: 1d20 + 3 ⇒ (13) + 3 = 16
N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50
Seeing Iskender stagger out of the swarm, Sunjeet moves to take the flasks from his hands and readies himself to throw the fire into the swarm. Assuming Iskender moves rather than throws this round.
N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50
Sunjeet steps back and lashes out with his whip, despite knowing that it will have little effect on the minute creatures. Maybe I can scatter them... Since they are immune I won't bother with a role.
N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50
"Ugly fetid thing..." Sunjeet feels his luck burning inside him as he lashes out with his whip. "Bad dog!" Normal Attack w/ Luck: Scorpion Whip w/Luck: 1d20 + 7 ⇒ (10) + 7 = 17 Damage: 1d4 + 5 ⇒ (4) + 5 = 9
N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50
Sunjeet takes a five foot step away from the creature, then attacks again. Fort: 1d20 + 2 ⇒ (6) + 2 = 8 Scorpion Whip w/Luck: 1d20 + 7 ⇒ (18) + 7 = 25
N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50
Knowing how debilitating poison can be, the Sunjeet burns some luck trying to kill the serpent. Scorpion Whip w/Luck: 1d20 + 7 ⇒ (5) + 7 = 12
N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50
Overcome by fear, Sunjeet sprints from the room but returns about a minute later, chuckling at himself. "I should have recognized it... the cat is a mummified guardian - an enchanted corpse of a cat that serves to protect the person it is buried with. We just saw the first effect, that works only once. It magically frightens anyone disturbing its master's corpse. It has a secondary effect that it protects the master's corpse from becoming undead." Does the corpse have a sale value as a magic item to preserver other corpses once the fear has been triggered? If so, Sunjeet will explain that as well.
N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50
Sunjeet carefully approaches the sarcophagus and will take his time in searching it carefully before trying to open it. Take 20 for 26, 27 in search for traps
N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50
Seeing the healer gravely injured, the bard forsakes the offense and attempts to keep her on her feet. He pulls forth a wand and invokes it upon Dusty. Cure Light: 1d8 + 1 ⇒ (2) + 1 = 3
N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50
All, I have a big trial coming up Wed-Tuesday of next week. I hope to still be able to post regularly, but if I'm not responsive and slowing things down please NPC me. Thanks!
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