Riftwarden

Sunjeet Azra'eil's page

170 posts. Alias of Patrick McDade.


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Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

We can afford to pay debt, but that's hardly turning a profit. For some reason this character never "gelled" for me so it was hard to push forward with great enthusiasm. Sorry.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

"Thank you Spirit, we will honor your ancestors though history. Enjoy your rest."

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet shrugs.

"Of course, all this work just to be able to cover debts... not exactly promising. And we'll likely have to sell the headband as well just to cover debts and expenses... Hopefully there is more to find."

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Finding the trap, Sunjeet nods and removes his loose gear, his chain-shirt and sets aside his heavy shield. He brings out his tools and makes sure all are in easy reach before setting to work on the trap.

"Best everyone back away in case I don't manage to contain this thing."

Once everyone is clear, Sunjeet concentrates to bring his luck to bear, butters a quick prayer and sets to work on the trap.

Sunjeet has an adjusted +16 with guidance and luck burning and without his armor. He will first attempt to take 10 on the trap. If that score of 26 fails, he will then use the roll below.

Disable: 1d20 + 16 ⇒ (11) + 16 = 27

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet takes his time examining the bronze chest carefully for traps.

Take 20 for a 26

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet gestures to the group, then peels off to the north to explore that area.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

"To the temple it is... then I could use a drink and some rest."

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

"We appreciate your interest, but we would not want to be responsible for your untimely demise, surely you understand. Also, our writ is only good for our group, and having you along would make the whole event merely illegal grave-robbing. You'd end up hung for certain, even if the ghouls and ghosts didn't get you."

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Knowlege check to see what the dragon pendants mean?

Very bad creatures indeed. Decapitated vampire heads whose screams can freeze a man in place were among the tamest. The dead are restless in that crypt for certain.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Fort: 1d20 + 2 ⇒ (20) + 2 = 22

Not again creature, I now know not to fear you... Shrugging of the magical scream, Sunjeet lashes out with his whip.

Normal Attack w/ Luck: Scorpion Whip w/Luck: 1d20 + 7 ⇒ (10) + 7 = 17 Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Throwing off his paralysis, Sunjeet stretches his luck even further, lashing out at the wounded vargouile....

Scorpion Whip w/Luck: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

If this is a TPK, will we continue adventuring as vargouilles? A bunch of heads flapping around, exploring tombs. What songs would be written of our exploits!

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Well this was not the plan... helpless as a babe...

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Fort: 1d20 + 2 ⇒ (1) + 2 = 3

Sunjeet's muscles freeze.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet calls out "Look out, its a... bad-head-fang-squid-ting!" He feels his luck burn as he lashes out with his whip.

Normal Attack w/ Luck: Scorpion Whip w/Luck: 1d20 + 7 ⇒ (7) + 7 = 14 Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

"Look, a ring... there is an inscription. “To Akar from Panhet,
Love Eternal.”

Sunjeet takes the ring noting, "Hopefully their love survived better than this poor fellow."

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Nodding, Sunjeet moves carefully towards the southeast area of the estate, keeping an eye out for any traps or interesting items.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

"I am Sunjeet Azra'eil, and we do not intrude. We are charged with the holy task of learning from the past and preserving the ancient knowledge we find there."

Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

I'm still around, just had a baby and schedule is a bit hectic.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet strikes again with his whip.

whip: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d4 + 5 ⇒ (1) + 5 = 6

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Turned out to be false labor (on and off for 48 hours). Finally rested again and looking forward to the real thing.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet strikes again with his whip.

whip: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d4 + 5 ⇒ (1) + 5 = 6

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Wife in labor with our second child, I'm likely offline for a few days.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Luck flowing, Sunjeet lashes at one of the heads with his whip.

Scorpion Whip w/Luck: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d4 + 5 ⇒ (1) + 5 = 6

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet takes a quick look around before proceeding through the room.

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet burns luck and steps to attack the creature.

Scorpion Whip w/Luck: 1d20 + 7 ⇒ (10) + 7 = 17 Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet again throws fire at the swarm... Die you damned bugs!

Touch: 1d20 + 2 ⇒ (19) + 2 = 21
Fire: 1d6 ⇒ 5

Luck is no longer running.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet throws the second alchemist's fire, his luck still holding.

Touch Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 2 ⇒ (4) + 2 = 6 (x1.5 = 9 points of fire damage)

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50
Iskender wrote:
Any straight up add should get the bonus right? So it would be 8*1.5=12?

+2 already added, so it would be 9

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

With the nausea fading, Sunjeet steps up and throws an alchemist fire at the swarm, hoping to burn it away.

Fire Touch Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Fire: 1d6 + 2 ⇒ (4) + 2 = 6 +2 for luck

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet burns luck as the creatures swarm over him, but is still nauseated but the bugs staggering out of their range.

Fort: 1d20 + 3 ⇒ (13) + 3 = 16
Will: 1d20 + 3 ⇒ (3) + 3 = 6

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Seeing Iskender stagger out of the swarm, Sunjeet moves to take the flasks from his hands and readies himself to throw the fire into the swarm.

Assuming Iskender moves rather than throws this round.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet steps back and lashes out with his whip, despite knowing that it will have little effect on the minute creatures. Maybe I can scatter them...

Since they are immune I won't bother with a role.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet steps in close, and uses his cestes to try and break some bone.

Cestes: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet examines the door before opening.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

With the dog dead, Sunjeet examines the area while his luck still holds.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

"Ugly fetid thing..."

Sunjeet feels his luck burning inside him as he lashes out with his whip.

"Bad dog!"

Normal Attack w/ Luck: Scorpion Whip w/Luck: 1d20 + 7 ⇒ (10) + 7 = 17 Damage: 1d4 + 5 ⇒ (4) + 5 = 9

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet takes a five foot step away from the creature, then attacks again.

Fort: 1d20 + 2 ⇒ (6) + 2 = 8

Scorpion Whip w/Luck: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Knowing how debilitating poison can be, the Sunjeet burns some luck trying to kill the serpent.

Scorpion Whip w/Luck: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Sunjeet freezes for a moment, startled by the snake.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Let's head over to the other side yard before entering the manor...

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Agreed.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Overcome by fear, Sunjeet sprints from the room but returns about a minute later, chuckling at himself.

"I should have recognized it... the cat is a mummified guardian - an enchanted corpse of a cat that serves to protect the person it is buried with. We just saw the first effect, that works only once. It magically frightens anyone disturbing its master's corpse. It has a secondary effect that it protects the master's corpse from becoming undead."

Does the corpse have a sale value as a magic item to preserver other corpses once the fear has been triggered? If so, Sunjeet will explain that as well.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Will Save: 1d20 + 1 ⇒ (3) + 1 = 4

Know Arcana: 1d20 + 7 ⇒ (19) + 7 = 26

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

"The whole sarcophagus is worth a great deal. We should examine the rest of the room thoroughly as well."

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet carefully approaches the sarcophagus and will take his time in searching it carefully before trying to open it.

Take 20 for 26, 27 in search for traps

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Seeing the healer gravely injured, the bard forsakes the offense and attempts to keep her on her feet. He pulls forth a wand and invokes it upon Dusty.

Cure Light: 1d8 + 1 ⇒ (2) + 1 = 3

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

"There is naught that I can do... We need to invest in holy water and alchemical weapons it seems."

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

All,

I have a big trial coming up Wed-Tuesday of next week. I hope to still be able to post regularly, but if I'm not responsive and slowing things down please NPC me.

Thanks!

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