As ears tend to be soft and horns hard... we can just add Horned as a category.
Others may fall into multiple categories and have to choose. Desiona, for all I know may have to choose between Pointy Eared & Hairy Chest.
But, depending on which she chooses, I may need to bow out.
Apologies to the GM for derailing an otherwise fine recruitment thread. Oy!
You can always categorize anatomically... get your minds out of the gutter!
I'm just teasing and having fun... Any categorization is fine. It's just an overlay to help.
Now, if you consider yourself unique, it kinda stings... as you might think I'm not like these other folks! But, mechanically we all have a lot in common.
Getting close to recruitment closing... so tensions might run high! Trying to lighten the mood...
If you really wanna have fun, actually put folks into the categories above!
Arie IJzer wrote:
@ Sun, check the player's guide for Serpent's Skull.
I suppose he could have boarded near any river mouth/delta with marshlands, swamps, etc... Varisia? Not sure when you looked... But, made him a crewman.
Added "Devotee of the Green" trait.
His shtick is close to primordial nature, the fae, etc... Original concept was to multi-class into First Worlder Summoner. Kinda ties the whole thing together without being over-powered.
If that's not an option, pure Cleric is fine. Or multi-class into something to round out the existing party.
EDIT: From a personality perspective, cautious but dangerously curious... outrageously daring, dramatic. He's small, but just on the outside.
How about a Grippli Cleric (Sun & Trickery), who eventually gains a combat trained giant gecko?
His peoples' lands are being encroached upon and polluted... time is running out in a race to engage outsiders via diplomacy and force to change their ways... But, nothing speaks more than resources.
Our intrepid adventure overcomes his culture's isolationism and sets forth to find answers and garner resources to save his home and people from impending doom.
Male Grippli Cleric 1
Spellcraft, potion 1: 1d20 + 6 ⇒ (20) + 6 = 26
ID'd potion 1, 4 and wand.
Male Grippli Cleric 1
I think accidentally cut & paste old stat block, previous one correct.
Grun raises a small fist once more and unleashes the power of the Sun from on high. Summoning light into the dark places. That's all I have... Be careful.
Grun then moves south (down) past Moira to the bend, calling Grikk to follow.
Channel, harm undead: 1d6 + 1 ⇒ (1) + 1 = 2