Copper Asp

Sun-Dapple Grün's page

165 posts. Alias of Hassan Ahmed.


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It ain't easy being green...


As ears tend to be soft and horns hard... we can just add Horned as a category.

Others may fall into multiple categories and have to choose. Desiona, for all I know may have to choose between Pointy Eared & Hairy Chest.

But, depending on which she chooses, I may need to bow out.

Apologies to the GM for derailing an otherwise fine recruitment thread. Oy!


You can always categorize anatomically... get your minds out of the gutter!

Webbed Feet
Pointy Eared
Prehensile Tail
Hairy Chest

I'm just teasing and having fun... Any categorization is fine. It's just an overlay to help.

Now, if you consider yourself unique, it kinda stings... as you might think I'm not like these other folks! But, mechanically we all have a lot in common.

Getting close to recruitment closing... so tensions might run high! Trying to lighten the mood...

If you really wanna have fun, actually put folks into the categories above!


Arie IJzer wrote:
@ Sun, check the player's guide for Serpent's Skull.

I suppose he could have boarded near any river mouth/delta with marshlands, swamps, etc... Varisia? Not sure when you looked... But, made him a crewman.

Added "Devotee of the Green" trait.

His shtick is close to primordial nature, the fae, etc... Original concept was to multi-class into First Worlder Summoner. Kinda ties the whole thing together without being over-powered.

If that's not an option, pure Cleric is fine. Or multi-class into something to round out the existing party.

EDIT: From a personality perspective, cautious but dangerously curious... outrageously daring, dramatic. He's small, but just on the outside.


How about a Grippli Cleric (Sun & Trickery), who eventually gains a combat trained giant gecko?

His peoples' lands are being encroached upon and polluted... time is running out in a race to engage outsiders via diplomacy and force to change their ways... But, nothing speaks more than resources.

Our intrepid adventure overcomes his culture's isolationism and sets forth to find answers and garner resources to save his home and people from impending doom.


Male Grippli Cleric 1

Fanguar & Folks,

Grun doesn't quite fit in and I would like to withdraw. Happy to stay on until you find a replacement.

Thanks all,
Grun


Male Grippli Cleric 1

Double back... they won't expect it. Same way.


Male Grippli Cleric 1

The alien sight of grippli and giant gecko do nothing to quell the panic.

Violence begets violence, violence begets violence... Help us, Lady.


Male Grippli Cleric 1

I fear he's quite dead.


Male Grippli Cleric 1

Awesome, but don't get in any trouble over the game.


Male Grippli Cleric 1

Grun's action stands (after Justified's action). Little grippli if awestruck by the sudden violence.

Justified will be healed 6hp. Anyone else, if they're down.


Male Grippli Cleric 1

What is wrong with you?!

Grun pulses healing energies to all around and rushes to the down figure. He hopes he can save the human.

Channel Positive: 1d6 ⇒ 6


Male Grippli Cleric 1

Justified currently has a heavy schedule. Work/school.


Male Grippli Cleric 1

Perception: 1d20 + 2 ⇒ (1) + 2 = 3

It's obvious we have you at a disadvantage. You're nervous and not thinking straight.. Grun blinks up at the man.


Male Grippli Cleric 1

Grun and Grikk stop in mistride. What is this, you use a child? Despicable.


Male Grippli Cleric 1

Tally-ho!


Male Grippli Cleric 1

I think the complexity of the situation/mechanic is what led to the question of whether to go "story".

Did we agree to go story?


Male Grippli Cleric 1

Story is good... :)


Male Grippli Cleric 1

Hmm... They would use a child? Grun looks around...


Male Grippli Cleric 1

You think the child is connected?


Male Grippli Cleric 1

Grun merely let's the big folk decide the next move. He considers the Goddess and the increased powers she's entrusted him with.

How will he ever prove himself worthy?

Sorry guys, rolling back on a systems upgrade... busy at the moment. Should be mostly done leveling.


Male Grippli Cleric 1

Grun is satisfied with the plan, he mounts and seeks out the fisherman.


Male Grippli Cleric 1

Grun is agreeable, not the least of which to tht food. He and Grikk do as discussed.

If might get smoky in here, if we use wood, use heated stones for cooking.


Male Grippli Cleric 1

Grin urges Grikk up the shaft... Have to make sure the flames can breathe.

He slips a blade between slats and tries to make air holes.


Male Grippli Cleric 1

The Grippli looks around, thinking... Can we salvage timber from the doors? Maybe we can build a zig-zag ramp up... Justified can then push.


Male Grippli Cleric 1

Let's get out. We're going to need to rest.


Male Grippli Cleric 1

Spellcraft, potion 1: 1d20 + 6 ⇒ (20) + 6 = 26
Spellcraft, potion 2: 1d20 + 6 ⇒ (1) + 6 = 7
Spellcraft, potion 3: 1d20 + 6 ⇒ (8) + 6 = 14
Spellcraft, potion 4: 1d20 + 6 ⇒ (19) + 6 = 25
Spellcraft, potion 5: 1d20 + 6 ⇒ (12) + 6 = 18
Spellcraft, potion 6: 1d20 + 6 ⇒ (7) + 6 = 13
Spellcraft, wand: 1d20 + 6 ⇒ (13) + 6 = 19

ID'd potion 1, 4 and wand.


Male Grippli Cleric 1

Take 20 allowed?


Male Grippli Cleric 1

Perception, aid another?: 1d20 + 2 ⇒ (12) + 2 = 14


Male Grippli Cleric 1

I think accidentally cut & paste old stat block, previous one correct.

Grun raises a small fist once more and unleashes the power of the Sun from on high. Summoning light into the dark places. That's all I have... Be careful.

Grun then moves south (down) past Moira to the bend, calling Grikk to follow.

Channel, harm undead: 1d6 + 1 ⇒ (1) + 1 = 2


Male Grippli Cleric 1

How high is the ceiling? If he can get "out of reach", Grun will climb (as a move), getting out of the others' way. Climb 20.


Male Grippli Cleric 1

DC11 if you round down cleric levels, DC12 if you don't. No channel resistance applies if they have any (Sun Domain)..


Male Grippli Cleric 1

You were supposed to back up before he hit you, big skull!. Grun releases a pulse of positive energy then retreats further.

Channel, harm undead: 1d6 + 1 ⇒ (6) + 1 = 7


Male Grippli Cleric 1

Justified... Retreat! I will weaken them.

Raising a hand to an unseen Sun somewhere above, the Grippli channels... Life. Not impressed, he retreats fully into the previous chamber.

Channel, Harm Undead, Sun Domain: 1d6 + 1 ⇒ (2) + 1 = 3


Listen up, GM Fanguar newts, I mean newbs!

Things I think he likes...

Decisiveness. Musings are nice, stated actions are best.
Combat Magic (non-magical). Hit, hit, hit.
Solid builds. Fluff is nice, but let's see some meat and potatoes!

I'm in two games... Human Fighter, Grippli Cleric.


Male Grippli Cleric 1

Grun withdraws past Ignius, into the gap. Moira, Ignius... Back to the last room. Justified, attack and step back.


Male Grippli Cleric 1

Grun nearly hisses... Heretic betrayer! Resistant to mundane weaponry... magic or silver is best!

Kn Religion: 1d20 + 6 ⇒ (9) + 6 = 15


Male Grippli Cleric 1

And take -4 for "into melee". Fun times...


Male Grippli Cleric 1

Hey Mo... I mean, Moira.

GM Fanguar is looking for Martial or Arcane (monks not suggested) in another one of his campaigns. Age of Worms.

25pt buy.

Go apply! Recruitment threads.


Male Grippli Cleric 1

Of course, easier for the denizens to eat.


Male Grippli Cleric 1

There... I'll go check.

Swim, water rat: 1d20 + 6 ⇒ (6) + 6 = 12


Male Grippli Cleric 1

Hmm... Interesting point. But, is not the water itself... Where my people live, the waters are clear. It's the not seeing through it that concerns me. I'll take this side.

Grun also Detects Magic...


Male Grippli Cleric 1

Grun is not thrilled with the prospect. Very hesitantly, he follows.


Male Grippli Cleric 1

Funny thing... I don't like water/unknown water... even in real life. Must have leaked into the game.

Sorry.


Male Grippli Cleric 1

Picking up several stones, Grun tosses them in series further and further into the water... so that they hit the water with distinct "plop" sounds.

He waits to see if anything stirs.


Male Grippli Cleric 1

On the beach... Would be nice.


Male Grippli Cleric 1

Grun let's Grikk eat one. If you have a sack, let's take a few.


Male Grippli Cleric 1

Let's get out of here.

Perception: 1d20 + 2 ⇒ (6) + 2 = 8


Male Grippli Cleric 1

Too many big people around a single crab... No shot!


Male Grippli Cleric 1

Round 2, Init 22

Attack and step back, girl!

Attack wounded if possible, xBow: 1d20 + 3 ⇒ (19) + 3 = 22
Damage, xBow: 1d6 ⇒ 5

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