Riding Dog

Summoned Dog's page

18 posts. Alias of EbonFist.


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Init +1; Senses darkvision, low-light vision, scent; Perception +8 AC 13, touch 12, flat-footed 12 hp 6/6 Fort +4, Ref +3, Will +1

Will Save: 1d20 + 1 ⇒ (13) + 1 = 14

The Very Good Dog, manages to keep his lunch down.


Init +1; Senses darkvision, low-light vision, scent; Perception +8 AC 13, touch 12, flat-footed 12 hp 6/6 Fort +4, Ref +3, Will +1

Shenendril's Very Good Dog steps in to take a bite out of slime(y creature.)

bite: 1d20 + 2 ⇒ (16) + 2 = 18
physical: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3


Init +1; Senses darkvision, low-light vision, scent; Perception +8 AC 13, touch 12, flat-footed 12 hp 6/6 Fort +4, Ref +3, Will +1

Will: 1d20 + 1 ⇒ (2) + 1 = 3

The dog growls and leaps at the Very Bad Man, flashing his teeth at him.

bite: 1d20 + 2 ⇒ (3) + 2 = 5
damage (Smite): 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6


Init +1; Senses darkvision, low-light vision, scent; Perception +8 AC 13, touch 12, flat-footed 12 hp 6/6 Fort +4, Ref +3, Will +1

The dog cocks its head in curiosity as one of it's opponents suddenly falls asleep in the middle of combat. It continues to focus on the enemy in front of it, though.

Melee bite: 1d20 + 4 ⇒ (14) + 4 = 18
Melee damage: 1d4 + 3 ⇒ (1) + 3 = 4


Init +1; Senses darkvision, low-light vision, scent; Perception +8 AC 13, touch 12, flat-footed 12 hp 6/6 Fort +4, Ref +3, Will +1

A Very Good dog suddenly appears next to the doom knights and takes a bite. He also Smites that evil person.

Melee bite: 1d20 + 4 ⇒ (15) + 4 = 19
Melee damage: 1d4 + 3 ⇒ (3) + 3 = 6


Init +1; Senses darkvision, low-light vision, scent; Perception +8 AC 13, touch 12, flat-footed 12 hp 6/6 Fort +4, Ref +3, Will +1

The dog sneaks up behind the rear most skeleton and tries to take a bite out of it.

Bite: 1d20 + 2 ⇒ (15) + 2 = 17
Physical Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Init +1; Senses darkvision, low-light vision, scent; Perception +8 AC 13, touch 12, flat-footed 12 hp 6/6 Fort +4, Ref +3, Will +1

The dog races through the halls of the catacomb, skidding on the smooth stone at the corners but scrabbling to keep his momentum until he comes up behind the skeletons.


Init +1; Senses darkvision, low-light vision, scent; Perception +8 AC 13, touch 12, flat-footed 12 hp 6/6 Fort +4, Ref +3, Will +1

The dog tries to get a bite in one more time.

bite: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
physical plus smite: 1d4 + 1 ⇒ (4) + 1 = 5

Then runs away to leave space for Ash.


Init +1; Senses darkvision, low-light vision, scent; Perception +8 AC 13, touch 12, flat-footed 12 hp 6/6 Fort +4, Ref +3, Will +1

The dog tries for another bite of one of those deliciously cured bones.

bite: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9
physical plus smite: 1d4 + 1 ⇒ (3) + 1 = 4


Init +1; Senses darkvision, low-light vision, scent; Perception +8 AC 13, touch 12, flat-footed 12 hp 6/6 Fort +4, Ref +3, Will +1

The dog barks, a tone like cathedral bells ringing and then...well...you know what dogs do to bones...

bite plus flank: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
physical damage plus smite evil: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Init +1; Senses darkvision, low-light vision, scent; Perception +8 AC 13, touch 12, flat-footed 12 hp 6/6 Fort +4, Ref +3, Will +1

A very noble looking dog appears and tries to trip the woman, grabbing at her leg with its teeth.

Trip plus Flank: 1d20 + 2 ⇒ (15) + 2 = 17


Init +1; Senses darkvision, low-light vision, scent; Perception +8 AC 13, touch 12, flat-footed 12 hp 6/6 Fort +4, Ref +3, Will +1

You're right. I got lazy and forgot to adjust the modifiers.

As the little fiend tries to get away, the dog snaps at it.

bite AoO: 1d20 + 2 ⇒ (14) + 2 = 16
Bite: 1d4 + 1 ⇒ (2) + 1 = 3


Init +1; Senses darkvision, low-light vision, scent; Perception +8 AC 13, touch 12, flat-footed 12 hp 6/6 Fort +4, Ref +3, Will +1

The dog leaps to try to bite the little creature.

bite plus Flank: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
Smite Bite: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Will Save: 1d20 + 1 ⇒ (11) + 1 = 12


Init +1; Senses darkvision, low-light vision, scent; Perception +8 AC 13, touch 12, flat-footed 12 hp 6/6 Fort +4, Ref +3, Will +1

The dog continues its attack.

Using Smite Evil

bite plus Flank: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24
Smite Bite: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6


Init +1; Senses darkvision, low-light vision, scent; Perception +8 AC 13, touch 12, flat-footed 12 hp 6/6 Fort +4, Ref +3, Will +1

The dog appears and takes a bite out of crime! Or at least a criminal.

Using Smite Evil

bite plus Flank: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
Smite Bite: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6


Init +1; Senses darkvision, low-light vision, scent; Perception +8 AC 13, touch 12, flat-footed 12 hp 6/6 Fort +4, Ref +3, Will +1

Heavenly Rex is not quite so convinced. He's seen bewitchment before and attacks again!

Shenendril's using her Servitor ability. It's basically like the Summoner's ability. Standard action to perform and the summoned creature stays for a minute.

Bite: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d4 + 2 ⇒ (4) + 2 = 6


Init +1; Senses darkvision, low-light vision, scent; Perception +8 AC 13, touch 12, flat-footed 12 hp 6/6 Fort +4, Ref +3, Will +1

The dog lets out a bark that sounds like an angel dog singing and closes the distance, letting his intrinsic hatred for evil empower his bite.

Bite: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Init +1; Senses darkvision, low-light vision, scent; Perception +8 AC 13, touch 12, flat-footed 12 hp 6/6 Fort +4, Ref +3, Will +1

The dog with an incredible shiny coat sniffs the air, nose to sky. He follows that nose in the direction of the creature that he can't see.

Using a move action to determine the direction of Folloch and a second move action to follow him. Assuming he's within 30'.