Init +1; Senses darkvision, low-light vision, scent; Perception +8 AC 13, touch 12, flat-footed 12 hp 6/6 Fort +4, Ref +3, Will +1
Will: 1d20 + 1 ⇒ (2) + 1 = 3 The dog growls and leaps at the Very Bad Man, flashing his teeth at him. bite: 1d20 + 2 ⇒ (3) + 2 = 5
Init +1; Senses darkvision, low-light vision, scent; Perception +8 AC 13, touch 12, flat-footed 12 hp 6/6 Fort +4, Ref +3, Will +1
The dog cocks its head in curiosity as one of it's opponents suddenly falls asleep in the middle of combat. It continues to focus on the enemy in front of it, though. Melee bite: 1d20 + 4 ⇒ (14) + 4 = 18
Init +1; Senses darkvision, low-light vision, scent; Perception +8 AC 13, touch 12, flat-footed 12 hp 6/6 Fort +4, Ref +3, Will +1
A Very Good dog suddenly appears next to the doom knights and takes a bite. He also Smites that evil person. Melee bite: 1d20 + 4 ⇒ (15) + 4 = 19
Init +1; Senses darkvision, low-light vision, scent; Perception +8 AC 13, touch 12, flat-footed 12 hp 6/6 Fort +4, Ref +3, Will +1
The dog barks, a tone like cathedral bells ringing and then...well...you know what dogs do to bones... bite plus flank: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
Init +1; Senses darkvision, low-light vision, scent; Perception +8 AC 13, touch 12, flat-footed 12 hp 6/6 Fort +4, Ref +3, Will +1
You're right. I got lazy and forgot to adjust the modifiers. As the little fiend tries to get away, the dog snaps at it. bite AoO: 1d20 + 2 ⇒ (14) + 2 = 16
Init +1; Senses darkvision, low-light vision, scent; Perception +8 AC 13, touch 12, flat-footed 12 hp 6/6 Fort +4, Ref +3, Will +1
The dog leaps to try to bite the little creature. bite plus Flank: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
Will Save: 1d20 + 1 ⇒ (11) + 1 = 12
Init +1; Senses darkvision, low-light vision, scent; Perception +8 AC 13, touch 12, flat-footed 12 hp 6/6 Fort +4, Ref +3, Will +1
The dog appears and takes a bite out of crime! Or at least a criminal. Using Smite Evil bite plus Flank: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
Init +1; Senses darkvision, low-light vision, scent; Perception +8 AC 13, touch 12, flat-footed 12 hp 6/6 Fort +4, Ref +3, Will +1
Heavenly Rex is not quite so convinced. He's seen bewitchment before and attacks again! Shenendril's using her Servitor ability. It's basically like the Summoner's ability. Standard action to perform and the summoned creature stays for a minute. Bite: 1d20 + 2 ⇒ (13) + 2 = 15
Init +1; Senses darkvision, low-light vision, scent; Perception +8 AC 13, touch 12, flat-footed 12 hp 6/6 Fort +4, Ref +3, Will +1
The dog lets out a bark that sounds like an angel dog singing and closes the distance, letting his intrinsic hatred for evil empower his bite. Bite: 1d20 + 2 ⇒ (11) + 2 = 13
Init +1; Senses darkvision, low-light vision, scent; Perception +8 AC 13, touch 12, flat-footed 12 hp 6/6 Fort +4, Ref +3, Will +1
The dog with an incredible shiny coat sniffs the air, nose to sky. He follows that nose in the direction of the creature that he can't see. Using a move action to determine the direction of Folloch and a second move action to follow him. Assuming he's within 30'. |