![]()
![]()
Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6
![]() Seeing the danger and knowing he is weakened, Stullun cast a spell for protection then climbs atop the boxes to confront the archer, with his blade beginning to crackle with magic. Spell is shield making AC 19 and Stullun takes 10 to climb for a 15. Swift action arcane pool to enchant blade. ![]()
Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6
![]() "There is someone sneaking by the door! Get him!" Stullun rushes towards the shadowy figure. Don't know where I am and where the figure is on the map at this point, so I don't know if I can take other actions. ![]()
Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6
![]() Dropping the old rule that you could extinguish yourself as a full round action to merely a +4 makes catching on fire much more dangerous at the lower levels. Wow. Stullun could use a little more healing as well, by the way. ![]()
Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6
![]() Stullun follows Mutar and ends up just behind him as he quickly rummages through his pack. He then pulls out a potion of infernal healing, handing it to the dwarf. "Drink this before you succumb to those burns!" Stullun should be 10' behind the dwarf with one square between them. ![]()
Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6
![]() There is an invisible person carrying the keg... you know where he is. Kill him! He continues to rush toward the thief to heed his own advice. We should be able to pinpoint and attack, I'm just not certain if Stullun is close enough to move and strike. Do we need a map update?Just in case: Scimitar: 1d20 + 5 ⇒ (11) + 5 = 16
![]()
Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6
![]() Spellcraft to figure what is up with the keg: 1d20 + 8 ⇒ (12) + 8 = 20 The magus joins the dwarf in pursuit of the keg, ready to strike down whoever is attempting to steal it. Just wondering, is the point of the mission to let the keg get away and then try to locate it to find the theives? Not sure, just going back over the mission and wanted to make sure we weren't ruining our own plan. ![]()
Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6
![]() Didn't mean to waste a turn spellcrafting, just wanted to know who cast the spell. Oh well. Stullun shouts, "Meridyth is just asleep, shake her awake." With that he charges through the swarming chickens and confronts the spellcaster directly, summoning magic energy into his blade as he goes. Swift action: tap arcane pool. Move action to H7. Scimitar: 1d20 + 5 ⇒ (13) + 5 = 18
I believe you can move freely through swarm squares "A swarm can move through squares occupied by enemies and vice versa without impediment, although the swarm provokes an attack of opportunity if it does so." ![]()
Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6
![]() Frustrated, Stullun tries to finally talk his way out of the party, knowing that trying to burst through the crowd isn't working. Diplomacy: 1d20 - 2 ⇒ (13) - 2 = 11 With diplomacy failing he tries to shove his way through, but to no avail... CMB: 1d20 + 4 ⇒ (4) + 4 = 8 That was two separate turns of failure. ![]()
Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6
![]() Even further behind, Stullun again tries to talk his way away from the hostess and then force his way through the crowd. Diplomacy: 1d20 - 2 ⇒ (2) - 2 = 0
![]()
Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6
![]() Looking disoriented at the tea party, Stullun practically runs into the hostess and tries to quickly great her, then escape proprieties to shove his way through the crowd to catch up. Unfortunately his surprisingly charming greeting and rugged looks enticed the hostess enough that other ladies crowd in preventing him from trying to press roughly through the crowd, effectively trapping him with politeness. Diplomacy: 1d20 - 2 ⇒ (20) - 2 = 18
Realized this was likely my last shot at a three card advance. Oh well. ![]()
Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6
![]() Surprised that he managed to dupe the guard, Stullun looks to the Ivy wall and starts to climb. If he can take 10 on the climb, he will for automatic success. Otherwise: Climb: 1d20 + 5 ⇒ (17) + 5 = 22 ![]()
Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6
![]() Fort: 1d20 + 4 ⇒ (11) + 4 = 15 Grunting in pain as the bolt hits him, Stullun then charges his foe with his scimitar flashing. Charge with Scimitar: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
![]()
Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6
![]() Knowledge Religion (Untrained): 1d20 + 3 ⇒ (17) + 3 = 20
Stullun mutters, "Not sure how much help I will be, but I've got your back if it tends toward blades." ![]()
Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6
![]() Reading the note quickly, the magus says, "Not leaving bodies around, eh? Have to do it the hard way then... Horace sounds good to start with." Shouldering his gear and checking his weapons Stullun joins the group's march to the brewery. Sign in to create or edit a product review. |