Strixe the Mechanist's page

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Hell's Vengeance - Slides

I don't recall seeing this, but I do want to know how far you guys are okay with me going in terms of the following:

- Language
- Gore/Blood in descriptions
- Depth of role play
- Player Freedom (for example, do you want me to keep it mostly sandbox, or should I help usher things along?)


Cimri Staelish

"Let them go? They're lawbreakers. What kind of example would we be setting for the town if we just let them go." Cimri says through a mouthful of food. "We're being paid for this. Maybe fancy-pants here can deal with sleeping in less-than-oppulent conditions for the gold, cuz I sure don't see any OTHER gold making it into his pocket! I noticed his coin pouch was rather empty as soon as he started his whole better-than-thou parade."

You'll all have to let me know if I'm going too far. I...I tend to do that. I mean no ill-intent out of character.


Hell's Vengeance - Slides

Discussion is for significant OOC talk.


Hell's Vengeance - Slides

In the voice of Josh from Drake and Josh, sarcastically shouting "Megan":

"Phlegos!"


Hell's Vengeance - Slides

Discussion is for significant amounts of OOC talk.


Hell's Vengeance - Slides

My, my, my! What are those leshys up to?


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You know you want to join us.

OPEN RECRUITMENT!
Priority is given to those I have played with, and a few suggestions I've received from my friend; others will be carefully selected after the fact. Your place is not guaranteed, of course.

Please apply below:

What I need from you in this informal interview:
Have you played Second Edition?
How comfortable are you with Second Edition?
How comfortable are you with the Play by Post format?
What kind of character are you willing to play?
Tell me a bit about yourself as a player.
Tell me a bit about your favorite character ever.
And lastly, what do you enjoy most about Pathfinder?


Hell's Vengeance - Slides

Discussion is for extensive out of character talks, and should be used more for clarification purposes. Anything relating to active gameplay should go in the Gameplay tab with [ooc] if it's not about rule questions.


Hell's Vengeance - Slides

THE SHOW MUST GO ON!


Hell's Vengeance - Slides

The link to the slides is above. Please be sure to fill out the second page of the slides with your information. For now, please just put whether or not you have a day job. I'll call for the rolls as we're nearing the end of the module.

A few ground rules: Please use discussion for discussing what to do, unless it's in smaller quantities. (For example, discussing whether to go to area A or area B should happen in discussion, but discussing whether or not a party member needs haste should probably happen ooc in gameplay).

This module is quite RP heavy, so I expect a post every weekday. I'll try to make time to update twice a day on weekdays, but I can only promise one. I also play 2-3 irl games through the weekend, so I cannot make any promises about posting through the weekend. I will do what I can.

When combat comes up, you will have approximately 24 hours from the time I post you're up to respond. If you take too long, I will likely bot your character. I have a specific Alias for "DA BOT" so you'll know if you or somebody else got botted without having to read too deeply into my posts.

Lastly, have fun! This module has some interesting elements in it, and I'm excited to run it for a fun group in play by post.

When you've filled out the sheets above, please make a post introducing your character in the gameplay thread. Once I've seen all the posts, I'll begin the module.


Hell's Vengeance - Slides

Welcome to the Umbra Carnival!


Hell's Vengeance - Slides

What I need from you:

Player Name:
Character Name:
Society Number:
Player Number:
Faction:
Starting XP:
Dayjob Check (if any):

Looking forward to GMing this one. Should have a fun bunch o' characters!


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Hell's Vengeance - Slides

bigboom's halfling wants to grapple a dragon. Let's let him have his glorious moment!


Hell's Vengeance - Slides

A few notes, for those who don't know the spire:

1) Be sure to bring a build with darkvision (specifically for the 1st floor. Feel free to completely rebuild for the second). No really. Trust me. You want DARKVISION. Not torches or the light cantrip.

2) Do not bring a build that relies on charging, your charging opportunities will be limited.

3) To those unprepared for the dangers within, the Spire can be quite deadly. In that regard, you should all plan your characters around each other's. Get some synergy going. You'll want it.


Hell's Vengeance - Slides

A few notes, for those who don't know the spire:

1) Be sure to bring a build with darkvision. No really. Trust me. You want DARKVISION. Not torches or the light cantrip.

2) Do not bring a build that relies on charging.

Welcome to the Spire.


Hell's Vengeance - Slides

Table 1.


Hell's Vengeance - Slides

Table 2.


Hell's Vengeance - Slides

Feel free to discuss anything non-gameplay here!


Hell's Vengeance - Slides

A Pathfinder Society Scenario designed for levels 1–5.

“On Sharrowsmith’s Trail” is the first scenario in the three-part Scions of the Sky Key campaign arc. It is followed by Pathfinder Society Scenario #6–14: Scions of the Sky Key, Part 2: “Kaava Quarry” and Pathfinder Society Scenario #6–16: Scions of the Sky Key, Part 3: “The Golden Guardian.” All three chapters are intended to be played in order.

I will be hosting the other 2 parts after this one, with recruiting preference given to those who play the earlier parts!

Race

Verio Alejandro Darius al'Morin Human

Classes/Levels

Heir

About Verio al'Morin

Buffs-
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VERIO AL'MORIN
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Male Human Knife Master Rogue/1
CN Medium Humanoid (Chelaxian Human)
Init +; Senses Perception +3, Survival+3
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DEFENSE
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AC +18, touch +14, flat-footed +14
(+4 Armor, +3 Dex, +1 Dodge)
hp 36 Temp hp []
Fort +0, Ref +5, Will -1
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OFFENSE
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Speed 30ft
Melee MWK Kukri +5/+5 (1d4-1/1d4-1 / 18-20x2)
Ranged Light Crossbow +5 (1d8/19-20x2) (90)
Dagger +5 (1d4-1 / 19-20x2 / 10ft) (10)
Special Attacks Sneak Attack
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STATISTICS
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Str 8, Dex 16, Con 10, Int 10, Wis 8, Cha 18
Base Atk +3; CMB +2; CMD +15
Feats Weapon Finesse, Two Weapon Fighting, Weapon Focus(Kukri), Dodge
Skills Acrobatics +8, Appraise +5, Bluff +10(+11), Diplomacy +10(+11), Disable Device +7, Disguise +10, Escape Artist +7, Linguistics +6, Perception +5, Sense Motive +5, Sleight of Hand +9, Stealth +8, Survival +5; Armor Check Penalty -1
Traits Charming, Adopted (Elven Trait-Warrior of Old)
Languages Common, Chelaxian, Elven, Draconic, Infernal, Dwarven, Celestial, Abyssal
SQ Sneak Stab – 2d8, Hidden Blade, Evasion, Rogue Talent: Combat Trick - Weapon Focus(Kukri), Stand Up,

Blade Sense:
At 3rd level, a knife master is so skilled in combat involving light blades that she gains a +1 dodge bonus to AC against attacks made against her with light blades. This bonus increases by +1 for every three levels, to a maximum of +6 at 18th level
, Uncanny Dodge,
Load
GearMWK Kukri x2, Light Crossbow, Bolts(90), Daggers(10), MWK Chainshirt, Chest, 100 Gold Coins;

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BACKSTORY
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”Ya see the problem comes when ya get too greedy,” Sunlight glinted off of the iron at his wrists as he shifted slightly, rolling his shoulders, ”A man gets greedy and all of the things he did done catch up with em, aye?” he spat through his teeth and barked a rough laugh, glancing at the Elf standing to his left.

'Greed is what drives a man to do crazy things, greed makes you stupid!'

His laugh cut short as a steel toed boot caught him in the gut, bending him double and sending him to his knees. Coughing and spluttering he glared up at the guard before him, squinting in the sunlight. ”Now there weren't a call for that were there?” He forced his way up off of the ground slowly and stood, leaning back against the wall, returning to his place in line.

”Quit talking in line worm. No more!”

He grumbled and slumped back in line, along with all the other slaves awaiting the attention of the markets, as the guard strode away. Sothis was not the city he had been led to believe it was, not in the slightest.

****

Cheliax had held nothing of import for him, after his mother had died. Truth be told actually, he kind of hated the place. He was not part of the Devil worshiping clan of his people, nor was he much of a believer in slavery. No, Verio al'Morin was a gentler man, a softer soul a... Verio al'Morin was a lying cheating womanizing peace of dung and everyone knew it. It was, after all, the main reason why he left his home nation only moments ahead of a headsman's axe. That and the thousand or so gold marks he had managed to shake out of one of the dimmer members of the Endrin Noble House.

Verio al'Morin was, what they called in the buisness, a Con man. From the tender age of 15 to his now oh so wise and venerable 25, Verio had traveled the length and breadth of the Inner Sea, tricking house wives out of their savings, nobles out of their winnings and maidens out of their... ”Well... you get the idea.”

Growing up he had been described as a 'spirited' child by those who knew him ('Spirited' generally taken to mean opinionated and prone to getting his head knocked in for being so by the local youth). That spirit never really left Verio fully, and had earned him more than one beating in his time, along with the current predicament he found himself in.

Verio had traveled to Sothis on a rumor, one of great wealth and opportunity. He had positioned himself in a position of regard, carrying with him a forged document that painted him as a junior merchant with a large guild, willing to invest within a small curio shop, within the Malhitu Bazaar. He had heard, from a very reliable source, that this particular curio shop was known to be the last resting place of a particularly powerful artifact, that of the Knucklebone of Fickle Fortune.

It was here, at the end of a Slave chain, that he would meet the Dwarf that would change his life forever. Perhaps he did not find the Knucklebone, but he sure found his fate. Would it lead to his fortune? Maybe if he can remember to keep his story straight!
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APPEARANCE
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Height 6ft
Weight 190lbs
Eye Color Blue
Hair Color Black