Male Gnome Wizard Illusionist Specialist Lv 12th
Auquatic orb saves: 1d20 + 5 ⇒ (12) + 5 = 17 Sekkimm hits two Two are collected in the watery ball and moved away Cultist #1 in orb Rolande is up! -Posted with Wayfinder
Male Gnome Wizard Illusionist Specialist Lv 12th
The knight diverts the damage from himself to the horse. And the horse fades away The Ghost knight drops his lance and attacks Buchart - Full Round A ghostly creature appears and attacks from outside the room. Sekkimm and Cetonius make fort saves. Kyra tries to identify the creature and moves to heal Buchart Cure Serious: 4d6 + 8 ⇒ (5, 4, 2, 3) + 8 = 22 Rolande
Male Gnome Wizard Illusionist Specialist Lv 12th
The room is plenty large /tall for enlarged people . This was built by giants. -Posted with Wayfinder
Male Gnome Wizard Illusionist Specialist Lv 12th
Success! "As my friend stated you were diverted from your intended course by a powerful evil wizard whom has charmed you with his magic. He used you to excavate this tunnel . Why else would you follow this fellow into dangerous giant infested mountains and work for no promise of any reward. We have dispelled his charms, but you remain in a precarious situation. -Posted with Wayfinder
Male Gnome Wizard Illusionist Specialist Lv 12th
I'm heading downtown. Sounds like you have a good plan. As a medium elemental I'll allow a 20' section to be collapsed each round the impacted area will be treated as difficult terrain. I think there is a spell for equivalent damage -Posted with Wayfinder
Male Gnome Wizard Illusionist Specialist Lv 12th
The runes are very powerful binding magic. There is more going on, but you can not determine what would happen should the Fiend perish. -Posted with Wayfinder
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