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Male Gnome Wizard Illusionist Specialist Lv 12th
![]() Auquatic orb saves: 1d20 + 5 ⇒ (12) + 5 = 17 Sekkimm hits two Two are collected in the watery ball and moved away Cultist #1 in orb Rolande is up! -Posted with Wayfinder ![]()
Male Gnome Wizard Illusionist Specialist Lv 12th
![]() The knight diverts the damage from himself to the horse. And the horse fades away The Ghost knight drops his lance and attacks Buchart - Full Round A ghostly creature appears and attacks from outside the room. Sekkimm and Cetonius make fort saves. Kyra tries to identify the creature and moves to heal Buchart Cure Serious: 4d6 + 8 ⇒ (5, 4, 2, 3) + 8 = 22 Rolande ![]()
Male Gnome Wizard Illusionist Specialist Lv 12th
![]() The room is plenty large /tall for enlarged people . This was built by giants. -Posted with Wayfinder ![]()
Male Gnome Wizard Illusionist Specialist Lv 12th
![]() Success! "As my friend stated you were diverted from your intended course by a powerful evil wizard whom has charmed you with his magic. He used you to excavate this tunnel . Why else would you follow this fellow into dangerous giant infested mountains and work for no promise of any reward. We have dispelled his charms, but you remain in a precarious situation. -Posted with Wayfinder ![]()
Male Gnome Wizard Illusionist Specialist Lv 12th
![]() I'm heading downtown. Sounds like you have a good plan. As a medium elemental I'll allow a 20' section to be collapsed each round the impacted area will be treated as difficult terrain. I think there is a spell for equivalent damage -Posted with Wayfinder ![]()
Male Gnome Wizard Illusionist Specialist Lv 12th
![]() The runes are very powerful binding magic. There is more going on, but you can not determine what would happen should the Fiend perish. -Posted with Wayfinder
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