Arnistolientar Popswicker

Stetrix's page

**** Pathfinder Society GM. 399 posts (3,400 including aliases). No reviews. No lists. No wishlists. 17 Organized Play characters. 1 alias.


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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Test

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Oops big error on sheet only 4934gp each from last scenario

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Last adventure you collected 6393 gp includes selling the +1 whip

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Yes I am will start new post this week

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

I may not have added to treasure sheet just +1 I am sure you want to sell since it requires an exotic weapon feat

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

She failed the DC KN religion check

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

The gems the Angel gave you were quite valuable. Will update treasure

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

whip it good: 1d4 + 1 ⇒ (3) + 1 = 4
Another token appears

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Buchart prostrfarts...nothing happens...so he whips himself
whip: 1d4 + 1 ⇒ (3) + 1 = 4
A small token appears floating near him

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Without interacting you won't be able to determine. You find Illusion, Divination and Conjutation magic on the statue.

You have already read the Thasalonian text. And heard the message.

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

You inspect the statue and can't quite determine what exactly needs to be done

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

You can make it - 60 ' move forgot haste. If you fire no. If double can still move far into the room what you want to do?

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Auquatic orb saves: 1d20 + 5 ⇒ (12) + 5 = 17
Auquatic orb saves: 1d20 + 5 ⇒ (5) + 5 = 10
Auquatic orb saves: 1d20 + 5 ⇒ (10) + 5 = 15
Auquatic orb saves: 1d20 + 5 ⇒ (18) + 5 = 23

Sekkimm hits two
Save or be picked up
Auquatic orb saves: 1d20 + 5 ⇒ (5) + 5 = 102d6 ⇒ (6, 4) = 10 fail
Auquatic orb saves: 1d20 + 5 ⇒ (17) + 5 = 222d6 ⇒ (4, 6) = 10 fail

Two are collected in the watery ball and moved away

Cultist #1 in orb
Cultist #2 in orb

Rolande is up!

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Just +1

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Bummer 500 people

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

the second. It takes me a lot longer because paizo now blocked and have to do everything on my phone now.

Rolande are you firing at the knight?

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

The knight diverts the damage from himself to the horse. And the horse fades away
ride: 1d20 + 23 ⇒ (10) + 23 = 33

The Ghost knight drops his lance and attacks Buchart - Full Round
Ghostly Knight Longsword + Fire: 1d20 + 24 ⇒ (4) + 24 = 281d8 + 12 + 3d6 ⇒ (4) + 12 + (5, 1, 2) = 24
Ghostly Knight Longsword + Fire: 1d20 + 19 ⇒ (7) + 19 = 261d8 + 12 + 3d6 ⇒ (6) + 12 + (1, 1, 4) = 24
Ghostly Knight Longsword + Fire: 1d20 + 14 ⇒ (16) + 14 = 301d8 + 12 + 3d6 ⇒ (2) + 12 + (3, 3, 3) = 23

A ghostly creature appears and attacks from outside the room.
1= Sekkimm 2= Cetonious
Flying Ghost like creature (Incorporeal): 1d2 ⇒ 11d20 + 17 ⇒ (19) + 17 = 365d8 + 1d6 ⇒ (1, 6, 7, 8, 4) + (2) = 28
Flying Ghost like creature (Incorporeal): 1d2 ⇒ 21d20 + 17 ⇒ (9) + 17 = 265d8 + 1d6 ⇒ (8, 3, 5, 2, 1) + (3) = 22

Sekkimm and Cetonius make fort saves.

Kyra tries to identify the creature and moves to heal Buchart
KN Religion: 1d20 + 11 ⇒ (15) + 11 = 26
Kyra recognizes this as a graveknight.
Undead
Immune cold, electricity, fire.
Spells, magic resistance, undead mastery

Cure Serious: 4d6 + 8 ⇒ (5, 4, 2, 3) + 8 = 22

Rolande
Anaba -16 (used 20 temp hitpoints)
Sekkimm -26 and 2 points con save for 1/2 Cetonious 19 and 3 points con save for 1/2
Buchart -35 (used temp hitpoints)
Ghostly Knight - 113
Flying ghost like creature Kn religion
Kyra

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

The room is plenty large /tall for enlarged people . This was built by giants.
Any other buffs or actions or who opens the door?
Ababa activates her tattoo if you are going in through the door with the creepy voice and the conjurer 20 temp hitpoints.

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Buffs or any other actions? I assume you're going through the Western doors and not messing with the statute

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Success!

"As my friend stated you were diverted from your intended course by a powerful evil wizard whom has charmed you with his magic. He used you to excavate this tunnel . Why else would you follow this fellow into dangerous giant infested mountains and work for no promise of any reward. We have dispelled his charms, but you remain in a precarious situation.
The evil wizard intends to resurrect an ancient evil. I am certain he is done with you now and your lives are in peril. By saerenre We will guide you safely back to Kaer Maga after we have delt with this wizard. Now tell us everything about him and his other companions"

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Yes trained I think otherwise you think the cubic zirconium are awesome!

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

although a naked 1/2 orc prancing through the temple may offer an element of surprise.

Anyone want to appraise the gems?

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

The Angel takes pause and considers your words. "Prove to me your good intentions. Remove your magic and let me ask some questions. If you are true to your words this should not trouble you."

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

You just roll d20 @-2 Anything above 10 provides a +2

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Any one else want to try or assist Sekkimm?

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Ahh I see.
"They are none of your concern. Looters and robbers are not permitted entry!"

Actions?

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Sorry no one entered the path was blocked by the Angel! See map!

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Buchart you don't detect any magic. Any other actions?
Have to go look at a house will post later

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Not enough cash for magic ammo. Your weapon is +1 already so any shot got with +1

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Sekkimm you have. Teleport ready?

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

I already did oil and will take care of others too. Any other purchases?

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Those are always welcome. Spring is still. Few weeks away!

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Done!

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Lol ok!!! Romance it is teleporting give you more craft time!

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Who's boots first?
Also Sekkimm are you able to teleport the party back to Magnimar from Ker Maga?

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

What item do you start on first?

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Well Goosing adds a whole new element!

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

The mule back cords take a shoulder slot. If you have those you cannot wear a cloak

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Thanks!!!

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

It's the treasure and experience link sorry just use that. Tab for items creation

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Just need rolls to dispel magic. Then you can take the commander to White Willow if you want.

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

You can if you have use magic device skill, just need to make roll

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Are you riding it?

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

I'm heading downtown. Sounds like you have a good plan. As a medium elemental I'll allow a 20' section to be collapsed each round the impacted area will be treated as difficult terrain. I think there is a spell for equivalent damage

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

He may need some assistance on the roll Cela casts guidance then

Cela KN History Assist: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Make a heal skill check. A prestidigitation will clean him up too.

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

"My mistress will know. She is smart, but in so much pain now. Follow me I will take you and you will save her and save us all!"

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Actions?

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

The runes are very powerful binding magic. There is more going on, but you can not determine what would happen should the Fiend perish.
"He was weak and died about 50 years ago in the last flood. As much as I despised him, I miss having someone to speak with. It entertained me somewhat."

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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Which door do you want to open?

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