What do people think about the new factions for season 6


Pathfinder Society

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1/5 5/5

Pathfinder Adventure, Adventure Path, Starfinder Adventure Path, Starfinder Society Subscriber

I must say that I am very disappointed with the new factions and for the characters I have, with the exception of my Osirian and Sczarni faction members, I don't see them making the 'natural' transition. The new factions just do not meet with the way each of the characters view the world.

So my witch, whose history is bound up with Cheliax and fighting demons, just doesn't have anything in common with Dark Archives and her motivation for joining the society even seems to have been taken away too. If anything she will probably end up as Grand Lodge by default, because nothing really fits with her story of being rescued by Chelaxian fighters.

Both my Andoran faction characters had much more reason for liking freedom and saving people from slavery, but very much the opposite of the first sentence of Liberty's Edge. In fact would probably fight against such notions, as they are not revolutionaries or wanting to push their views on other peoples.

Quote:

Liberty’s Edge faction members seek to spark revolution

in decadent old empires and to civilize and educate the
ignorant peoples of lost and unknown lands.

Both the characters will probably end up in the Silver Crusade which is probably closer to their viewpoints, though I can't say I'm happy about that.

So my Sczarni character fits right into The Exchange, because what criminal organisation doesn't have a lawful front. Not so sure about my upstanding and lawful Quadiran joining an organisation with such a large criminal section. I kind of read the faction as being incorporated into the Sczarni, rather than the other way round. I don't see legitimate trading organisations taking in a large criminal element and expecting things to turn out right, without loosing many of their trading partners.

My Osirian characters have no qualms about moving into the Scarab Sages faction, seems a close match to the Osirian faction.

OK, so I haven't been through the transition scenario, but I doubt that really allays my misgivings. So all in all, I can't say I'm particularly impressed with the new factions.

Sovereign Court 4/5

I actually really like them. I did like the nation specific factions too, but I always felt a character needed to be from those nations for their involvement to make sense. Granted, it's not an easy transition for some characters (as your witch examply) but ideal/concept based factions seem like a better fit in the long run.

Liberty's Edge

I also have missed the transition scenario so far. Hopefully I can get it fairly soon.

I like the concept of less nation based factions. However, a lot of character personalities seem left behind. I am also having a hard time deciding where a couple of my characters would go.

I already had some trouble with how extreme some of the Andoran stuff was. It was really hard to justify some of that with a good character. Liberties Edge anarchists seem even farther along that slope. I don't think it fits anymore. Doesn't seem like you could really do that one as anything other than a dedicated CN no one is in charge. Then why would that character join the PFS?

My friends Chelaxian 'binding devils to hunt demons' doesn't really seem to fit in the Dark Archives either. He is certainly no librarian.


Interesting, because my Sczarni character is the one I have the hardest time believing he would fit well into his new Faction. Mostly it's because while he was interested in money, it was more the family and mob power that he was most interested in. Heck, if the Shadow Lodge was still around, he would move there in a heartbeat. The Exchange just seems too focused solely on cash for him.

I'm playing the transition scenario right now with my Andoran, so we'll see how this turns out. It'll be interesting because his first interaction of the scenario was saluting the Major as a higher ranking officer. If that military structure is lost in moving to Liberty's Edge, he might feel left behind.

I agree that we need a better sense of these new factions for our old characters to fit in well. The old nation-backed factions could feed on the history and culture of the specific nation to flesh them out. Honestly, I felt the non-nation ones (Grand Lodge, Silver Crusade) were the most flat. Now all of them feel that way.


Spoiler:
So have they determines is Guaril Karela alive?

Shadow Lodge

The loss of Taldor and Cheliax have put my Bard and Hellknight in flux. The Bard actually liked the old power system in Taldor, and now there's no real place which screams "law at any cost," so the Hellknight has nowhere to go.

On the flipside, the Gunquisitor is quite happy that her old faction became a para-military organization, because now she has yet another reason to purge the unclean.

Liberty's Edge 5/5 5/5 Venture-Lieutenant, Alaska—Anchorage aka Dragnmoon

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Finlanderboy wrote:
*** spoiler ***

Spoiler:

Schrödinger's Guaril Karela?

Lantern Lodge 3/5

LOVE the new factions.

They just feel so much more natural for the Pathfinder Society, in-game and out.

The previous national-factions actually seem to encourage the creation of characters that clearly have no reason to be in the society in the first place. (Such characters are fine in an adventure path or home campaign, but just don't make any sense being in the society.)

Now the new factions seem much more like actual factions of a large organization.

----
However, I really dislike their logos...

More so after seeing D&D 5th ed's Adventurers League factions' logo artworks.

Really wish a little more could be put into the new factions artworks to give them a polished feel.

Lantern Lodge 4/5

Pathfinder Adventure, Adventure Path, Rulebook, Starfinder Adventure Path Subscriber

I don't mind the new factions too much per say, but I feel the transition for a lot of them is... poor at best. more than half my characters are probably going to end up grand lodge just by default, since they can't find a happy niche in their new faction homes. Though some of them are kind of stuck there anyways unless they want to lose their faction specific vanities... which are still nation specific ><

Silver Crusade

Secane wrote:


More so after seeing D&D 5th ed's Adventurers League factions' logo artworks.

Really wish a little more could be put into the new factions artworks to give them a polished feel.

Agreed. Wizards did a really good job with those, and they looked great on the big banners at Gen Con.

Liberty's Edge 5/5 Venture-Lieutenant, Washington—Seattle aka The Great Rinaldo!

I like the new factions. I had trouble picking factions for many of my characters, because they didn't have strong national ties. I ended up with a lot of Andorans, Silver Crusaders, and Grand Lodge members by default. I feel like I have more interesting choices now. I have a new character in Sovereign Court and am thinking about Scarab Sages much more than I ever did Osirion.

In fact, my halfling Archivist Bard/Sleuth Investigator actually changed to Dark Archive. She had been Andoran primarily because all of my other halflings were, and I didn't see a better choice. She would never have associated with Cheliax, but now she sees a good use for her talents ... and *someone* has to keep an eye on Dralneen. :) (She also explains that "Dark Archive" is actually a mistranslation of an Azlanti phrase that really means "Hidden/obscured Vault", but Dralneen loves to make things seem more sinister than they are.)

Lantern Lodge 5/5

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I think the faction this hurts the most is Grand Lodge- -I know plenty of characters that were "Grand Lodge, that is, factionless" because they had no ties to a particular nation.

At least three of my characters wrote:
I'd certainly never be caught dead working for Taldor. But in the Sovereign Court, they expect me to infiltrate and destabilize monarchies, ingratiate myself to new power structures, and create a Golarian-wide illuminati of sorts? Yes, I think I'd like to be a part of that.

Now, I get to choose a faction based on interest instead of nationality. My Cheliaxian opera singer has taken her talents to the Sovereign Court. My Silver Crusader is using her knowledge of demons and the like to safeguard the Dark Archive. My Qadiran playboy is probably going to stay in The Exchange- -Ayn Rand would be proud. But now, I'm not restricted to only making characters from 5 countries or Paladins (SilverCrusade).

TL; DR

Changes are good.

Postscript: Shadow Lodge, now more than ever.

5/5 5/55/55/5

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In a word, Meh.

The change hasn't come with any mechanical changes yet, and not an awful lot of thematic changes for me. Maybe because I came in at season 3 when the national warring was already taking a back seat, but my characters have been tied more to the theme of the factions than a particular nation. Corvus has been vocally Liberty's edge for almost 3 years now...

The grand lodge theme of "explore the mawangi expanse" doesn't really hit home until there's a grand lodge vanity that actually helps you do that.
Traits in that direction would have to wait for an entirely new character, and even then there are so many wonderful traits out there nothing on the same power level as the other faction traits is going to get a second look.

Shadow lodge for life!


The new factions have their good points and bad. I'm at a toss up, most of my characters are Grand Lodge (since it seemed right for the characters) and I wanted to get some characters in other groups. But some of the new factions I just can't wrap my mind around the characters and why they would be within that group.

Silver Crusade

I think one thing to keep in mind is this, your faction does not have to be central to your character.
I think this is easy to forget sometimes.
Patfinders are well.... Pathfinders.
Maybe your faction is a big part, maybe its just a means to an end or the group that your characters mentor belonged to, etc.

For some of my characters, factions were realy fun to involve in a definitive way, others were not at all involved beyond the basics.

The Exchange

I go off on a vacation to the mwagni expanse and find out that I am no longer Osirion. However there is group called the Scarab Sages who want me around so why not.

Scarab Sages

My hellknight, my gunslinger, every single character that lost the nation tie is now "shadow lodge" except for one whos a noble and a sob and the snobby new faction works for him....

GIVE ME SHADOW LODGE OR GIVE ME DEATH!!

Grand Lodge 4/5 Venture-Agent, Nevada—Las Vegas aka kinevon

Grogimus Wilsnatch wrote:

My hellknight, my gunslinger, every single character that lost the nation tie is now "shadow lodge" except for one whos a noble and a sob and the snobby new faction works for him....

GIVE ME SHADOW LODGE OR GIVE ME DEATH!!

Intensified fireball!: 15d6 ⇒ (2, 5, 2, 6, 2, 1, 1, 2, 4, 2, 6, 6, 1, 2, 5) = 47


Ok, my opinion,

The change was needed. I loved the nation factions, but they had some limitations. And fewer factions is good too IMHO - more manageable.

So Sovereign Court is ok - a nice shift from the Taldor faction. Not perfect of course. I love Taldor, but my Taldan characters will fit here nicely I think. I never liked Gloriana Morilla. She is too boring for a Taldan (could someone assassinate her please). Jacquo Dalsine was suitably decadent for a Taldan and reminded me of Londo in B5. Coolest faction ever IMHO in the old days.

The Exchange - a combined faction is difficult. I think it suits Qadirans better than Sczarni. I'm not sure the name quite suits either, but I'll give it time. I hope there is still some Qadiran moneybags feel, but I think this will be lost. I really don't think Sczarni will be happy here. The Sczarni concept is cool, but the way it turns out in game can be too nasty to fit IMHO. Perhaps they had to go. A pity.

Dark Archive - the flavour of this one has really changed quite a bit. I liked the old Zarta Dralneen sleaze and I hope it's not completely lost at the Dark Archive. Cheliax was always kinda special too. I will still dream of her at night (sorry!). Can we still spend prestige to have an Imp for one game please?

Silver Crusade - no change. Kinda good for all the good guy pathfinders out there. Better than the old Andoran faction that way. I like Silver Crusade for my really good characters.

Scarab Sages - good change for Osirion. I think Scarab Sages retains more national flavour (Osirion in this case) than any other. It's a better name for this faction with the word Sages in it, rather than Osirion.

Liberty's Edge - again I think this is better than the name Andoran. The Andoran nation is troubled anyway. I always found it hard to relate to this faction as Andoran. I'll see how things go with this change. Liberty's Edge sounds both lame and cutting at the same time. Maybe it will transform this faction.

Grand Lodge - no change. Pardon me, but boring. And yes I have a character of this faction. Doh! I think if we ignore it, it might go away.

All in all I'm ok with the changes. I think the campaign has come a long way since the days of the nation based factions. I loved those times, but they are long gone. The new factions overall look good. Time will tell.

Shadow Lodge

Shadow Lodge Forever!

Seriously, they were cool and made a lot of sense story wise.

Sovereign Court makes a lot of sense, i.e. Aristos trying to manage things. My Taldan character will stay exchange though his children will not.

The Exchange-- Never liked Quadira. Loved Scarni. I want to wait to see how this plays out. My Scarni character is near retirement and I may may take a trade prince vanity for him to represent his growing respectability (he starting hiding bodies for Guaril in his Orcish barbaque resturaunt, now his resturaunts are all over the inner sea).

Cheliax I would never make a character for. Basically they always struck me that they should be the bad guys like the Nazis were in Indiana Jones movies and RL. Now they can be and I can now picture making a character who would work for Zarta Draleen, who I always liked. I'm picturing a really hot librarian.

Silver was always good.

Scarab Sages- Agree they seem the most Osirian. Still, the my Cleric of Groteus feels more at home with them than anywhere else.

Andoran was always a really cool nation which stood for a lot of good stuff. I like them. Liberties Edge I'm not so sure about. I'm not sure how my Eagle Knight/Summoner feels about them because she was feeling a lot of Andoran Patriotism (the eidolon had taken to turning his feathers gold and blue in immitation of his person's Eagle Knight uniform).
Still it seems more edgy as in Shadow Lodge like.

I've never had a high opinion of the Grand Lodge. They are boring at best and evil at worst. I was totally in sympathy with Grand Master Torch toward these guys.

All things considered, I wouldn't mind seeing 1-2 more factions added in response to these changes next season. For example, would like to see a natural home for a green faith/druidic character and it now makes sense with the Sovereign Court replacing Taldor, who had treaties/indirectly supported some Druidic organizations but the Court wouldn't give rat's rear about.

Dark Archive

My PFS Lavode De'Morcaine wrote:

I also have missed the transition scenario so far. Hopefully I can get it fairly soon.

I like the concept of less nation based factions. However, a lot of character personalities seem left behind. I am also having a hard time deciding where a couple of my characters would go.

I already had some trouble with how extreme some of the Andoran stuff was. It was really hard to justify some of that with a good character. Liberties Edge anarchists seem even farther along that slope. I don't think it fits anymore. Doesn't seem like you could really do that one as anything other than a dedicated CN no one is in charge. Then why would that character join the PFS?

My friends Chelaxian 'binding devils to hunt demons' doesn't really seem to fit in the Dark Archives either. He is certainly no librarian.

Where do you think the Pathfinders keep the best tomes on Infernal and Abyssal lore? Not to mention any artifact "rescued" from Hell itself? My Chelish Devil Binder is positively giddy at the prospect of getting his tainted hands on what's in the Dark Archive.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Well, no point in being upset about changes since there isn't any point in doing so, so I try to focus on the positive.

Liberty's Edge... given that Andoran itself is walking away from the ideals that founded it, it makes sense that the spirit of the faction has to look beyond just holding loyalty to one flag.

The Exchange.. Buisness is buisness...The Exchange won't change that much for Quadira, it does change more for Scarzoni though.

The Taldor one is the one I can't understand, but maybe I just haven't read it enough yet.

3/5 5/55/5

As a long-time Pathfinder player, but new to PFS I found the new factions much more interesting than the old ones. In fact, as I was authoring my 1st PFS toon I was looking at the old factions and trying to find which she might best associated with. Then I read the new Season 6 rules and had to reconsider which faction she'd find herself in.

So, for those of you transitioning a character: a character need not identify with all goals or beliefs of a faction. I find it well within the realm of possibility that one might find themselves more inclined towards a faction based on a singular goal. Hell, it's not wrong to conceive how a character may align themselves with said particular goal and attempts to internally change the remaining viewpoints of the faction to totally align with themselves.

Silver Crusade 5/5 5/5

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When I ran Paths We Choose I failed when trying to present Major Maldris in a sympathetic light. He is such a complete hypocrite since he is clearly one of the more corrupt Andorans around, grossly abusing his power for personal ends.

If this faction is to be taken seriously by us old timers who played the various season 0-4 faction missions he really HAS to go.

Newer players won't have a clue what I'm talking about, of course, so I guess it becomes a self correcting problem over time

Shadow Lodge

pauljathome wrote:

When I ran Paths We Choose I failed when trying to present Major Maldris in a sympathetic light. He is such a complete hypocrite since he is clearly one of the more corrupt Andorans around, grossly abusing his power for personal ends.

If this faction is to be taken seriously by us old timers who played the various season 0-4 faction missions he really HAS to go.

Newer players won't have a clue what I'm talking about, of course, so I guess it becomes a self correcting problem over time

I've seen nothing to suggest that he is a hypocrite and always kinda liked him and Andoran. I have missed large chunks of season 4 and 5. Is there something new or is it that you just don't like an occasional assasnation in the name of freedom and human dignity?

Shadow Lodge 5/5

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Every character I have has transitioned to the new factions without an issue.

I shall always remain faithful to the One True Lodge, of course.

Grand Lodge

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Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Kerney wrote:
pauljathome wrote:

When I ran Paths We Choose I failed when trying to present Major Maldris in a sympathetic light. He is such a complete hypocrite since he is clearly one of the more corrupt Andorans around, grossly abusing his power for personal ends.

If this faction is to be taken seriously by us old timers who played the various season 0-4 faction missions he really HAS to go.

Newer players won't have a clue what I'm talking about, of course, so I guess it becomes a self correcting problem over time

I've seen nothing to suggest that he is a hypocrite and always kinda liked him and Andoran. I have missed large chunks of season 4 and 5. Is there something new or is it that you just don't like an occasional assasnation in the name of freedom and human dignity?

Maybe he's confusing the Major with the previous head who sent his Pathfinders on missions frequently to cover up HIS indiscretions.

Silver Crusade 5/5 5/5

LazarX wrote:


Maybe he's confusing the Major with the previous head who sent his Pathfinders on missions frequently to cover up HIS indiscretions.

Um, other than rank, it IS the same guy isn't it? Or is this a joke that I'm missing?

Liberty's Edge 5/5

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I like to call him Major Indiscretion.

Shadow Lodge 4/5

I like them, but... I have 10 characters now, all made under the previous factions. I made up backgrounds to fit with the previous factions and most of them don't mesh well with the new factions. So half of my characters switched factions, and I've had to re-invision several of them to make sense with the changes.

1/5

I have to say I was disappointed when the factions moved away from nation based. My first PFS character was inspired by the nation of Cheliax and the fact that I could join that faction in PFS was a big reason I started playing PFS in the first place. I really hated losing that.

That being said, the reason PFS is a great game and that is mostly due to all of the creative choices made by the development staff. I trust them enough to roll with where the campaign is going and try to transition my character into one of the new factions. I will miss the Cheliax faction and my character will always be tied to that nation in some form or fashion.

Lantern Lodge 3/5

Nerdevac wrote:
Secane wrote:


More so after seeing D&D 5th ed's Adventurers League factions' logo artworks.

Really wish a little more could be put into the new factions artworks to give them a polished feel.

Agreed. Wizards did a really good job with those, and they looked great on the big banners at Gen Con.

Artwork is a major selling point for the game.

And I have always been very impress by the art directions that paizo took.
(The first thing I do when I buy a new book is to check out the art work and I'm always impressed.)

Hence, the new faction logos are a huge disappointment.
More so after seeing a competitor coming up with brilliant logos. :(

Hopefully the art for the new factions could be improved upon.


Secane wrote:

...

Artwork is a major selling point for the game.
...
(The first thing I do when I buy a new book is to check out the art work and I'm always impressed.)
...

I'm one of the odd people that don't care too much about the artwork.

Yes, I'd like the occasional picture to tell what a tetsubo or basilisk looks like.

However, I think sometimes the artwork gets to be a distraction. Some the gaming materials are almost 2/3 unnecessary pictures. To me, that is just extra costs. (That is the engineer in me coming through.)

Some you can tell they clearly spent a lot more time and money on the artistic aspect. When it seems like the actual product could have used a bit more effort. There was some new castle type RPG that I looked over at GenCon this year. Looked pretty good. Maybe not on the level of the big players like Wizards and Paizo, but pretty good. After I skimmed about 4 pages, it was very clear they hadn't bothered to run the text through a spell check or have the grammar checked by anyone that had gotten a decent grade in high school English class.

Sometimes when they put background pictures behind the text, it is actually difficult to read the text.

There was one a few years ago (maybe a couple decades) that rather than a clear map that can be redrawn by the average person, it had an arial view sketch that they had overlain with a faint grid. It was extremely well done. It was also almost completely unusable.

But I know I'm not like the majority of the target audience. In order to sell product, there is a definite need to include high quality artwork. Probably to the level where I think it is too much.

Lantern Lodge 3/5

@Kydeem de'Morcaine,

I feel good art is important not just to sell the products, but to give players and GMs an ideal or feel of the setting/game.

While its not a good ideal to judge a book by its cover or art. Those art works do help to set a tone and impression of what is expected within the book.

Art also helps in inspire those that read the book on what ideals they can have when making their characters, or how a GM could describe a location or setting.

I do agree that good art is more important then spamming a large amount of lower quality art. Bad art work can even pull people off from buying a book.

Hence, why I feel that more can be done for the new faction logos.

*BTW, why don't we see any faction logos in official "in-game" artworks? Are the factions a secret within the society or are the logos there just for players' sake.


Secane wrote:

@Kydeem de'Morcaine,

I feel good art is important not just to sell the products, but to give players and GMs an ideal or feel of the setting/game.
...

I can agree with that. I would just say that many products seem to go well beyond this. At least beyond what is helpful for me to get that idea(no l) or feel of the setting/game. I often seem to find myself just flipping through mentally saying 'another sketch, where is the info yada yada' when I'm looking for something.

Silver Crusade

The new factions seem better to me than the old-- I disliked the national factions.

However-- When are the new factions going to be online and selectable when registering and/or editing PFS characters? Right now, all I see are still the old factions.


I dont feel a strong draw to any of the new factions. Having just played The Paths We Choose today I will wait until I read the scenario to see how the factions we didn't play pan out before I make any final decision but I will probably just "opt out" of the faction system by switching all my characters to Grand Lodge.

(Part of that might be a location specific predilection for people to reduce your characters personality to your faction. You are Taldor so you have to act like this)

Shadow Lodge

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I don't particularly like the new Factions, but I don't particularly dislike most of them either. Hate the new symbols. I'm really disappointed with what I've seen in play for some of the new Factions. 6-02's Darkive, in my opinion was very bad. Both in that it was not what the players wanted from a certain NPC in the bland player handout, and the mission goal and theme seemed to be the opposite of the Factions supposed intent. It also seemed like it was trying to force PvP, have the Darkive characters enslave/rob a well-liked reoccuring NPC, (and one that's, from past scenarios in the line become a strong ally and friend to the Society). WtF!?!?!?

I feel the Sovereign Court is just too vague to care bout right now. And the change basically ruins any sort of motive I had for building Taldor characters from before now.

Liberty's Edge, while I kind of like changing from just Andoran, the Faction has just been a terrible, terrible hypocritical mess since Season 2 or 3. And perhaps the most of any Faction, it has the coolest nation based vanities that just don't fit now with the nationlessness of the new Faction. Silver Crusade has basically taken everything cool and interesting from the Andoran/Liberty's Edge Faction outside of the Eagle Knights.

Really the only thing I have against the Scarab Sages is how much I just detest the name. I like the flavor, and of all of the new Factions, it probably has the most in depth and believable flavor, both as a group and as a transition, but that stupid name is bad enough to turn me off, and the symbol does not help.

Its really time to get rid of some of the Faction leaders. I don't care for the Taldor/SoftCourt leader. She strikes me as boring and just doesn't really fit well. Andoran's/Liberty's Edge's Faction head is such a corrupt hypocrite it basically invalidates the entire Faction. He really should have been at the top of his own list last Season, and the fact he did not assassinate or remove himself from power from the start just kind of makes it a big joke.

Grand Lodge 4/5 5/55/5 Venture-Agent, Indiana—Decatur aka Kadasbrass Loreweaver

While I can be sympathetic to those that have been in PFS longer then I and have characters tied to the national factions. I believe what is gained from moving the factions away from their national interest opens up more doors then it shuts in terms of character origins. After all you either have to add in a ton more national factions, or you force a bunch of characters into Grand Lodge. Pathfinder is more then just 5 nations, a bunch of do-gooders, and one lodge for everyone else.

For example: The Taldor faction only existed to promote the interest of Taldor. But now as the Sovereign's Court, I can make a noble character from Cheliax, Ustalav, or an exiled noble from Andoran or Galt, among other nations without the whole "For Taldor!" thing shoehorned in.

With that said, there was no perfect solution to the problem. Moving away from the national factions was a step in the right direction, it might have been better planned out but I feel it is better this way. I do agree, most of the new symbols just are not as cool as the old ones.

I was expecting a secret 8th faction of spies, sneaks, and other people of questionable motives (or just simply dissatisfied with the other factions) to be revealed during Gencon and retroactively added into the Season 6 guide. Something to fill the void left by both the Sczari and the Shadow Lodge

5/5 5/55/55/5

Given scarzini's flavor, and Qadiria's lack thereof, I expect the sneaky faction to become the exchange.

Grand Lodge 4/5 5/55/5 Venture-Agent, Indiana—Decatur aka Kadasbrass Loreweaver

Since they were remodeled, I was gonna give them time before I decide if the individual factions gained, or lost, flavor. But I must admit most of my experience with the factions is limited to season 5. But I did grab a bunch of older scenarios during the sale, so it will expose me and my players to the way things used to be....

Shadow Lodge

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Kadasbrass Loreweaver wrote:
I was expecting a secret 8th faction of spies, sneaks, and other people of questionable motives (or just simply dissatisfied with the other factions) to be revealed during Gencon and retroactively added into the Season 6 guide. Something to fill the void left by both the Sczari and the Shadow Lodge

To be honest, you can really go with any faction for that, and I suspect that at least 2, if not 3 of the current factions have a Shadow Lodge backing/influence/partnership. One of them even took a large part of the old symbol.


Factions rationalize prestige purchases, represent political factions within a large organization, and enhance the experience for storytelling based players. Other than the benefits/boons they don't have any material effect in day to day play. Some players show favoritism during play.
On the overall storyline used to create a guideline for scenarios clearly the prestige feedback reported on paizo.com has and will effect the plans and direction for that storyline. The purchase rates and feedback on reviews are also considered. The latter has been stated by paizo employees. Business responds to higher purchase rates for a specific product by trying to provide more product that is similar to the popular one.

on flavor... that's a matter of taste. It's okay. More goal/theme based than the geo-political factions of seasons 1-5.


While the Shadow Lodge had a great title... in action it was more like a Quality Control group with a founder that had very different goals (and ultimately a sad & poor plan).

Liberty's Edge 5/5 Venture-Lieutenant, Washington—Seattle aka The Great Rinaldo!

"Devil's Advocate" wrote:
I don't particularly like the new Factions, but I don't particularly dislike most of them either. Hate the new symbols. I'm really disappointed with what I've seen in play for some of the new Factions. 6-02's Darkive,...

Flagged for spoiler tags. Please watch out for giving away plot points for scenarios in these discussions.

Shadow Lodge

I didnt. I said things like a "reoccuring NPC" rather than gave names. Also the mission in question is given out right up front. No spoilers given. The complaint is rather things that it entails and the, in my opinion at least, likelihood of causing PvP. With anyone, but particularly S.C and L.E. characters.

Shadow Lodge

Overall I disliked the change. The new factions are alright but more and more PFS is becoming bland. The most flavourfull options were all extincted.

While Dark Archive is interesting enough by itself it doesnt come close to the RP possibilities that the old Cheliax presented.

Same can be said about The Exchange and the Sczarni.

As the factions change what I see is less and less options for RP and that is not something that I think is good.

I miss the shadow lodge too.

Shadow Lodge 4/5

A completely unnecessary distancement from the geopolitics of elder days. But if that's what it takes to prune the fairly bloated faction roster, then coolio beans.

Sorry, I just miss season 0. Nothing quite like burning down a block of buildings to prevent the fullfilment of an opposing faction's goal.

Grand Lodge 5/5 Venture-Captain, Arizona—Phoenix aka TriOmegaZero

3 people marked this as a favorite.

Meh, I am not a fan of competitive goals in a cooperative game.

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