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Organized Play Member. 3,600 posts (3,601 including aliases). 5 reviews. 1 list. No wishlists. 1 alias.


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Wow. That has to be a new record. I just recieved mail from the customs office, enclosed was a shipment notice dating from 10/16/2018, and apparently, ir already is here! Less than two weeks? I am quite astonished. Now, that huge package might cost me quite some customs fee...


Hello Sam,

I missed your post, as we posted nearly at the same time. I just recieved the shipping notification for what will be a MASSIVE package (10 books and 4 comics), and wanted to thank you for sorting it all out so perfectly.


I just recieved the E-Mail confirming the updated content of my orders, including the lost shipment and the missing Return of the Runelords #2 from these orders. Thanks for sorting that out so quickly.

Once again, the paizo customer service does provide outstanding service. From day one, I never experienced anything but great service whenever there was a problem (and there had been some over the years, but none were caused by paizo). Keep it up!


Thanks for the idea of looking at the digital content. The content from the order #5013406 is there. I consider this order lost in transit now.

The later orders, #5163399 and #5385245, do not appear on my downloads page. So, I have to assume that they did not ship at all.

Hold it, I probably found the reason: it might be that my credit card expired, and so the orders could not be processed. I´ll have to check that.

EDIT: apparently, Order #5163399 and #7496379 were pending due to an expired credit card. Strangely, order #5385245 did not appear as pending. Even more strangely, I did not find Return of the Runelords #2 listed in any of my orders. #1 is listend, and #3 is listed. I did not let my AP sub lapse in the meantime, until this is an effect of the credit card expiration. So, still several unresolved issues:

- order #5013406 probably lost in transit
- order #5385245 missing from the pending shipment list
- Return of the Runelords #2 missing from the orders

Orders #5163399 and #7496379 should be cleared now.


Hi,

with the latest mail about my order #7496379 arriving today, I noticed something odd. It seems that several orders in a row were either never sent or lost. I did not keep copies of the shipping notification on several, or I did not recieve any. As I had a busy summer, I only noticed now.

Apparently, I recieved order #4769585, as I found those books in the usual spot I store new arrivals.

Order #5013406 I can´t find so far, despite the shipping notice from May (!).

Order #5163399 was a no-show so far, not even a shipping notice. The same goes for #5385245, although this one might still be on its way.

So, it seems that three orders are either lost or held up.

Could you look into those orders and see if they have been held up for some reason? I will search around my apartment to see if I put them in some unusual place, but this happens rarely if ever.


Hi folks,

I just opened my latest shipment today, and the Nidal book PZO 92108 has a damaged spine/lower corner (the AP #129 book survived better, with only a minor crease on the lower corner.) I would like to have that replaced with the next shipment, if possible.
(I know that it will take a while for an answer, with PaizoCon this weekend.)

Stefan


Hello,

I downloaded the latest AP (PZO 90128) as a single file and noticed that the accompanying maps consist only of the front page. Redownloading the file did not help. Could you look into this?


Ah, ok. Didn´t see that. Thank you.
Meanwhile, there will be a german edition of the playtest, as confirmed by Ulisses Spiele (the german partner of paizo) yesterday. Pathfinder is one of the most successful RPGs in the last few years in Germany, AFAIK.


Simple question: will the playtest books be available through standard hobby retail channels in Europe, or would we have to preorder at paizo? IIRC, I ordered the playtest book ten years ago directly via paizo. (OTOH, Ulisses Spiele said that they will say something about the playtest soon, so I´ll see).


TomParker wrote:
Stebehil wrote:
Somehow, I don´t get the right final size yet, but I guess I´ve made a mistake somewhere. But I will get that right.
Note that some of us, including me, feel the scale is wrong and each square should be 10' on this map. Either way, you need to make certain the dimensions of one square matches your dpi (or twice your dpi, if you're going for 10' per square), and make certain whatever you're using to print is staying at 100%. I know SplitPrint resizes unexpectedly.

Thanks for the note. I guess its more due to my technical skill (or rather, lack thereof), and maybe that Irfanview is not the right tool for the job.


Hythlodeus wrote:


I did, but in German. Since there seemed to be no reaction to my question I didn't bother doing an English version

Dann bin ich sogar noch mehr interessiert :-)

(As this is an english board: this heightens my interest.)


Hythlodeus wrote:

Okay, I'm prepping the second part of Whispers in the Wind and the first part of On th World's Roof right now and as I understand it, Silas Vekker's ledger, or at least the 5 pages in question contain so much information, burried in a wall of text in the AE, that it would be easier to present it in form of a handout.

Which I'm willing to do.

However, as usual, I came here to see if someone else had the idea and all I can find is a post by Russell Akred in the Spires of Xin-Shalast (GM Reference) thread from 2008, with a link that doesn't seem to be available anymore.

Is there a reason, why no one else did this? Am I completely wrong with my assumption that those 5 pages would make a great handout? After all, Tsuto's journal contained less information and a lot more people went and customized it. What am I missing?

I guess that not that many people get that far in the AP for this to play a role, and even if, perhaps there is some exhaustion with the AP at this point, so nobody wanted to go that extra mile.

If you prepare that as a handout, I´d love to see it.


TomParker wrote:
I hope that helps.

It does, thanks a lot. Somehow, I don´t get the right final size yet, but I guess I´ve made a mistake somewhere. But I will get that right.

So, if a five-foot square translates to one inch miniature scale, then the 100 ft. height above the sea of fire would translate to 20 inches (or 50 cm for us metric users) below Y1, which is about coffee-table height, if somebody wanted to build that to scale. Not sure yet if I will build that at all, and if so, to this height. (There were some levels in "Doom" that looked similar, if memory serves right :-))


TomParker wrote:

The Eye of Avarice model is coming along. It is enormous. Base layer is mounted. The pillars are all cut and are starting to get painted.

Eye of Avarice

I'm running some test prints of Karzoug's throne. It's about as good as I'm going to get it for what I'm willing to pay. I may make it available on Shapeways when I'm done.

WOW. This is some battlemap/model. How did you get the map to that size? I would imagine that the the quality is not good enough for a print of this size - or is it? I might be tempted to do this for my campaign as well, fitting for the final fight. As my group just started to explore the Runeforge, I imagine that I would have a year or so to complete that.


Hello,

could you please cancel my pathfinder player companion subscription?

Thank you very much,

Stefan


aeglos wrote:


if you are a fan of highland park and Auchentoshan I recomend Thamdu and Aberlour, they go in the same direction and I, personally, like them a lot and I am a fan of Highland Park as well

from our homegrown German Whiskey Slyrs is quite good but very expensive

I think I tasted Tamdhu and Aberlour both, but long ago - it is probably time for another try. Thanks for the idea.

I´ve got a Slyrs, but I do seem to recall that I did not like it all that much.


Can´t believe I have never seen this thread before. My first experience with Whiskey was on a two-week-trip to Turkey, because somebody told us that the alcohol helps with the intestinal problems you will get from regular food and water there. Well, it did not help all that much, but since then, I´m a whiskey fan. Was Ballantines back then.

But my first real exposure came during a week-long trip to Scotland in 2001, where we were driving around with five guys crammed into a rental car, playing rpgs while driving and have one distillery tour and tasting every day, and emptying one bottle of whiskey each evening - at least. Mind you, supermarkets there had "no-name" whiskeys, labeled only according to their regional origin - Lowlands, Speyside, Islay, etc. This stuff was good. There was a small whiskey store on the Royal Mile in Edinburgh, about the size of a big living room - but the walls full of whiskey bottles, and I did not see two identical bottles there...

Today, I love Highland Park, and try never to be without a bottle. Auchentoshan Three Woods is another favorite. I´m not into the Islays, the peaty stuff is not to my taste. Another good one is Glen Grant 10 years, with a drop of water added. I have a Nikka "From the Barrel", a japanese cask strength which is so smooth that you can drink it without water. And I am still very sad that Glenfiddich stopped their whiskey honey blend (would this be called a liqueur?) - sweet and easy to drink, but at full alcohol, so this was dangerous but very tasty.

In recent years, some German distilleries tried to make whiskey as well, but the ones I´ve tasted so far were no match for the real thing. But maybe they need much more time.

The best whiskey? The one you like the most.


So far, I´ve got only expensive services. Yeah, DHL is well-known, but also expensive. Someone told me yesterday that one option might be to add it to an overseas freight container transported by ship. Has anybody an idea how you might find such a service?


Thanks for thinking about it. Still, if anybody has an idea...


Hi folks, I´ve got an odd question: I am looking for a cost-effective way to ship about 40 books, which weigh probably a pound each or more (don´t have exact data yet), from the US to Germany. Standard post shipment would cost at least 150 $ or up to twice that. Does anybody have an idea to do this cheaper?


This spell gives you all the leeway you need to put the group exactly where you want. I would allow just any kind of tree big enough to succeed. Coniferous sounds like a good idea, but until the Iron Peaks are indeed quite high, and Varisia quite cold, deciduous trees might well survive there also.
(I always imagined Varisia as having a middle to norther European climate, with the vikings and ice witches to the north, and with the Inner Sea being akin to the Mediterranean, which puts Cheliax as Byzantium or Italy. The deserts on the southern continents´ north coast seem to point in the same direction.


cyrilstar wrote:
One of my PCs is playing a "chaotic stupid" fighter.

Reading that again, what alignment does he have? CN? Then you might have a case of "I play CN, because that lets my PC get away with everything".


Hythlodeus wrote:
Stebehil wrote:

I ´d also assume that murder is punishable by death here. And killing a prisoner is murder.

IIRC, the only crime punishable by death in Magnimar is treason. Life-long imprisonment is what I would rule is the sentence for murder, then again, if Ironbriar is the judge of the trial...

You are right. The Magnimar book says as much on p. 16, entry C6a. So, imprisonment would it be then. Although from that description, I´m not sure what fate is worse...


Well, does the sanatorium fall into Sandpoints and thus Magnimars jurisdiction? I would guess so. I ´d also assume that murder is punishable by death here. And killing a prisoner is murder.

So, if you decided that the PC will have to stand trial, he should. If they return to Sandpoint and the arrest will be imminent, have Sheriff Hemlock and Mayor Deverin along with a sizable number of guards coming to make the arrest - hopefully, he won´t attack the towns leaders. Maybe they can tell him at the arrest that they really regret this, but justice must be served, no matter what. Just in case, have a spellcaster with Hold Person as a backup - having a backup for arresting a murderer, especially one as (relatively) powerful as an adventurer, is only reasonable. Father Zantus could even provide that, memorizing at least one and probably up to three spells. With fighters not having strong will saves, this might help a lot.

With the trial itself, death penalty should be unlikely. The tiefling witnesses don´t have a good reputation, Habes practices were unsavory, and he hid an evil necromancer. A weregeld would be in order, and perhaps some sidequest, as you already wrote.


On another note, the room sizes in the Shrine of Lamashtu (Chapter 5) more or less invalidates the demons tactics of following intruders, as he will have to squeeze through a lot, putting him at a disadvantage. And there are some spaces that he just won´t fit in - technically, he has no way to enter A2 from A6 but teleporting, as he won´t be able to pass the columns in between. And by occupying just two or three squares in A2 otherwise, he does not have a valid teleport destination left. Valid targets are in A2, A6, A4 if you are generous, maybe A8 and A9. This is not an erratum, of course, but just a tactical note.


Strife2002 wrote:
You're welcome, Stebehil. By all means, if you see anything that I haven't mentioned in my doc, or something mentioned you think is wrong, let me know either here or in the doc itself as a suggestion!

Well, I don´t think I found anything you didn´t. But I will try to keep an eye open. The errors I thought I found were either errors in my understanding or are covered already.


Strife2002, thanks a lot for your work here. It is an immense help. Your work is very thorough, even though I notices a few errors on my own in the book.


You can read the entry either way, I´d think. It depends just how harsh you want it to be. My party will encounter the scribbler soon, and I will judge this from how the combat goes. If you feel really nasty, give him the critical focus feat also.


1 person marked this as a favorite.

Well, so this is the 10-year-anniversary issue of the Adventure Path (not counting the three back in Dungeon). Wow. Quite a story or ten (or twenty) out there. And I´m feeling very old now...
Somehow, the theme of "player characters stumbling upon the remains of a ancient civilization" sounds familiar, like I read this about 10 years ago. ;-) But then, this is a tried and true story background in RPGs (and elsewhere). I hope I find the time to read this one.


I can only second the notion not to try to make D&D prices (in any edition) match real-world economics. If it matches, it is probably by chance. It already starts with coinage - gold as coins are virtually non-existent in real-world historical economics, it is based on silver coins in various denominations.

If you want to look at historical prices already prepared for gaming use, try to find a copy of ICEs "...and a 10-Foot pole"
https://www.rpg.net/reviews/archive/classic/rev_2473.phtml


I just stumbled on this thread. I´m also one of the mostly lurkers, especially since the german translation and message boards got off ground. I don´t read much here these days, but the boards surely have changed. My first posts here are from 2005, and I remember why a warning about edition wars had to be added when 4e came up.... So, the paizo boards always had their measure of hostile posts, make no mistake. While I can´t judge the recent past, the message boards were quite civil for the most parts nevertheless. Edition wars got messy, and the rules playtest could get ugly as well.

This very thread shows what these boards can be - what started as some sort of rant turned into a lesson or two to be learned.

(While we are at missing posters from yesteryear, I had some nice discussions with farewell2kings and Peruhain of Brithondy back in the day when the mags were still up and running APs set in Greyhawk. And now get off my lawn!)


Erik Mona wrote:

Thanks for your continued support, guys. With 2017 being the 10-year anniversary of Pathfinder #1, it means a ton to us that so many of you have been with us from the very start!

You guys are awesome!

Yep, still here. I also just noticed that the 10-year anniversary is creeping on us this year, with #121. Even if I were forced to drop all the other subs I have, I would still keep the AP sub, just for the title of charter subscriber. I do recall subbing the mags back when that option became available for Europe (and using my gfs credit card, as I didn´t have one at that point). 2005 or so?


Got my limited edition copy the week before christmas - in the german translation. The guys at Ulisses Spiele do a great job. They went the extra mile and produced 150 Limited Edition copies. The price tag was steep at 80 Euro, but it is a great book. All of sudden, I want to start a new campaign...
German Limited Edition


So, what would you recommend in the following situation: The PCs managed through generous castings of Silence and Invisibility Sphere to avoid most dangers up to the Forgefiend (area C5). They fought him and the headless lord, so Mokmurian knows that they are there. But now, they need to rest, and plan to do so in the Forgefiends room (which is probably the best choice, as the giant would have to squeeze through the tunnels to enter).
I was thinking that he would dimension door to the lamias, rest there, learn new spells, and bring in the Lamias via Dimension door. Letting his backup come in via the Chamber of Reduction seems a bad idea to me. But he would need to learn the spell three times to pull this off, four if he wants to have one as his backup way of escaping.
My reasoning was that Big M would not want the whole fortress to know that a few puny humans tricked most of the defenders and defeated several of them.


Runelord Risen wrote:

The Ultimate Rise of the Runelords Sandpoint Map v3

Hey GMs!

I've updated the Sandpoint NPC map I shared recently. Check it out!

Design Goals:
• Show all Sandpoint NPCs on the map in the locations they are most likely to be found.
• Put a face to the name (using cannon sources when possible)
• Color coding of Race/Ethnicity.
• Super Hi-Rez for poster printing (5783 × 7595).
• Will print at 8.5 x 11 and be mostly readable.

All image sources are from Piazo. Sandpoint Poster Map + Face Card Decks: Rise of the Runelords, Enemies, Urban NPCs, Friends & Foes, Dungeon Dwellers

This is just great! I wish I had this map three years ago when we started RotRL...


GMinGvilleFL, I don´t think a party of five needs any XP pumping. They will fall behind somewhat, but this is equalized by the addition of one party member for the most part. I´d recommend to see how it works out for a few sessions as written and then decide if you need any side quests. Adding monsters may work as well, but be careful there. Just as a party of five has one more action each round, adding, say, two goblins, can make a difference, especially if the PCs are on the defensive (say, surrounded by enemies). Later in the campaign, the group may add some NPCs, and these do change the encounter balance, as I have experienced. It depends on choice of characters as well. Adding a second wizard does probably change not much in the beginning, but a second fighter surely does. At higher levels, this probably turns around.

That said, an additional enounter worth a look is found here:
Wayfinder 7


Hi,

I picked up two shipments yesterday (strangely enough), one was the shipment with the replaced books. Thanks a lot for that!
Alas, all the books in the package have one corner bent, I guess due to rough handling during shipping. Not bad enough to warrant yet another replacement, but quite irritating, as I´m quite fussy about my (new) books. To be honest, I think I wouldn´t have bought them in that condition for new in a brick-and-mortar store.

It seems that the packaging method (with these annoying green chips) is not sufficient to withstand the long journey over here. Putting the books in the sturdy white envelopes and then into the box seems to work better. (But I guess that the packaging would need to be iron-plated to have the books safe...)

Stefan


A little bit of thread necromancy seems to be fitting to the theme...

Looking for spells for a bard character, I stumbled on Freeze and Greater Freeze (p.176). I think that Greater Freeze does the damage once, right? One might read it as dealing that damage each round, which would be too powerful IMO.


the Lorax wrote:


It's probably too late to be of any use to you, but I'd had the same thoughts, I was more thinking about it for all of the camps in the Valley of the Black Tower, and then worked back towards the battle at Sandpoint.

Er, well, I did not read your reply in time for the big battle. To be honest, I did not look at these boards much lately, as we played the Sandpoint battle (in which my players did an amazing job) back in April already, and since then we had only two more sessions recently. I had my hands and my head full with other things in the meantime, so I can only apologize for not appreciating all that advice here more.

From looking over your ideas, I think it might come handy if my players get back to the idea of setting the various clans against each other - for the moment, they abandoned that idea and went to the back door of Jorgenfist.


Hi Katina,

thanks for your feedback on this, and setting up a replacement. I just took a few pictures and will send them right away.


Hi,
the post services managed to mangle the envelope so badly that two of the books are badly damaged. Path of the Hellknight has a bent and creased spine and a creased corner, and Scourge of the Godclaw has the lower corner of the spine so heavily creased that the back of the pages shows through. Is it possible to get a replacement for these?

Stefan


1 person marked this as a favorite.

One practical thing: would it be possible to print the module level range on the spine, perhapt right below the "Pathfinder Module"? This would make it easier to identify them if you look for a certain level range, if you got several of them in your collection.


Its been a while since I read Chopper´s Island, but I guess it might be a bit tough on a 2nd level group, with two CR 4 in it.

I guess you would not want the group to get too far out of Sandpoint?
You might want to have some farmer coming to town seeking help, foreshadowing later events somewhat.

Depending on your groups tastes, introducing some of the more shady residents might get interesting. The Sczarni might give them a fitting challenge.


Jifd wrote:

Guys if you're stil reading this tred can you give me some advice?

I'm wondering how's better show my PC's chamber of reduction. They should be very disoriented, yet i'm still now sure how i should make it happens. they're not so big fans of huge introductions and might even brutally skip this room. i'd want to hold them there for a while.

may be you have some quck tips?

I´m not quite sure what you are aiming at. As soon as they enter the chamber, they will need to make saving throws to avoid nausea (which doubles as disorientation here, it allows them to take only a single move action on their turn, nothing else) and being reduced. And then they face the prospect to be beaten by a full-size giant. If the giant stands in front of the door leading to the Cauldron room, they will have a hard time getting past him if reduced.


Mrakvampire wrote:

Hello!

I've got a curious request.
It seems that map of Black Valley is hugely off scale, so can please help me understand how far Watch Tower is from actual Fortress?

Thank you in advance.

I´d say that there is quite some distance between the watchtower and the fortress. It is probably too far for shouting, as the giants at the watch tower use a fire to send a signal. Quote: "If smoke is seen but neither Cinderma nor friendly visitors arrive by nightfall,". This seems to indicate that it might even be a few hours between the tower and the fortress. I´d say at least one hour of walking, perhaps two. Perhaps something like 5 miles?


You´ve got a thing for plot twists there.
Have a beautiful honeymoon, then.


Dustin Ashe wrote:
I wish they scrubbed the idea of making campaign settings entirely. Instead, fully detail a site, city, or maybe even region that could be dropped in any fantasy world. Sort of like give us ingredients, but DMs determine what actually goes into the soup and in what quantities. Yes, this spooky village, no to this infernal kingdom. Yes, this Arctic region but with some adaptation. Give me building blocks, not a finished structure.

That is indeed a very good idea. They did this back in the day a couple times with some adventures which were relatively setting-neutral, and gave some details how to integrate the adventure into it (I´m thinking of the Rod of Seven Parts box from the Tomes "series".) It works only for relatively "normal" fantasy settings, I´d guess, and not the more exotic ones (like Dark Sun or Planescape), but still, publishing setting-neutral material has its appeal.

(I have to admit that I´d love to see Greyhawk and Planescape and Spelljammer and Al-Qadim stuff, though - I just love these settings. Heck, give me Mystara stuff, and I´d be happy for nostalgia´s sake.)


Tinalles wrote:
The following is long. I've split it up into chunks and spoilered it.

Wow. I´d love to play at your table after reading this. These ideas can turn a really bad situation into an epic battle.

And the story of the dragon is great as well.


Latrecis wrote:
But it's the most extreme from of GM intervention and pretty much eliminates any concept of consequences to pc choices from the game.

DM/divine intervention bears the danger that the PCs become the passive subject of a story told by the DM, and not adventurers playing a decisive part in the story.

I´d only go down that road if I as a DM really borked the game and the players are very unhappy with the outcome of my decision. If the PCs had it coming (say, acting so stupid that PC death is inevitable, like jumping off a 1000 ft. cliff), then there is no need to retcon anything.

If you as a DM blatantly misjudged and led the PCs into their doom without their knowing and without any chance of their part to correct that (like, having a Balrog appear as an enemy for a 1st level party), then you might want to rectify that. But again, that decision should not be solely the DMs.


Another thing to consider: what do the players think about the situation? Do they think they brought doom upon themselves, or do they claim they went against impossible odds (basically, it it their or the DMs fault). Do they want to keep their old characters, or start over with new ones? Ask them about it.

In general, I would avoid more heavy-handed approaches to such a situation. If the halfling manages to start a rescueing mission with new PCs (be they temporary or permanent replacements), this would be a situation where the players have an influence on the outcome. This is what the game is all about - PCs (and players) making a difference in the world. A deus ex machina solution, overwriting part of the story, is normally less satisfactorily for the players, as they have no hand in it. The PCs are not only a passive part of a story, they form it at least partially.

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