| StealthDragon |
OK, let's say I use the Heal skill to Treat Poison:
Treat Poison
To treat poison means to tend to a single character who has been poisoned and who is going to take more damage from the poison (or suffer some other effect). Every time the poisoned character makes a saving throw against the poison, you make a Heal check. If your Heal check exceeds the DC of the poison, the character receives a +4 competence bonus on his saving throw against the poison.
Action/Time: 1 standard action.
Retry? Varies. Generally speaking, you can’t try a Heal check again without witnessing proof of the original check’s failure.
It takes a standard action to perform, so I assume this must happen on my turn. My question is, does this single standard action provide benefit for the duration of the poison? Or do I have to keep using standard actions every round until the poison is clear? How many Heal checks are performed, and when?
As an example, consider three characters: Spider, Victim, and Doctor. For simplicity, the Spider has a poison with no onset and requires two consecutive saves to cure.
Round 1:
- Spider poisons Victim, and Victim fails the save. Victim is now poisoned.
- Doctor uses Treat Poison (Heal check #1?) and hits the DC,so now the Victim's poison has been treated.
- Victim is up, the (Doctor makes ANOTHER heal check#2? and if it passes the save DC Victim gets +4)
Round 2:
- Spider misses
- Doctor ??? (Does the doctor need to Treat Poison again for Heal check #3 if they want Victim to receive a second +4? Or did the first successful Treat Poison cover the entire duration of the poison?)
- Victim is up, the Doctor performs another Heal check #4 to see if the Victim gets +4 on this save.
In the above example, I'm not sure if Heal check #1 needs to be done, or do you wait until the Victim's turn. I'm not sure if Heal check #3 needs to be done, assuming #1 was necessary and was passed.
I think it's clear that #2 and #4 need to be done, but I could be wrong.
Thanks for all your help.
Joe