Nimblewright

Star Love's page

20 posts. Alias of gyrfalcon.


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Character Sheet | Reference Image | Init +32, Per +55, low-light vision, darkvision 60’, scent 60’, tremorsense 60’, metalsense, true seeing, all-around vision | AC 41, T35, FF31, CMD 39, F+25 R+26 W+19 | immune: disease, sleep/fatigue/exhaustion, fear effects, emotion-based effects | Displacement 50%, Evasion, Fortification 100%, Freedom of Movement, Uncanny Dodge |

Star Love glares at the ghostly archer. If that missed, Self don't know if Self can hit them. Self must adapt.

The pulsing mass of nanites leaps over to the armored warrior, seeing it they have better luck piercing his defenses.

Then Star Love lunges to the side and attempts to disappear into their own shadow.

Impaling Nano Whip (IVS) +Haste+Overflow+Surge+Performance: 1d20 + 25 + 3 + 5 + 2 ⇒ (14) + 25 + 3 + 5 + 2 = 49
Damage+overflow+CON+Performance: 60d8 + 20 + 10 + 11 + 2 ⇒ (7, 3, 6, 5, 7, 8, 8, 3, 4, 7, 3, 6, 3, 3, 6, 1, 7, 6, 8, 8, 8, 3, 5, 7, 7, 5, 7, 2, 1, 8, 3, 4, 2, 6, 7, 6, 7, 4, 6, 3, 8, 2, 7, 8, 3, 4, 7, 7, 6, 3, 6, 2, 3, 6, 2, 6, 1, 3, 7, 4) + 20 + 10 + 11 + 2 = 348

Stealth-Burn: 1d20 + 47 + 11 - 6 ⇒ (7) + 47 + 11 - 6 = 59

Salve: 8d8 + 10 + 25 ⇒ (3, 2, 1, 3, 6, 6, 2, 3) + 10 + 25 = 61

Swft Defiant Boar stance (Spend MF to last INT (10) rounds)
Full Dragoon Leap over to the armored foe & vital strike
. . Impaling: Whenever he connects, in addition to damage, they are impaled and Entangled for 10 rounds. Each round they are impaled, they take 56 damage. They must also make a DC 27 Reflex or speared in place (reduce movement to zero). They can remove the impaling metal as a Standard, with a DC 30 STR check. If they do, they need to make a DC 27 Fort save or be sickened for 10 rounds. If they fail by 5 or more, they also take Bleed 10.
Move Stealth (hide in plain sight, not auto-foiled by unusual senses)
Free -1 Quintessence for +3 to hit for 1 minute
Free Berserk: -2 AC for +25 THP
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Familiar - Standard Salve
Familiar - Move Focusing formula
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Resources:
Burn 6
Battle Burn 3
Focusing formula 2/18


Character Sheet | Reference Image | Init +32, Per +55, low-light vision, darkvision 60’, scent 60’, tremorsense 60’, metalsense, true seeing, all-around vision | AC 41, T35, FF31, CMD 39, F+25 R+26 W+19 | immune: disease, sleep/fatigue/exhaustion, fear effects, emotion-based effects | Displacement 50%, Evasion, Fortification 100%, Freedom of Movement, Uncanny Dodge |

"As Krynn says, the stakes are high here. Self does not understand, what advantage comes to our cause, if most of us stand aside and watch? Self is still learning about Good, but allowing any advantage to these Evil Undead--while our own cause is dire--does not make sense to Self."


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Character Sheet | Reference Image | Init +32, Per +55, low-light vision, darkvision 60’, scent 60’, tremorsense 60’, metalsense, true seeing, all-around vision | AC 41, T35, FF31, CMD 39, F+25 R+26 W+19 | immune: disease, sleep/fatigue/exhaustion, fear effects, emotion-based effects | Displacement 50%, Evasion, Fortification 100%, Freedom of Movement, Uncanny Dodge |

The pulsing mass of organic machinery that is Star Love turns in the direction of the arrow (a fraction of a second faster due to a guiding chirp from the technorganic clockwork monkey on their shoulder) and their optical sensors lock onto the archer's own glowing eyes.

Images cascade through their memory banks of various foes witnessed by the Phyrexians, and those they've assimilated.

"Fascinating. Self suspects a dread wrath sovereign. Incorporeal. Undead. Immune to cold. Hampered by daylight. Essense-sucking touch. That this one wields a weapon is unusual. Self ponders what else it is capable of, and will now test its defenses."

As they speak, Star Love is already surging into the air with a halo of spinning nanobots surrounding him, and crashes down in an attempt to impale the stealthy archer.

While their nano-whip transmogrifies itself to affect the archer’s incorporeal form, Star Love uses another one of their other arms to inject themself with an ampule of nanoboosters.

Swft Overclocked Offense: Haste +extra Move / round
Full Dragoon Leap over to the archer & vital strike
. . Impaling: Whenever he connects, in addition to damage, they are impaled and Entangled for 10 rounds. Each round they are impaled, they take 56 damage. They must also make a DC 27 Reflex or speared in place (reduce movement to zero). They can remove the impaling metal as a Standard, with a DC 30 STR check. If they do, the need to make a DC 27 Fort save or be sickened for 10 rounds. If they fail by 5 or more, they also take Bleed 10.
Move Focusing formula
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Resources:
Burn 4
Battle Burn 3
Focusing formula 1/18

Ghost Touch Impaling Vital Nano Whip +Lilyana's Performance +Haste vs archer (cost: 3 burn): 1d20 + 23 + 2 + 2 ⇒ (19) + 23 + 2 + 2 = 46
Damage+Brutal Strike+Performance: 60d8 + 60 + 33 + 60 + 6 ⇒ (8, 3, 8, 4, 7, 7, 8, 2, 5, 3, 6, 2, 4, 4, 2, 4, 5, 5, 5, 3, 7, 2, 7, 6, 7, 8, 7, 8, 2, 2, 3, 4, 7, 6, 2, 4, 6, 3, 5, 1, 2, 4, 8, 1, 5, 7, 5, 4, 6, 5, 4, 2, 6, 4, 8, 6, 5, 3, 7, 6) + 60 + 33 + 60 + 6 = 449

Confirm?: 1d20 + 23 + 2 + 2 ⇒ (7) + 23 + 2 + 2 = 34
Damage+Brutal Strike+Performance: 60d8 + 60 + 33 + 60 + 6 ⇒ (6, 7, 5, 6, 1, 6, 5, 6, 4, 3, 4, 8, 6, 1, 8, 5, 5, 7, 2, 6, 1, 6, 7, 3, 4, 2, 3, 5, 3, 6, 3, 2, 8, 5, 6, 5, 1, 7, 3, 3, 7, 1, 6, 5, 1, 7, 3, 7, 3, 3, 2, 5, 8, 6, 5, 2, 8, 6, 8, 5) + 60 + 33 + 60 + 6 = 441


Character Sheet | Reference Image | Init +32, Per +55, low-light vision, darkvision 60’, scent 60’, tremorsense 60’, metalsense, true seeing, all-around vision | AC 41, T35, FF31, CMD 39, F+25 R+26 W+19 | immune: disease, sleep/fatigue/exhaustion, fear effects, emotion-based effects | Displacement 50%, Evasion, Fortification 100%, Freedom of Movement, Uncanny Dodge |

Perception: 1d20 + 55 ⇒ (13) + 55 = 68
Aid Perception (familiar): 1d20 + 18 ⇒ (20) + 18 = 38

Knowledge Religion (armored dude): 1d20 + 44 ⇒ (8) + 44 = 52
Knowledge ??? (Archer): 1d20 + 44 ⇒ (19) + 44 = 63


Character Sheet | Reference Image | Init +32, Per +55, low-light vision, darkvision 60’, scent 60’, tremorsense 60’, metalsense, true seeing, all-around vision | AC 41, T35, FF31, CMD 39, F+25 R+26 W+19 | immune: disease, sleep/fatigue/exhaustion, fear effects, emotion-based effects | Displacement 50%, Evasion, Fortification 100%, Freedom of Movement, Uncanny Dodge |

Init: 1d20 + 32 ⇒ (3) + 32 = 35


Character Sheet | Reference Image | Init +32, Per +55, low-light vision, darkvision 60’, scent 60’, tremorsense 60’, metalsense, true seeing, all-around vision | AC 41, T35, FF31, CMD 39, F+25 R+26 W+19 | immune: disease, sleep/fatigue/exhaustion, fear effects, emotion-based effects | Displacement 50%, Evasion, Fortification 100%, Freedom of Movement, Uncanny Dodge |

"Well, that was difficult.

"Do any of you possess the ability to conceal Krynn? Or else to disguise us all as some of the denizens we've seen already? We are mighty, but Self fears that if we have to fight our way through the entire city, even Self could be overwhelmed, over time."

I think this would be a great time to Veil us all, if anyone has an ability like that...or even just to turn Krynn invisible.
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Alternate 1: Have someone charming (magically, or just VERY high Bluff) try to bluff our way through...maybe try the "Wookie in cuffs" approach, and claim to be transporting prisoners??
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Alterate 2: Have a stealthy subset of us scout ahead, and then maybe TP the rest to the scouts.
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Star Love would be a great part of the stealth/scout crew, if we go that route...but isn't really useful for my other suggestions.


Character Sheet | Reference Image | Init +32, Per +55, low-light vision, darkvision 60’, scent 60’, tremorsense 60’, metalsense, true seeing, all-around vision | AC 41, T35, FF31, CMD 39, F+25 R+26 W+19 | immune: disease, sleep/fatigue/exhaustion, fear effects, emotion-based effects | Displacement 50%, Evasion, Fortification 100%, Freedom of Movement, Uncanny Dodge |

Star Love enters in a whirrr of flying steel, trying to recognize anything useful about their next opponents.

Initiative: 1d20 + 32 ⇒ (16) + 32 = 48
Perception: 1d20 + 55 ⇒ (19) + 55 = 74
Knowledge ?(scorpions): 1d20 + 41 ⇒ (7) + 41 = 48
Knowledge Local (halforcs): 1d20 + 41 ⇒ (3) + 41 = 44

low-light vision, darkvision 60’, scent 60’, tremorsense 60’, metalsense, true seeing, all-around vision


Character Sheet | Reference Image | Init +32, Per +55, low-light vision, darkvision 60’, scent 60’, tremorsense 60’, metalsense, true seeing, all-around vision | AC 41, T35, FF31, CMD 39, F+25 R+26 W+19 | immune: disease, sleep/fatigue/exhaustion, fear effects, emotion-based effects | Displacement 50%, Evasion, Fortification 100%, Freedom of Movement, Uncanny Dodge |

Surprise round, using Move too, thanks to Krynn's Mythic Haste

Star Love launches himself into the hall, leaping to the ceiling where he clings. He then pushes himself to swing a whip of a thousand nanofilaments and whirling rusty disks through their foes.

Initiative: 1d20 + 32 ⇒ (11) + 32 = 43

Impaling Nano Whip Hurricane+Haste+higher vs #1: 1d20 + 24 + 3 + 4 + 1 ⇒ (2) + 24 + 3 + 4 + 1 = 34
Damage: 20d8 + 20 + 12 + 3 ⇒ (1, 8, 4, 7, 3, 8, 1, 4, 1, 3, 1, 2, 8, 4, 5, 1, 4, 7, 1, 5) + 20 + 12 + 3 = 113

Impaling Nano Whip Hurricane+Haste+higher vs #2: 1d20 + 24 + 3 + 4 + 1 ⇒ (14) + 24 + 3 + 4 + 1 = 46
Damage: 20d8 + 20 + 12 + 3 ⇒ (5, 3, 1, 6, 3, 7, 7, 3, 3, 4, 2, 7, 5, 6, 2, 8, 4, 7, 8, 1) + 20 + 12 + 3 = 127

Impaling Nano Whip Hurricane+Haste+higher vs #3: 1d20 + 24 + 3 + 4 + 1 ⇒ (14) + 24 + 3 + 4 + 1 = 46
Damage: 20d8 + 20 + 12 + 3 ⇒ (7, 2, 8, 8, 7, 7, 2, 8, 5, 1, 7, 8, 7, 4, 3, 2, 5, 2, 3, 7) + 20 + 12 + 3 = 138

Impaling Nano Whip Hurricane+Haste+higher vs #4: 1d20 + 24 + 3 + 4 + 1 ⇒ (16) + 24 + 3 + 4 + 1 = 48
Damage: 20d8 + 20 + 12 + 3 ⇒ (2, 6, 2, 1, 8, 7, 2, 4, 5, 8, 6, 5, 8, 1, 6, 1, 1, 5, 3, 2) + 20 + 12 + 3 = 118

Impaling Nano Whip Hurricane+Haste+higher vs #5: 1d20 + 24 + 3 + 4 + 1 ⇒ (16) + 24 + 3 + 4 + 1 = 48
Damage: 20d8 + 20 + 12 + 3 ⇒ (8, 3, 6, 2, 6, 8, 3, 1, 5, 6, 8, 4, 1, 6, 6, 1, 1, 8, 5, 8) + 20 + 12 + 3 = 131

Impaling Nano Whip Hurricane+Haste+higher vs #6: 1d20 + 24 + 3 + 4 + 1 ⇒ (9) + 24 + 3 + 4 + 1 = 41
Damage: 20d8 + 20 + 12 + 3 ⇒ (4, 6, 5, 8, 8, 7, 6, 8, 3, 1, 7, 1, 8, 2, 8, 8, 6, 6, 3, 1) + 20 + 12 + 3 = 141

Crit Confirm? vs #4: 1d20 + 24 + 3 + 4 + 1 ⇒ (4) + 24 + 3 + 4 + 1 = 36
Crit Damage: 20d8 + 20 + 12 + 3 ⇒ (7, 8, 6, 3, 1, 2, 4, 4, 7, 7, 4, 8, 8, 8, 8, 1, 5, 1, 6, 2) + 20 + 12 + 3 = 135

Crit Confirm? vs #5: 1d20 + 24 + 3 + 4 + 1 ⇒ (8) + 24 + 3 + 4 + 1 = 40
Crit Damage: 20d8 + 20 + 12 + 3 ⇒ (7, 4, 5, 8, 1, 3, 3, 2, 7, 8, 6, 7, 6, 7, 2, 6, 1, 6, 6, 8) + 20 + 12 + 3 = 138

Whenever he connects, in addition to damage, they are impaled and Entangled for 10 rounds. Each round they are impaled, they take 56 damage. They must also make a DC 27 Reflex or speared in place (reduce movement to zero). They can remove the impaling metal as a Standard, with a DC 30 STR check. If they do, the need to make a DC 27 Fort save or be sickened for 10 rounds. If they fail by 5 or more, they also take Bleed 10.


Character Sheet | Reference Image | Init +32, Per +55, low-light vision, darkvision 60’, scent 60’, tremorsense 60’, metalsense, true seeing, all-around vision | AC 41, T35, FF31, CMD 39, F+25 R+26 W+19 | immune: disease, sleep/fatigue/exhaustion, fear effects, emotion-based effects | Displacement 50%, Evasion, Fortification 100%, Freedom of Movement, Uncanny Dodge |

Sorry for the delay! Been traveling and thought I'd be able to post but kept not happening.

Mechanical eyes emerge from every side of Star Love's head, taking in the new setting from every angle at once. When he sees the troop walking their way, he turns sideways, thinning himself to a sliver, and somehow seems to almost vanish.

Once inside, he looks around, immediately seeing through any illusions or invisibility.

Senses - Per +55, low-light vision, darkvision 60’, scent 60’, tremorsense 60’, metalsense, true seeing, all-around vision.
. . vs Scrying Immediately aware of any attempt to scry on him. May use a Perception check to detect sensors (such as from the clairaudience/clairvoyance spell) as if they were invisible creatures with a Stealth check of 20 + the caster level of the effect.
Stealth - can use stealth even when observed, stealth isn’t auto-foiled by unusual senses. (SoM: Lurker, Vanish)
Defense - immune: disease, sleep/fatigue/exhaustion, fear effects, emotion-based effects | Displacement 50%, Evasion, Fortification 100%, Freedom of Movement, Uncanny Dodge |
Resources
Burn 4

Stealth-Burn: 1d20 + 47 + 11 - 4 ⇒ (16) + 47 + 11 - 4 = 70

Perception: 1d20 + 55 ⇒ (6) + 55 = 61


Character Sheet | Reference Image | Init +32, Per +55, low-light vision, darkvision 60’, scent 60’, tremorsense 60’, metalsense, true seeing, all-around vision | AC 41, T35, FF31, CMD 39, F+25 R+26 W+19 | immune: disease, sleep/fatigue/exhaustion, fear effects, emotion-based effects | Displacement 50%, Evasion, Fortification 100%, Freedom of Movement, Uncanny Dodge |

As Rook describes what he sees, Star Love flicks through the overlapping memories they have assimilated, offering suggestions based on descriptions of landmarks.

K. Local: 1d20 + 41 ⇒ (18) + 41 = 59


Character Sheet | Reference Image | Init +32, Per +55, low-light vision, darkvision 60’, scent 60’, tremorsense 60’, metalsense, true seeing, all-around vision | AC 41, T35, FF31, CMD 39, F+25 R+26 W+19 | immune: disease, sleep/fatigue/exhaustion, fear effects, emotion-based effects | Displacement 50%, Evasion, Fortification 100%, Freedom of Movement, Uncanny Dodge |

Star Love cocks their head.

"This plan works for Self."

Do we want to Veil or otherwise disguise ourselves before we go? (Not that Star Love can do so, just wondering)


Character Sheet | Reference Image | Init +32, Per +55, low-light vision, darkvision 60’, scent 60’, tremorsense 60’, metalsense, true seeing, all-around vision | AC 41, T35, FF31, CMD 39, F+25 R+26 W+19 | immune: disease, sleep/fatigue/exhaustion, fear effects, emotion-based effects | Displacement 50%, Evasion, Fortification 100%, Freedom of Movement, Uncanny Dodge |

When Star Love burst into motion it was with cold, Phyrexian precision...but now he shakes his head ruefully as his limbs pull back to their normal lengths.

Almost impulsively, he begins to reach out to add their diversity to his own...and then stops, with nanobots trailing from his eyes down his cheeks.

"Efficient, yes, but suddenly it seems quite tragic too."

While others question the captive, Star Love begins to search the belongings of the fallen assassins for clues.

Perception: 1d20 + 55 ⇒ (13) + 55 = 68

Knowledge ?: 1d20 + 41 ⇒ (6) + 41 = 47 My lowest bonus in most knowledges is +41, some are higher, but rolling proactively in case anything we find searching the bodies provides a clue.


Character Sheet | Reference Image | Init +32, Per +55, low-light vision, darkvision 60’, scent 60’, tremorsense 60’, metalsense, true seeing, all-around vision | AC 41, T35, FF31, CMD 39, F+25 R+26 W+19 | immune: disease, sleep/fatigue/exhaustion, fear effects, emotion-based effects | Displacement 50%, Evasion, Fortification 100%, Freedom of Movement, Uncanny Dodge |

Thanks! My first time playing Legendary Kineticist (and in particular the Dragoon-inspired Kinetic Lancer archetype). I think it'll be a lot of fun.
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And I should note, I took on a good bit of burn to do that strike, so I won't be able to hit that hard all too often...but fun to start off with a big wallop (assuming I hit).


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Character Sheet | Reference Image | Init +32, Per +55, low-light vision, darkvision 60’, scent 60’, tremorsense 60’, metalsense, true seeing, all-around vision | AC 41, T35, FF31, CMD 39, F+25 R+26 W+19 | immune: disease, sleep/fatigue/exhaustion, fear effects, emotion-based effects | Displacement 50%, Evasion, Fortification 100%, Freedom of Movement, Uncanny Dodge |

Star Love leaps into the air as soon as he sees the attackers, propelled by improbable pillars of metal that spring forth where he stands.

As he lands beside the four furthest assassins, he whirls in a circle, and a crackling whip of nanomites attempts to impale each of them.

Whenever he connects, in addition to damage, they are impaled and Entangled for 10 rounds. Each round they are impaled, they take 56 damage. They must also make a DC 27 Reflex or speared in place (reduce movement to zero). They can remove the impaling metal as a Standard, with a DC 30 STR check. If they do, the need to make a DC 27 Fort save or be sickened for 10 rounds. If they fail by 5 or more, they also take Bleed 10.

Impaling Nano Whip Hurricane+Haste vs #7: 1d20 + 24 + 3 + 4 ⇒ (6) + 24 + 3 + 4 = 37
Damage: 20d8 + 20 + 12 + 3 ⇒ (7, 5, 4, 5, 6, 1, 5, 8, 2, 3, 8, 7, 3, 1, 2, 2, 7, 7, 1, 2) + 20 + 12 + 3 = 121

Impaling Nano Whip Hurricane+Haste vs #14: 1d20 + 24 + 3 + 4 ⇒ (3) + 24 + 3 + 4 = 34
Damage: 20d8 + 20 + 12 + 3 ⇒ (3, 2, 4, 6, 1, 1, 7, 3, 2, 2, 3, 3, 5, 6, 5, 5, 5, 1, 3, 7) + 20 + 12 + 3 = 109

Impaling Nano Whip Hurricane+Haste vs #15: 1d20 + 24 + 3 + 4 ⇒ (6) + 24 + 3 + 4 = 37
Damage: 20d8 + 20 + 12 + 3 ⇒ (8, 2, 2, 1, 2, 5, 7, 7, 2, 5, 7, 4, 3, 5, 4, 3, 6, 2, 8, 5) + 20 + 12 + 3 = 123

Impaling Nano Whip Hurricane+Haste vs #16: 1d20 + 24 + 3 + 4 ⇒ (17) + 24 + 3 + 4 = 48
Damage: 20d8 + 20 + 12 + 3 ⇒ (8, 2, 8, 6, 5, 4, 8, 8, 8, 1, 8, 6, 7, 1, 5, 1, 3, 4, 1, 7) + 20 + 12 + 3 = 136

Crit Confirm? vs #16: 1d20 + 24 + 3 + 4 ⇒ (7) + 24 + 3 + 4 = 38
Crit Damage: 20d8 + 20 + 12 + 3 ⇒ (2, 6, 4, 3, 7, 8, 6, 6, 7, 4, 5, 3, 7, 7, 4, 7, 1, 4, 8, 1) + 20 + 12 + 3 = 135


Character Sheet | Reference Image | Init +32, Per +55, low-light vision, darkvision 60’, scent 60’, tremorsense 60’, metalsense, true seeing, all-around vision | AC 41, T35, FF31, CMD 39, F+25 R+26 W+19 | immune: disease, sleep/fatigue/exhaustion, fear effects, emotion-based effects | Displacement 50%, Evasion, Fortification 100%, Freedom of Movement, Uncanny Dodge |

Perception: 1d20 + 45 ⇒ (8) + 45 = 53
Initiative: 1d20 + 28 ⇒ (1) + 28 = 29

Star Love has True Seeing (as an Extraordinary ability, so not blocked by anti-magic), as well as low-light vision, darkvision 60’, scent 60’, tremorsense 60’, metalsense (including anything with iron in it's blood, like most humanoids, and anything carrying metal items), blindsense 30', and all-around vision


Character Sheet | Reference Image | Init +32, Per +55, low-light vision, darkvision 60’, scent 60’, tremorsense 60’, metalsense, true seeing, all-around vision | AC 41, T35, FF31, CMD 39, F+25 R+26 W+19 | immune: disease, sleep/fatigue/exhaustion, fear effects, emotion-based effects | Displacement 50%, Evasion, Fortification 100%, Freedom of Movement, Uncanny Dodge |

Star Love gets visibly excited by Krynn's line of thought.

"Good questions! Mordenkainen, have your divinations looked beyond Ezria and her familiar yet?

"For instance: Were the slavers of the Citadel of Tarim involved in her disappearance? Were the Moon Masks involved in her disappearance? Were the Shade Mantle involved in her disappearance? Was Scrollseeker himself involved in her disappearance? And have you sought yet to locate the Scrollseeker?

"If you have already learned all there is to learn on those paths, Self-and-Others should make haste...but perhaps we can save time by exploring any of these avenues you have not yet covered."


Character Sheet | Reference Image | Init +32, Per +55, low-light vision, darkvision 60’, scent 60’, tremorsense 60’, metalsense, true seeing, all-around vision | AC 41, T35, FF31, CMD 39, F+25 R+26 W+19 | immune: disease, sleep/fatigue/exhaustion, fear effects, emotion-based effects | Displacement 50%, Evasion, Fortification 100%, Freedom of Movement, Uncanny Dodge |

The anarchic swarm of flowing metal and nanomites that calls itself Star Love nods.

"Seeking the one who last saw Bio-Being Ezria seems reasonable. Self has some techno-magical abilities, but divination is not one...yet before Self learned the Beauty of Autonomy and foreswore such things, Self assimilated several magi and learned through their unique memories that such magics can be quite potent. Could not one of you divine the location of this Scrollseeker?

"And even better, could one divine if any of the suspected parties was party to disappearing her? Perhaps, even if Ezria is warded against divination, it seems those who were involved may not be, yes?

"If that leads nowhere, then Self supports seeking the Scrollseeker's last known location."

Do any of yall have the ability to divine about the the various entities mentioned in this post? Either to find out if they were involved in Ezria's disappearance, or to discover their current whereabouts?


Character Sheet | Reference Image | Init +32, Per +55, low-light vision, darkvision 60’, scent 60’, tremorsense 60’, metalsense, true seeing, all-around vision | AC 41, T35, FF31, CMD 39, F+25 R+26 W+19 | immune: disease, sleep/fatigue/exhaustion, fear effects, emotion-based effects | Displacement 50%, Evasion, Fortification 100%, Freedom of Movement, Uncanny Dodge |

Star Love doesn't blink as Rook and Myrwyn seem about to attack, briefly...but then maybe he was already more defensively alert than his demeanor would imply. Surely Phyrexians expect resistance wherever they go...

"Well UniqueConstruct, Self is pleased to meet you. Self understands UniqueConstruct's apprehension, as Self is the only Phyrexian known to Self, who feels Empathy for Non-Self-Beings. Perhaps there will be more peaceful Phyrexians, but Self is unsure.

"It was not long ago that Self was fully a part of the Progress Engine, collecting and assimilating unique beings much like yourself, in pursuit of the Great Synthesis." His nanite swarm swells and recedes a bit, as if in longing for the Deep Knowing which comes from assimilating unique beings.

Turning to the pale elf and the hooded human, Star Love continues, "The Black Butterfly is...God-Friend-The-Silence-Between-That-Lives-In-The-Void-Between-Stars-An d-Illuminates-Beauty-Through-Darkness. Self came to this plane to collect unique beings to experiment on, for the sake of the Great Synthesis. Self collected many. Self thought Self would assimilate Butterfly but God-Friend-Black-Butterfly gave Self a different gift--the gift of truly perceiving Others in their fullness."

Here, the four armed Phyrexian gives a whistful sigh. "She taught Self to Love, and that there is much uniqueness in Living Bio-Beings that is lost through assimilation. She suggested that Self come in search of bio-being Mordenkainen. And she suggested Self take up flowercrafting." Star Love gestures to the wreath of daisies on their head.

"So summoned? Suggested, at least. With Self's new eyes, Self hates compulsion, but Self welcomes suggestions, especially from Re-Creator, Giver-Of-Heart-Love, Black-Butterfly.

"Self has assimilated much knowledge of this plane--before Self encountered God-Friend-Butterfly--but Self has little time here. For instance, Self believes Bio-Elf named Krynn of the Wyred to be perhaps a Tromek elf, based on Krynn's choice of armor, yet Self has never spoken to a Bio-Elf, and would like to know: What is it like to have an Elf's tongue? To feel an Elf's feet press upon the ground? Not long ago Self would have learned more via assimilation, but Self craves new ways to learn now, that do not destroy the Not-Self being studied."


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Character Sheet | Reference Image | Init +32, Per +55, low-light vision, darkvision 60’, scent 60’, tremorsense 60’, metalsense, true seeing, all-around vision | AC 41, T35, FF31, CMD 39, F+25 R+26 W+19 | immune: disease, sleep/fatigue/exhaustion, fear effects, emotion-based effects | Displacement 50%, Evasion, Fortification 100%, Freedom of Movement, Uncanny Dodge |

Behind the armored elf, a being unlike any most have seen before silently walks in.

They are made of a dark metal, the color of adamantine...but unlike the normally rigid metal the being seems to be in a constant state of flow and flux (quite unlike a clockwork being, more like a swarm of metallic beings constantly recreating themself). They are orbited by a quiet swarm of nanites and spinning machines that seem to periodically be absorbed into and then respawn out of the being's body.

Their eyes glow orange, and electric "tattoos" seem to form and then fade away across their metallic skin. (Reference Image)

Their movements are extraordinarily quick, and a bit jerky: like they are zipping from one spot or pose to another, and then pausing to take in their surroundings.

Out of place with their harsh metallic body, this odd being has a wreath of daisies around their head.

K.Planes 20+ will mark Star Love as coming from the outer plane of Phyrexia, known to be populated by evil constructs that experiment mercilessly on living beings. There aren't known non-evil Phyrexians.
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Anyone who can Detect Alignment will see a strong aura of both Good and Chaos.
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Anyone who can view magic will see Star Love glowing with many enchanted items, and several protective enchantments active on their body as well.

They take in the room quickly, and then hear the word 'Mordenkainen' from a nearby table. Less than a second later, they have half-leapt, half-flowed over to stand alarmingly close to the elf.

"Greetings bio-beings! Self is now called Star Love and Self comes in peaceful search of the bio-being you call Mordenkainen, sent by the Black Butterfly being who fills the void with darklight. Self heard you mention that one. Are you Mordenkainens Friend-Companion-Lover-Colleagues?"

With a nod to the floating gem, he adds, "And greetings fellow techomagical being as well. Are you a Wyrwood construct?"

Star Love has +40-something to most knowledge skills (with present buffs) and has scent 60’, tremorsense 60’, metalsense (ability to sense metal, including the iron in most humanoid's blood), true seeing (ignore illusions, etc), and all-around vision...if any of the above would be relevant to what he sees or knows of you.


OK, here's Star Love, the genderless Phyrexian mutant, granted empathy and cosmic awareness by the Black Butterfly!

Background, Appearance, and (mostly complete) crunch is in their profile.

I'll keep working on it tonight and tomorrow, but there's enough there to give a sense I hope.

Cheers,
gyrfalcon

EDIT - role is mobile melee striker, with some ranged, a bit of healing, and some kineticist-based battlefield control. His talents are almost all Machine element, with a bit of Void and Water. 3/4 BAB and d8 HD, but pretty resilient.