Sebecloki presents the Rod of Seven Parts (Inactive)

Game Master Sebecloki

Maps and Images:

Part One: The Dreaming Domes of the Aboleth Psilords

Trouble is fomenting in the prosperous Blood Sea city state of Malvent; the half-elven cerebremancer Ezria Santhrasslisan the Insightful, apprentice and confidant to the archmage Mordenkainen the Magnificent has vanished, and the vaunted head of the Circle of Eight is in need of aid to locate his protege; at the same time, foul rumors of fester regarding a series of caravans that have vanished on the road between Malvent and Phloon over the past several months. Has a new force of evil begun to accost the trade in this benighted region on the northern shores of the Sea of Blood? Heroes are sorely needed.

The Sea of Blood/Sanguine Sea Region

Region Map

Northern Sea of Blood Region: contiguous with the pre-Divine War realm of Kingdom of Thaumka (half-giant and orc/goblinoid worshippers of the Titan Kadum); notably, contains the non-aligned city-states of Malvent and Phloon; treacherous middle territory between the slavers of the Citadel of Tarim to the East and the despot of city-state of Hanfar and her purple plumes (legions of magus); north lies the Ravenlands of the Bloodmist; remnants of Thaumka in the northwestern tribe lands of ogres, orcs, giants, and others between the settled regions of the coast and the Ravenlands of the Bloodmist.

Northern Sea of Blood Coast: Region Map
Northern Sea of Blood: Region Map (Classic Icons)

City-State of Malvent

Overview Map
Vauntor Square, East Malvent Docks District (Night)

Vauntor Square

Floating Fighter Tavern (high class establishment, frequented by nobles)
Breakwater Tavern (run by former adventurers)
Vauntor's Drop (bridge over canal)
Hermuk's Allgoods (general store)
Ganza's Arms and Armor
Blackalbuck's Swap Shop
Temple of the Rainbow: Temple of Jazirian w/ shrines to Iris, and Renbuu -- nagaji and ophiduan priests from the distant south
Umberlee's Bosom (underground dive bar)


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Male Elf
Skills:
Init +14|Percep. +30|Acro. +32|Bluff +29|Diplo +44, +45 vs. humanoids|Perform (sing) +28, (string) +29|SM +28|S of Hand +22|Stealth +22
Luckbringer/Godling (clever)
Krynn of the Wyred wrote:
He looks around and frowns. "It seems we lost Merwyn during the fight... I hope he is all right. Shall I send a message to Mordenkainen to ask for help?"

"NOO! Brother!"


Krynn of the Wyred wrote:
Star Love wrote:

"Well, that was difficult."

"Do any of you possess the ability to conceal Krynn? Or else to disguise us all as some of the denizens we've seen already? We are mighty, but Self fears that if we have to fight our way through the entire city, even Self could be overwhelmed, over time."

"I... apologize. Perhaps if I had a way to hide as you did, we could have avoided those fights," The white-haired elf says. "Among my people, use of magic in general is looked down upon and considered dishonorable. As a wyred, what you would condiser a slave of sorts, I am granted some leeway in its usage. However, deception magic is something most of us would never consider learning or using, myself included."

"Of course," he adds, with a slight grin. "If someone else were to use it on me instead, in a moment I was... say, caught completely off-gaurd by such an unthinkably dispicable act, that wouldn't be my fault, now would it?"

My interpretation is that Tromek honor codes have ways to skirt around the edges, right Seb?

He looks around and frowns. "It seems we lost Merwyn during the fight... I hope he is all right. Shall I send a message to Mordenkainen to ask for help?"

This would be a way to get Lily to us. Mordenkainen could summon her and then teleport her to us, probably. However, the casting time is 10 minutes, and the alarm has been raised.

You can skirt around the edges.


Krynn of the Wyred wrote:
On the other hand, the one who sent us is Mordenkainen himself. He probably already knows Merwyn went missing and might already be summoning Lily only to teleport her over here to us asap. We could say we left some part of us/our hair our such in the tower as a way to be resurrected anyway, and he could use that to scry us and then send her.

That sounds like a good solution.


The base of the stairs below the Gul'thang Guild House, the small fortress through which the archmage Mordenkainen's company of adventurer's had just fought, opens onto a cavern and a tunnel that appears to extend eastward, towards the center of the city of Sundaraman, where is located, according to the group's previous reconnaissance, the Great Slave Market. It is here that they may, at least initially, seek the vanished apprentice of the great arch wizard.

I'll throw up the map later.


Here's the link to the Map. Everyone can tell me what they're doing and move their tokens as appropriate.


Male Elf
Skills:
Init +14|Percep. +30|Acro. +32|Bluff +29|Diplo +44, +45 vs. humanoids|Perform (sing) +28, (string) +29|SM +28|S of Hand +22|Stealth +22
Luckbringer/Godling (clever)

Acrobatics: 1d20 + 32 ⇒ (2) + 32 = 34
Eladithas effortlessly does a flip off the ledge and into the cavern further, stopping to get his bearing.
Perception: 1d20 + 30 ⇒ (2) + 30 = 32
Low-light Vision, Darkvision 60ft., Detect Magic-Constant


DM Sheet

Rook will pause to see if others need assistance down. If so, he will let them sit on him and fly them down. If not, he'll continue to use his nomad's step to teleport down.

perception: 1d20 + 41 ⇒ (15) + 41 = 56 arcane sight, blindsight 30 ft., darkvision 60 ft., low-light vision, true seeing


Rook. wrote:

Rook will pause to see if others need assistance down. If so, he will let them sit on him and fly them down. If not, he'll continue to use his nomad's step to teleport down.

[dice=perception]1d20+41 arcane sight, blindsight 30 ft., darkvision 60 ft., low-light vision, true seeing

How far is Rook moving, and where/how are they directing their perception?


DM Sheet

I'll be moving up near Eladithas, and I'm looking down the oncoming tunnel.


Male Stoneblessed Tromek Elf PaladinIOracle (Sphere archetypes, Knight Disciple, Lore Keeper) 15, Guadian/hierophant 5. HP 280/280. AC 38/FF30/T24. S: F+28, R+30, W+26. Att: PA+MVS, no crit: +28 vs AC, 114 damage. Init +23/x3. Perc. +32. Blindsight 15 ft, blindsense 30 ft.

Having learned his lesson very well, Krynn hangs back as Rook and Eladithas do the scouting, moving silently after them at 30 or so feet of distance, far enough to not hinder them but close enough to help should something go wrong.

Does Lily join us now? Or has she already joined the group? Unsure how to interpret your assent to my solution of Mordenkainen teleporting her here, Seb.


Krynn of the Wyred wrote:

Having learned his lesson very well, Krynn hangs back as Rook and Eladithas do the scouting, moving silently after them at 30 or so feet of distance, far enough to not hinder them but close enough to help should something go wrong.

Does Lily join us now? Or has she already joined the group? Unsure how to interpret your assent to my solution of Mordenkainen teleporting her here, Seb.

I agreed with your suggestion, what is the confusion?


Rook. wrote:
I'll be moving up near Eladithas, and I'm looking down the oncoming tunnel.

The tunnel extends into darkness for as far as Rook can see. There are no traps or other obstacles in evidence. A faint gurgling, as if of a stream of water, can be detected in the distance -- the subdued tingling reverberates off the walls of the tunnel, producing a ricocheting echo.


DM Sheet

I will continue to move forward, searching for traps.

perception: 1d20 + 41 ⇒ (13) + 41 = 54 arcane sight, blindsight 30 ft., darkvision 60 ft., low-light vision, true seeing

I think we can continue onward until I notice a trap or signs of a creature or something unusual.


Male Elf
Skills:
Init +14|Percep. +30|Acro. +32|Bluff +29|Diplo +44, +45 vs. humanoids|Perform (sing) +28, (string) +29|SM +28|S of Hand +22|Stealth +22
Luckbringer/Godling (clever)

Eladithas motions for others to follow, as the elf godling keeps pace behind the floating construct.


Male Stoneblessed Tromek Elf PaladinIOracle (Sphere archetypes, Knight Disciple, Lore Keeper) 15, Guadian/hierophant 5. HP 280/280. AC 38/FF30/T24. S: F+28, R+30, W+26. Att: PA+MVS, no crit: +28 vs AC, 114 damage. Init +23/x3. Perc. +32. Blindsight 15 ft, blindsense 30 ft.
Sebecloki wrote:
Krynn of the Wyred wrote:

Having learned his lesson very well, Krynn hangs back as Rook and Eladithas do the scouting, moving silently after them at 30 or so feet of distance, far enough to not hinder them but close enough to help should something go wrong.

Does Lily join us now? Or has she already joined the group? Unsure how to interpret your assent to my solution of Mordenkainen teleporting her here, Seb.

I agreed with your suggestion, what is the confusion?

As in, is Lily already with us or yet to arrive? Should she make an introductionary post now and we react to her arrival?


Krynn of the Wyred wrote:
Sebecloki wrote:
Krynn of the Wyred wrote:

Having learned his lesson very well, Krynn hangs back as Rook and Eladithas do the scouting, moving silently after them at 30 or so feet of distance, far enough to not hinder them but close enough to help should something go wrong.

Does Lily join us now? Or has she already joined the group? Unsure how to interpret your assent to my solution of Mordenkainen teleporting her here, Seb.

I agreed with your suggestion, what is the confusion?

As in, is Lily already with us or yet to arrive? Should she make an introductionary post now and we react to her arrival?

She can make an introductory post is she wants -- I thought they'd already sort of done that.


F Citadel entry Buff list ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Will do introduction tomorow


F Citadel entry Buff list ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

A portal opens and a elegant and refined looking women enters through it.

She seems to be an unusual mixture of Aasimar and perhaps half Succubus, and holds a modern looking rifle with a Bayonett, surrounded by a considerable variety of magical auras.

Greetings, Mordenkhainen implied that you are in need of a degree of violence based support capable assistance? It is not unprecedented for those of your alignment to avail themselfs of Alyushinyrras mercenary guilds for this. While you may have totally sane reasons to doubt my allegiance, my dear Lady in Shadows has recently been called "Big-Boned-Bat-Barbie" be a certain not-even-insect with amusing pretension of relevance.

She looks at the party, as if trying to guess who has which buff spells on, and then begins casting heroism on anyone who does not have it on them yet.

You can call me Liliya good Sirs, I am reasonably hard to hit, effectively fight at a distance and am a bit akin to a bard in terms of additional support.

Posted buff list in discord, its kind of hard for me to know who needs what

Proposed buffs:
--Anticipate peril on everybody (via the sniper rifle which can cast it 6 times a day), +5 init for 12 minutes, is expended after first use.
--Shield on herself via the rifle (12 minutes)
--Shares her tears to wine booze (+10 to wis and int skills) with the party
Level 2
--Heighten reflexes (everyone gets +10 on a reflex save, say before rolling)
--Heroism for melees that dont have it on them
Level 3
Invisibility sphere
Level 4
Freedom of movement on 1 more party member who absolutly must not get grappled.


Male Elf
Skills:
Init +14|Percep. +30|Acro. +32|Bluff +29|Diplo +44, +45 vs. humanoids|Perform (sing) +28, (string) +29|SM +28|S of Hand +22|Stealth +22
Luckbringer/Godling (clever)

An extremely handsome male elf walks out of the gloom to introduce himself.

Description:
What stands before you..is something out of a dream. Perhaps the most handsome elf..the most handsome man you have ever seen. He's a tall elf with incredibly black hair and small pinpricks of light that shine when the hair is touched by sunlight or moonlight. An sculptor working for twenty years could not duplicate this elf's perfect body. He has deep blue eyes to get lost in. This elf is wearing the latest fashion, but he could be covered in mud and still look amazing. On his delicious-looking neck he wears a golden torc, and a cloak that looks like the night sky hangs perfectly off his shoulders. On hip, he has a beautiful starknife with Desna's symbol expertly crafted into it, and a masterwork rapier with a comet etched into the pommel. Once and a while, you may notice a pink and green ioun stone circle his head and shoulders. This elf even wears amazing gray boots that almost match the ground below him. There is not one speck of dirt on this man. And as he gently brushes a stray hair back into place, you melt.

"Greetings and welcome, Liliya." The ebon-haired elf said with a bow. "I am Eladithas Starchild. Your help has come at at most opportune time." The handsome elf offers his hand. "How much have you been told of the present situation?"


Rook. wrote:

I will continue to move forward, searching for traps.

[dice=perception]1d20 + 41 arcane sight, blindsight 30 ft., darkvision 60 ft., low-light vision, true seeing

I think we can continue onward until I notice a trap or signs of a creature or something unusual.

The twisting caverns continue for several hundred feet -- the tunnel continues with approximately the same size and dimensions. The sound of the gurgling water gradually increases, the rising burble managing to be somehow ominous. After a considerable distance, the tunnel widens into a larger chamber that contains a following stream that runs perpendicular to the main tunnel through which you have just progressed. The floor and lower walls of the cavern around the river are slick with algae and seemingly permanently darkened by the damp. The flow of the underground river produces a rush of wind which is slightly chilly. The torrents are fast. The dark water is approximately fifteen feet in breadth. Slender stone bridge, wide enough only for only humanoid of an ordinary size to cross, fords the dark water.


Male Stoneblessed Tromek Elf PaladinIOracle (Sphere archetypes, Knight Disciple, Lore Keeper) 15, Guadian/hierophant 5. HP 280/280. AC 38/FF30/T24. S: F+28, R+30, W+26. Att: PA+MVS, no crit: +28 vs AC, 114 damage. Init +23/x3. Perc. +32. Blindsight 15 ft, blindsense 30 ft.
Liliyashanina wrote:
A portal opens and a elegant and refined looking women enters through it.

Another elf of sorts turns around sharply as Lily appears, his hand reaching towards one of a pair of exotic curved blades sheathed on his belt.

He was in extremely good physical shape, lithe and fit, and almost but not entirely as handsome as his kindred, Eladithas. Perhaps it were his unusual, tribal-like tattoos displayed prominently on his face, his greyed out, cloudy eyes, or the odd welded-shut gauntlet that hung off a necklace around his neck, giving the other elf the edge.

Still, there was something about the way he moved, as if he flowed from one motion into the next, that was entrancing. As if every single moment was carefully considered and then executed to deadly perfection.

What you know as a seasoned bard/skald:

His attire and weapons (see profile for an image) marks him as a high-ranking military figure of the elven nation of Tromek from the far-east. They have an unusual, samurai-like society usually closed from outsiders. The hirglaif blades he uses are a closely guarded secret, for one, and the facial tattoos mark his place in society. Though his appear a bit... messy, as if the one applying them was confused on the issue himself.

Finally, the welded-gauntlet completed the image. Displayed so prominently, you can only assume this man is Krynn, the right hand of the Divine, the spiritual leader of the Tromek elves. Krynn killed the traitor Garwina at the end of a recent Tromek civil war. The gauntlet, which he wears as a pendant, is rumored to contain the last bit of her physical essence. Why he does so, no one knows.

Krynn relaxes slightly when Liliya appears to be alone and doesn't attack, then slowly raises himself back up fully when she drops Mordenkainen's name. He looks as if he would have introduced himself, however...

Lilyashanina wrote:
"...While you may have totally sane reasons to doubt my allegiance, my dear Lady in Shadows has recently been called "Big-Boned-Bat-Barbie" be a certain not-even-insect with amusing pretension of relevance."

"Ah... well-met, Angen. Though, I confess I do gleam any meaning from those words," he admits, confused, and looking at the succubus (?) for some kind of further explanation.


Male Stoneblessed Tromek Elf PaladinIOracle (Sphere archetypes, Knight Disciple, Lore Keeper) 15, Guadian/hierophant 5. HP 280/280. AC 38/FF30/T24. S: F+28, R+30, W+26. Att: PA+MVS, no crit: +28 vs AC, 114 damage. Init +23/x3. Perc. +32. Blindsight 15 ft, blindsense 30 ft.

later, at the water.

Krynn, seeing the water, frowns and concentrates momentarily. A pair of spectral wings form from his shoulderpads and carry him off the ground. He floats up a to try and gaze down upon the water from his elevated position. "Does anyone know anything regarding odd waters or rivers found in this region?" he asks the scholars with them.

Perception, Liliy's tears to wine +10: 1d20 + 47 ⇒ (12) + 47 = 59
Knowledge, Liliy's tears to wine +10, arcana/religion/planes/history 8 vs identify evil creatures: 1d20 + 40 ⇒ (3) + 40 = 43


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F Citadel entry Buff list ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

As far as my contract information goes
Liliya opens a strange device and reads out loud.
Troll the hell out of the She-Spider b&**#, ideally in a humiliating fashion, make he inane stupid and childish plans for planar conquest fall harder then the average meteor and look fabulous while you do that. P.S. Tell Mordenkhainen I said Hi.
These mythic more or less mortal mythic murder hobos

She pushes another button on the device that shows images of the heroes.
Are the group you are to support, now go forth, smash the servants of the so called queen of chaos, humiliate them and waylay their plans. Signed, Nocticula, Lady in Shadow

Honestly, as far as Mission briefings from her goes, she is surprisingly straightforward. As to what I am, I used to be a Succubus, then I shot a Malebranche in the face as that prick was doing a ritual to adjoin the world he was trying to conquer to hell, rampant magical and divine energy happened and I was suddenly an Aasimar. It has some good points, I can actually get drunk now.

GM can veto

Researching Liliyas antics and shenangians Kn. Planes DC 20:

Oh, She is a Succubus specializing in recruiting humans to serve Nocticula in life, frequently letting them go!

Researching Liliyas antics and shenangians Kn. Planes DC 25:

She focused her recruitment efforts on war torn planes, where Alyushinyrra looks like a pretty reasonable alternative.
She also engaged in Diplomacy on her behalf, Particularly with Pharasmin authorities concerning individual souls.

Researching Liliyas antics and shenangians Kn. Planes DC 30:

If summoned, she prefered gifts of knowledge, and was disdainfull of gifts of newborns or virgins, unless the virgin in question was a great inventor.

Researching Liliyas antics and shenangians Kn. Planes DC 35:

While she has corrupted and recruited less souls then many of her peers, those she did recruit came willingly, and frequently offered talents not usually found in Nocticulas armies and agents

Researching Liliyas antics and shenangians Kn. Planes DC 40:

Was rumored to have fallen and/or went native in an event called "Great Patriotic War" on a material plane called Earth. Proved this rumors wrong when she marched back into her meanwhile occupied estate, leading a crack force of mortal veterans in a brutal assault against those who opted to occupy her holding in her absence. Is now apparently an Aasimar.

Researching Liliyas antics and shenangians Kn. Planes DC 45:

Queen of Pain Dolaras has issued her major favor for her head, whatever she did on earth really must have pissed off hell.


DM Sheet

kn planes: 1d20 + 41 ⇒ (20) + 41 = 61

Okay, I'm gonna need three more entries!

"Pleased to meet you. It seems you've had quite an interesting life. I am Rook. My abilities are in psychic power and teleportation. "


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F Citadel entry Buff list ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Researching Liliyas antics and shenangians Kn. Planes DC 50:

Her estates in Alyushinnyrra are heavily guarded by extremely pragmatic mortal veterans of the great patriotic war, backed up by hired mages to counteract teleportation shenangians. The last idiots who tried to teleport raid it found themselfs shunted into cold Iron Barbed wire.

Researching Liliyas antics and shenangians Kn. Planes DC 55:

An arrangement between her and Shamira exists, with Liliyashanina essentially running the booze and modern armaments sections of Alyushinyrras massive black market, while Shamira directly controls the rest, especially the Slave and drug trade. The two are on relatively good terms.

Researching Liliyas antics and shenangians Kn. Planes DC 60:

Liliya does pay a degree of tribute and protection money to Shamira for her business interests, the two cooperated effectively against a Hastur hating cult that tried to perform the King in Yellow in Alyushinyrra, with the aim of getting Hastur killed by Nocticula and Alyushinyrra invading Carcosa, however, both Shamira and Liliyashanina decided that all out war between an Outer God and a Demon Lord on their turf would have rather deleterious effects on local property values, and succesfully conspired to plane shift the theatre stage to Dis at an opportune moment. Which is incidentially the actual reason why both Doloras and Dispater hate Liliya.


Male Stoneblessed Tromek Elf PaladinIOracle (Sphere archetypes, Knight Disciple, Lore Keeper) 15, Guadian/hierophant 5. HP 280/280. AC 38/FF30/T24. S: F+28, R+30, W+26. Att: PA+MVS, no crit: +28 vs AC, 114 damage. Init +23/x3. Perc. +32. Blindsight 15 ft, blindsense 30 ft.

Knowledge: 1d20 + 40 ⇒ (10) + 40 = 50

"Ah... so it *is* you. Rumors reached even the far corners of the world of a former succubus leading a band of advanced-weapon users on exotic planes of existence," Krynn reponds.

He looks her up and down and grins slightly. "You certainly look the part on both accounts."

Performing a formal bow, he introduces himself next. "I am Krynn, of the Wyred. Sword of the Divine. My talents lie in Iajitsu, striking many enemies quikly and decisively from the sheathed position. Though, I am mainly a healer, even if I might not appear as such. Should you wish it, I would grant you the same blessing the others have."

Buff effects of Krynn's two aegises and passive party effects, currently on everyone for the next five or so hours:

- +21 untyped AC bonus against critical hit confirmation rolls.'

-You get a +4 morale bonus on saves vs death effects, can make a saving throw against instant death effects even if otherwise not allowed, and are immune to energy drain and ability damage unless you afflict those on yourself.

-Everyone always knows exactly where everyone else is, how injured they are and which status conditions and special afflictions are on them.

-As a free action, he can split the damage of an incoming damage attack between two party members.

-The first time you drop below half hit points, you are automatically healed by Krynn's cure effect per contingent spell. It heals for 5d8+95, grants a +5 luck bonus to all die rolls for 1 round, cures you of most status conditions and acts as breath of life which can resurrect you if you died less than 7 rounds ago.

-Everyone has the Lookout, Paired opportunist's and outflank teamwork feats as bonus feats.

-Everyone can, when rolling initiative, use one of Krynn's three rolled d20 dice (using their own modifyers) instead of their own die.

-Everyone can, at any time, use a point from his momentum pool of 26 to add 1d6 to a skill check or ability check or gain a +8 bonus to a combat maneuver check.


The water of the subterranean river continues to gurgle slightly ominously as it reverberates against the walls of the cavern.

monkeygod wanted to run this encounter. I need to ping them on discord to see what they want to do.


Male Archangel of Awesome Paladin of Badassery 20

Hello, I shall indeed be running this next encounter, but I'm going to need a day or so to prepare. In the meantime, please feel free to roll initiative.


Male Elf
Skills:
Init +14|Percep. +30|Acro. +32|Bluff +29|Diplo +44, +45 vs. humanoids|Perform (sing) +28, (string) +29|SM +28|S of Hand +22|Stealth +22
Luckbringer/Godling (clever)

Initiative: 1d20 + 14 ⇒ (6) + 14 = 20


F Citadel entry Buff list ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Initiative: 1d20 + 15 ⇒ (3) + 15 = 18
As she was making pleaseant conversation, she intuitively begins to inspire her new comrades at the start of combat Savage intuition rage power even if she in unaware of any actual hostiles yet.


F Citadel entry Buff list ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Didnt actually cast any buff spells other then those currently on, so you all get this

Performance buff package:

+4 morale to Dex
+4 Dodge to AC, +8 vs Critical hits
+4 Dodge to reflex
1 extra AoO agains actions that would not normally provoke


DM Sheet

Initiative: 1d20 + 15 ⇒ (1) + 15 = 16

Yay for dodge bonuses!


Character Sheet | Reference Image | Init +32, Per +55, low-light vision, darkvision 60’, scent 60’, tremorsense 60’, metalsense, true seeing, all-around vision | AC 41, T35, FF31, CMD 39, F+25 R+26 W+19 | immune: disease, sleep/fatigue/exhaustion, fear effects, emotion-based effects | Displacement 50%, Evasion, Fortification 100%, Freedom of Movement, Uncanny Dodge |

Init: 1d20 + 32 ⇒ (3) + 32 = 35


Voice of Awesomeness wrote:
Hello, I shall indeed be running this next encounter, but I'm going to need a day or so to prepare. In the meantime, please feel free to roll initiative.

Just to clarify--you're also in charge of an visual elements like battlemaps and tokens, for now. I can add you as DM to Astral for this encounter if you want.


F Citadel entry Buff list ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Just in case, AoOs.

AoOs with greater snapshot featline + retributive reach at 15 feet:


AB Calcuation:
15 (base) + 13 (boosted dex) + 6 (mythic drunk heroism) + 4 (enchantment) -4 (deadly aim)=36

Damage calculation:

1d12 (base) + 13 (dex to damage) + 4 (enchantment) + 8 (deadly aim) +6 (drunken mythic heroism) + 2 (Greater snap shot while AoOing) = 1d12+33

AoO1: 1d20 + 36 ⇒ (1) + 36 = 37
damage AoO: 1d12 + 33 ⇒ (11) + 33 = 44

AoO2: 1d20 + 36 ⇒ (17) + 36 = 53
damage AoO: 1d12 + 33 ⇒ (5) + 33 = 38

AoO3: 1d20 + 36 ⇒ (13) + 36 = 49
damage AoO: 1d12 + 33 ⇒ (9) + 33 = 42

AoO4: 1d20 + 36 ⇒ (11) + 36 = 47
damage AoO: 1d12 + 33 ⇒ (2) + 33 = 35

AoO5: 1d20 + 36 ⇒ (11) + 36 = 47
damage AoO: 1d12 + 33 ⇒ (2) + 33 = 35


Male Stoneblessed Tromek Elf PaladinIOracle (Sphere archetypes, Knight Disciple, Lore Keeper) 15, Guadian/hierophant 5. HP 280/280. AC 38/FF30/T24. S: F+28, R+30, W+26. Att: PA+MVS, no crit: +28 vs AC, 114 damage. Init +23/x3. Perc. +32. Blindsight 15 ft, blindsense 30 ft.

initiative: 1d20 + 23 ⇒ (18) + 23 = 41
initiative: 1d20 + 23 ⇒ (6) + 23 = 29
initiative: 1d20 + 23 ⇒ (5) + 23 = 28

Welcome Monkey. Everyone om team hero can take any of the three d20 rolls above for init.


F Citadel entry Buff list ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

I am gladly availing myself of that 41 in this case :)


DM Sheet

I'll go with the 41 as well.


F Citadel entry Buff list ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

One more and we have the answer to everything :)


Male Archangel of Awesome Paladin of Badassery 20

Emerging from the darkness on the far side of the cavern is a hulking brute of knight. Glad in a pitch black armor that seems to absorb what little light there is, sickly green flames seem to leap about it. It's only weapon is a massive gauntlet, though it also wields a shield. Red horns stick up from it's head, and it's face is completely covered in steel.

Dark Knight, apologies that the pic doesn't fully match the description, but I tend to be rather particular. This was close enough.

Rolls:

1d20 + 21 ⇒ (11) + 21 = 32

1d20 + 37 ⇒ (11) + 37 = 48

1d6 ⇒ 3

1d20 + 47 ⇒ (2) + 47 = 49 for 3d8 + 17 ⇒ (3, 4, 1) + 17 = 25

The Dark Knight goes on a 32.

However, a single arrow, barely seen, slices through the dead air, aimed at Eladithas It hits a flatfooted, touch AC of 49 for 25 damage.

A Perception DC of 70 spots your second foe.


F Citadel entry Buff list ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

perception with constant see invisibility from spectral shroud: 1d20 + 9 ⇒ (3) + 9 = 12 Haha nope

As a swift action, taps her rifle with some extra magical energy.
Expending one point of mythic power to do mythic arcane strike, adding the holy weapon property to Saichik. Due to spell cartridges, Saichick now deals 3d4 force damage as a baseline.

As a free action, she expends another use of her mythic power via amazing iniative to perform a startling shot on the adversary.
Startling Shot (Ex): At 7th level, a gunslinger with least 1 grit point can spend a standard action to purposely miss a creature that she could normally hit with a firearm attack. When she does, that creature becomes flat-footed until the start of its next turn.

Making it flat footed, until the beginning of its actual turn. How convient that for Krynn ability to essentially make all of the party go on her initiative!

She then unloads a full barrage unto the enemy.

AB=15 (base) + 6 (drunk mythic heroism) + 4(enchantment) + 13 (dex) -4 (deadly aim) -2 (mythic rapid shot)=32

damage= 3d4 force + 6 (mythic drunk heroism) +4 (enchantment) + 13(dex) + 10 (deadly aim)=3d4+33
+2d6 holy

full first attack, deadly aim, mythic rapid shot for shooting one extra time: 1d20 + 32 ⇒ (17) + 32 = 49
Damage: 3d4 + 33 ⇒ (3, 4, 3) + 33 = 43
holy: 2d6 ⇒ (5, 3) = 8

rapid shot attack, deadly aim, mythic rapid shot for shooting one extra time: 1d20 + 32 ⇒ (18) + 32 = 50
Damage: 3d4 + 33 ⇒ (4, 4, 3) + 33 = 44
holy: 2d6 ⇒ (2, 3) = 5

myhic rapid shot attack, deadly aim, mythic rapid shot for shooting one extra time: 1d20 + 32 ⇒ (11) + 32 = 43
Damage: 3d4 + 33 ⇒ (2, 2, 2) + 33 = 39
holy: 2d6 ⇒ (5, 4) = 9

first iterative, deadly aim, mythic rapid shot for shooting one extra time: 1d20 + 27 ⇒ (7) + 27 = 34
Damage: 3d4 + 33 ⇒ (1, 3, 1) + 33 = 38
holy: 2d6 ⇒ (5, 6) = 11

second iterative, deadly aim, mythic rapid shot for shooting one extra time: 1d20 + 22 ⇒ (6) + 22 = 28
Damage: 3d4 + 33 ⇒ (1, 2, 1) + 33 = 37
holy: 2d6 ⇒ (6, 5) = 11

Hitting vs his flat footed touch AC.

TLDR: Liliya does not hit all that hard, but she hits very very reliably, unless she crits of course, but I didnt roll any 19-20s

Some AoOs just in case

AoOs:

full first attack, deadly aim, mythic rapid shot for shooting one extra time: 1d20 + 32 ⇒ (15) + 32 = 47
Damage: 3d4 + 33 ⇒ (2, 1, 3) + 33 = 39
holy: 2d6 ⇒ (4, 5) = 9

full first attack, deadly aim, mythic rapid shot for shooting one extra time: 1d20 + 32 ⇒ (17) + 32 = 49
Damage: 3d4 + 33 ⇒ (2, 4, 1) + 33 = 40
holy: 2d6 ⇒ (4, 2) = 6

full first attack, deadly aim, mythic rapid shot for shooting one extra time: 1d20 + 32 ⇒ (13) + 32 = 45
Damage: 3d4 + 33 ⇒ (2, 2, 3) + 33 = 40
holy: 2d6 ⇒ (6, 3) = 9


DM Sheet

The Dark Knight picture gave an error. Obviously he pulled his usual trick of disappearing in the middle of conversation.

Given that the archer appears to be difficult to spot even with his expanded perceptions, he decides to remedy this.


Standard: manifest Detect Hostile Intent, widened, ascendant. This will give rough distance and direction to any people with bad intent within 120'. This is mythic tier 5 in case that matters.

roll vs nondetection, if needed: 1d20 + 1d4 + 14 ⇒ (7) + (1) + 14 = 22

Swift: Teleport to South wall of cavern

Move: Teleport to within 30' of predicted location

This gives me not just triangulation, but I have 3x triangulation solutions. That should make it easy to pinpoint their location.

Then my psicrystal will shoot a volley of crystals to point out the location. Or general area if I can't pinpoint it.

Ranged attack #1: 1d20 + 26 ⇒ (17) + 26 = 43
damage: 4d8 + 3 ⇒ (2, 5, 5, 1) + 3 = 16
Ranged attack #2: 1d20 + 21 ⇒ (9) + 21 = 30
damage: 4d8 + 3 ⇒ (4, 6, 7, 8) + 3 = 28
Ranged attack #3: 1d20 + 16 ⇒ (11) + 16 = 27
damage: 4d8 + 3 ⇒ (4, 8, 5, 3) + 3 = 23

If the archer disappears or moves without traversing the distance before my next turn I'll use an immediate action to divert teleport to send him under the magma of Droskar's crag.


Male Stoneblessed Tromek Elf PaladinIOracle (Sphere archetypes, Knight Disciple, Lore Keeper) 15, Guadian/hierophant 5. HP 280/280. AC 38/FF30/T24. S: F+28, R+30, W+26. Att: PA+MVS, no crit: +28 vs AC, 114 damage. Init +23/x3. Perc. +32. Blindsight 15 ft, blindsense 30 ft.

Unfortunately, Eladithas is too far away for krynn to intercept the arrow from the unknown assailant. He instead looks at the death knight and nods. "To an honorable duel, Angen."

He focuses momentarily, then everyone in the group speeds up dramatically! Afterwards, he darts forward and strikes from the air. As he does, a keen sense of tactics seems to install itself in the group.

Swift: Mythic haste as second level 7 spell of the day, 1 MP (down to 11/15). Movement: Activate tactical totem (90 feet aura around Krynn: all allies get an additional +6 bonus to effects born from good positioning. So +6 to cover ac, an extra +6 attack from flanking, attacking from high ground, and the like). Second move + standard: fly into air and attack death knight from 10 feet reach diagonally down with a Lunge'd mythic vital strike.

Passive effects of vital strike + movement: Free: attack as sweeping attack: -2 to give target a -4 penalty to hit if it hits. Free: debiliating wounds bleed effect if it hits (duelist sphere): extra -6 penalty to death knight's hit while bleed (of 6 hp/turn) lasts, ignore bleed immunity (then he would bleed for 3 hp/turn). Free: chest smash (fencing sphere): If mythic vital strike hits, target cannot take AoO's for five rounds. Free: moving target (acrobatics sphere) from moving, spend 5 combat stamina to give all incoming attacks a flat 50% miss chance for a round. Stamina: currently 8/18.

Mythic vital strike, PA, vs flat-footed from Lily's bonus, -2 sweeping attack, -2 lunge, +7 elevation, +1 mythic haste, +4 mythic heroism, +5 combat stamina: 1d20 + 40 ⇒ (20) + 40 = 60
damage: 3d10 + 110 ⇒ (5, 8, 1) + 110 = 124
Extra Precision damage: 4d6 + 7 ⇒ (5, 2, 3, 1) + 7 = 18

crit confirm vs flat-footed ac: 1d20 + 40 ⇒ (11) + 40 = 51
extra crit damage: 3d10 + 110 ⇒ (3, 1, 3) + 110 = 117

If the death knight is a magic user, Krynn's weapon counts as a +6 weapon instead of a +3 that then also does 2d6 extra damage per hit. So, an extra +3 to all hit rolls, and 9 extra damage/18 on a crit. I think the 2d6 is multiplied by mythic vital strike as it is a per hit effect, which would on average add 6d6= 21 more damage/42 on a crit.


Male Elf
Skills:
Init +14|Percep. +30|Acro. +32|Bluff +29|Diplo +44, +45 vs. humanoids|Perform (sing) +28, (string) +29|SM +28|S of Hand +22|Stealth +22
Luckbringer/Godling (clever)

Eladithas breathes out in pain. The elf luckbringer uses [i]Ill-Fortune (Su) against the armored foe. Will DC 26 negates

Ill-fortune (Su): You impart a streak of bad luck on the target. Any actions the target takes in the next round have a 50% chance of failing. A successful Will saves (DC 10 + ½ the luckbringer’s class level + her Charisma modifier) negates this effect.

Perception: 1d20 + 30 ⇒ (2) + 30 = 32


F Citadel entry Buff list ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Hmm, some religious figure?

kn. religion: 1d20 + 14 + 6 + 10 ⇒ (3) + 14 + 6 + 10 = 33

Liliya attempts to identify what she is shooting at.
1 skill point, 3 from int, 3 from class skill, 7 from skaldic knowledge, 6 from druk mythic heroism, 10 from tears to wine


Male Stoneblessed Tromek Elf PaladinIOracle (Sphere archetypes, Knight Disciple, Lore Keeper) 15, Guadian/hierophant 5. HP 280/280. AC 38/FF30/T24. S: F+28, R+30, W+26. Att: PA+MVS, no crit: +28 vs AC, 114 damage. Init +23/x3. Perc. +32. Blindsight 15 ft, blindsense 30 ft.

Meanwhile, during the fighting, Krynn also tries to discern something about this mysterious, plate-clad attacker...

Knowledge arcana, +4 mythic heroism, +7 vs evil target allegedly: 1d20 + 40 ⇒ (6) + 40 = 46

Knowledge religion, +4 mythic heroism, +7 vs evil target allegedly: 1d20 + 40 ⇒ (7) + 40 = 47

Knowledge martial, +4 mythic heroism, +7 vs evil target allegedly: 1d20 + 40 ⇒ (18) + 40 = 58


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F Citadel entry Buff list ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

You are forgetting the +10 from Liliyas tears to wine booze, assuming you took a dip.


Character Sheet | Reference Image | Init +32, Per +55, low-light vision, darkvision 60’, scent 60’, tremorsense 60’, metalsense, true seeing, all-around vision | AC 41, T35, FF31, CMD 39, F+25 R+26 W+19 | immune: disease, sleep/fatigue/exhaustion, fear effects, emotion-based effects | Displacement 50%, Evasion, Fortification 100%, Freedom of Movement, Uncanny Dodge |

Perception: 1d20 + 55 ⇒ (13) + 55 = 68
Aid Perception (familiar): 1d20 + 18 ⇒ (20) + 18 = 38

Knowledge Religion (armored dude): 1d20 + 44 ⇒ (8) + 44 = 52
Knowledge ??? (Archer): 1d20 + 44 ⇒ (19) + 44 = 63


Male Archangel of Awesome Paladin of Badassery 20

Religion DC 40 Dark Knight:

This is a Dread Graveknight, a much more powerful version of a graveknight who has likely existed for centuries, conquering many nations and decimating whole armies.

Religion 45:

This is also a half fiend, as such, you know it has some elemental resistance, and it can smite good.

Religion 50:

Graveknights have an elemental affinity, tied to their life, or in some cases death. They are immune to that element. Judging by the green flames, it's safe to assume this one's affinity is fire.


Male Archangel of Awesome Paladin of Badassery 20

Perception DC 70:

Before you hovers a ghostly dark orc, with two flickering pinpoints of light where its eyes should be.

Religion DC 40:

This is a dread wraith sovereign, ancient and evil beyond measure. It often holds court over a host of undead, both those it created and those that bowed to its rule.

Religion 45:

In addition to normal undead immunities, a dread wraith sovereign is immune to cold, and can easily shrug off the spells of lesser casters.

Religion 50:

A dread wraith sovereign’s incorporeal touch attack deals 1d8 points of Constitution drain unless the creature struck succeeds on a Fortitude save.

Religion 55:

A dread wraith sovereign is not powerless in natural daylight and does not flee from it like a normal wraith does, but it does take a –4 penalty on all attack rolls, checks, and saves when in natural sunlight (but not within the radius of a daylight spell).

Religion 60:

A dread wraith sovereign’s incorporeal touch attack deals 1d8 points of Constitution drain unless the creature struck succeeds on a Fortitude save. Additionally, Any damage dealt by the dread wraith sovereign’s natural attacks ignores damage reduction.

Religion 65:

Normally, a dread wraith sovereign is unable to wield weapons. That this one can should be a great concern.

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