| Sebecloki |
As quiet descends, he shapes away the ectoplasm over the prisoner's face. "You've seen what we can do. We will find out all your secrets one way or another. But if you cooperate we can get you far away from here. Even to another plane. Who do you work for and why did you attack us?"
I have constant detect thoughts, DC 20. When somebody lies I get a flash of an image about what they are thinking.
[dice=sense motive]1d20+44
The assassin refuses to speak.
This round you detect the presence of thoughts in the assassins.
1st Round: Presence or absence of thoughts (from conscious creatures with Intelligence scores of 1 or higher).
2nd Round: Number of thinking minds and the Intelligence score of each. If the highest Intelligence is 26 or higher (and at least 10 points higher than your own Intelligence score), you are stunned for 1 round and the spell ends. This spell does not let you determine the location of the thinking minds if you can’t see the creatures whose thoughts you are detecting.
3rd Round: Surface thoughts of any mind in the area. A target’s Will save prevents you from reading its thoughts, and you must cast detect thoughts again to have another chance. Creatures of animal intelligence (Int 1 or 2) have simple, instinctual thoughts.
| Krynn of the Wyred |
No sooner does Krynn finish talking than ten out of the eleven struck assassins fall apart. "I see. Perhaps I went slightly too hard on them? My apologies, and a swift passage to the afterlife, honored foes."
With Star-love slaying the four fighting Master Mordenkainen just as swiftly, he crosses the distance to the stunned one that wasn't being interrogated by Rook and knocks him out non-lethally the the pommel of his Hirglaif. "An interesting distraction, not to mention a potential source of information. I'll hold off on the communion to see what comes of this," he reasons, and stands by should something unepexted happen or go wrong. "I believe someone mentioned being able to eat brains to extract information? Normally, I would be opposed to such an act, though the stakes are the universe itself, and these are already dead..."
| Rook. |
This round you detect the presence of thoughts in the assassins.
Sorry, this is Spectacles of Thought-Seeing. "This functions as though the wearer had concentrated on the creature for 3 rounds using detect thoughts"
| Eladithas Starchild |
Once the dust clears, Eladithas sheaths his rapier. "Well done, gentlemen. You are truly very efficient. I didn't even have to lay a finger on these louts. If only the remainder of our journey together is carefree."
| Myrwyn |
"I'm not good at interrogation, really" Myrwyn comments, "what I fight I usually want it dead."
He knows there could be some ways to do that, but it seems there are others taking care of it. He addresses Mordenkainen.
"They seemed to have you as their target. Do you know them?"
| Star Love |
When Star Love burst into motion it was with cold, Phyrexian precision...but now he shakes his head ruefully as his limbs pull back to their normal lengths.
Almost impulsively, he begins to reach out to add their diversity to his own...and then stops, with nanobots trailing from his eyes down his cheeks.
"Efficient, yes, but suddenly it seems quite tragic too."
While others question the captive, Star Love begins to search the belongings of the fallen assassins for clues.
Perception: 1d20 + 55 ⇒ (13) + 55 = 68
Knowledge ?: 1d20 + 41 ⇒ (6) + 41 = 47 My lowest bonus in most knowledges is +41, some are higher, but rolling proactively in case anything we find searching the bodies provides a clue.
| Sebecloki |
Sebecloki wrote:
This round you detect the presence of thoughts in the assassins.
Sorry, this is Spectacles of Thought-Seeing. "This functions as though the wearer had concentrated on the creature for 3 rounds using detect thoughts"
| Sebecloki |
When Star Love burst into motion it was with cold, Phyrexian precision...but now he shakes his head ruefully as his limbs pull back to their normal lengths.
Almost impulsively, he begins to reach out to add their diversity to his own...and then stops, with nanobots trailing from his eyes down his cheeks.
"Efficient, yes, but suddenly it seems quite tragic too."
While others question the captive, Star Love begins to search the belongings of the fallen assassins for clues.
[dice=Perception]1d20+55
[dice=Knowledge ?]1d20+41 My lowest bonus in most knowledges is +41, some are higher, but rolling proactively in case anything we find searching the bodies provides a clue.
| Rook. |
Rook turns to Mordenkainen, "Ah, it seems they were sent by Turrosh-Bolg, Leader of Sundaraman. He seems to have expected that his assassins would be scanned, as they know nothing of the reasons why they were sent here. You could use him as a messenger with a response back, or declare the high justice on behalf of the Council of Eight. My offer to him wouldn't hold, as he didn't cooperate willingly."
| Krynn of the Wyred |
"Having the name of his master might be enough. He might not know," Krynn says, gesturing towards the assassin."But the gods might. Let us consult them, shall we, as we attempted before we were so rudely interrupted?"
Krynn re-assumes his meditative position and tries to start casting Commune again, this time burning a Dew of Lunary to cast it at +1 caster level. I personally think the ten minutes are worth potentially losing a lot of irrelevant leads, including to see if this Orc has more relevance
-Are the Shade mantles chiefly responsoble responsible for or heavily involved in Ezria Santhrasslisan the Insightful's disappearance?
-Are the Moon Masks chiefly responsible for or heavily involved in Ezria's abbreviated from now disappearance?
-Is the Citadel of Tarim chiefly responsible for or heavily involved in Ezria's disappearance?
-Is Thaylithor chiefly responsible for or heavily involved in for Ezria's disappearance?
-Is Supreme Scepter Bellas Thanatar chiefly responsible for or heavily involved in for for Ezria's disappearance?
-Are Pirithin Alagost, Iritar the Dark, Saleska Mintharl, Halabankh Ormsarr, Haldyn Stormkin, and Alascartha Vyperwood chiefly responsible for or heavily involved in Ezria's disappearance? (He asks about each member of the Band seperately, so six yes/no questions)
-Are the the Nanther, Leiyraghon, and Bruil families chiefly responsible for or heavily involved in Ezria's disappearance? (three questions, asks each seperately).
-Is Turrosh-Bolg chiefly responsible for or heavily involved in for Ezria's disappearance?
-Does Ezria hold all the knowledge required to find the Rod piece she was investigating?
| Eladithas Starchild |
Eladithas sits next to his human half-brother to catch up.
| Sebecloki |
| 1 person marked this as a favorite. |
"Having the name of his master might be enough. He might not know," Krynn says, gesturing towards the assassin."But the gods might. Let us consult them, shall we, as we attempted before we were so rudely interrupted?"
Krynn re-assumes his meditative position and tries to start casting Commune again, this time burning a Dew of Lunary to cast it at +1 caster level. I personally think the ten minutes are worth potentially losing a lot of irrelevant leads, including to see if this Orc has more relevance
** spoiler omitted **
-Are the Shade mantles chiefly responsoble responsible for or heavily involved in Ezria Santhrasslisan the Insightful's disappearance?
-Are the Moon Masks chiefly responsible for or heavily involved in Ezria's abbreviated from now disappearance?
No
-Is the Citadel of Tarim chiefly responsible for or heavily involved in Ezria's disappearance?
Yes
-Is Thaylithor chiefly responsible for or heavily involved in for Ezria's disappearance?
No
-Is Supreme Scepter Bellas Thanatar chiefly responsible for or heavily involved in for for Ezria's disappearance?
No
-Are Pirithin Alagost, Iritar the Dark, Saleska Mintharl, Halabankh Ormsarr, Haldyn Stormkin, and Alascartha Vyperwood chiefly responsible for or heavily involved in Ezria's disappearance? (He asks about each member of the Band seperately, so six yes/no questions)
No
-Are the the Nanther, Leiyraghon, and Bruil families chiefly responsible for or heavily involved in Ezria's disappearance? (three questions, asks each seperately).
No
-Is Turrosh-Bolg chiefly responsible for or heavily involved in for Ezria's disappearance?
Yes
-Does Ezria hold all the knowledge required to find the Rod piece she was investigating?
No
| Krynn of the Wyred |
Ten minutes latermy people's gods of creation, most of these leads are false, as expected. Only two factions are indicated as the main purpetrator or being heavily involved in her disappearance. Those are the Citadel of Tarim, or this Turrosh-Bolg indeed, who was so kind to send these assassins here."[/b]
Now standing, he rests his hands on his twin Hirglaifs. "That would leave us with two options, it seems. Either travel to city of Sundaraman to capture and interrogate this orc leader, or head to the southeastern docks in this city to begin our investigation into the Slaver consortium. What say you all? Personally, I believe it slightly more likely that the Citadel of Tarim is behind it, with these orcs being used as a disposable diversion to distract us. Not to mention that it might be easier than attacking any leader in their home city. However, that is pure speculation at this point and I could easily be wrong. Either way though, we should be able to learn important information."
| Eladithas Starchild |
The other elf sniffs deeply in trepidation. "Slavers. I'd rather not associate. If it can be helped. I'll dealt with too many of those ilk and their brutal attempts to enslave me."
| Rook. |
"If they have the resources to hide their targets from this level of magic, I would suspect that they may be hiding the prisoners on a demiplane. I suspect that either location might offer clues, but that we'll need to travel beyond to rescue them." adds Rook.
And over this time, the ectoplasmic cocoon will begin to break down over the prisoner. Rook will suggest that the prisoner simply surrender and sit down. Having seen what the others can do, he suspects they won't last if they take hostile action or try to escape.
| Krynn of the Wyred |
The Tromek raises his eyebrows at Eladithas. "Tried, and failed I suspect, considering the aptitude of those here? Also... you make it sound as if there is some fued between you and them. Regradless, you say you'd prefer to head to the Orc city, if I understand correctly. What about the others?"
| Sebecloki |
"If they have the resources to hide their targets from this level of magic, I would suspect that they may be hiding the prisoners on a demiplane. I suspect that either location might offer clues, but that we'll need to travel beyond to rescue them." adds Rook.
And over this time, the ectoplasmic cocoon will begin to break down over the prisoner. Rook will suggest that the prisoner simply surrender and sit down. Having seen what the others can do, he suspects they won't last if they take hostile action or try to escape.
The prisoner immediately tries to swallow a cyanide capsule once released from their cocoon.
| Krynn of the Wyred |
It's currently a tie in votes with only 2 votes either way and one neutral. But to move things along i'm fine with changing my vote and teleport to the Orc city now.
| Eladithas Starchild |
"Tried, and failed I suspect, considering the aptitude of those here? Also... you make it sound as if there is some feud between you and them. Regardless, you say you'd prefer to head to the Orc city, if I understand correctly. What about the others?"
Eladithas just chuckled.
| Star Love |
Star Love cocks their head.
"This plan works for Self."
Do we want to Veil or otherwise disguise ourselves before we go? (Not that Star Love can do so, just wondering)
| Eladithas Starchild |
Team Good goes forth to The Orc City.
| Rook. |
Rook will ask if Mordenkainen has a map that shows the region of Sundaraman in relation to us. He will then do a series of Clairvoyant Sense to find it. This is at-will through an item
He will begin by placing a point in the air above the region. That should let him see the city for the next viewing. Then he will view the city to see if there seems to be an obvious seat of power. Somebody known as the Tyrant will usually display their strength. If possible, I will send further points within the place. I will look for places that have been shielded. If I can't get into the building at all, then I'll look for entrances - especially unexpected ones like balconies.
I am noting if anybody seems to react to my sensor.
When I've located some points to teleport to, I'll use autohypnosis to memorize it and gather everybody to teleport.
| Star Love |
As Rook describes what he sees, Star Love flicks through the overlapping memories they have assimilated, offering suggestions based on descriptions of landmarks.
K. Local: 1d20 + 41 ⇒ (18) + 41 = 59
| Dyrvic, The Ancient Emperor |
"The slavers seem more likely given what we've learned thus far. But, I'm not here to bother too much with argument. If we have the means and a direction to at least mark off a potential enemy we should be done with it quickly. They will know soon that there assassins have failed."
| Krynn of the Wyred |
"I agree on both fronts. Let's handle this swiftly; If the fate of creation is at stake, we should strike resolutely at any enemy before us."
| Sebecloki |
As Rook describes what he sees, Star Love flicks through the overlapping memories they have assimilated, offering suggestions based on descriptions of landmarks.
[dice=K. Local]1d20+41
| Sebecloki |
Rook will ask if Mordenkainen has a map that shows the region of Sundaraman in relation to us. He will then do a series of Clairvoyant Sense to find it. This is at-will through an item
He will begin by placing a point in the air above the region. That should let him see the city for the next viewing. Then he will view the city to see if there seems to be an obvious seat of power. Somebody known as the Tyrant will usually display their strength. If possible, I will send further points within the place. I will look for places that have been shielded. If I can't get into the building at all, then I'll look for entrances - especially unexpected ones like balconies.
I am noting if anybody seems to react to my sensor.
When I've located some points to teleport to, I'll use autohypnosis to memorize it and gather everybody to teleport.
The archmage furnishes a map depicting a small region of northwestern Steppes of Blode region dominated by the Drakestooth Mountains. The city of Sundaraman is highlighted in the midst of the mountain fastnesses, near a large peak titled as the 'Frostbite Summit'. Mordenkainen gestures with his index finger at the map -- that is the Hidden City of Sundaraman. It is a relic of the ancient giant Kingdom of Thaumka, which ruled this region of the northern Sea of Blood before the Divine War, and which was established by giant servants of the dread Titan Kadum who now thrashes in the depths of the Sea of Blood. Sundaraman was historically dedicated to a vile creature known as the Great Earth Dragon, a demigod dread linnorm of immense power that was borne by the evil archomental of earth -- Ogremoch. Along with the Titan Kadum, this was one of the fell powers worshipped by the giants of Thaumka. In the ancient days of their rule, Sundaraman was a site of sacrifice for the servants of the Great Earth Dragon. However, the city fell into ruin after the fall of its founders, and was intermittently ruled by different warlords. This Turrosh-Bolg must be the most recent in the line of such disreputable rulers.
| Sebecloki |
Am I able to penetrate the citadel at all with my clairsentience?
The defenses of the Citadel of Dread are as follows: the Citadel is built from the ruins of nine versions of the same keep that was knocked down by earthquakes. It sits on a raised massif in the center of Sundaraman, and is surrounded by a trench that no one knows the depths of -- stones tossed in disappear into soundlessness and darkness, and no one can see the bottom. The Tyrant of Sundaraman has aerial legions of mythic dire wyverns with orc riders, as well as numerous ballistae visible keeping watch on the walls. The Citadel contains something like 100 tall towers with powerful bombards that can be launched at any opposing force. The gates are connected to the rest of the city, over the surrounding chasm, by draw bridges that can be retracted. The Citadel is filled with traps with extremely deadly poison. Virtually every room and door is trapped. The top level of the dungeons is an immense maze. Some of the Tyrant's elite guard are trolls with exceptional regeneration abilities that can survive almost any blow and quickly recover. Another of his great beasts is a triad of wyverns with 3 heads, three wings, and six arms, and three tails. They are a flurry of poison and furry.
| Sebecloki |
Rook will explain what he sees. "I can spend time trying to go through the whole area for the prisoners, we can try to go deep, or we can check the Cathedral."
Mordenkainen now furnishes a map of the ill-omened mountain city Map of Sundaraman
| Sebecloki |
The archmage provides the following explanation as he unrolls the map --
The so-called Hidden City of Sundaraman is built within the heights of the Drakestooth Mountains, at an elevation so great it impedes the breathing of most mortals. The city is built upon a great uprise among the peaks, and ascends in rising tiers to the Three Horns, a series of sharp peaks at the top of the prominence of tiers upon which the city is built. These are the White Horn, the Horn of Fear, and the Horn of Tyranny. The White Horn contains the great temple of the White Goddess, the patron deity of the orcs who, until recently, was considered to be a concubine of the human deity of slavery -- Kamus, who is also the patron of the Citadel of Tarim.
Mordenkainen points at the district in the valley between the three horns.
That is the Three Horns District, which contains the dwellings of the clan leaders and slave masters of the city, those who possess the special regard of their leaders who inhabit the three great horns themselves. The lower tiers of the city below the horns, which rise from the Upper Concourse, contain the Lower Concourses -- the dwellings of the mountain clans and slaves of the caste that rules the city -- the shamans of the White Goddess, the White Fang legions of the White Goddess, the Dread Geomancers of the Great Earth Dragon, and the Tyrant's Wyvern Riders, an elite aerial cavalry that patrol the city.
| Sebecloki |
Mordenkainen continues,
'The Citadel of Dread is the center of the slaving operations of the Tyrant, and any prisoner sought in the city will either be held in the extensive dungeons below the Citadel, or in the slave markets within the Three Horns District. Any entrance to the city must be attempted carefully, as it is filled with powerful defenders. The great warriors of the mountain clans of orcs, half-orcs, orogs, ogres, ogrillions, half giants, giants, and others who inhabit the city breed great war beasts -- basiliks of many heads, dinosaurs that have been interbred with linnorms and other abominations, and similar fearful living weapons of war. They will quickly assemble to oppose any assault upon their mountain fastness. The city itself contains some million inhabitants, and many of these are of greater strength than the orcs and their allies found in the lowlands. I would strongly advise the creation of a disguise of some sort to infiltrate the city, or to move invisibly or by stealth. There are many powerful witchdoctors and shamen among the orcs and allied races, and they will prove dreadful foes to those who seek to rest a prisoner from their grasp.'
'There is a vast network of tunnels beneath the city that contain further clan homes, and eventually connect to the underdark. These are also used as deep roads to convey prisoners to duegar and other powers of the deep earth who are anxious to acquire slaves. You may need to descend into these tunnels if Ezria has been conveyed through them to the horrors of the deep earth.'
| Rook. |
Rook dips in a small bow. "While I move quietly, my appearance is rather distinctive. I suspect that Putting me in a box or barrel or sack and loading me on a small cart would be the most stealthful way I could help. I've noticed that a couple of you are quite glib of tongue and could probably put many people's feelings at ease."
"Since these people were taken for a reason, I suspect that they will be in the deeper levels. It's a lot of resources to spend on a slave bound for the common markets."
He will begin scrying for an entrance to the underground and trying to find an inconspicuous place to teleport in nearby that entrance.
| Sebecloki |
Rook dips in a small bow. "While I move quietly, my appearance is rather distinctive. I suspect that Putting me in a box or barrel or sack and loading me on a small cart would be the most stealthful way I could help. I've noticed that a couple of you are quite glib of tongue and could probably put many people's feelings at ease."
"Since these people were taken for a reason, I suspect that they will be in the deeper levels. It's a lot of resources to spend on a slave bound for the common markets."
He will begin scrying for an entrance to the underground and trying to find an inconspicuous place to teleport in nearby that entrance.
There are entrances to the underdark below the Bastion of the White Goddess, the Cathedral of the Drake's Tail, and the Citadel of Dread. Each of the three horns is honeycombed with tunnels -- those beneath the Citadel of Dread begin with at least a dozen levels of extensive, winding mazeworks of narrow, twisting corridors that serve as a barrier between the dungeons of the Citadel and the deeper regions of the tunnels under the Horn of Tyranny. These tunnel systems under the three horns connect with tunnels under the Three Horns district. The very center of the Three Horns District is a large slaving compound that sits on top of an immense cavern that serves as a meeting place between the inhabitants of the city and the merchants from the underdark. The great roads of the underdark intersect with this cavern, and merchant stalls fill its vast interior. However, there are many entrances to the underdark in the Three Horns District that are simply concealed beneath a secret door or open from the basement of a tavern or shop or private dwelling. One of these could be used to access the cave network, though any exploration of the tunnels beneath the central slaving compound will quickly run up against sturdy defenses -- protective barriers studded with spikes and fortified gateways and barbicans within the tunnels, as well as powerful orc, half-orc, orog, ogre, ogrillon, giant, minotaur, half-giant, minorc and other warriors and their beasts of war -- half-dragon otyugh's, dire dinosaurs, greater basiliks with three heads, and other fell beasts.
| Krynn of the Wyred |
Do we see any of this as well?
| Krynn of the Wyred |
Sorry, I asked because there's a dfference between having seen it himself for Teleport purposes and being relayed the information. But if Rook also does the Teleport I guess the point is moot.
"A horrible place, and it sounds as if they have strength to match their numbers," Krynn remarks, calm throughout the description. "I agree teleporting beneath the structure might be the easiest way in, and then look for the slave pens in the dungeons connected to these tunnels. I am not the best at sneaking around or hiding myself, but I am proficient. Among the Tromek, it is considered rather impolite to not introduce yourself properly to enemies..."
He grins as he views the magical map provded by Mordenkainen. "Of course, a proper introduction can take many forms."
Unless someone objects, he'd cast control weather and hit the fort with harsh weather for 4d12x2 hours to create a distraction of sorts while the group searches below.
When a potential distraction or not is decided upon, he gathers everyone around and gives the proper magical enchantments to those who don't object. Then, he readies himself for the teleport as Rook goes to perform it.
His persistent protective aegis (status, communal, +21 ac vs crit confirms) and the contingent heal effectts were already in place on everyone, as is shared training (everyone has outlook, outflank and seize the moment for 5.5 hours). He also casts communal delay poison, truesight and mythic heroism.
| Rook. |
Unless someone objects, he'd cast control weather and hit the fort with harsh weather for 4d12x2 hours to create a distraction of sorts while the group searches below.
I don't have a problem with this. While it may alert them, it will imply that we care about the surface more.
His persistent protective aegis (status, communal, +21 ac vs crit confirms) and the contingent heal effectts were already in place on everyone, as is shared training (everyone has outlook, outflank and seize the moment for 5.5 hours). He also casts communal delay poison, truesight and mythic heroism.
If it affects durations for the others, he will opt out of the contingent heal, delay poison, truesight and heroism. If it doesn't affect this, he'll join in for camaraderie.
| Krynn of the Wyred |
It doesn't affect duration except for life bubble, which i forgot to list.
| Elrys Valrassedin |
Similarly, Krynn is ready to lead the way, and he takes place next to Rook.
He also spends 1 spellpoint to recharge his momentum pool.
| Sebecloki |
Okay, we've been told to get our asses moving.
Now that all of the preparations have been made, Rook will teleport the group to a basement in the Three Horns district. One with a set of steep stone stains going down. With his senses, he's willing to scout from the front.
I'd like a summary of invisibility/stealth/any other buffs the party currently has in place.
The Three Horns' District of the Hidden City of Sundaraman is swarming with activity. The party of diverse heroes commissioned by the archmage Mordenkainen appear in the middle of a broad street covered with stones that appear to consist of the repurposed remnants of ancient giant ruins -- many are covered with strange carvings and hieroglyphics that are still evident despite their present condition. Set close to the streets, the thatch and tile-roofed dwellings of the district are set close together and hang threateningly over the street. Looking upwards, towards the center of the District, the walls of a large compound rise in the distance, presumably the great slave market spoken of by the archmage Mordenkainen the Magnificent. It walls appear to be at least 40ft thick and even higher, and are surmounted by spikes bearing decapitated heads. Taller watchtowers interrupt the barrier intermittently.
A cry goes up, and a gong is rung, and a troop of strange soldiers march up the broad street. Each is fitted with a strange set of armor that appears to be made of shark fangs. They are followed by a small cadre of hooded figures with voluminous garments that hide their features. The cloaks are dull brown color, but eerily appear to be made of some organic material like hide.
The heroes appear in front of some kind of shop front whose interior Rook's scrying has detected contains an entrance to the tunnels beneath the city -- one that eventually terminates, on the other side of a substantial underground barbican, in the great slaver market below the central compound which is visited by various powers of the underdark.