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So, I was picking over the Witch, when a notion occurred to me. A massive, "oh god why?" rework, in fact, but one that addresses some of the things that have left me scratching my head.
I don't know that I like witches being prepared spellcasters.
I don't know that I like them being spellcasters in the Pathfinder RPG sense at all.
What if we coded them to be ritual casters (requiring the presence of their familiar for their patron to provide the figurative "juice") with a wide array of Hex options, some of which are at-will? I mean, mechanically that's an utterly insane rework that involves going scorched earth on the whole notion of the class as it has existed, but... the more I pick at them, the more I think it would help them distinguish themselves as gaining their magic in a fundamentally different way from the others.
I dunno. Probably not workable, and a definite design headache to even contemplate, but... the way the new multiclassing system works, you could address a wider array of folk magic traditions than you could before.