Male Nagaji (inactive) Sorcerer
Round 8
if Khouri did dispatch the shadow-dretch:
Ss'alat will pull out his wand of Cure Light Wounds and try to heal himself a bit: use magic device: 1d20 + 8 ⇒ (8) + 8 = 16 cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5 (wand) if Khouri did not dispatch the shadow-dretch:
Ss'alat attacks the shadow dretch again: 1 to 50% miss: 1d100 ⇒ 14 sickle: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9 damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8 Including Corella's Inspire Courage, if it's still happening Uninspiring results in either case! :P
Male Nagaji (inactive) Sorcerer
Ooops! I missed that part about the darkness! Round 5 (revised)
-------------------- Round 6 (revised)
Male Nagaji (inactive) Sorcerer
Round 5
« կախարդական հրթիռ » . . "magic missile", in nagaji
-------------------- Round 6
Male Nagaji (inactive) Sorcerer
Round 4
"You wouldn't need to say that if we couldn't really defeat you. Whatever you are!" Ss'alat says to the odd creature that emerged from Araxtrax.
« կախարդական հրթիռ » . . "magic missile", in nagaji
Male Nagaji (inactive) Sorcerer
Round 2
Ss'alat makes an amazing jump out of the way of Araxtrax's lightning bolt.
"Giladref is right; his magic isn't entirely real!" He then steps back (5 ft, to avoid AoO) and casts a spell at Araxtrax:
-------------------- Round 3
-------------------- At least I'm doing half-decent damage to Araxtrax. I hope.
Male Nagaji (inactive) Sorcerer
GM Rusteg wrote:
spellcraft: 1d20 + 5 ⇒ (8) + 5 = 13 Round 1
Male Nagaji (inactive) Sorcerer
As another Chaotic sort of person, Ss'alat doesn't mind going along with this little scheme of theirs. I mean! If we save the world [u]and[/u] get our pay packet as if nothing is amiss, then Ss'alat is all for it! IF all this is on the up and up, that is. So just working on trying to make sure that they're not leading us on (much). Hopefully that horrid diplomacy roll of mine doesn't mess things up.
Male Nagaji (inactive) Sorcerer
"Like Khouri here, I'm not fond of Hellknights. They're stodgy."
Pointing to Michaella, Ss'alat says "I rather doubt it." "I'd feel better, Elianor or Olaf, if one of you would willingly allow me to charm you, as I did this one fellow here", he says pointing to the guard he charmed earlier. "The spell won't last long, nor will it do any harm."
"On the other hand, we ourselves also have a pay packet riding on this wedding lark."
diplomacy: 1d20 + 9 ⇒ (1) + 9 = 10 ... oh, bugger! :p
Male Nagaji (inactive) Sorcerer
If they're identical twin sisters [u]and[/u] this prophecy business is true, it might be worthwhile doing the swap. Damian could be a hard sell on it, I'm sure. In the mean time, Ss'alat is just playing for time with a load of BS.
Male Nagaji (inactive) Sorcerer
"Your friend is unharmed. A simple trick to avoid needless blood letting" Ss'alat tells the standing Ulfen. "So tell us; what exactly is this 'doom' that's being prophesied?"
Male Nagaji (inactive) Sorcerer
Ss'alat scoops up Aashsaa, his familiar, as they approach the beach and puts her back into the pouch in his jacket. sense motive: 1d20 + 4 ⇒ (5) + 4 = 9 "She seems sincere. But with four Ulfen warriors who just happened to be here and now -- I doubt it!"
Ss'alat then casts a spell quickly: « հմայքը անձ » . . "charm person (dc 17)", in nagaji
"Please put your weapons away", says Ss'lat to the warriors; especially the one he's trying to charm,
Male Nagaji (inactive) Sorcerer
"We'd be happy to try finding her, sir", Ss'alat says to Damain Ss'alat will quickly ask anyone if they've seen the Once together with the others: "I can get Aashsaa to try find Michaella."
@ GM Rusteg: Aashsaa's speed is 20
Male Nagaji (inactive) Sorcerer
Satisfied that Giladref and Khouri seem to have Bedard calmed down, for now at least, Ss'alat approaches Damian Blackros. "Good evening, sir. And congratulations, I'm sure."
Male Nagaji (inactive) Sorcerer
Ss'alat will try to approach (and influence) Bedard:
bluff: 1d20 + 11 ⇒ (9) + 11 = 20 Sorry for the delay. The Paizo site kept crashing on me last time I tried posting.
Male Nagaji (inactive) Sorcerer
After finishing with the guards:
... Later, on the main deck:
Male Nagaji (inactive) Sorcerer
A lightly armed male Nagaji bows to the group.
"My name is Ss'alat. And this is Aashsaa."
He speaks with a pronounced Osiriani accent. "Forgive me for asking, honoured Captain, but what dangers would a wedding pose?"
Male Nagaji (inactive) Sorcerer
GM Rutseg wrote: Xunal, I think you will find much more fun in this scenario while playing Ss'alat. Got it, thanks! Required info
Male Nagaji (inactive) Sorcerer
I've levelled up Ss'alat. I realized I forgot to add the Alertness feat as a bonus for his familiar. Corrected that (and his Perception is now through the roof). I also spent most of this last pay packet on one of those handy Belts of Mighty Constitution, which should boost his normal HP from 27 to 32 as long as he's wearing that one.
Male Nagaji (inactive) Sorcerer
@ Revvy: Sorry, which room number has the stairs going down? Is it D5, where that blue outline is now? "I would rather go down those stairs. But, if we do check other rooms before going down, we should be wary of the Troglodytes and not do anything to further antagonize them. And hide or disguise the items we took from Godbox, in case any of them recognize those items."
Male Nagaji (inactive) Sorcerer
"Once we've taken what we need, and have them at a safe distance, take those door things out of Godbox to see if that will turn it back on again. That should calm them down considerably when they come back in, I should think. "Better be careful when we remove those doors, though, so we aren't close enough to get stuck to it. Best not to take too much, though. Most of those objects are bric-a-brac anyway. It also won't do us too much good to try and carry too many heavy metal items anyway.
Male Nagaji (inactive) Sorcerer
Sounds like the Troglodytes are hoofing it. We could take a few useful things from that room and then remove those door thingies to reactivate Godbox as we leave. That would go a long way to placating the troglodytes behind us, rather than needlessly killing them all.
Male Nagaji (inactive) Sorcerer
Just keeping in character, I don't like the idea of killing any of the Troglodytes. They are reptilian, like Ss'alat, and didn't pose any threat until we accidentally turned off Godbox. Besides, Ss'alat would want to come back and make them friendly again, instead of having nought but enemies everywhere we turn in the complex. Since he does have the charismata skills to pull it off. With a bit of luck later.
Male Nagaji (inactive) Sorcerer
"I think we should carry on and leave them. They were never a threat to us until we accidentally tampered with that Godbox of theirs. I wouldn't get any satisfaction fighting them now that they're helpless." I'd prefer to leave the Troglodytes, instead of wiping them out. They weren't a threat from the start as Ss'alat sees it. And being reptilian himself, he's more likely to be sympathetic to them anyway.
Male Nagaji (inactive) Sorcerer
@ Revvy; I'll skip Burning Hands. For now. Playing it safe instead. Ss'alat will cast another Hideous Laughter the Troglodyte directly in front of him (thin black; DC 18, Will save negates). He will then take a 5 ft step back, to give room for Eladrian and Gunar to get out of the Godbox room.
About Brandon HarcroftBrandon Harcroft
He gains Skill Focus (Heal) as a bonus feat. Any use of the Heal skill that has a risk of harming the patient (such as extracting a barb) only
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