NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
"You are most ungracious for one who has just had a life sentence lifted. We have saved you from the most intimate of enslavements and you answer with suspicion?"
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
Squirm channels his dread powers into the creature Devastating Touch Damage: 1d6 + 2 ⇒ (4) + 2 = 6 before dropping it at the duergar's feet.
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
The puppeteer is still in Squirm's... hand. I don't think we disarmed or restrained the Duergar in the end, not as written. "We are the travelers that pulled this from your neck. I do not know where your fat or full friends are. I am Squirm. What do you remember? Please do not make this nasty, we are trying to help."
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
Squirm limps over to the unconscious form and takes a closer look at the purple slug-thing "Horrible things!" It bends down and tries to remove the thing with the twisted appendage that passes for one of its arms. Don't know if you wand a roll GM? If it comes to it I can channel my Devastating Touch into it.
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
As Kazushi gets into position Squirm turns to the 'Duergar' "You have made a mistake creature. You have allowed us to take control, you may spot my stealthy friend here, you may best our finest swords, pit your mind against our psions, you may even live to stand before me. But then you will have made a mistake. Pray you don't make it that far, I will destroy you, mind and soul." Intimidate: 1d20 + 10 ⇒ (14) + 10 = 24 That should shake him and give him -2 to saves for at least one round
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
"Beating is always an option Mr Neils, just not a very nuanced one. Could you not use your prodigious strength to simply grab the... Thing. I will happily aid in the endeavour, perhaps I can get inside its head a little" Looking at squirms abilities they're mainly defensive in nature, I can pretty much shut down any retaliation with a bit of luck but I can't do anything bout his CMD yet.
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
"Ha, I see it now! No Duegar at all, I suppose we should be addressing you Mr Puppeteer? I don't think my colleagues here will be too happy with you purloining that body. Do you still have those restraints Mr Christaph?"
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
Sorry, thought I'd posted Squirm reigns in the horse.
From his vantage point on the wagon he observes proceedings
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
There are 5 of us :P I'll take first watch
2.5 hours each watch should cover us all?
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
Squirm will take first watch Squirm sets up its own little tent near the others, working slowly but fastidiously. Once the fire is made and the group are eating Squirm begins to recant tales of his past, all plausible but far too many for all to be true, tales of adventure. Its little voice drones on long after the others have begun to dose off and retired to their own tents. At last <whoever is on next watch> pats Squirm on the knee and it lifts itself up and slumps into its own bed. Soon enough he is dreaming of home, wherever that is.
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
Psionic characters need 8 hours of "rest" (not necessarily sleep) I'm guessing being on watch is not restful. For each interruption during the "rest" we add 1 hour to this time. (UP p131) If everyone has these same requirements then we can get everyone rested in 12.5 hours with three shifts 1)4.5hrs rest/3.5hrs watch/4.5hrs rest
or something else... sorry if i went a bit far there...
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
"what is a few days out of the way with friends eh? I'm in no hurry." Squirm coils and stows the rope whilst whistling. An image quite opposite tho the Dromite being dragged out of the hole.
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
"UP, up up, UUUUPPPP!" As an horrific appendage whips from squirms cloak and slap at the creature, squirm focuses on the beast, channeling some psionic energy Touch Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Claiming the wolverine (-2 to saves against fear) then channeling "Terrified Escape" through the touch, DC15 save or flee on next turn
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
Squirm hops down from the footplate and hobbles over to Christaph, taking the rope from him it ties the rope around its own waist and head for the pit, droping the excess rope over the edge and climbing down it before anyone can say anything. Climb: 1d20 - 1 ⇒ (16) - 1 = 15
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
Something seems weird here. Its a 10ft deep hole, could be a pitfall. But its huge! 20ft across means someone shifted an awful lot of earth! Should we investigate the pit? Squirm will be happy to be lowered down.
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
Whispered to Kazushi when she returns to the wagon:
"Maybe the new horse will be better behaved eh Miss Kazushi?" Squirm leans down and gives a little tug on the rope "on you go, ya!" Anybody who cares to look will see a broad innocent grin on the little things face.
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
With a longing look at the empty home Squirm begins the wagon once more continuing down the track... The log that was across the path on the map, is that in our way?
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
GM_TheBobJones wrote: As Squirm's post was an Aid - I took it as more of an flavor post than anything else. This. I was just storytelling.
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
Not going to lie to you. Squirm would love to come back here later on, I don't know how travel'ey the adventure is going to be but we could have our own base in the woods!
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
Climbing onto the wagon bed Squirm has a better view of the tracks around the area... Survival(Aid): 1d20 + 0 ⇒ (14) + 0 = 14 "Miss Kazishi, seems like maybe there's a pattern here..."
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
"Always forgetting me Mr Christoph." Says Squirm from where it stands beside the wagon "Off you go to play houses with the others, I can watch the cart. I daresay there may be something valuable to claim in there!" ;)
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
Devastating touch is a supernatural class ability that bestows a, standard action, melee touch attack. RaW, by my reckoning, require a weapon in order to Coup de Grace but I throw myself on the mercy of our (needless to say, wonderful!) GM...
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
"thank you." If GM rules that I can Coup de Grace with Devastating Touch:
Closing its eyes Squirm sends a little of his psionic energy down its arm. The tentacles writhe and push into the orcs scull through its ears and eyes.
CdG Damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16 Else:
A moment later the rapier squirm still holds is rammed up through the orcs abdomen passing up through her ribcage towards her shoulder
CdG Damage: 2d6 - 2 ⇒ (4, 5) - 2 = 7 "Goodbye"
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
"This farmhouse, how far? Did he live alone? I must confess my only lie to you, one of your companions lives. He fled, a coward. But I see you are brave, ready to face me, not like him, where does he run to?" The tentacles continue to squirm, caressing her jawlone
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
Once the others are loading the wagon squirm takes some rope and trusses up the stunned orc. As the creature begins to come around squirm manifests empathy before speaking. As the words flow its arm, a twisted, tentacled appendage emerges from beneath the folds of its cloak and caresses the orcs face "your friends are all dead, they died fighting, they were strong. You are weak, you lie here wimpering like a half blood. Tell me what I wish to know and I will set you free and then kill you in battle, how an orc should die. Deny me and I will cut your throat where you lie. Where is your camp?" Intimidate: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
With a low bow to his friend Kazushi Squirm hobbles over to the corpse of the farmer. "I have some way with the extraction of truths, people find me... Persuasive. I would be happy to make inquiries, but I need my privacy."
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
I love the image of Cristaph asking the corpse all these questions while we all stand around "erm, chritaph...
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
As the body of the last orc tumbles towards it Squirm rolls clumsily out of the way and staggers to it's feet. "Miss Kazishi... if you please... I find myself in less than rude health..."
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
Squirm shakes the cotton wool from its head and slowly, awkwardly looks up, it is in a sea of unconscious orc, with an ugly specimen looming. I believe discretion may be the better part of valour Squirm's fine where he is...
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
Welcome back GM! A not on Squirm's predicament. Squirm is dying, I will do everythign I can think of to prevent this (as I hope will my fellow adventurers) but I am not precious. If squirm dies he dies and I shall move on with another character (assuming that's your policy GM) I'm not going to throw my toys out of the pram.
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
What hurts is me forgetting to leave instructions that when squirm is swung at he always manifests untouchable aura... grrrrrrr! Squirm dreams of tentacled monstrosities dragging away his friends, his house, his clothes, the sky and the earth. Leaving him wandering alone and lost in a world of pure white... Stabilize: 1d20 + 2 - 6 ⇒ (9) + 2 - 6 = 5 Dying still at -7HP...
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
Swift action to activate quickrunner's shirt (Additional move action) Squirm scampers through the undergrowth, drawing its rapier, popping up beside two of the orcs (Green and Yellow) it jabs the blade viciously into the back of a (green) kneecap. Standard Action to attack Attack: 1d20 + 6 ⇒ (6) + 6 = 12
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
Squirm stands as tall as he can at the front of the wagon "Sirs, we are in bad habits when it comes to knowing what is best for us." Before it can continue Aidan's sword flies out and strikes "Like that" Delay action, sorry for my delay.
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
My suggested marching order would be: Aidan
I would opt for a single ridding horse personally, easier to control (maybe?) And large. As for SOP, Squirm will be driving the wagon. And probably droning on endlessly to Neils and Kazushi if she helps him with the horses. If the party encounter danger it will stay on the wagon until it knows more about want is happening.
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
"let's be off then! Handle Animal: 1d20 + 4 ⇒ (2) + 4 = 6
After a few false starts the wagon finally begins to roll forwards. Squirm looks around at the others, a sheepish grin on its face.
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
Handling the animals is only a DC10 check. kaz and I each have a +4 basic, we should be OK most of the time and when we're not its all part of the fun! Squirm's bought it now anyway, let's get on the road! Squirm's also going to give Finnegan his 80gc back and remind him in no uncertain terms that he owes us now! So: 80gc for the seer
137.95gc spent That OK with you GM? Then let's ride out!
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
Ultimate Equipment says 2 medium creatures for a light wagon... Have I missed an errata again?! Donkey stats are the same as pony's so they're medium. I bought the wagon for carrying stuff and the like I've never liked how fast they can move. I think you should be able to walk beside a wagon.
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
Squirm nods sagely during the discussion, looking up from face to face. "Wise words one and all. Wise and cunning words." The dromite drifts from the group and eventually manages to loose them, when it returns it has company. Squirm is accompanied by four stout men sweating as they haul the light wagon he is standing upon. "Thank you gentlemen I can take it from here. My turn to be generous!" Squirm will pay for a light wagon and a tarpaulin, under the tarpaulin in a corner is a small tent for one. Thank you for your generosity Aidan but for RP squirm needs his own tent
NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.
The groups find Squirm just outside the room stood on a windowsill watching the streets outside. "Back on the road then eh. Very well, best get going. Then Kazushi speaks up "Oh yes, you are quite right Miss Kasishi. Mr Neils can hardly be expected to pull a wagon for me, I shall buy a tent for him to carry." Squirm offers the big man an unreadable grin.
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