Panther

Spots's page

17 posts. Alias of gossamar4.


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male Black Leopard Animal Companion/3: HP (21/21): AC (18/touch=18/flat=13): Saves (Fort=4/Ref=9/Will=2): Initiative +10: Perception +9: Sense Motive +1

spots continues his attempts to bring the enemy to the ground

bite: 1d20 + 8 ⇒ (7) + 8 = 15 +4 if Draylan is flanking

damage: 1d4 + 1 ⇒ (1) + 1 = 2

bite: trip: 1d20 + 8 ⇒ (18) + 8 = 26 +4 if Draylan is flanking


male Black Leopard Animal Companion/3: HP (21/21): AC (18/touch=18/flat=13): Saves (Fort=4/Ref=9/Will=2): Initiative +10: Perception +9: Sense Motive +1

bite: 1d20 + 8 ⇒ (1) + 8 = 9

damage: 1d4 + 1 ⇒ (4) + 1 = 5

bite: trip: 1d20 + 8 ⇒ (10) + 8 = 18


male Black Leopard Animal Companion/3: HP (21/21): AC (18/touch=18/flat=13): Saves (Fort=4/Ref=9/Will=2): Initiative +10: Perception +9: Sense Motive +1

Spots bites into green enemy's legs and locks his jaw. He then pulls hard and tries to drag the enemy backwards 1 square.

Drag:
You can attempt to drag a foe as a standard action. You can only drag an opponent who is no more than one size category larger than you. The aim of this maneuver is to drag a foe in a straight line behind you without doing any harm. If you do not have the Improved Drag feat or a similar ability, initiating a drag provokes an attack of opportunity from the target of your maneuver.

If your attack is successful, both you and your target are moved 5 feet back, with your opponent occupying your original space and you in the space behind that in a straight line. For every 5 by which your attack exceeds your opponent's CMD, you can drag the target back an additional 5 feet. You must be able to move with the target to perform this maneuver. If you do not have enough movement, the drag goes to the maximum amount of movement available to you and ends.

An enemy being moved by a drag does not provoke an attack of opportunity because of the movement unless you possess the Greater Drag feat. You cannot move a creature into a square that is occupied by a solid object or obstacle. If there is another creature in the way of your movement, the drag ends adjacent to that creature.

Stability: Some characters or types of creatures prove particularly sure-footed, making them more difficult to overthrow and move around the battlefield. Any racial ability that grants a bonus to CMD versus bull rush attempts grants the same bonus against drag combat maneuvers.

drag: 1d20 + 8 ⇒ (15) + 8 = 23


male Black Leopard Animal Companion/3: HP (21/21): AC (18/touch=18/flat=13): Saves (Fort=4/Ref=9/Will=2): Initiative +10: Perception +9: Sense Motive +1

Spots dashes by the feet of the sailor and gets into position behind him, setting up a flanking attack for Draylan. Then readies to attack once Draylan is in position.

acrobatics to move past a the enemy. AoO?

acrobatics: 1d20 + 9 ⇒ (18) + 9 = 27

bite: 1d20 + 8 + 4 ⇒ (5) + 8 + 4 = 17

damage: 1d4 + 1 ⇒ (3) + 1 = 4

bite: trip: 1d20 + 8 + 4 ⇒ (12) + 8 + 4 = 24


male Black Leopard Animal Companion/3: HP (21/21): AC (18/touch=18/flat=13): Saves (Fort=4/Ref=9/Will=2): Initiative +10: Perception +9: Sense Motive +1

swim: 1d20 + 4 ⇒ (12) + 4 = 16


male Black Leopard Animal Companion/3: HP (21/21): AC (18/touch=18/flat=13): Saves (Fort=4/Ref=9/Will=2): Initiative +10: Perception +9: Sense Motive +1

Spots lunges forward and bites at the creature.

bite: 1d20 + 8 + 4 ⇒ (14) + 8 + 4 = 26

damage: 1d4 + 1 ⇒ (2) + 1 = 3

Spots grips tightly with his jaw and tries to bring the enemy down

bite: trip: 1d20 + 8 + 4 ⇒ (16) + 8 + 4 = 28


male Black Leopard Animal Companion/3: HP (21/21): AC (18/touch=18/flat=13): Saves (Fort=4/Ref=9/Will=2): Initiative +10: Perception +9: Sense Motive +1

acrobatics: 1d20 + 9 ⇒ (13) + 9 = 22


male Black Leopard Animal Companion/3: HP (21/21): AC (18/touch=18/flat=13): Saves (Fort=4/Ref=9/Will=2): Initiative +10: Perception +9: Sense Motive +1

Spots will pounce throught the hole and dart to the opposite side of the gnoll. (draws AoO from gnoll) Getting into flanking position with Sele, and attacking.

bite: trip: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18

damage: 1d4 ⇒ 3

trip: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22


male Black Leopard Animal Companion/3: HP (21/21): AC (18/touch=18/flat=13): Saves (Fort=4/Ref=9/Will=2): Initiative +10: Perception +9: Sense Motive +1

delay until Draylan's turn


male Black Leopard Animal Companion/3: HP (21/21): AC (18/touch=18/flat=13): Saves (Fort=4/Ref=9/Will=2): Initiative +10: Perception +9: Sense Motive +1

bite: trip: 1d20 + 8 + 4 ⇒ (12) + 8 + 4 = 24

damage: 1d4 ⇒ 1

trip: 1d20 + 8 + 4 ⇒ (17) + 8 + 4 = 29


male Black Leopard Animal Companion/3: HP (21/21): AC (18/touch=18/flat=13): Saves (Fort=4/Ref=9/Will=2): Initiative +10: Perception +9: Sense Motive +1

Spots will move on to the next threat. As he has been trained by Draylan to set up flanking, Spots will run past the gnoll (draws AoO) and attack from the opposite side.

Draylan is a little preoccupied. Free flanking for anyone who wants it!

bite: trip: 1d20 + 8 ⇒ (10) + 8 = 18

damage: 1d4 ⇒ 1

trip: 1d20 + 8 ⇒ (8) + 8 = 16


male Black Leopard Animal Companion/3: HP (21/21): AC (18/touch=18/flat=13): Saves (Fort=4/Ref=9/Will=2): Initiative +10: Perception +9: Sense Motive +1

Spots lunges forward with his teeth displayed before biting the enemy.

bite: trip: 1d20 + 8 + 4 ⇒ (8) + 8 + 4 = 20

damage: 1d4 ⇒ 2

trip: 1d20 + 8 + 4 ⇒ (17) + 8 + 4 = 29


male Black Leopard Animal Companion/3: HP (21/21): AC (18/touch=18/flat=13): Saves (Fort=4/Ref=9/Will=2): Initiative +10: Perception +9: Sense Motive +1

Spots will come out of delay

Spots will charge forward an bound from the dock onto the ship, landing in between the 2 sailors. Then ready his attack for Draylan to flank with him (unless Draylan doesn't make the jump.)

acrobatics: 1d20 + 9 + 2 + 8 ⇒ (5) + 9 + 2 + 8 = 24 (+2 running start, +8 Acrobatics skill for base speed 50')

Acrobatics:
Finally, you can use the Acrobatics skill to make jumps or to soften a fall. The base DC to make a jump is equal to the distance to be crossed (if horizontal) or four times the height to be reached (if vertical). These DCs double if you do not have at least 10 feet of space to get a running start. The only Acrobatics modifiers that apply are those concerning the surface you are jumping from. If you fail this check by 4 or less, you can attempt a DC 20 Reflex save to grab hold of the other side after having missed the jump. If you fail by 5 or more, you fail to make the jump and fall (or land prone, in the case of a vertical jump). Creatures with a base land speed above 30 feet receive a +4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed above 30 feet. Creatures with a base land speed below 30 feet receive a –4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed below 30 feet. No jump can allow you to exceed your maximum movement for the round. For a running jump, the result of your Acrobatics check indicates the distance traveled in the jump (and if the check fails, the distance at which you actually land and fall prone). Halve this result for a standing long jump to determine where you land.

I didn't even realize this until today!


male Black Leopard Animal Companion/3: HP (21/21): AC (18/touch=18/flat=13): Saves (Fort=4/Ref=9/Will=2): Initiative +10: Perception +9: Sense Motive +1

Delay


male Black Leopard Animal Companion/3: HP (21/21): AC (18/touch=18/flat=13): Saves (Fort=4/Ref=9/Will=2): Initiative +10: Perception +9: Sense Motive +1

Spots moves around and comes at the enemy from the opposite side of Draylan.

"Mmmrrrrooooowwwww! Hsssssss!"

bite (trip): 1d20 + 8 + 4 ⇒ (8) + 8 + 4 = 20

damage: 1d4 ⇒ 1

trip: 1d20 + 8 + 4 ⇒ (4) + 8 + 4 = 16


male Black Leopard Animal Companion/3: HP (21/21): AC (18/touch=18/flat=13): Saves (Fort=4/Ref=9/Will=2): Initiative +10: Perception +9: Sense Motive +1

Spots let's out a growl, followed by an intense hiss after seeing the enemy attack Draylan. He runs around to flank with Draylan and tries to sink his teeth into the enemy.

Outflank:
Outflank: Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally.

bite (trip): 1d20 + 8 + 4 ⇒ (9) + 8 + 4 = 21

damage: 1d4 ⇒ 1

Monster trip:
Trip (Ex): A creature with the trip special attack can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with the specified attack. If the attempt fails, the creature is not tripped in return.

trip: 1d20 + 8 + 4 ⇒ (10) + 8 + 4 = 22


male Black Leopard Animal Companion/3: HP (21/21): AC (18/touch=18/flat=13): Saves (Fort=4/Ref=9/Will=2): Initiative +10: Perception +9: Sense Motive +1

Spots will need a marker for the map, please. haven't really had a RP reason to include him, so no post with him yet. he's the hunter's animal companion.