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Spellcrafter's page
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Bitter Thorn wrote: ** spoiler omitted **... I want to thank all of you for your very kind replies. I spent some time last night going through John's old posts and was glad again that he'd found a place he liked so much.
I don't want to take money under false pretenses. John left us well provided for including accounts for the kids. The fund was the funeral home's idea and my intention is to use any money to take the kids to Defiance, MO and maybe a couple of other local historical places to replace the Colorado vacation that never really happened.
If you are still interested the funeral home's phone number is (636)528-8244 and they take credit card charges and then write a check in my name.
Thank you all again for the on-line home you provided for John and your kind thoughts and prayers for those of us you've never met.
Naomi
What really sucks in life is that my best friend and husband of 16 and a half years, the commenter known as Spellcrafter, died june 16th of a lung cancer he didn't have 4 months ago.
He really enjoyed his time reading the Paizo boards and I thought you all may want to know that he hadn't just disappeared of his own free will.
John T. Marker Jr.(Spellcrafter) 9/3/74-6/16/10
I’d second Washington DC – you have the Smithsonian and an array of monuments and federal buildings and a bunch of side things to do and see. Plus the weirdness that is our government in (in)action.
I agree with the grand canyon (and again stress that you do NOT just drive up and look at it – that is a waste of a trip – you need to hike / ride down into it or raft down it), but I’d actually rank Yellowstone ahead of it. Yellowstone can be tackled a number of different ways and at different times of the year, and is a completely different experience each time.
Denver, CO might also suit you, with museums (Denver Museum of Art, the Contemporary Art Museum, and several other historical / natural history museums), skiing, a lot of boutiques, hot springs, hiking, etc. , and if that doesn’t meet the weirdness quota you could hit Boulder (the Berkley of CO) which I’m sure would do it.
Mirror, Mirror wrote: Never saw much of it myself. Remember that Gauntlets of Ogre Power automatically gave you 18/00 str, no matter what your previous str was? Yeah, we always hunted those things down... And didn't Gauntlets of Ogre Power stack with a Girdle of Giant Strength so you got the benefits of both?
I think Gwendolyn Grace would be a very nice name.
I also like the sound of Jacqueline Grace.
I was just relocated to Missouri by my employer. We're getting settled in, and I'd like to know if there are any RPG groups in this area. OD&D to 4E? Anything?
I remember going to see Highlander II with a good friend from High School. We were waiting in line at night, and Frank says something to the effect of, “I just hope they didn’t totally ruin it the way they did with The Exorcist!” We finally get our tickets, go in, and find some seats. Soon the theater darkens, and the movie begins. I saw the words “Planet Zeist” on the screen, turned to Frank, and in a quiet, resigned voice, said, “they ruined it.”

delabarre wrote: Weeeelllll...there is a basic principle of business economics that says that, adjusted for risk, you should only ever invest in the opportunities that will bring the highest return -- that, in fact, any investment that doesn't bring back the highest ROI is treated as a "loss" even if it was numerically profitable...because you walked away from money you could have made. (I believe I actually lost Sanity points during that particular college class in Microeconomics) That’s really not an exaggeration of business thinking, either. Within Hasbro, the return on 4e is going to be compared with the Easy Bake Oven and other product lines. Hasbro can only raise and generate so much capital to invest in new projects in a given year. If the money invested in 4e generated a 6% return, and that money could have been invested in developing a new action figure which would have generated a 14% return, then Hasbro made less money than it could have, which will be seen as a bad thing, even though it was generating a profit.
BPorter wrote: Let's say Conglomerate A has 3 divisions, B,C, and D. Business targets are set for the fiscal year for double-digit returns across all lines of business.
Divisions B & C have a booming year and achieve targets of +11% and +14%. Division D has a return of +6%.
So Division D was profitable, right? Yes. But it underachieved the targets that were set.
Just to add to that, Hasbro overhead is also being allocated to WoTC, and we don’t know what impact that has on WoTC’s profitability. WoTC doesn't just have to provide return on the investment in that division, but enough to carry the cost of its share of the corporate overhead. A poor overhead allocation can make a good division look like a bad one, just because it was given more of the overhead than it actually generated / consumed. Even if the allocation was done well, WoTC could suffer if Hasbro is simply inefficient and spends more for its overhead (per action carried out – bill paid, purchase order processed, etc.) than a small company would, which is possible.
Well, I suppose Nystul’s Magic Aura could help.
Alternatively, you could have the trap be designed so that it is still effective even if found. For example, a fireball trap, even going off each round, isn’t very dangerous to a mid level party. But if it is combined with an iron golem in the same room, suddenly it is a source of constant healing to the golem, and the trap is useful since the party won’t be able to just disarm it at their leisure, even though they can detect it easily.
Thanks Scott! I’d been wondering if the insider was worth it – I just started reading through the free issues of Dungeon and Dragon and hadn’t formed an opinion yet. Knowing that is available helps me a lot.
One thing I’m trying to determine is if I can take the 4e classes and monsters, file off their names, and create a present day, Denver based Mew mew game for my kids (my wife and 3 daughters all love that show, and our son enjoys it quite a bit too). I’d been kicking around ideas for doing that in 3.5, but it wasn’t going to be easy. 4e looks like it would just work better for that, so long as I can reshape some of the monsters and powers to match up with the feel of the animation. I also love the terrain and traps in 4e – I can almost see playing out epic battles set at Elitch Gardens, Casa Bonita, the Children’s Museum, the Denver Zoo, the Museum of Natural History, or the U.S. Mint. We live close to Denver, could you guess?
Thanks Shroomy and Stedd. I think that explains it. Essentially, NPCs and class leveled combatants are far more of an art than in 3.5, so I need to drop my 3.5 formula driven mindset. I like that 4e gives you a lot more guidance on what something of any given level should be able to do, so the end result should be better. It will just take some time to get used to.
Are there any good / published examples of modifying monsters up or down in level out there? I’d really like to have a lot more examples of this to help get a good feel for messing with the powers.
So I decided to buy and read the 4th edition rules while recovering from my surgery – try to take my mind off of it for a bit. Narcotics and the 4e rule set may not be a good mix, but I thought it was working up until I started looking at the rules for making NPCs on page 187 of the DMG, then looking at the NPCs shown in Chap 11 for Fallcrest – Armos on page 204 and Kelson on page 205 in particular. What happened to their daily and utility powers? I’m just certain that page 187 is saying that they should have one of each, but their stat block doesn’t have one. Is there another key rule concerning stating out NPCs that I’m missing? That and I don’t see how a human is getting the halfling Second Chance ability . . .
Any help would be appreciated. I’m probably just missing something simple (like the ability of several soldier monsters to Mark someone – I kept wondering what that meant as I read the Monster Manual and finally realized it was a condition explained in the Player’s Handbook).

Well, for those of you who’ve followed my posts these last few weeks, my test results are in. As a side note, PET scans aren’t that bad, upper GI scopes could be far worse, but colonoscopies truly suck. If you don’t know what a colonoscopy is, don’t ask. Don’t google it, just be very very thankful that you don’t know.
So after being scanned and scoped from one end to the other, the only cancer in my body that could be found is the tumor in my tongue. And it’s actually smaller than expected. So instead of going postal on my tongue and removing one third to one half of it along with the lymph nodes in my neck in an 8 hour operation followed by a week in the hospital, on Feb 5th I’ll have a one hour outpatient procedure to remove the cancerous areas plus a safety margin (approximately the size of the first two digits on your pinky finger) from my tongue. After I recover from that they are tentatively planning on using radiation on my neck / lymph nodes, and a non-chemo drug to help make sure that there aren’t any stray cancer cells that they missed floating around in my body.
I’m very pleased by this, and very thankful. It is an answer to our prayers. Praise Jesus!

You know, I’m a Christian, a conservative, and registered republican, and I’m straining to find three things I liked about Bush.
1) He attempted to improve public education.
2) He attempted to change social security from the world’s biggest Ponzi scheme into private accounts.
3) He attempted to appointed conservative justices (this one looks like he may have achieved his aim, but it will take some time to say for sure).
Samuel Weiss wrote: 3. He is not Al Gore and he is not John Kerry. [snip] Whenever you ask what we did to deserve George W. Bush, take a moment to ask yourself twice just what offense against our core values we perpetrated to deserve Al Gore running against him, then ask twice what further transgression we committed to deserve John Kerry running against him. This is a very good point. I didn’t WANT Bush in 2000 – I didn’t vote for him so much as I voted against Gore. In 2004 I was done with Bush and voted 3rd party since I didn’t want Kerry either. The choices lately have ranged from awful to terrible.
About the best thing that I can say for the Bush presidency is that it opened my eyes to the myth of “electability” and the myth that we “can’t afford to allow their candidate to win.” Bush wasn’t my choice in 2000, but he won the republican primary because “he was electable” and “we couldn’t afford to have another 4 years with a democrat in the white house.” I fell for it then, and voted for him against my better judgment. Since that time, I’ve seen quite plainly what that kind of thinking gets us. It’s why I didn’t vote for McCain in 08 (3rd party again). If the best reasons a candidate can give for why I should vote for him are a) the letter (D/R) next to his name and b) his opponent is even worse, that isn’t good enough for me any more.
Thanks for the support everyone – I really do appreciate it.
Lynora, that really was a sucktastic weekend! I hope things have improved since!
On the alcohol issue – I drink maybe one glass of wine a month, and that’s an increase from what I drank as a teen / young adult. My vice has always been food – I weighed almost 250 lbs there for a while (6 ft tall), although I’ve managed to work it down to just over 200 over the last year and a half. However, I have used mouthwash for years so it’s interesting to hear that it might be a risk factor.
Oh, and while we’re here, insurance (or better yet, dealing with insurance companies) sucks. I have very good insurance, and I still just can’t stand dealing with them.

Sharoth wrote: ~WINCES~ Damn! I am sorry to hear that. All I can say is follow what the docs say and stay on the chemo. Also, ask them if it is possible that this cancer came from another region of your body. Take care of yourself and I will keep you in my prayers. Thanks Sharoth and Freehold DM, I really do appreciate the prayers.
Yeah, that’s the big question right now - whether the cancer in my tongue metastasized to there from somewhere else, started there, or started there and has already spread. I’m going to be going through a lot of tests over the next couple weeks so we can find that out. If the cancer hasn’t spread beyond my tongue, then surgery will take care of it – no chemo needed (which is probably the only good thing that can be said about having up to half of your tongue removed).
And if it has spread . . . . .
Well, we’ll deal with that if the tests come back with bad news.
You know what’s really funny about this? It was found because I went to see my doctor about a mole on my back that was about the size of a dime, irregular in shape, and multicolor (red flag alert! red flag alert!). As he removed it and a few other moles for testing, I mentioned, as an aside, that I had a sore spot on my tongue for a few months and that it wouldn’t go away. He takes a look at it, and refers me to see an oral surgeon ASAP. The moles turned out to be fine.
Anyway, the oral surgeon takes a look at it, doesn’t really think it’s likely to be bad because of my age and history (non-tobacco user, etc.), but decides to take the biopsy just to be safe. We then discover that in order to reach the sore spot on my tongue, he needs to clip my fremula (sp?) – the little membrane under your tongue that, if it’s too long, prevents you from being able to stick your tongue out past your lips (tongue-tied). I HAD a surgery for being tongue-tied when I was 5 or 6, it just didn’t work well (obviously). We try with nitrous oxide, but I was too frightened (I VIVIDLY remember the first surgery) so there is enough adrenaline in my body that nitrous oxide is completely useless. We reschedule, they put me under and perform the surgeries, and they discover a second lesion on my tongue and remove it to. Both were cancerous, so here we are.
Daigle wrote: I hate for my entry to follow something like that even though it's been over a week, but.... Don’t worry – it’s not about how much something sucks, it’s just that some things do suck, and this is a good place to vent about it. I don’t want to kill the thread.
Well, the lab report is in and I have cancer, squamous cell carcinoma, on my tongue. I’ve never smoked anything in my life, and I don’t chew - even gum. I’m 34. The odds of me having this cancer are astronomical – I literally had a better chance of winning the lottery. I’ll be having more tests in the upcoming weeks to verify the biopsy, and check to see if I have cancer anywhere else.
The most likely treatment is that they will remove one third to one half of my tongue, as well as the lymph nodes in my throat and neck. Assuming it hasn’t spread.
I’m still trying to get my head around all of this. My family is very supportive, and a lot of people are praying for me, and that gives me hope.
I just found out that the 16 year old son of a couple that my wife and I have been friends with for over a decade died on Christmas eve. I wasn’t there for them, or their son who was a great teen. I’ve spent the last 10 days sucking down oxycodone and vicodin and learning how to swallow without using my tongue, which had two large chunks removed from it because my doctor and the surgeon both suspect the sores I’ve had for the last four months are oral cancer. I know that it’s a darn good reason to be out of the loop, but I feel terrible anyway. I just wish I could have been there with them, at the hospital, even if there wasn’t anything I could have done.

Sebastian wrote: Edit 3: Plus, there are too many 10 level prestige classes with cool abilities at level 9 and 10 that can only be taken starting at character level 8. They get pushed into high level play, which is probably the least played range of the game. This. This is my biggest problem with prestige classes. If your average 3.5 campaign doesn’t go very far past level 12 or 13 (and rarely makes it beyond 15), then why even bother having prestige classes that last 10 levels, and ones that cannot be joined until level 6+?
Worse yet, if you follow the DMG suggestions for number of NPCs of each class level available in each city, you simple don’t have enough high level NPCs to make up an organization built up of NPCs with prestige classes. Not unless they only have 1 or 2 levels in the class. And if that’s the case, again, why have 10 level classes?
I wish that you could qualify for prestige classes at level 4, and that most prestige classes only lasted for 4 to 8 levels. I think they’d be far more useful for both PCs in your average campaign and for making NPC organizations.
As an aside, have you considered the Battle Soceror variant from UA? Just from a survivability standpoint it might be worth it. d8 hp and a cleric BAB, able to wear light armor and cast spells in it with no penalty. You sacrifice some spellcasting and spells known (which can be recovered wtih a strategic runestaff from the MIC).
Also, what happens if you cast Glitterdust on it, or Blindness? Does each head get a separate save? If a head is blinded can it still take part in the jet of fire / cold, or would it be off target? Does attempting to sever a blinded head provoke an AoO from a sighted head?
Snorter wrote: As an example, our group of PCs were recently hit by Acid Fog, looked up the description, and were told it was similar to Solid Fog, looked up that description, to be told it was similar to Fog Cloud. That's a lot of unnecessary page-flipping, just to find out that it reduces movement and visibility, as well as dealing the damage. Could the first spell not have simply said that outright? Amen Brother! Preach it!
Look up how a Krenshar's fear effect works some time. Depending on where you look up the conditions, you can end up in all 3 core books. How hard would it have been to spell out the effects in the MM entry?
I agree with this idea. Its time has come.

Michael F wrote: The only problem I see with it is that sometimes "the plot" requires that the PCs employ an item that is a bit above their power level. Like Frodo and the Ring, for example. I suppose you could be jerky and say that cursed items are automatically useable, sucking up so much "spirit" that you can't use many of your other items.
So magic item "use restrictions" could be codified, but the DM might have to be flexible about it depending on the plot.
The idea is rough right now. I’m still working on making a coherent system so that I can playtest it in my game, since we are starting to run up against these very issues (wealth can be gained without levels, but the character power by level curve is tied to wealth).
Aside from the plot issue (possibly overcome by taking a legacy item feat, similar to a craft item feat moving you a few levels down the table – although nothing could help you with the one ring, since its an artifact anyway . . . . .), it also doesn’t account for charged / 1 use items, or what to do if a player wants to have two somewhat expensive items in lieu of the most expensive item allowed by the table. Any ideas or suggestions to improve on it would be appreciated.

Herald wrote: That's why I like my system of the PC can have as much gear as a typical PC would have, the rest goes into holding for other uses. Rainy day, sold for money to purchace a keep or headquarters. So instead of attempting to fix the economics of D&D, why not simply hard wire your practice into the rules – so no matter how much wealth a PC has, a PC of X level is simply incapable of using more than Y magic items of Z value. The PC’s spirit isn’t strong enough to activate / use magic items of greater power as yet. Something like the following table (just for example purposes):
Level Wealth-by-Level 1st Item 2nd Item 3rd Item 4th Item etc.
1 300 300
2 900 900
3 2,700 2,400 300
4 5,400 4,000 1,400
5 9,000 6,200 2,400 600
6 13,000 8,400 3,600 1,000
7 19,000 10,600 4,800 2,400 1,200
Item creation feats and legacy item feats could push a PC a level or two further down the table for those items. It wouldn’t be an elegant solution, but it would fix the problem created by PC wealth by level being a major part of play balance – we’d replace wealth by level with maximum value of magic items by level. If the PCs find a hoard, inherit a keep, use spells to create wealth, or anything else that breaks the current wealth by level rules and use that wealth to buy a staff of power, no problem, they can’t use it until level 17+ (or so) anyway.
(Sorry about the table formatting)
Tharen the Damned wrote: Could be the DALLAS effect for 5th edition: Elminster wakes up from a particulary bad dream to see that it is the year 1386 and no spellplague happened. What happened was one ale to much. But he just had to order it from the buxom wench in his favorite pub... How’s this for something to do once 5E comes out - a “prevent the spellplague” campaign using 3.5. If the PCs succeed, they get to play in 5E, if they fail, 4E.

Cpt_kirstov wrote: Lathiira wrote: Spellcrafter wrote: Cpt_kirstov wrote: the PC replies "it's on page 4 of my castle wish 'on command I can move any object i touch to my castle's vault (noncombat situations only)'" The DM should have insisted that he touch every piece of treasure, every coin, everything individually.
Now that's one way to count up all the treasure.
PC: How many coins can I touch every round?
DM: Oh, I don't know, let's say 20.
PC: How many are there?
DM: Let me do a little math here . . . hmm, looks like you'll be counting coins until next Thursday. Hope you weren't planning on doing anything over the next few days! They might have loaded them into bags/chests first - its beenabout 3 years since i read the story PC: We put the treasure in bags/chests and touch them to send them back to the castle.
DM: OK . . . All set to touch them?
PC: Yes! We touch the chests.
DM: You touch the first chest. It disappears. Its contents, no longer held by anything, spill onto the floor.
PC: *@#%!
You know, I’m starting to see the fun of twisting wishes.
*Takes hat off to ArchLich*
Cpt_kirstov wrote: the PC replies "it's on page 4 of my castle wish 'on command I can move any object i touch to my castle's vault (noncombat situations only)'" The DM should have insisted that he touch every piece of treasure, every coin, everything individually.
I find it terribly disappointing to see a large list of magic items possessed by a character at level 11. I hope that isn’t an accurate depiction of how 4th edition will really work. I was looking forward to a substantial reduction of the PCs reliance upon magic items in 4e. I guess I'll have to look up Iron Heroes after all.
Heathansson wrote: I just can't stand what 4e is doing to the Froggotten Realms. What does that have to do with frogs?

Dorje Sylas wrote: For example, simply breaking HD from Level would free up plenty of options. Making Level and HD equivalent was probably one of the larger mistakes in 3e. This is the first time I’ve ever heard this idea. Its crazy, radical, and I really like it. If we allow creatures to have .5 HD, 1 HD, 2 HD or whatever per creature ‘level’ the 3.5 system would be much easier to use. Want a creature with a massive number of hit points but don’t want to shoot up the BAB or the Fort save? Design it with 3HD per ‘level.’ Problem solved.
I wish it had been used for character classes also. This would allow your character race to determine HD (i.e., all humans use d8 HD), but your class would determine how often you get new HD (wizard every other level, rogue 3 out of four levels, barbarian 3 every two levels, etc.).
One of the things I liked the most about 3.x was the single rule set for characters and monsters, going back to different rules for characters and monsters is a major disappointment to me. Then again, I’m an accountant, so I don’t mind the math and bookkeeping necessary to advance monsters in 3.x. But I do wish they had kept the single rule set between characters and monsters and added a fix like this.

Saern,
This is one of those bonuses that could disappear from the game without anyone noticing or caring. I think it would be best to completely remove it altogether and have one less modifier to keep track of.
However, if you want to keep it and make it scale so that it remains relevant, I think your idea of adding it to the critical threat modifier is intriguing. I like it. I think (gut instinct – haven’t worked any numbers on this) it would be mechanically more powerful than a +4 attack bonus at level 20 or a +1 bonus at level 1, and it definitely would make for more exciting play when it came up. Alternatively, you could treat them as having the power attack feat when striking a racial enemy (which would scale, but wouldn't help most combat oriented characters who already have the feat – it supports the fluff without giving a meaningful bonus for players to exploit).
Either way, I agree that you’d have to add similar bonuses to other races to try to even things out. But who do halflings hate? Kobolds? Does that leave gnolls for humans? I guess it could work.
Moff, I agree with most of what you’ve been saying, but the thought of a holy warrior using a vampiric smite strikes me as both amusing and bizarre. I just love it when D&D terminology results in statements that appear incongruous.
Clark,
Any chance of “Page to Table” ever seeing the light of day? That’s exactly the sort of thing I wish there had been more of in Dungeon.
Fair enough – I wasn’t sure what your area of practice is but thought it was worth asking. Thanks for the reply!
Well, good luck ArchLich! I hope things get better, no matter what you decide to do. No one should have to put up with that kind of crap at his or her place of employment.

Hey Sebastian! Could you take a look at what ArchLich’s posted?
ArchLich wrote: Sexism sucks!
I am in an office with the majority of people are female. And funny enough they occupy all the managment positions. I get crap from female co workers (like greetings of Hi f***er!) and get to hear how men suck, are pigs, should pay for everything, a-holes, etc. What can I say? I'm the guy. I've mentioned it to my supervisor. Her response "Well stand up for yourself." Oh greet idea. So I should stand up for myself (without knowing if I'll get backing) so they can make my life more sucky. Sigh. It's funny I can break a persons neck without difficulty but dealing with emotional manipulative people... with can't I just use what I'm good at? Cause it's "Illegal". Bah!
I’m not a lawyer, so don’t take my word as gospel. But I believe this has all the earmarks of a serious sexual harassment lawsuit. You have a hostile work environment, it is making you uncomfortable, you complained, your manager did nothing, and HR didn’t investigate the claim. Sexual harassment goes both ways, the law doesn’t just protect women from men.
Sebastian, do you have any advice?
Correct me if I’m wrong, but wasn’t part two about as close as a direct conversion of the original module as 3.5 would allow? Well, that and putting it in the now infamous delve format.
I’m not certain about this – I have to go by my memories of the module as all my old D&D stuff was tossed when I left for college fifteen years ago. Could anyone with the original module comment on this?
I have not had a change to run the RHoD yet, but it is the only adventure I’ve ever seen that, after reading it in its entirety, I said to myself - if I want to, I could run this without changing one single thing. And that includes the Dungeon adventures I’ve read / played. So I think it is a very high quality product indeed. I’m looking forward to running my group through it in the future, although I’ll probably tinker with most of the encounters anyway and add another wyrmlord associated with a ghost white dragon (no love for the white dragon in RHoD – the only one mentioned is dead) and have him involved in a plot to neutralize Dennovar or something like that.
Fatespinner wrote: Yes, actually. I had marked it in my calendar. Its true – he sent out a memo. And thanks for the replies. I’m glad my ruling wasn’t too far off from the collective opinion of the regulars here.

Vegepygmy wrote: First, if I understand correctly, the gnoll is invisible and inside an obscuring mist. I would rule that this is equivalent to being invisible and underwater (see DMG, page 295), and that the gnoll's displacement of mist reveals its location, though it still benefits from concealment. Of course, the cleric/mount still has to get within 5 feet to locate him, because the mist provides total concealment beyond that distance. I had a similar issue come up in my game last night. The party was facing an invisible opponent, and the wizard had already burned his Glitterdust spell. Things were looking rough, until the player came up with an alternate solution – Obscuring Mist.
Now, Invisible creatures in water are revealed by the hole they make in the water (they still have concealment, just not total concealment). Likewise, I’m pretty sure that throwing flour or paint on an invisible creature would also reveal its presence. So if the mist from Obscuring Mist is so dense as to give creatures 5 feet away concealment and give creatures 10+ feet away total concealment, is it dense enough for the hole in the mist caused by an invisible creature 5 feet away to reveal its location (negating the total concealment of invisibility, but still granting it concealment from the mist itself)? Or, is the mist so dense that you are simply unable to see the hole in the mist and it has no impact on invisible creatures whatsoever (although it still grants concealment / total concealment to the party)?
I went ahead and ruled that the hole in the mist revealed the location of the invisible creature, partially because it was an inventive solution and I didn’t want a TPK, but I could see it going either way. I didn’t remember that Vegepygmy had already opined on this until I searched the archives this morning, but I’d still like to know what the rest of you think. Does Obscuring Mist reveal the presence of invisible creatures?
Xuttah wrote: PS with Hasbro now firmly at the helm of WotC, do you think that we'll see that long joked about edition of My Little Pony D20? Personally, I'm holding out for Transformers D20 or Mr Potatohead D20. :) Actually, I kind of hope they do come out with that My Little Pony D20. When I told my wife about it, my daughters heard us talking and got really excited about playing as their little ponies. Boy was it tough to explain to them that it was just a joke . . . .
C
I am kind of looking forward to some of the changes I’ve heard about, but I don’t have enough information to make a decision. I'm cautiously optimistic, like many others here. I plan on studying the new SRD when it comes out and then making my decision.
However, just from the information I’ve seen, it sounds like the rules will be different enough that there is a good chance that they will need a major correction (ala 3.0 and 3.5) soon after the release of 4.0. So even if I really like 4.0 once I’ve studied its SRD, I will probably wait until 4.5 comes out to convert.
While I like your concept, one problem jumps out at me: wish coupled with downtime. With your system, every spellcaster who can cast wish will have a +5 inherent bonus to all six ability scores after taking a short vacation from adventuring. They will also have unlimited wealth.
I think that for your system to discourage this, the penalties and risks would have to be significantly higher. Maybe include the risk of permanently draining an ability score as a result of the strain of casting such powerful magic.
Lilith wrote: You do realize there's an entire forum dedicated to rantings or praise for 4E, don't you? Cut him some slack. Its unreasonable to expect anyone with “the lost” in his name to post in the right place. ;)
This is mutiny Mr. Queeg!
Its 440,000 for an 18th level PC (pg 135), 130,000 for an 18th level NPC (pg 127)
Edit: Rats! Beaten by FH!
Does anyone know of a good set of map tiles that I could use to set up random tactical maps for outdoor encounters in forest / hills / etc.?
The Gamemastery map packs look great for buildings in towns and specific sites in the outdoors and such, but not for pure outdoors encounters with nothing but the terrain itself to work with. I’d like a set of 6” to 9” square tiles with various layouts of trees, bushes, rocks, etc. (along with some extra tiles with paths and streams that can be subbed in as needed) that I could lay out to make a large battlefield – maybe 36” square - since outdoor encounters can take place over so much more area than a dungeon one.
Does anyone know of any map packs that can do that? Thanks for the help!
The more I see of the Scout class, the more I like it. It’s the archer that the Ranger should have been and yet never quite made it.
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