Lini

Sparkin Spellrig's page

184 posts. Organized Play character for ChesterCopperpot (RPG Superstar 2015 Top 32, Contributor).


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Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Thanks for running!

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Sparkin looks into Shayla's eyes: "Well! We are certainly going to bring back some interesting evidence with us. We can gather anything else that is useful, and take you back with us to the lodge to get rid of your passenger."

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

As the cultist dares to cut into him, Sparkin curses him.

Cast blood vendetta as a Reaction. (Will DC 21)

Will DC 21

Meanwhile, he drops back behind Estes and heals himself.

heal III: 3d8 + 24 ⇒ (2, 8, 1) + 24 = 35

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

I realized that I never got the results of my Recall Knowledge on that demon. Roll is spoilered above.

Sparkin has been concentrating on destruction, so he decides to balance it out by healing Olnik.

healing font III: 3d8 + 24 ⇒ (1, 6, 7) + 24 = 38

He follows up by attempting to frighten the yellow cultist.

"Your gods are dead and you soon will join them!"

Demoralize: 1d20 + 9 ⇒ (10) + 9 = 19

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Will: 1d20 + 14 ⇒ (9) + 14 = 23

Sparkin spends too much time admiring the spellwork and gets caught by the blast. "Fancy spellwork, but you're about to get blasted back to your home, demon!" he threatens.

With Olnik's encouragement, he flips his wrists and two cutting gusts fly toward the white demon and green cultist.

Demoralize, Cast slashing gust

Demoralize (Intimidation): 1d20 + 9 ⇒ (1) + 9 = 10

spell attack v white: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24 for slashing: 4d4 + 1 ⇒ (1, 2, 1, 4) + 1 = 9
spell attack v g: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23 for slashing: 4d4 + 1 ⇒ (1, 2, 1, 4) + 1 = 9

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Sparkin tries to remember what he can about the demon.

Religion Recall Knowledge:

Using my Scholarly Reflection focus Spell
Religion: 1d20 + 11 ⇒ (5) + 11 = 16 or
Religion: 1d20 + 11 ⇒ (13) + 11 = 24

He fires off a beam of divine energy at the demon.

holy light: 1d20 + 11 ⇒ (6) + 11 = 17 for fire: 5d6 ⇒ (5, 4, 2, 2, 3) = 16 & spirit?: 5d6 ⇒ (2, 4, 3, 2, 5) = 16

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Sparkin examines the dusty books.

Perception: 1d20 + 15 ⇒ (18) + 15 = 33

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

"I'm not sure what he expected, worshiping a dead god," Sparkin comments. "Of course, people held on to the worship of Aroden for years."

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Leaving the necromancer to his cohorts, Sparkin begins picking away at the summoned fiends.

Stride, Cast slashing gust at green and blue.

spell attack: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18 for slashing: 3d4 + 1 ⇒ (1, 4, 3) + 1 = 9
spell attack: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20 for slashing: 3d4 + 1 ⇒ (3, 4, 2) + 1 = 10

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

"Clearly there are many interesting things to be gleaned in such a ruin. The techniques of summoners during the Worldwound period, or even records from pre-Mendevian Sarkoris, for instance," Sparkin comments.

Magical History Lore: 1d20 + 13 ⇒ (15) + 13 = 28
(If you're not down with this Lore, my Arcana bonus is +14)

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Crafting +11

"Let's check that balcony," Sparkin suggests. "I'd like a view of the whole room."

Go toward orange?

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

"An excellent idea. Meet their magic with magic!" Sparkin encourages.

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Spark sends a blast of divine energy at the knight, then steps back away from the swarm.

Cast divine lance, Step

divine lance vs OG: 1d20 + 11 ⇒ (13) + 11 = 24 for spirit/holy: 4d4 ⇒ (2, 4, 4, 1) = 11

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Reflex: 1d20 + 8 ⇒ (20) + 8 = 28

Sparkin lets the wave of plague wash over him, harmlessly.

He lets healing wash over his injured party member.

Time to post now, but I'll heal whomever is the most hurt after Reflex saves are resolved.

heal III: 3d8 + 24 ⇒ (1, 6, 5) + 24 = 36

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Sparkin doesn't like the look of the insect knight. "Taste destruction!"

◆◆◆ Force Barrage (3rd)

force: 6d4 + 6 ⇒ (4, 1, 3, 4, 2, 2) + 6 = 22

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Nature: 1d20 + 11 ⇒ (1) + 11 = 12

"Ack! Begone, pests," Sparkin trise to shoo the bugs away.

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

With all of the grunting, it's hard for Sparkin to concentrate on the interesting magical phenomena in there.

He casts helpful steps and climbs them to get over the wall.

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Religion: 1d20 + 11 ⇒ (1) + 11 = 12

"Begone spirit," Sparkin gestures, half-hearted.

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Arcana: 1d20 + 14 ⇒ (3) + 14 = 17
Hero Point: 1d20 + 14 ⇒ (10) + 14 = 24

"It's a relatively simple illusion. Come, this way," the gnome leads confidently through the maze.

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

With the enemies put down, Sparkin mutters a quick prayer to Nethys.

Heal III: 3d8 ⇒ (8, 7, 8) = 23

"Medicine is well and good, but doesn't compare to proper application of healing magic."

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Sparkin steps over to get a better view of the remaining guards and unleashes blasts of magical wind at them.

Stride, Cast slashing gusts

spell attack vs purple: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27 for slashing: 4d4 + 1 ⇒ (2, 3, 2, 2) + 1 = 10

spell attack vs red: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17 for slashing: 4d4 + 1 ⇒ (3, 3, 4, 4) + 1 = 15

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Sparkin steps into the room and flicks a finger at the guard immobilized by Meadow, blasting spiritual energy at it.

Stride, Cast divine lance (3rd)
spell attack: 1d20 + 11 ⇒ (13) + 11 = 24 for spirit: 4d4 ⇒ (4, 1, 1, 1) = 7

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

REligion: 1d20 + 11 ⇒ (3) + 11 = 14

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

"Locusts? My. Not a very good sign in the Sarkoris Scar, I think." Sparkin mutters.

Any knowledge checks here?

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

"What sort of mysterious activity have people reported?" Sparkin looks to be taking mental notes.

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

"Could you tell us about the nature of the ritual? Any signs of unusual magical activity would be most instructive," Sparkin questions.

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Thanks for the HP! I think we have enough floating around that we'll all start with 2.

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Get some rest, Mike! We'll catch up when you're feeling better.

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

"As Olnik wisely observes, nothing attracts fiends like a good ritual, so I'm sure there will be creatures to 'beat up,' Bulak." Sparkin observes, based on personal experience.

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

"Studying the aftermath of a very interesting ritual, I believe," A gnome with static-y hair and black and white vestments offers. "The Sarkoris Scar if the site of many unusual energies."

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

And I have 3 glyphs, so we are definitely covered :P

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Thanks for running, and for being a fun group!

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Survival: 1d20 + 12 ⇒ (15) + 12 = 27

Sparkin scurries over the boat, untying knots and freeing the sail.

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Survival: 1d20 + 12 ⇒ (3) + 12 = 15
Hero Point: 1d20 + 12 ⇒ (2) + 12 = 14

Sparkin catches a toe in the sand an unceremoniously rolls down the beach.

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Nature: 1d20 + 11 ⇒ (17) + 11 = 28
I'll take my +2 to make that a critical success.

Sparkin quickly identifies which plants are most dangerous.

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Nature: 1d20 + 11 ⇒ (6) + 11 = 17

Sparkin gets somewhat caught up in the underbrush.

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Crafting: 1d20 + 11 ⇒ (9) + 11 = 20

Sparkin rigs up one of the traps, using the saltwater he gathered earlier.

"This should make a potent spray!"

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Sparkin tuts at the mess eveyone is making and cast a spell. Stone steps grow out of the hill to aid his descent.

Casts helpful steps. I'll roll in case.

Crafting: 1d20 + 11 ⇒ (12) + 11 = 23

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Crafting: 1d20 + 11 ⇒ (18) + 11 = 29

Sparkin motions to Ra'uf to follow him through a gap in the ruins.

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Crafting: 1d20 + 11 ⇒ (20) + 11 = 31

"See how the walls were constructed at specific angles? Follow me!" Sparkin takes off through the ruins.

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Stealth (Follow): 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27

Sparking carefully follows Shayla, and manages to keep his observations about the rarity of an akaka mass emergence to himself.

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Nature: 1d20 + 11 ⇒ (18) + 11 = 29

"My, yes! How curious these are." Sparkin barely notices the cracking in the other cocoons as he tries to gather samples.

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Sparkin draws a bead on the akata and unleashes a blast of holy illumination. Reveling in the destruction, he gives Sergei a minor blessing.
Cast holy light, cast guidance

Spell Attack: 1d20 + 12 ⇒ (15) + 12 = 27
Fire: 5d6 ⇒ (2, 3, 6, 4, 2) = 17
Spirit?: 5d6 ⇒ (4, 2, 2, 1, 5) = 14

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

"You destroy, I'll preserve, Ra-uf. Get them!"

Sparkin heals the champion again, and give him some divine guidance.

Casts heal III, guidance

healing: 3d8 + 24 ⇒ (1, 2, 1) + 24 = 28

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

"This won't do. We should subdue them immediately so we can study their odd transformation!"

Sparkin pumps some healing into Ra'uf and takes a step behind Charlies.

heal III: 3d8 + 24 ⇒ (7, 3, 4) + 24 = 38

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Sparkin sees if he can identify anything interesting about the akata, then notices Sergei is hurt and bestows some healing.

◆Recall Knowledge (with Scholarly Recollection), ◆◆Cast heal III

Recall Knowledge:
Occultism: 1d20 + 11 ⇒ (4) + 11 = 15 or Occultism (Scholarly Recollection): 1d20 + 11 ⇒ (19) + 11 = 30

heal III: 3d8 + 24 ⇒ (3, 1, 7) + 24 = 35

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Occultism: 1d20 + 11 ⇒ (18) + 11 = 29
Arcana: 1d20 + 14 ⇒ (18) + 14 = 32

"Beware, those chunks of noqual are likely cocooned akatas--quite the interesting creatures, though very hostile," Sparkin points out. "The dais is protected by a glyph of warding. We could likely disable it with the passcode from the dragon, or delay its activation, if that plays into our plans."

Envoy's Alliance

1 person marked this as a favorite.
gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

"Onward, then! There are certainly strange magical forces at work," Sparkin says, with enthusiasm.

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Hero Points:
Sergie, Charlies

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

"Well. Not necessarily what one would hope to find in a jungle," Sparking remarks. "Is anyone injured?"


2 people marked this as a favorite.
HWalsh wrote:
graystone wrote:
HWalsh wrote:
So I'm urging the dev team, keep something of the Resonance system around and keep it keyed off of Charisma. Don't let charisma become a dump stat again.

Myself, I don't want to NEED every stat. If I'm not a melee weapon user, I'm happy to not need str. If I'm not a 'face' or a caster, I'm happy to not need cha. I don't want to be forced to raise every stat to 14 to get to the bare minimum to start playing. It should be possible to use your basic starting abilities without needing a minimum stat other than your key one.

You're not exactly 'standing out from the crowd' if you need a 14 in every stat for basic function.

It is virtually impossible to ignore stats unless you are trying to mega pump 4 of them.

(Willing to bet the mega pump are Dex, Int, Wis, and Con in this case.)

You must have misssed the memo where Int is the new Cha. If you are so adamant in not having a worthless stat, you need to address tha first. Granted, the only idea I have is to ensure that every stat can contribute to saves, but I couldn't say how to implement it well.


2 people marked this as a favorite.

I have a complaint in regards to the way the surveys are set up. You are supposed to have read them in advance so you can take additional notes, but you need to basically check the data entry of the survey for those questions. Which leads to you being spoiled because you are asked if you did this or that during your play. So I went through the surveys and extracted the non-spoiler you-need-to-know-in-advance questions. Here are they below:

----------------------------------- Player -----------------------------------

13. How many silver pieces did you have left over after creating your character (round down)?

14. How long did it take to create your character in minutes?

15. How many times was your character reduced to 0 Hit Points during this adventure?

17. How many times did your character reach 0 Resonance Points remaining during this adventure? (Enter 0 if you started each day with 0 resonance.)

18. How many times did your character critically fail the check while overspending Resonance Points during play of this adventure?

19. How many times did you run out of spell slots during the play of this adventure? (Leave blank if you had none.)

20. How many times did you run out of Spell Points during the play of this adventure? (Leave blank if you had none.)

21. How many Hero Points did you use during this adventure?

34. How many times did your group rest during this adventure?

------------------------------------- GM -------------------------------------

12. How long did it take for you to prepare to run this part of the adventure?

13. How many individual sessions did it take for your group to complete this part of the adventure?

14. How many Hero Points, in total, did you give out during this part of the adventure?

15. How many times was a player character reduced to 0 Hit Points during this part of the adventure?

16. How many player characters were killed during this part of the adventure?

28. How many times did your group rest for the night during this adventure?


1 person marked this as a favorite.
Deadmanwalking wrote:
lordcirth wrote:
Ablifco wrote:


Alchemists really can't qualify for Remarkable Resonance with their intelligence instead of charisma given that the class is based around resonance?
Sounds to me like it would become a mandatory feat, which is a A Bad Thing.

Cha 12 giving an actual bonus to Alchemists is actually really cool. It avoids punishing people who want to make a somewhat charming and gives Goblin Alchemists a legitimate advantage.

If Alchemist really needs the bonus Resonance to function, then the solution is not to change the Feat's prerequisites, it's to give Alchemists more Resonance (or more items per Resonance spent).

Since alchemists aren't magic, why do the elixirs work like magic items? Why do you have to spend points from a secondary pool to make your normal class feature work (in opposite to spellcasters and spell slots)?


2 people marked this as a favorite.

I like the changes so far. Magic becomes more similar to Spheres of Power, which is my favorite casting system.

Also I found some typos here. The casting line of the spells is inconsistent. Vampiric Exanguination Failure Full line misses "Normal".


1 person marked this as a favorite.

Is it possible to take the mounted attack options for centaurs, too?