Lini

Sparkin Spellrig's page

122 posts. Organized Play character for ChesterCopperpot (RPG Superstar 2015 Top 32, Contributor).


Full Name

Sparkin Spellrig

Race

HP 28/28 | AC 14 | F +6 R +4 W +10 | Perc +8 | Stealth +0 |

Classes/Levels

speed 25 ft | focus 1/1 | spells 1 heal (2/3), fear, fear, magic weapon; C (1st) daze, disrupt undead, guidance, forbidding ward, stabilize; mage hand, message innate (1st): detect magic, electric arc | Active Conditions: ---

Gender

N gnome (feytouched) cleric 2 l

About Sparkin Spellrig

PFS Information:

PFS Number: 48019-2003
Experience: 4
Fame: 5
Gold:

Major Factions
Envoy’s Alliance: 7
Grand Archive:
Horizon Hunters:
Vigilant Seal:
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation: 7

Purchased Boons
Envoy’s Alliance Champion (Faction) (7 Fame)

Sparkin Spellrig:

Ethnicity: gnome (feytouched)
Nationality: Varisian
Birthplace: Kaer Maga
Age: 86
Gender & Pronouns: M he/him
Height:
Weight:
Physical Appearance: Wild gnome with yellow and black hair

gnome (feytouched)
Thassilonian Specialist
Cleric; Level: 2; Experience: 13
size M traits Small, Fey, Gnome, Humanoid)
alignement; N deity Nethys
Languages: Common, Gnome, Sylvan, Thassilonian, Varisian
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SENSES
Perception: 8(
Special Senses: Low-Light Vision
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DEFENSES

ARMOR CLASS
AC: 14
[
SAVING THROWS
Fortitude: 6
Reflex: 4
Will: 10
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OFFENSE
Class DC: 17
Speed: 25

Melee Strikes Staff +3 1d4-1 (2H d8)
Ranged Strikes Sling +4 1d4-1 (prosulsive, range 50 ft.)

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MAGIC

Magic Traditions
Arcane: 2 Spell Attack Roll (arcane): +6 Spell DC (arcane): 16
Divine: 2; Spell Attack Roll (divine): +8 Spell DC (divine): 18
Innate: 2 Spell Attack Roll (primal): +6 Spell DC (primal): 16

Focus Points: 1/1
Scholarly Recollection: (Focus 1)
Reaction
Trigger: You attempt a Perception check to Seek, or you attempt a skill check to Recall Knowledge with a skill you're trained in
Effect: Speaking a short prayer as you gather your thoughts, you're blessed to find that your deity gave you just the right bit of information for your situation. Roll the triggering check twice and use the better result.

Spell Slots per Day
1st: 3*

Divine Spells Prepared
Cantrips (1st): daze, disrupt undead, guidance, forbidding ward, stabilize
1st: heal (3), fear (2), magic weapon
Arcane Spells Prepared
Cantrips (1st): mage hand, message
Innate Spells Known
Cantrips (1st): detect magic, electric arc

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SKILLS

Arcana: +6, Diplomacy: +6, Lore (Thassilonian): +5, Medicine: +8, Nature: +8 Occultism: +6, Religion: +8, Society: +6,
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ABILITY SCORES

STR -1, DEX +0, CON +2, INT +2, WIS +4, CHA +2
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FEATS:

Ancestry Feats and Abilities
Special 1st: low-light vision
Heritage 1st: (feytouched: electric arc)
1st: (Animal Accomplice)

Skill Feats
Background: (Arcane Sense)
Quick Identify

General Feats

Class Feats and Abilities
Feature 1st: Divine Font (healing)
Feature 1st: Doctrine (Cloistered Cleric)
1st: Domain Initiate (Knowledge)
2nd: Wizard Dedication

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Familiar:
Doctor Hopkins
Giant Fossa
Low-light vision, scent (30 ft., imprecise)
HP 10,
AC 14, Fort 6, Ref 4, Will 10
Speed 25 ft.
Skills: Perception +6, Acrobatics +6, and Stealth +6
Language: Common

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EQUIPMENT

Combat Gear: explorer’s clothes, staff, sling
Magic Items:
Other Gear: Adventurer’s Pack, religious text, divine symbol of nethys, healer’s tools