I think I finished marking the applications as favorite. @Rok
As the half orc did, starts looking at the duelists and after some moments she continues ”It is beautiful, don’t you think?”
Okay, I feel I need to explain myself now: My original concept was a dual cursed oracle of dark tapestry, using misfortune revelation to force enemies into re-rolling results, and laying down the debuff spells. … Dual Cursed Archetype is not in the legal sources.
In light of that, to keep the same ‘dark’ feeling to the character, the option was to choose Bones Mystery. However, I have no intention of dabbling with Undeads. They don’t really fit this character or the game prerogative at all. -- Looking down, and brushing her hair back, Sorry smiles awkwardly, when Ceslest make fun of her answer. Posturing, she approves of it. Shame she does not have any of it thought. Then, turning to the Half Orc woman she inquires ”That much time? And thinking about that, why you left the army?” Edit2: And since I think most of the characters are partially completed, I'll read the application and favorite as asked later today.
Urgh, took more work than I expected, but I think I'm full within the legal sources now. I was like: Da fuq… when I noticed that oracle archetypes came out with ultimate magic, and that it isn't part of the legal sources. ”It is still too soon to talk about government and leadership.” She says after Jacobus answers the gnome question, she opens her mouth as to say something but then just gives up on the idea, and when yet another gnome find its way into the courtyard, Am I in the wrong place?, asking for an escort to the greenbelt. She sighs and answers ”Might, maybe. Solder, bites, faith, government and mating rituals.” the last one with a careful look at Evan and Celest condition. Sorry doesn’t really bother explaining that those were the subjects being discussed and that she was answering the newcomer question.
”Not impressive. Just necessary.” Sorry says dismissing the compliment. Rok had asked the same question just some minutes before, but this time, under the hard and scrutinizing gaze of the man, she felt that, a short, simple answer wouldn’t be enough. So she tells the truth, the simplest way she can imagine of it. ”It’s what you can do, shape and accomplish. To think that, you can influence and mold things to come, to be a part of everything…” she trails off in her answer as the magic summoned creature just declare his binder current condition. What? she thinks startled, looking around.
@Jacobus, Rok
She opens her mouth to answer, when Rok questions the same thing.
-- Also, Fabian, I still feel sad about you giving up on Fausto.
I’ve noticed that, I’ll have to make some changes in the character. Part of the things I’m using right now is not in the legal sources. The basic concept is still the same, a dual cursed oracle, but I’ll have to change one of my curses, since Legalist only appeared in a player companion available in 2012. Other than that, still pending the skill points and gear, which I’ll do later today.
@Rok ”Well, there’s this history I’ve always been curious about. I heard you bite off Nefarias Bredd’s right ear, twice. ” after an awkward pause, Sorry brushes her hair back and continues ”Well, er, how’s that possible?” And before answering the question she looks at the gathering around saying simply. ”Opportunity. You?”
Wow, each time I thought I was finished catching up, 10+ post. Sitting there amongst the crowd, watching, waiting.
Tugging her cloak closer trying to warn up her body in the cold morning, the young girl finally decides it’s time to talk. She was still dressed with the military clothes. Her satchel was no bigger than a bedroll, and the raincape she wore was more like a cloak—not standard issue—reaching down to her ankles. She'd raised the hood. Despite the dawn's light her face remained in shadow. Roksana 'Rok' Jedynak wrote: "Roksana, my previous company called me Rok for short, or maybe to make fun, they never dared laugh though. As for my credentials? Well nearly ten years wandering the River Kingdoms and I even swam most of the Sellen by now too, a few years of military service tops it all off." At first, she decides to talk with the man dressed in White and Gold, but upon hearing the half orc military background, she approaches the woman named Rok. Young, sure hands, reaching the hood expose an innocent young girl face. She cannot be more than sixteen or seventeen, yet the military clothes briefly exposed behind the raincape was hard to miss. The metallic sound of someone walking in armor, the volume of her shield in her back told a different history. The pale skin in contrast with black hair. Some would say she was pretty; certainly, the forbidding clothes hide the sinuous and lean body of a girl just reaching adulthood. Nevertheless, it was her eyes that commanded attention. No young girl had those lifeless, old, dead looking eyes. ”Rok isn’t? I’ve heard the sergeant tell histories about 'The Rok'. Maybe he meant you?” then, she notices that no introduction was made and using the military salute she continues ”Corporal Sorry, 5th squad, 3rd company, 2nd legion. Onearm’s host.”
Ouch. I made some modifications in the background, added appearance, personality and mannerism, Loaded the recruitment page to post the updates only to see 50+ new posts. Then, I notice the GM started the RP part two days earlier than he mentioned in his first post.
Background slightly modified, added personality and appearance. Still need to change the sheet and remove the background skills and re-purchase things with the average gold for the class.
SORRY ▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁ Player - Aku Warashi Race - Human Class - Oracle --- Leadership Roles - Grand Diplomat, Ruler/Consort, Magister Combat Roles - Debuffer, Secondary Healer Out of Combat Roles - Diplomacy, Intimidate, Spellcraft, Social interactions. ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Time Zone - GTM -3 Player's Introduction - More interested in history than combat. I do prefer games with more of a history feeling than just: We go, we kill, we get rich. Post samples - Well, same ones used in the last kingmaker recruitment. :D A bit of context first: The group of possible heroes just rescued a little elf girl. According to legends, she is to be sacrificed to save the world, thing my character doesn’t want to accept. By saving the elf child, we ended up freeing a hound archon that was being kept prisoner as well. The hound Archon had just promised to help a family find their lost children, and then upon discovering the elf girl, wanted to take her away for safekeeping.
The second example, of the same character, happens when for some reason the party decided to go on exploring, while they left the elf child in the care of a trusted ally, but not before the mage get attached to the elf girl. Later they discovered that one of the allied factions started working with the devils and the camp, where they left the elf child, is under attack. The party travelled back with haste, to find the encampment a warzone. After fighting some of the enemy’s soldiers, we captured some of the knights and the barbarian wanted to execute them, and well, just to contradict the man and because it was the right thing to do, the mage stepped into his path. The barbarian then tricks the mage into believing the elf girl is dead because of the knights.
The last example is a one related to combat:
-- I'll read the other applications and mark as favorite as requested later today. Background and character sheet can be found at the profile page.
Okay, clearly not finished as I thought!
It’s hard to tell what’s the favorite post because, most of the times, what you think it’s your favorite; it’s a sum of all other characters actions and answers. -- So here is one I’m particularly fond of: A bit of context first: The group of possible heroes just rescued a little elf girl. According to legends, she is to be sacrificed to save the world, thing my character doesn’t want to accept. By saving the elf child, we ended up freeing a hound archon that was being kept prisoner as well. The hound Archon had just promised to help a family find their lost children, and then upon discovering the elf girl, wanted to take her away for safekeeping.
The second example, of the same character, happens when for some reason the party decided to go on exploring, while they left the elf child in the care of a trusted ally, but not before the mage get attached to the elf girl. Later they discovered that one of the allied factions started working with the devils and the camp, where they left the elf child, is under attack. The party travelled back with haste, to find the encampment a warzone. After fighting some of the enemy’s soldiers, we captured some of the knights and the barbarian wanted to execute them, and well, just to contradict the man and because it was the right thing to do, the mage stepped into his path. The barbarian then tricks the mage into believing the elf girl is dead because of the knights.
The last example is a one related to combat:
Here is the character sheet updated to RAW and the creation rules as requested; Sheet :
Sorry
Female Human, Oracle of Dark Tapestry (Dual Cursed) 1 LN Medium Humanoid Init +7; Senses Perception +0 --------------------
AC 18, touch 11, flat-footed 15 (+5 armor, +2 shield, +1 dexterity)
--------------------
Speed 30ft
--------------------
--------------------
Str 12, Dex 13, Con 12, Int 13, Wis 10, Cha 18
Acrobatics 1 (+1 dex)
Background skills Appraise 1 (+1 int)
Languages Common, Infernal, Abyssal
--------------------
Bonus Feat Humans select one extra feat at 1st level.
--------------------
Reactionary: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.
--------------------
Oracle spells know:
Spells per day:
--------------------
Gold: 49 Gp. --------------------
Mystery(Dark Tapestry)
oracle’s curse
Legalistic
Archetype (Dual Cursed)
Background slightly updated as well. With this, I think I'm done.
Good luck everyone!
Dotting for interest. I’ve added the line for my application at the Submission Roster, but I still need to edit the character sheet, I reckon the creation rules are in the teaser thread, right?
Looking forward to it.
Hello again DM! I had already posted the background earlier.
Sheet :
Sorry
Female Human, Oracle of Dark Tapestry (Dual Cursed) 1 LN Medium Humanoid Init +8; Senses Perception -1 --------------------
AC 18, touch 12, flat-footed 14 (+4 armor, +2 shield, +2 dexterity)
--------------------
Speed 30ft
--------------------
--------------------
Str 12, Dex 14, Con 13, Int 12, Wis 8, Cha 18
Skills 7 (4 Oracle, 1 Int, 1 Fav Class, 1 Human) Acrobatics 2 (+2 dex)
Background skills Appraise 2 (+2 int)
Languages Common, Infernal, Abyssal
--------------------
Bonus Feat Humans select one extra feat at 1st level.
--------------------
Reactionary: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.
--------------------
Oracle spells know:
Spells per day:
--------------------
Gold: -- Gp. --------------------
Mystery(Dark Tapestry)
oracle’s curse
Legalistic
Archetype (Dual Cursed)
For convenience, I’ll be using an old Alias (this one). I’ve added the information in the profile as well.
If there any point in the background or sheet that needs explaining, just ask and I’ll be glad to answer.
Here is my submission: Race: Human
Backstory:
'Prod and pull,' the old woman was saying, 'It’s the way of the King, as like the gods themselves.' She leaned to one side and spat, then brought a soiled cloth to her wrinkled lips. 'Three husbands and two sons I saw off to war.' The fishergirl's eyes shone as she watched the column of mounted soldiers thunder past, and she only half listened to the hag standing beside her. The girl's breath had risen to the pace of the magnificent horses. She felt her face burning, a flush that had nothing to do with the heat. The day was dying, the sun's red smear over the trees on her right, and the sea's sighing against her face had grown cool. 'That was in the days of the Choral,' the hag continued. 'Pharasma roast the bastard's soul on a spit. But look on, lass. The King scatters bones with the best of them. Heh, They started with his house, didn't they, now?' The fishergirl nodded faintly. As befitted the lowborn, they waited by the roadside, the old woman burdened beneath a rough sack filled with turnips, the girl with a heavy basket balanced on her head. Every minute or so the old woman shifted the sack from one bony shoulder to the other. With the riders crowding them on the road and the ditch behind them a steep drop to broken rocks, she had no place to put down the sack. 'Scatters bones, I said. Bones of husbands, bones of sons, bones of wives and bones of daughters. All the same to them. All the same to the House Surtova.' The old woman spat a second time. 'Three husbands and two sons, ten coin apiece a year. Five of ten's fifty. Fifty coin a year's cold company, lass. Cold in winter, cold in bed.' The fishergirl wiped dust from her forehead. Her bright eyes darted among the soldiers passing before her. The young men atop their highbacked saddles held expressions stern and fixed straight ahead. The few women who rode among them sat tall and somehow fiercer than the men. The sunset cast red glints from their helms, flashing so that the girl's eyes stung and her vision blurred. 'You're the fisherman's daughter,' the old woman said. 'I seen you afore on the road, and down on the strand. Seen you and your dad at market. Missing an arm, ain't he? More bones for their collection is likely, eh?' She made a chopping motion with one hand, then nodded. 'Mine's the first house on the track. I use the coin to buy candles. Five candles I burn every night, five candles to keep old Rigga company. It's a tired house, full of tired things and me one of them, lass. What you got in the basket there?' Slowly the fishergirl realized that a question had been asked of her. She pulled her attention from the soldiers and smiled down at the old woman. 'I'm sorry,' she said, 'the horses are so loud.' Rigga raised her voice. 'I asked what you got in your basket, lass?' 'Twine. Enough for three nets. We need to get one ready for tomorrow. Dadda lost his last one—something in the deep waters took it and a whole catch, too. Ilgrand Lender wants the money he loaned us and we need a catch tomorrow. A good one.' She smiled again and swept her gaze back to the soldiers. 'Isn't it wonderful?' she breathed. Rigga's hand shot out and snagged the girl's thick black hair, yanked it hard. The girl cried out. The basket on her head lurched, then slid down on to one shoulder. She grabbed frantically for it but it was too heavy. The basket struck the ground and split apart. 'Aaai!' the girl gasped, attempting to kneel. But Rigga pulled and snapped her head around. 'You listen to me, lass!' The old woman's sour breath hissed against the girl's face. ' Choral the usurper king has been grinding this land down for a hundred years, and now King Noleski does the same. You was born in it. I wasn't. When I was your age this was a country. We flew a banner and it was ours. We were free, lass.' The girl was sickened by Rigga's breath. She squeezed shut her eyes. 'Mark this truth, child, else the Cloak of Lies blinds you for ever.' Rigga's voice took on a droning cadence, and all at once the girl stiffened. Rigga, Riggalai the Seer, the wax-witch who trapped souls in candles and burned them. Souls devoured in flame—Rigga's words carried the chilling tone of prophecy. 'Mark this truth. I am the last to speak to you. You are the last to hear me. Thus are we linked, you and I, beyond all else.' Rigga's fingers snagged tighter in the girl's hair. 'Across the stolen lands the Lord’s will drive their knife into virgin soil. The blood now will comes in a tide and it'll sweep you under, child, if you're not careful. They'll put a sword in your hand, they'll give you a fine horse, and they'll send you across those lands. But a shadow will embrace your soul. Now, listen! Bury this deep! Rigga will preserve you because we are linked, you and I. But it is all I can do, understand? Look to the Lord spawned in Darkness; his is the hand that shall free you, though he'll know it not—' 'What's this?' a voice bellowed. Rigga swung to face the road. An outrider had slowed his mount. The Seer released the girl's hair. The girl staggered back a step. A rock on the road's edge turned underfoot and she fell. When she looked up the outrider had trotted past. Another thundered up in his wake. 'Leave the pretty one alone, hag,' this one growled, and as he rode by he leaned in his saddle and swung an open, gauntleted hand. The ironscaled glove cracked against Rigga's head, spinning her around. She toppled. The fishergirl screamed as Rigga landed heavily across her thighs. A bead of crimson spit spattered her face. Whimpering the girl pushed herself back across the gravel, then used her feet to shove away Rigga's body. She climbed to her knees. Something within Rigga's prophecy seemed lodged in the girl's head, heavy as a stone and hidden from light. She found she could not retrieve a single word the Seer had said. She reached out and grasped Rigga's woollen shawl. Carefully, she rolled the old woman over. Blood covered one side of Rigga's head, running down behind the ear. More blood smeared her lined chin and stained her mouth. The eyes stared sightlessly. The fishergirl pulled back, unable to catch her breath. Desperate, she looked about. The column of soldiers had passed, leaving nothing but dust and the distant tremble of hoofs. Rigga's bag of turnips had spilled on to the road. Among the trampled vegetables lay five tallow candles. The girl managed a ragged lungful of dusty air. Wiping her nose, she looked to her own basket. 'Never mind the candles,' she mumbled, in a thick, odd voice. 'They're gone, aren't they, now? just a scattering of bones. Never mind.' She crawled towards the bundles of twine that had fallen from the breached basket, and when she spoke again her voice was young, normal. 'We need the twine. We'll work all night and get one ready. Dadda's waiting. He's right at the door, he's looking up the track, he's waiting to see me.’ She stopped, a shiver running through her. The sun's light was almost gone. An unseasonal chill bled from the shadows, which now flowed like water across the road. 'Here it comes, then,' the girl grated softly, in a voice that wasn't her own. A soft-gloved hand fell on her shoulder. She ducked down, cowering. 'Easy, girl,' said a man's voice. 'It's over. Nothing to be done for her now.' The fishergirl looked up. A man swathed in black leaned over her, his face obscured beneath a hood's shadow. 'But he hit her,' the girl said, in child's voice. 'And we have nets to tie, me and Dadda—' 'Let's get you on your feet,' the man said, moving his long-fingered hands down under her arms. He straightened, lifting her effortlessly. Her sandalled feet dangled in the air before he set her down. Now she saw a second man, shorter, also clothed in black. This one stood on the road and was turned away, his gaze in the direction the soldiers had gone. He spoke, his voice reed-thin. 'Wasn't much of a life,' he said, not turning to face her. 'A minor talent, long since dried up the Gift. Oh, she might have managed one more, but we'll never know will we?' The fishergirl stumbled over to Rigga's bag and picked up a candle. She straightened, her eyes suddenly hard, then deliberately spat on to the road. The shorter man's head snapped towards her. Within the hood seemed the shadows played alone. The girl shrank back a step. 'It was a good life,' she whispered. 'She had these candles, you see. Five of them. Five for—' 'Necromancy,' the short man cut in. The taller man, still at her side, said softly, 'I see them, child. I understand what they mean.' The other man snorted. 'The witch harboured five frail, weak souls. Nothing grand.' He cocked his head. 'I can hear them now. Calling for her.' Tears filled the girl's eyes. A wordless anguish seemed to well up from that black stone in her mind. She wiped her cheeks. 'Where did you come from?' she asked abruptly. 'We didn't see you on the road.' The man beside her half turned to the gravel track. 'On the other side,' he said, a smile in his tone. 'Waiting, just like you.' The other giggled. 'On the other side indeed.' He faced down the road again and raised his arms. The girl drew in a sharp breath as darkness descended. A loud, tearing sound filled the air for a second, then the darkness dissipated and the girl's eyes widened. Seven massive Hounds now sat around the man in the road. The eyes of these beasts glowed yellow, and all were turned in the same direction as the man himself. She heard him hiss, 'Eager, are we? Then go.' Silently, the Hounds bolted down the road. Their master turned and said to the man beside her, 'Something to gnaw on the King’s mind.' He giggled again. 'Must you complicate things?' the other answered wearily. The short man stiffened. 'They are within sight of the column.' He cocked his head. From up the road came the scream of horses. He sighed. 'You've reached a decision, Cotillion?' The other grunted amusedly. 'Using my name, Ammanas, means you've just decided for me. We can hardly leave her here now, can we?' 'Of course we can, old friend. just not breathing.' Cotillion looked down on the girl. 'No,' he said quietly, she’ll do.' The fishergirl bit her lip. Still clutching Rigga's candle, she took another step back, her wide eyes darting from one man to the other. 'Pity,' Ammanas said. Cotillion seemed to nod, then he cleared his throat and said, 'It'll take time.' An amused note entered Ammanas's reply. 'And have we time? True vengeance needs the slow, careful stalking of the victim. Have you forgotten the pain they once delivered us? The Brevoy’s back will be against the wall. They might not fall without our intervention. Where would be the satisfaction in that?' Cotillion's response was cool and dry. 'You've always underestimated them. Hence our present circumstances… No.' He gestured at the fishergirl. 'We'll need this one. The Swordlord’s raised the ire of Moon's Spawn, and that's a hornet's nest if ever there was one. The timing is perfect.' Faintly, above the screaming horses, came the shrieks of men and women, a sound that pierced the girl's heart. Her eyes darted to Rigga's motionless form on the roadside, then back to Ammanas, who now approached her. She thought to run but her legs had weakened to a helpless trembling. He came close and seemed to study her, even though the shadows within his hood remained impenetrable. 'A fishergirl?' he asked, in a kindly tone. She nodded. 'Have you a name?' 'Enough!' Cotillion growled. 'She's not some mouse under your paw, Ammanas. Besides, I've chosen her and I will choose her name as well.' Ammanas stepped back. 'Pity,' he said again. The girl raised imploring hands. 'Please,' she begged Cotillion, 'I've done nothing! My father's a poor man, but he'll pay you all he can. He needs me, and the twine—he's waiting right now!' She felt herself go wet between her legs and quickly sat down on the ground. 'I've done nothing!' Shame rose through her and she put her hands in her lap. 'Please.' 'I've no choice any more, child,' Cotillion said. 'After all, you know our names.' 'I've never heard them before!' the girl cried. The man sighed. "With what's happening up the road right now, well, you'd be questioned. Unpleasantly. There are those who know our names.' 'You see, lass,' Ammanas added, suppressing a giggle, 'we're not supposed to be here. There are names, and then there are names.' He swung to Cotillion and said, in a chilling voice, 'Her father must be dealt with. My Hounds?' 'No,' Cotillion said. 'He lives.' 'Then how?' 'I suspect,' Cotillion said, 'greed will suffice, once the slate is wiped clean.' Sarcasm filled his next words. 'I'm sure you can manage the sorcery in that, can't you?' Ammanas giggled. 'Beware of shadows bearing gifts.' Cotillion faced the girl again. He lifted his arms out to the sides. The shadows that held his features in darkness now flowed out around his body. Ammanas spoke, and to the girl his words seemed to come from a great distance. 'She's ideal. They could never track her down, could never even so much as guess.' He raised his voice. 'It's not so bad a thing, lass, to be the pawn of a god.' 'Prod and pull,' the fishergirl said quickly. Cotillion hesitated at her strange comment, then he shrugged. The shadows whirled out to engulf the girl. With their cold touch her mind fell away, down into darkness. Her last fleeting sensation was of the soft wax of the candle in her right hand, and how it seemed to well up between the fingers of her clenched fist Character Introduction:
It was the eighth day of recruiting and Staff Sergeant Aragan sat blearyeyed behind his desk as yet another whelp was prodded forward by the corporal. They'd had some luck here in West Pool. Fishing's best in the backwaters, West Pool 's Captain had said. All they get around here is stories. Stories don't make you bleed. Stories don't make you go hungry, don't give you sore feet. When you're young and smelling of pigshit and convinced there ain't a weapon in all the damn world that's going to hurt you, all stories do is make you want to be part of them. The old woman was right. As usual. These people had been under the boot so long they actually liked it. Well, Aragan thought, the education begins here. It had been a bad day, with the local captain roaring off with three companies and leaving not one solid rumour in their wake about what was going on. And if that wasn't bad enough, the Lord's Inquisitor arrived from Restov not ten minutes later, using one of those eerie magical Gates to get here. Though he'd never seen her, just her name on the hot, dry wind was enough to give him the shakes. Mage killer, the scorpion in the Lord’s pocket. Aragan scowled down at the writing tablet and waited until the corporal cleared his throat. Then he looked up. The recruit standing before him took the staff sergeant aback. He opened his mouth, on his tongue a lashing tirade designed to send the young ones scampering. A second later he shut it again, the words unspoken. West Pool 's Captain had made her instructions abundantly clear: if they had two arms, two legs and a head, take them. The campaign was a mess. Fresh bodies were needed.
Still. 'All right, lass, you understand you're in line to join the Restov Marines, right?' The girl nodded, her gaze steady and cool and fixed on Aragan. The recruiter's expression tightened. Damn, she can't be more than twelve or thirteen. If this was my daughter… What's got her eyes looking so bloody old? The last time he'd seen anything like them had been outside Gronzi Forest, on Sagava—he'd been marching through farmland hit by five years' drought and a war twice as long. Those old eyes were brought by hunger, or death. He scowled. 'What's your name, girl?' 'Am I in, then?' she asked quietly. Aragan nodded, a sudden headache pounding against the inside of his skull. 'You'll get your assignment in a week's time, unless you got a preference.' 'Stolen lands campaign,' the girl answered immediately. 'Under the command of General Dujek Onearm. Onearm's Host.' Aragan blinked. 'I'll make a note,' he said softly. 'Your name, soldier?' 'Sorry. My name is Sorry.' Aragan jotted the name down on his tablet. 'Dismissed, soldier. The corporal will tell you where to go.' He looked up as she was near the door. 'And wash all that mud off your feet.' Aragan continued writing for a moment, then stopped. It hadn't rained in weeks. And the mud around here was half-way between green and grey, not dark red. He tossed down the stylus and massaged his temples. Well, at least the headache's fading. ==//== High General Dujek marched back to Jack's side, his hard expression softened slightly with relief. From the trapdoor, voices rose in argument. 'They've arrived,' Dujek said. 'Giving your new recruit an earful about something—and don't tell me what because I don't want to know.' Jack's momentary relief was shattered by what he only now realized was the secret hope that Sorry had deserted. So his men had found her after all, or she had found them. Either way, his veterans did not sound happy to see her. He couldn't blame them. Had she tried to kill Hubert? That seemed to be the suspicion of Ben and Alam. Alam was doing most of the bellowing, putting more into his role as corporal than was warranted, and Dujek's searching glance at Jack was enough to push him towards the trap-door. He came to the edge and glared down into the room below. Everyone was there, standing in a menacing circle around Sorry, who leaned against the ladder as if bored by the whole proceedings. 'Quiet!' Jack roared down. 'Check your supplies and get up here, now!' He watched them scamper, then gave a satisfied nod and returned to where the High General waited. Dujek was rubbing the stump of his left arm, frowning distractedly. 'Damn this weather,' he muttered. 'A healer could ease that,' Jack said. 'Not necessary,' Dujek replied. 'I'm just getting old.' He scratched his jaw. 'All of your heavy supplies have been delivered to the drop point. Ready to move, Sergeant?' Jack eyed the ridged saddles on the horses, then nodded sharply. They watched as the squad members emerged from the square doorway, each wearing a raincape and burdened with a heavy pack. Some were engaged in a whispering argument, casting a glare back at the barbarian who'd trodden on their heels. The barbarian had attached his entire collection of charms, trinkets and trophies to various parts of his burly body, looking like a bedecked leadwood tree during the Kanese of the Scorpions. The recruit, Sorry waiting at the horses. Her satchel was no bigger than a bedroll, and the raincape she wore was more like a cloak—not standard issue—reaching down to her ankles. She'd raised the hood. Despite the dawn's burgeoning light her face remained in shadow. This is all I have left. Jack sighed. Dujek asked quietly, 'How is she doing, Sergeant?' 'Still breathing,' Jack replied stonily. The High General slowly shook his head. 'So damn young these days . . .' A memory returned to Jack as he considered Dujek's words. On a brief attachment to the 5th, away from the siege at Pale, in the midst of the Sageva Campaign, Sorry had joined them from the new troops arriving at Nathilog. He'd watched her put a knife to three local mercenaries they'd taken prisoner in Greydog—ostensibly to glean information but, he recalled with a shudder, it had been nothing like that. Not an act of expedience. He had stared aghast, horrified, as Sorry set to work on their loins. He remembered meeting Alam's gaze, and the desperate gesture that sent the black man surging forward, knives bared. Alam had pushed past Sorry and with three quick motions had laid open the men's throats. And then came the moment that still twisted Jack's heart. In their last, frothing words, the mercenaries had blessed Alam. Sorry had merely sheathed her weapon, then walked away. Though the woman had been with the squad for two years, still his men called her a recruit, and they would probably do so until the day they died. There was a meaning there, and Jack understood it well. Recruits were not brothers. The stripping away of that label was an earned thing, a recognition brought by deeds. Sorry was a recruit because the thought of having her inextricably enfolded within the army burned like a hot knife in the throat of everyone in his squad. And that was something to which the sergeant himself was not immune. As all of this flashed through Jack's thoughts, his usually impassive expression failed him. In his head, he replied: Young? No, you can forgive the young, you can answer their simple needs, and you can look in their eyes and find enough there that is recognizable. But her? No. Best to avoid those eyes, in which there was nothing that was young—nothing at all. 'Let's get you moving, to Restov.' Dujek growled. 'Mount everyone up.' Without turning to Jack, the general said ”She may be ideal for the stolen lands. The Sword Lords are funding adventurers.” The High General turned to say a few last words to the sergeant, but what he saw in Jack's face killed those words in his throat.
Recommendation Letter:
Memorandum for the Swordlords Subject: Stolen Lands 1. I am privileged to write in support of one of our members, Corporal Sorry. Corporal Sorry was assigned to our campaign and has worked here for almost two years. During that time I have witnessed her tremendous growth and development. This development came not only in the area of combat arms, but in maturity and character as well. 2. Corporal Sorry arrived here as a trainee, eager to make her mark and expecting to make quick progress through the ranks. At first, she had difficulty accepting her place as a young, less experienced Soldier and resented the efforts of her superiors to further her training. But eventually, she learned the valuable trait of humility and enjoyed the opportunity to learn from her older peers and supervisors. 3. She quickly learned to manage her time, work in group situations under strict deadlines, and to recognize the importance of a strong work ethic, persistence, and integrity. She has become the most valuable and dependable member of our section and is a role model for newly assigned Soldiers. 4. I recommend Corporal Sorry to explore the Stolen Lands program with absolute confidence. She has made me proud, as her friend and supervisor, and I am sure will continue to do so as she grows in your care and beyond. High General Dujek Onearm
Stats:
Sorry
Female Human, Oracle of Dark Tapestry (Dual Cursed) 1 / Shadow Sorcerer (Tattooed Sorcerer) 1 LN Medium Humanoid Init +12; Senses Perception -1 --------------------
AC 12, touch 12, flat-footed 10 (+4 Mage armor, +2 dexterity)
--------------------
Speed 30ft
--------------------
Spell like: Daze 3/3
--------------------
Str 16, Dex 14, Con 12, Int 14, Wis 8, Cha 20
Skills 8 (4 Oracle, 2 Int, 1 Fav Class, 1 Human) Acrobatics 2 (+2 dex)
Background skills Appraise 2 (+2 int)
Languages Common, Aklo, Infernal, Abyssal
--------------------
Bonus Feat Humans select one extra feat at 1st level.
--------------------
Reactionary: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.
--------------------
--------------------
Oracle spells know:
Spells per day:
Sorcerer spells know:
Spells per day:
--------------------
[1 Soldier's Outfit (Free) (8) Backpack, common (2) (2) Bedroll (0,1) (5) Belt pouch (1) (0,5) 3 Chalk (0,01) (0) Mess Kit (0,2) (1) Mirror (10) (0,5) 50ft silk rope (10) (5) Lantern, Hooded (7) (2) Soap(0,01) (0,5) 5 Trail Rations(2,5) (1) Waterskin(1) (4) Grappling Hook (1) (4)] Gold: 149 Gp. --------------------
Mystery(Dark Tapestry)
oracle’s curse
Legalistic
Archetype (Dual Cursed)
--------------------
Familiar, Scorpion, greensting. Cantrips: Sorcerers learn a number of cantrips, or 0-level spells, as noted on Table: Sorcerer Spells Known under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again.
Familiar Tattoo (Su) :A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to have both a familiar and a bonded item. Unlike most familiars, her familiar can transform itself into a tattoo that she carries in her flesh. Transforming into a tattoo or back to normal familiar form is a move action for her familiar. In tattoo form, the familiar looks like a stylized version of itself, but does not count as a creature separate from the tattooed sorcerer. In tattoo form it continues to grant its special familiar ability, but otherwise has no abilities and can take no actions except to transform from tattoo into creature. A familiar tattoo cannot be erased or dispelled. This ability replaces her 1st-level bloodline power. Mage's Tattoo (Ex): At 1st level, the tattooed sorcerer gains Mage's Tattoo as a bonus feat. If she doesn’t have Spell Focus, she may choose which school of magic her Mage's Tattoo enhances. This ability replaces her Eschew Materials bonus feat. Bloodline Tattoos (Ex): Whenever a tattooed sorcerer gains a bloodline spell, a new tattoo manifests on her body to represent this spell. Her bloodline spells are always enhanced by her Mage's Tattoo feat, even if they don’t match the school to which her Mage's Tattoo belongs.
With that, there are still a few things that need to be done, such as deciding another feat, and purchasing gear, which I’ll do later today or tomorrow. Any questions, please drop me a line.
D'ahia wrote: "I seen you got more tricks than what you told us before too, girly (...)" ”No, I haven’t.” Sorry answers D’ahia. ”I know barely some tricks, one of the most useful being that super evil "Well, they certainly did a number on you too." she says finally after a brief inspection. Closing her eyes, tapping into the dark void inside her, muttering chain words Sorry condenses the raw dark magic into life. Outside, it’s as if nothing had happened, but there was a reason she avoided relaying in that source of power. Every time it brought her back to something dangerous.
”There, there. Good as new.” she says finally.
”There’s no need for it.” Sorry says getting back to her feet. The spell cast by Atamar had been more effective than he knew. Not only helping with her body, it also helped to dull the voices, a little.
”I think we should recover and follow them. Ambushes aren’t honorable things, but we could use the cover of the night and surprise to level the field and their numeric advantage.”
I’ll take some liberties on my descriptions.
She’d pushed the pain away, concentrating on her surroundings, trying to keep all the bandits accounted for, while they walked away, the hostage life as insurance. When the last of them disappears in the forest, sighing deep Sorry takes a step forward, towards the tradepost, to a certain measure of protection. They could finally catch a breath, and in this moment of relieve, the voices returned tenfold. Forgetting the pain, the wounds. Her hands shoots holding her own head, as she screams mentally against the unknown, only adding to her suffering.
In a last effort, she walks inside, but even that is too much for the girl's injured body and darkness takes over, the voices finally going away. Stabilize DC 11: 1d20 + 2 ⇒ (19) + 2 = 21
Sometimes, the choices made come crawling back to bite you in your weakest. At the time, the choice seemed appropriate. Young, nameless, unimportant. So utterly restraining. In addition, there was something more. She looks down; her mind sees the blows, the dagger and sword. She raised an arm in a vain attempt to defend, the sword bite deep. Dark red blood freely pouring out of the injury. In the confusion that followed, two more attacks, aimed at her neck and abdomen. In a slightly moment of panic, she taps into the darkness inside, changing for the second time what would have been a fatal blow to her, only she didn’t see the sword that stabbed straight into her abdomen. Pain laces through her body as her hands dart about trying to hold inside things that wanted to find its way out. Surrounded, in pain and dying.
Okay.
I apologize for the inconvenience once again :(
Unprotected and unprepared, for now, the best Sorry could do was to not get in the other’s ways.
Traveling is maybe something necessary, but not pleasant. Being unable to ride a horse (because she does not know and she does not have one), Sorry keeps with the others. She keeps to herself most of the time, barely speaking and trying to listen what the others are saying, which she fails miserably. It’s like there’s always something in her mind, distracting the woman. More than once, small objects falls around her, or when she drops something by mistake, it rolls away more than it should. If questioned about it, Sorry only smiles and say nothing. For warriors, even if the girl keeps to herself, there’s still something about her that commands attention. More than once, you find yourself thinking about her. Spellcasters have a complete different feeling around her. A feeling of wrongness. Something is very wrong with the girl, something in the spooky side of the magic, but you are unable to tell what it is. If approached and asked by her past, she will recount the same history she told once already. Daughter of a fisherman, that was her life until the village was attacked. She then joined the army and finally was sent to conquer the Stolen Lands.
I was explaining for you GM the use of Auto Hotkey to save time and work while typing the the boards. As GM, I have other tables, and is somewhat difficul to keep track of initiavite/perception and such. Because of that, I created a script to do it for me. When I want to start a combat, I type ##(initiator key)c1:
Combat Name Round X- Ordered Initiative- Hound: 1d20 + 2 ⇒ (12) + 2 = 14
Enemies: 1d20 ⇒ 12 Active Effects- Map- Notes- - Action- , intentions? took me less than one second to get that nice combat template, which would I would have used at least 2 minutes to type on my own, without using the script.
Taking a step back, out of the fire, into the frying pan, muttering chain words, a vivid cone of clashing colors springs forth from the woman hand, her target the bandit leader and some other minion. "The rent? You may pay with your life." she says coldly. 5ft step back, cast color spray. Will DC 16
Using an immediate action to try and save Norvallen. Something was out of place. The man was too bold and even after Norvallen attack. The ’leader’ should have died. Sorry watches as the man attacks with his bow. She may be unharmed, but she was not out of options. Misfortune:
Misfortune (Ex): At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day. Tapping into the dark void inside her, Sorry distorts the time reality itself, making what was one sure strike, maybe into something else.
Moreover, what was once a sure hit, missing badly the white haired man. Also, I don’t see my name in the initiative. When can I act?
Aqua-Thor wrote:
Can I, just for this combat, be a CE and have fun with him? Pleaaase?? *¬*
SM: 1d20 + 3 ⇒ (1) + 3 = 4
Aqua-Thor wrote: Sorry about last night guys. For some reason I couldn't log in. Yeah, site was somewhat strange yesterday. == @Roll20 I personally prefer Google Docs, mostly because the ease of use and the learning curve is small. Roll20 offers some cool features if you go vip, but it takes some time until you are familiar with them and learn how to use it properly. Also, at work, sometimes I'm not able to access roll20, not sure why. But I'm up for it, so don't need to worries about me.
Sorry cannot lie!
SM (Against Jonathan Bluff DC 22): 1d20 + 3 ⇒ (19) + 3 = 22 Eyes narrowing, she points to Jonathan "He was able to read his letter. I would ask him to read for me as well, if weren’t dreading what it might contain; A forced oath, a mysterious enforcer."
The original Sorry I created was an Evil char (LE). Her goal was to manipulate and use the others and to build a kingdom to wage war against Brevoy and Restov; The Evil is gone, but she still is a manipulator. I’ll max Bluff, Diplo, Intimidate. The character will truly ‘shine’ at level 6, that’s when I’ll be able to start using magic silent and still spell on level one magic. Those NPC’s won’t even know what hit them! For that purpose, I’ll ‘hide’ hide some of her magic powers, only using when there’s no one to see.
|