Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
Really ? well i Frakking guess they they show she responds smiling at the android.
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
So we have to traid into the Frakking Sewers to find that Frak of a Councilor who probably found death ? That is amusing also. Well like Tin men said Systems are all green so let's head out and Rock And Load. she says with a smile making a gun with her fingers
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
May i submit this character (will be downsized to 3rd level)
She has decent artillery support spell :)
Submitting this character for Table 2 (he will come back to level 1 of course)
HP Level 2-3-4: 3d8 ⇒ (4, 8, 8) = 20 last post by the DM made me realize i forgot to roll mine...
there are not that many arcane caster that is a first :)
So still one more day to wait. Good luck to everyone ....
a rather long list of applicants :)
that is still a long list of applicants :)
Sphia's equipment will include a wand of CLW , a pearl of power and a Handy Haversack leaving her with 150 GP
Dm: she has a NPC class => aristocrate. It is written in in her class description just before "theologian"
This is algar Lysandriss Submission
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
i agree with mamoru,
yu did the right thing even if for the moment she hates you for it
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
Tks for the Info..
i hope he feels better
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
i like my character as is :)
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
she has her fiery temper and will blast you like a sorceress :)
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
Sohpia is indeed a cleric and has the full divine spell list to memorize from (as well as a few fiery surprises)
so if i understood correctly: the first one is a witch with a familiar and the Eldrich heritage feat line that will grand a second familiar.
Second is a straight up mage specialized in non damaging spell.
I like both 1 and 3
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
Kn Religion: 1d20 + 5 ⇒ (7) + 5 = 12
I haven't the Frakkest idea what theses creatures are she says getting reading for combat and tucking mojo under her armor.
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
any Kn to figure out what this is?
Init: 1d20 + 2 ⇒ (2) + 2 = 4
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
Hello to all,
I am back from my trip so give me a day or two to catch up with the post in this game and the others i play in...
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
Hello to all.
i will be away for a mountain vacation until the 31 with Zero internet connection.
Please Bot me as appropriate.
I will be available today if you have a question tough.
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
Sophia has no sexual inuendo toward Lang... and no clues to the social behavior of the dragon kingdoms. She speak fluently tien but she is just a foreigner.
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
I Frakking might have but it can wait until we completely Frakk up the rest of the intruders. she beautiful woman turn toward the new comer.
Well heya there. I am Sophia
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
Sophia along with Mojo will rejoin the others
Oh i see you all have made a new friend...
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
well let's there is Mamoru onitora the samourai, Hiriko the wizardess, Mao Seori the kensai, Takeshi Kitano the bard and myself. Are you still hungry? Would you like some more?
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
I have one at work if you ever need to
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
Welcome to this merry band :)
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
I am sure we can bring news books and build a grand library when we finish clearing out that castle, but then again we probably will have to move to evade the Jade Regent. Since he knew the former line of the Emperor he will most likely want to kill you of submit you to his will.
She ponders for a second
That won't do really. Ok then since that is settle i am adopting you, it is more simple that way Mojo. Lets go regroup with the others. They are kinda reckless you know and i am the only one that can keep them fighting on, but they usually forget that and rush into trouble she says with a childlike smile.
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
Well Mojo i am from the inner sea region, my father was an Absolum silk merchant who travelled here many times back and forth before settling down in the Dragons Kingdoms when i was 15 years old to spend his remaining life with the women he eventually married. You will have to settle for now on rations until we can get proper food unfortunatly she says with a smile. and handing over a ration and fresh water.
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
Startle by the pipe transforming into a talking, inteligent serpent sophia will answer. you have been sleeping for a frakking long time i would say. The current year is insert current date. the empereur are long dead and a cruel and autocratic jade regent is currently ruling the land. The castle is haunted and in ruines, we are in the process of cleaning it from it monstrous habitants and will set up shop here as we set our frakking revolution in motion. she continues with a smile. i am sophia and who the frakk are you my snake friend. she makes a slow motion to pat him on the head. you hungry? Thirsty?
any kn for the snake creature?
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
Sophia grabs the pipe and puts it in her bag for future study
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
Sophia will try to wedge it out
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
wait i am not complety done here. she points to an area in the wall there should be a secret thing inside the wall right there if someone can find it and open it.
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
Yup that is pretty much why i went with fire also..
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
Dont worry we can explain the rules as we go along to.
But yes a straight fighter or archer type is amongs the easier things to play at lower levels while learning about 5ft step and full attack ;)
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
Yes i know but she was Frakk'ing right about the statue :), her two major elemental affinity are fire and water anyway. But she will go with Fire...
Sophia will reply to the statue Indeed the Master of the first Vault and keeper of the rampaging god has to endure.
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
We each get an elemental ability? What is the element associated with wisdom?
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
Ha that is Frakking Easy then Sophia will kneel in front of the massive statue, pray to Abbadar and offer the magic stone.
Kn Religion: 1d20 + 5 ⇒ (10) + 5 = 15
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
That Frakk of a statue is laced with powerful magic that lies dormant, it's a combination of abjuration and transmutation magic. Better be careful with it.
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
Sophia will move toward the massive table and recover a rock from under the teakettle
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
Sophia will cast a detect magic and look around if she sees interesting stuff
DM in the campaign info tab in the first box put all the link to battle map / loot table etc.. they well remain available on top of each pages for easy access
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
So that that little Frakk of a negotiation is done. I believe there is still a castle to "clean" up? Be careful now cause i can't use that same magic again. it was spent.
Hp 7/7 AC 11 (+2 Perc; +1 Init; Fort +0, Ref +1, Will +3)
Well i am glad that Frakking worked so well that creature had it be able to full attack someone he would have died. she says putting down her "gun" hand.
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