OK as the header says. Starting a kingmaker campaign ( I have run it once before with a LG Cavalier in in charge)but this time the players wanted to go with an evil Magocracy. I thought what the hell.
They have slaughtered the bandit camp to a man.
Made allies with the kobolds.
and started setting up their kingdom.
They have a Necromancer (Arcane) for a ruler, a half vampire Ranger, a blood thirsty Barbarian as the General and an Evil Monk.
Kingdom rolls have had a few interesting results that definitely added some flavour.
Of note: They had squatters appear. They were given the choice of building a house for them or not building the house which would gain them 1 point of infamy and a few turns of unrest.
As a roleplaying option the ruler decided to murder them all and grind their bones up to use as a construction material for a section of housing that he will give to hard working residents of his city as opposed to squatters. This section of housing now has an eerie howl that echoes down it on some nights. It is now known as "Howling Alley"
Also they had a roll of vandalism destroying one of the Inns. He had the ringleader killed and reanimated his skeleton which now sits in a cage at the front door of the new Inn he built. Called "The Dancing Bones Inn"
As a result the citizens are scared of the ruler but also kinda respect him. He upholds the law very strictly and protects the lives and interests of his citizens provided of course they tow the line.
The group want to build a nation that is very high in magic. But has no rules against dark magic. They want a nation where undead such as skeleton and zombies etc are used as a slave labour force and evil clerics and wizards are welcome and free from persecution as long as they provide something for the community.
Any ideas on how I can help accomplish this?
Once again. I'm not saying these things are bad. Not at all. Just not my cup of tea and was curious as to what percentage of the paizo community liked the traditional fantasy and how many liked the idea of crashed spaceships and aliens in their fantasy game.
The only people I chat to are my local gaming groups. We all tended towards the traditional fantasy style. I guess like minds attract.
A lot of people still seem under the assumption I hate these things. This is not the case. I was merely curious as to what the feeling in the general community was.
I am deeply sorry for any unintended insult I may have caused. That was never ever my intention.
Thank you Brandon for your response and thank you for all your contributions to the wonderful world we all love to play in. Without the tireless work of yourself and others, none of us would have this place to escape to using only our imaginations.
Sorry didn't realise they were spoilers. They are contained in the general description of the modules. So I assumed they were general knowledge. My bad. Apologies.
I have nothing wrong with experimental role playing games and ideas. I just use a different system for that. I love Cthulhu. Played shadowrun for 15 years. Played so many other genres it's not funny. I just prefer my fantasy to be traditional fantasy. It isn't a criticism of the ideas or the writers abilities. Just my preferences.
Ok my thread just got locked after a couple of hours and a lot of abuse was thrown in my general direction.
First of all. My comment was not intended to be a serious question nor was it intended to be an insult and I am sorry that it was taken that way.
The entire thread was a question concerning some of the element of the APs. They're elements that I and my group don't much care for. I never said that none of you wouldn't like them. In fact that was the whole point of the thread ....to find out how many people liked the slightly left of centre experimental ideas and how many, like me prefer traditional fantasy. Liking my fantasy traditional does not make me have any less of an imagination than anyone else. It just means there are some APs out there that I won't purchase and some that I will. I am sure there are many like me out there.
Personally I think paizo are doing a wonderful job.. Kingmaker has been one of my favourite so far. But yes I've also got rune lords, jade regent, second darkness, legacy of fire, and on and on.
I thought I would voice my opinion on the elements I would prefer less of. It is not a criticism of paizo writers abilities or talent. Merely a statement of my preferences and I was curious as to how many agreed with me. I'm sure paizo would also be interested in hearing which elements of the APs people like and which they didn't.
So in summary. I am sorry if people took offense. That was never the intention.
Curious as to everyone else's take on things.
There have been a few APs that I have been very interested in ....until I read some of the plotlines.
I like my gaming to be fairly stock standard fantasy genre stuff.
Reign of Winter and Mummy's Mask both had me very excited. Until I read about travelling to Earth during WW1 to find Rasputin and Giant flying Pyramids.
I was just curious as to other gamers expectations.
Do you want more of the crazy ...out there ideas like the above or do you feel they're just getting a little too weird and would you prefer more standard stuff.
curious as to others opinions on the matter.
Ok starting a new campaign at level 1 maxing out at level 7.
What are my best options for building a character that excels at combat manoeuvres.
Disarm trip reposition. That kind of thing. I have other fighters in the party. I dont need to be a damage dealer. There are others in the party for doing that.
Monk seems like the best route. But not sure cause I haven't done this type if character before.
What do you suggest for an optimum build.
Interested in resubscribing to the new AP and rule books and companions. If I do it all at once will I get the discount on the other books? I remember reading somewhere that the first volume has to ship before the discount kicks in. But I don't want to wait before adding the other subs in.
Any way we could get this all on the first shipment?
Ok. For all you fans of Raymond E. Feist. I'm trying to make my favourite fiction of character of all time come to life in pathfinder.
Help me stat him up. He is such a mishmash of archetypes I don't know where to start.
For those that don't know him. He is a chaotic (slightly mad) old man wandering the world. He is essentially a skilled martial artist, (wanderer archetype seems a prime choice) he can also cast spells , mainly illusions. He is a trickster and con man. And he is a vast wealth of knowledge always able to pull out lost bits of ancient lore.
Where do I start?
He is the highest ranking member of his church with a week or more's ride from here.
No I dont think he was neutral. But again that warrants a alignment change over time, provided he is still within 1 step of his god, no problem.
1. We doubted that jail would be involved, we did after all believe (and rightly so) they we secretly part of an evil cult.
2. I have problem with a god abandoning one of her followers right when he is surrounded by enemy cultits because of 1 action that happened minutes ago. Admittedly we weren't 100% sure they were evil cultits but we were certainly very sus about it.(and it turns our correct)
PS Im sure you know that this in no way reflects on our friendship or on my wanting to play in your capmaign. As a GM myself I am well aware that we all make decisions in the middle of a session that we question later. I still think your an awesome GM. :-) can I please have hat mythic level now?
My opinion is that unless it is a gross and obvious violation of you gods beliefs then it should take more than 1 violation before you are stripped of all your powers. The warnings should also take place over a period of time, not 12 seconds.
I also don't believe this was a violation of Pharasman beliefs.It might warrant an alignment shift over a period of time. Again, it should take multiple evil acts before you are forced to change you alignment to evil. 1 act would not suffice. Imagine if an evil character was forced to become good simply because he saved a drowning child one time.
SPOILER SPOILER SPOILER
Sorry, Kalraan, I had to jump in and fill in the details that were left out. As a player who was at the session this is how i saw what went down. (and no I'm not the cleric inquestion)
We are in a village that is way off the beaten track, investigating an evil cult that we tracked here. When we arrived in the town all the locals spat on us and told us we werent welcome and to bugger off except they were not that polite abot it.
we tried to get a room at the Inn but the inkeeper didn't want us and tried to charge triple the going rate, we intimidated him down to standard fair rate. Whwn went to our rooms he ran to get the sherrif.
The Sherrif tried to bully us out of town, we of course refused. We told him to the reason we were here. The gain told us to leave immediately. We replied we'll leave when our work is done. He and his cronies then drew weapons and attacked us. We knocked the sherrif out and his cronies ran off.
Tied the sherrif up and interrogated him. He refused to cooperate. He was asked by the cleric to repent his sins in the name of Pharasma. He told the cleric to F off and spat in the clerics face. The cleric then slit his throat (GM asked him at least twice "Are you sure you want to do that" Player asnwered yes. and then cut his throat with his Pharasman Dagger
At that point the Sherrifs Cronies came pouring out of the church with the local clergy in tow. ( clergy that we susspected of worshipping an evil god but we had no proof) the were disguised as clerics of a different god.
They shouted a challenge to us. Told us to surrender and come down. We refused and accused them of being false.
At this point the GM gave us an option of escaping out the back door. We went nah, we can take them they dont look that tough.
Turn 1. buff spells
Player says "well theres no point in me playing then and gets up and leaves.
On a side note it turns out we were corect, the NPCs were actually an evil cult prentending to worship a different god.
Awesome work...Thankyou very much.
Anyone have any ideas on fleshing out the drought at rickety's squibs?
Ok building a Druid / rogue pirate character for skulls and shackles.
Looking for advice on optimising build. She is to be first mate aboard the ship.
Took a few levels in rogue just to round out the skills and weapon choices. Plus evasion can never hurt.
Fairly new to pathfinder. So what feats and spells should I be looking at and how should I optimise her.
The problem with optional rules is that they are shiny and new and everyone wants to use them.
It's not until after you've played with them for a while that you start to find the flaws in them. By then it's too late. If I spend money on a product, I expect the product to be polished. Especially when the rules in question re pretty much essential. Ie kingdoms building rules in kingmaker. I really felt they'd just been thrown together. My players and I felt like we were play testing them. Unfortunately in our opinion they were too broken for a couple of house rules to fix. They needed a complete rewrite. And that in itself would then need to be tested. Not something you want to do in the middle of a campaign.
I'll admit. I am concerned. Particularly about the kingdom building rules.
The rules presented in kingmaker were horribly broken and open to abuse by players. I sincerely hope this has been addressed. As it was my players and decided to just throw the rules out the window and run kingmaker a lot more free form. The rules in my opinion and in the opinion of a few others on this forum did not need a few minor tweaks but rather some major changes.
Has this been addressed?
Ok. Building an undead hating cleric of pharasma. Currently 7th level. Race will be aasimar.
He is going to be a spell casting cleric. Not an up front fighting cleric. Picture an old man with low str. I can't wear much armor let alone swing a sword effectively. I want to be able to hurt/turn undead and be able to protect and buff my colleagues.
What feats and spells etc should I be looking at?
Hmm lots of interesting posts with a few very conflicting ideas.
Couple of points of clarification then.
The sword was found. He was not tasked to retrieve it. My point of contention would have been that he and his family had close ties with the family who owned it. It wasn't just belonging to some random. Now while he personally did not know the owner, his father and his fathers father have had close ties with the family for some time.
It terms of the retreat. The party had decided together that they could not win this fight. Let's get out of here they said. They each had a device given to them by an allied cleric that when broken would instantly teleport them back to the clerics stronghold. A known safe location. His action was first in the initiative order so he broke his and left. Leaving behind an archer who had to dodge out of three threatened squares to activate his device. He did but took a few points of damage in AoOs. Last was a sorcerer. Unfortunately the bad guys got to act before him and they literally pounded him to within an inch of his life. He only survived due to clever use of a plot twist card. They were all aware of the initiative order.
My contention with the escape was that as a paladin he would not leave his lifelong friends surrounded on a battfefield. Surely a paladin would see to their escape first.
Yes he is king. But being king does not excuse him from his requirements as a paladin. If anything being such a public figure, he should stand up to be an example to others.
As to the previous post about a paladin king not having to be the last to leave the battfefield. I agree, to a point. I see a vast difference between ordering an orderly retreat and then withdrawing from the battfefield and say, for example, seeing yourself surrounded, screaming "retreat" and then teleporting to safety while leaving your friends and fellow countrymen to fend for themselves.
As to the above post. Yes he is king but he is also paladin. If behaving like a king means he can't behave like a paladin then maybe kings shouldn't be paladin?
Kings can behave like paladins. It's just a bit harder. A paladin in my eyes is the sort of person to put his life before others. Or am I wrong?