Blacksmith

Smokey Big Boom's page

93 posts. Alias of Zotsune.


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Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Time management has never been one of my strong suits and life is making me do a lot of work (for me) at this time and will probably continue until early winter... I regret to say this but I will have to resign from all of my PbP's, not just this one.


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

"Guess I failed to notice the price tags on these things. Sorry about that."


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

"Elemental power? What elemental power Quinn? I don't see anything different about that sword than the one on your belt."

Metagame knowledge, we don't know what these things do if anything. Detect Magic will tell us what these things are and then UMD is needed to see how to activate them unless DM is willing to sidestep these issues because we don't have any casters with Detect Magic. I can only use it on potions.


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

"I am guessing that no one else will use that my sized bow so I'll take that if no one minds."


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Merry Christmas and thank you for the generous gift!

I present to you an internet cookie, edible once people are able to enter the internet.


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

"Are you okay Sevence?"
Smokey knocks an arrow and fires regardless of the answer.
To hit: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

To Hit: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Will: 1d20 + 6 ⇒ (12) + 6 = 18

Smokey flings an arrow at the Ghost King.

Twang: 1d20 + 10 ⇒ (18) + 10 = 28

Sknk (sound of arrow hitting target I guess...): 1d6 + 3 ⇒ (6) + 3 = 9


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Smookey follows with bow in hand.


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

okay then I'll get orc...


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

I will take average HP, take another level in alchemist and get the grease bomb discovery. I will also take a point in linguistics and get Giant because why not?


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Smokey will throw a bomb at the Dragon.

To hit: 1d20 + 7 ⇒ (9) + 7 = 16

Boom: 3d6 + 4 ⇒ (2, 3, 1) + 4 = 10

Does a 16 hit his touch?


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

the bomb goes where the arrow goes... it is attached to the thing... Are you saying that mid flight because the arrow missed its target the bomb fell off of it?


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

To Hit Explosive Bomb Arrow: 1d20 + 9 ⇒ (7) + 9 = 16

Damage: 4d6 + 7 ⇒ (1, 5, 3, 2) + 7 = 18

And is set on fire if it hits.

"Lets see if this thing is fire proof!"


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Sorry I could not get on the computer for the past few days...

to Hit Arrow: 1d20 + 9 ⇒ (6) + 9 = 15

Damage: 1d6 + 3 ⇒ (5) + 3 = 8


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

To Hit: 1d20 + 9 ⇒ (9) + 9 = 18

Damage: 1d6 + 3 ⇒ (1) + 3 = 4


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Forgot you roll init... Welp there goes my crit for the remainder of the fight.


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Init: 1d20 + 2 ⇒ (20) + 2 = 22

EDIT: WIN!!!!


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

I'm here... I just haven't known when to chime in...


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Smokey pulls out his bow, readies an explosive bomb on an arrow and fires.

Explosive Bomb Arrow: 1d20 + 9 ⇒ (13) + 9 = 22

Boom!!: 4d6 + 7 ⇒ (3, 1, 3, 4) + 7 = 18

Please tell me that no one is within 10ft of the tree. Because I think my targeted bomb admixture has worn off by now.


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

I keep tabs on this everyday...


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

"May you please give us a fruit that is like the one you are eating?"

Diplomacy: 1d20 ⇒ 15


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

"Okay lets see what this can do!"

To Hit: 1d20 + 8 ⇒ (12) + 8 = 20

Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Smokey points at the bow.

"Can anyone tell if this has any magical quality?"


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

I did my second action. A basic arrow attack...


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Only if you had a Flachion Quinn, you would have had a crit chance.


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Aiming at the same Orc previously hit by his arrow.
Arrow To Hit: 1d20 + 7 ⇒ (17) + 7 = 24

Arrow Damage: 1d6 ⇒ 1

Smokey then moves up to within 30ft. of that Orc.


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Good thing I got first init!


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Aiming for the center most one
Explosive Bomb Arrow: 1d20 + 7 ⇒ (18) + 7 = 25 (if within 30ft. add 1 to this result)
Damage: 4d6 + 6 ⇒ (2, 5, 1, 4) + 6 = 18(Add 1 to this result if within 30ft. Every round after this one the direct target takes 1d6 more damage until flames are gone. Splash Damage = 9 and is a range of 10ft.)


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Go ahead and roll the rolls to move things along.


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Same boat as Sindra though I don't care much about the gold... Unless you want me to make alchemical items than I'll need the cash and a list of the stuff you want me to make.


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

"Hey whatcha do that for?"

Smokey throws another bomb.

Bomb: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 3d6 + 5 ⇒ (4, 2, 4) + 5 = 15


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Smokey throws a bomb.

Explosive Bomb vs. Touch AC!: 1d20 + 7 ⇒ (2) + 7 = 9
Kaboom!: 3d6 + 5 ⇒ (6, 5, 4) + 5 = 20

That is the third "2" in a row that this forums dice roller has given me...


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Smokey drinks his Targeted Bomb Adimixture.

"Hey I forgot that I mixed this, this morning... It allows me to bomb something without the splash effect! It makes quite a big boom too!"

He then moves to within 10ft. of the Ent.


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

To Hit: 1d20 + 5 ⇒ (14) + 5 = 19

Damage: 1d8 ⇒ 3

"I'm not going to be able to use bombs while you guys are in melee range..."


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Init: 1d20 + 2 ⇒ (14) + 2 = 16


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Level 1: Bomber's Eye, Targeted Bomb Admixture, Cure Light Wounds. (2 left to prepare)

Level 2: Invisibility, Cure Moderate Wounds. (1 left to prepare.)


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Smokey has to prepare his extracts as well..................


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Smokey finds a room adequate to his tastes and goes to sleep.


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

In a hushed tone towards Sindra.

"Want me to shoot this guy?"


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

"If you do go inside I'll be waiting outside, the last time I got into a bar fight more than just my bombs went off if you know what I'm saying."


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

"Would be nice to not destroy something for the time being."


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

I was still hearing this guys voice at mark 4:43


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Will save: 1d20 + 2 ⇒ (8) + 2 = 10

Crap... Well I couldn't use bomb arrows anyway.


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

I will differentiate the normal bomb arrow and the explosive bomb arrow as such so in this case it is now taking 1d6 damage per turn until it removes the fire.


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

"Another one? Well here we go!"

To Hit Explosive Bomb Arrow: 1d20 + 7 ⇒ (14) + 7 = 21

Damage: 4d6 + 5 ⇒ (5, 1, 2, 2) + 5 = 15

8 Bombs left

After the shot Smokey moves up 20ft. to be within 30ft. of Boney Pants.


Thank you!


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Crit Damage: 3d6 + 5 ⇒ (2, 4, 5) + 5 = 16

2d6 from the bow and 1d6 from the bomb. I put in the question on the advice boards.


LuniasM wrote:

I'm playing an Explosive Missile Alchemist at the moment, and I believe I can help you with that.

First, you calculate the Crit damage from the bow. Longbows have a x3 Crit modifier, so you roll 3d6 instead of 1d6. Second, you gain a x2 Crit on the bomb damage. When you Crit with a bomb, you only multiply the base 1d6 damage, so that will give you a total of 4d6 bomb damage. Finally, add in the Int modifier and Weapon Enhancement modifier.

So, as far as I can see, your damage should look something like this:

3d6 (bow) + 4d6 (bomb) + Int mod + Weapon Enhancement.

1d6x2=4d6 not 2d6? other than that little math hic up thanks! And please correct me if I'm wrong, I'm just trying to understand how 1x2=4.


I'm currently playing a Gnome Grenadier Alchemist at level 5, in a PbP, and I just confirmed a crit with a +1 Composite Longbow (no Str mod, size small) using the Explosive Missile Discovery.

How do I calculate the crit damage for this? Is it 3d6 (from the bow) + 1d6 (from the bomb) + Int mod + Weapon Enhancement?

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