Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15
"Elemental power? What elemental power Quinn? I don't see anything different about that sword than the one on your belt." Metagame knowledge, we don't know what these things do if anything. Detect Magic will tell us what these things are and then UMD is needed to see how to activate them unless DM is willing to sidestep these issues because we don't have any casters with Detect Magic. I can only use it on potions.
Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15
"Are you okay Sevence?"
Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15
Will: 1d20 + 6 ⇒ (12) + 6 = 18 Smokey flings an arrow at the Ghost King. Twang: 1d20 + 10 ⇒ (18) + 10 = 28 Sknk (sound of arrow hitting target I guess...): 1d6 + 3 ⇒ (6) + 3 = 9
Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15
I will take average HP, take another level in alchemist and get the grease bomb discovery. I will also take a point in linguistics and get Giant because why not?
Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15
the bomb goes where the arrow goes... it is attached to the thing... Are you saying that mid flight because the arrow missed its target the bomb fell off of it?
Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15
To Hit Explosive Bomb Arrow: 1d20 + 9 ⇒ (7) + 9 = 16 Damage: 4d6 + 7 ⇒ (1, 5, 3, 2) + 7 = 18 And is set on fire if it hits. "Lets see if this thing is fire proof!"
Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15
Smokey pulls out his bow, readies an explosive bomb on an arrow and fires. Explosive Bomb Arrow: 1d20 + 9 ⇒ (13) + 9 = 22 Boom!!: 4d6 + 7 ⇒ (3, 1, 3, 4) + 7 = 18 Please tell me that no one is within 10ft of the tree. Because I think my targeted bomb admixture has worn off by now.
Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15
Aiming at the same Orc previously hit by his arrow.
Arrow Damage: 1d6 ⇒ 1 Smokey then moves up to within 30ft. of that Orc.
Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15
Aiming for the center most one
Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15
Same boat as Sindra though I don't care much about the gold... Unless you want me to make alchemical items than I'll need the cash and a list of the stuff you want me to make.
Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15
Smokey throws a bomb. Explosive Bomb vs. Touch AC!: 1d20 + 7 ⇒ (2) + 7 = 9
That is the third "2" in a row that this forums dice roller has given me...
Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15
Smokey drinks his Targeted Bomb Adimixture. "Hey I forgot that I mixed this, this morning... It allows me to bomb something without the splash effect! It makes quite a big boom too!" He then moves to within 10ft. of the Ent.
Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15
Level 1: Bomber's Eye, Targeted Bomb Admixture, Cure Light Wounds. (2 left to prepare) Level 2: Invisibility, Cure Moderate Wounds. (1 left to prepare.)
Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15
I was still hearing this guys voice at mark 4:43
Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15
I will differentiate the normal bomb arrow and the explosive bomb arrow as such so in this case it is now taking 1d6 damage per turn until it removes the fire.
Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15
"Another one? Well here we go!" To Hit Explosive Bomb Arrow: 1d20 + 7 ⇒ (14) + 7 = 21 Damage: 4d6 + 5 ⇒ (5, 1, 2, 2) + 5 = 15 8 Bombs left After the shot Smokey moves up 20ft. to be within 30ft. of Boney Pants.
LuniasM wrote:
1d6x2=4d6 not 2d6? other than that little math hic up thanks! And please correct me if I'm wrong, I'm just trying to understand how 1x2=4.
I'm currently playing a Gnome Grenadier Alchemist at level 5, in a PbP, and I just confirmed a crit with a +1 Composite Longbow (no Str mod, size small) using the Explosive Missile Discovery. How do I calculate the crit damage for this? Is it 3d6 (from the bow) + 1d6 (from the bomb) + Int mod + Weapon Enhancement?
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