Nameless GM's Assault on Dragon Keep (Inactive)

Game Master SinBlade06

The Handsome Sorcerer has brought eternal darkness upon the land! Only you can save the people of Flamerock Refuge!


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Male Human Male Human Pal5/HV2

"Must have been too much for him. Poor lad..."

Sevence says a short prayer for the man. "Should we take him down?"

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

"Perhaps we should bury him. But keep on your toes, we have to be ready for anything."

Quinn, as is his custom in unfamiliar territory, checks for tracks or any signs of activity in the area. Snow sniffs the air, hoping for some smell other than the dead man's decaying body.

Quinn:
Perception: 1d20 + 9 ⇒ (5) + 9 = 14
Survival: 1d20 + 9 ⇒ (14) + 9 = 23

Snow:
Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Survival: 1d20 + 5 ⇒ (3) + 5 = 8


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

Poor guy, must have hated it here. Do not blame him though. Lets leave him and go onward to LOOT! Sindra will say.


Quinn and Snow are both able to find something. Snow finds a pile of gems! Quinn's survival tells him that there was a trio of horses that trotted through here along with several humanoid figures.

You can roll an Appraise check untrained if you want to find out how valuable these things are. Sindra's problo the one to do it.

Oh yeah, and there's a sign pointing in another direction. Something about an armory.

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

"See what you can make of these. I have little knowledge of trade goods." saying that, Quinn gives the gems to Sindra.

"That sign points to the armory. Perhaps we should retrieve a suit of armor for that woman in town before we proceed further into the forest."


Male Human Male Human Pal5/HV2

"I believe venturing to the armory would be a good idea. A well armored warrior is the first step to a well defended base of operations."


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

appraise: 1d20 + 9 ⇒ (4) + 9 = 13
survival: 1d20 + 1 ⇒ (11) + 1 = 12

Sindra will loos closely at the diamonds before looking to the group, yes lets..although she might try to bed you Sevence after that.


Male Human Male Human Pal5/HV2

"I know not what you are talking about, m'lady." Sevence leads the party down the path to the forge.


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

here let me spell it out to you. She might want sex.


Male Human Male Human Pal5/HV2

Sevence sighs. "I'm not ignorant. I simply wish to help her defend the town. What she decides to do after we assist her is up to her. I am a Paladin. I would not take advantage of an innocent woman."


When you reach the armory, five of the trees around the forge climb out of the ground and stand on their roots! Treants!! INITIATIVE!!!

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Initiative: 1d20 + 4 ⇒ (13) + 4 = 17


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

Inititiave: 1d20 + 3 ⇒ (2) + 3 = 5

f@#!...


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Init: 1d20 + 2 ⇒ (14) + 2 = 16


Male Human Male Human Pal5/HV2

Initiative: 1d20 + 1 ⇒ (15) + 1 = 16

Smokey gets the + due to his +2

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Are we able to use Diplomacy with the treants? They're supposed to be nature spirits and I have some nature knowledge. Could I reach out to them or are they corrupted by the Sorcerer's dark magics?


Nu uh! These treants are pissed! They don't like you too much.

And....I just realized that 5 Treants is a CR 13.....you guys are gonna be killed....

On second thought, there's just one. And he's not huge, he's only large.


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

On sindras turn she will try to roll behind the Treant and get flanking.
acro: 1d20 + 7 ⇒ (2) + 7 = 9
to hit: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d4 + 2 + 3d6 ⇒ (3) + 2 + (1, 1, 5) = 12

She flips in a terrible manner tripping over a tree root.
take your AOO


To hit: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 2d6 + 6 ⇒ (3, 3) + 6 = 12

The Ent sees the rogue trying to flank it and smacks her gooooood!

Ent Init: 1d20 - 1 ⇒ (4) - 1 = 3

Init order:

Quinn
Smokey
Sevence
Sindra
Treant

Fight!!

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Quinn draws his bow and looses an arrow at the Treant.

To Hit: 1d20 + 7 ⇒ (18) + 7 = 25

Damage: 1d8 + 1 + 5 ⇒ (1) + 1 + 5 = 7

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Snow jumps at the tree, attacking with his claws and teeth and trying to get it's attention away from Sindra.

To Hit: 1d20 + 1 ⇒ (8) + 1 = 9
Damage: 1d6 + 2 ⇒ (5) + 2 = 7 (+trip)


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

To Hit: 1d20 + 5 ⇒ (14) + 5 = 19

Damage: 1d8 ⇒ 3

"I'm not going to be able to use bombs while you guys are in melee range..."


Male Human Male Human Pal5/HV2

"Do your best, little master. We shall distract it. Get those bombs ready. Aim upward so we aren't in the blast."

Sevence will rush towards the Treant and attempts to get into a position where he can flank with Sindra.

To Hit: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

His sword barely does anything.


The treant is a little ticked at Quinn's arrow and Sevence's sword. After smacking Sindra, it feels a little better, but then she attacks it and it gets ticked again.

Weighing its options for who to attack, it decides the guy in the shiny armor is a greater threat.

To Hit Sevence: 1d20 + 13 ⇒ (3) + 13 = 16

And Sevence is able to easy dodge the giant treethingys attack.

Go again!


Male Human Male Human Pal5/HV2

After avoiding the attack, Sevence realizes that the tree's bark is harder than he thought. He's gonna need some help. With his shield raised, he swings his sword in a way to raise the creature's attention.

"Creature of Evil, I shall smite thee with the power of Good. Feel the wrath of the Light of the Sword!"

His sword starts to emanate a very slight glow when he swings it down on the Treant.

Smite Evil To Hit: 1d20 + 10 + 3 + 2 ⇒ (20) + 10 + 3 + 2 = 35
Smite Crit Confirm: 1d20 + 15 ⇒ (13) + 15 = 28
Smite Crit Damage: 2d8 + 18 ⇒ (6, 7) + 18 = 31

I have a +3 Deflection to my AC against the Treant.


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

26 Hp left ouch

Sindra pretty hurt after getting smacked will try and stab him again. However the pain is a little to much and she misses.

to hit: 1d20 + 9 ⇒ (6) + 9 = 15
damage: 1d4 + 2 + 3d6 ⇒ (1) + 2 + (5, 3, 1) = 12


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Smokey drinks his Targeted Bomb Adimixture.

"Hey I forgot that I mixed this, this morning... It allows me to bomb something without the splash effect! It makes quite a big boom too!"

He then moves to within 10ft. of the Ent.

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Quinn and Snow fall back to give Smokey a clear field. Quinn fires off another two arrows to distract it further.

To Hit: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23

Damage: 1d8 + 1 + 5 ⇒ (8) + 1 + 5 = 14

To Hit: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13

Damage: 1d8 + 1 + 5 ⇒ (4) + 1 + 5 = 10

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

"Light 'em up Smokey. This might be an unusual Treant, but I've never met one who liked fire!"


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Smokey throws a bomb.

Explosive Bomb vs. Touch AC!: 1d20 + 7 ⇒ (2) + 7 = 9
Kaboom!: 3d6 + 5 ⇒ (6, 5, 4) + 5 = 20

That is the third "2" in a row that this forums dice roller has given me...


Eh, don't worry about it. Sevence can't crit all the time.

Because of how big it is that bomb hits the Treant easily. And boy is it pissed! And injured!

In a rage it attempts to smack the small thing that attacked it with the bomb.

To Hit against Smokey: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 2d6 + 6 ⇒ (3, 2) + 6 = 11

That's gotta hurt!


Male Human Male Human Pal5/HV2

With a mighty swing, Sevence attempts to draw the creature's anger away from his allies.

Smite To Hit: 1d20 + 10 + 2 + 3 ⇒ (20) + 10 + 2 + 3 = 35
Crit Confirm: 1d20 + 10 + 2 + 3 ⇒ (11) + 10 + 2 + 3 = 26
Crit Smite Damage: 2d8 + 18 ⇒ (7, 5) + 18 = 30

Again? Iomadae favors me. That or I'm stealing Smokey's good rolls.

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Quinn fires another volley of arrows and Snow charges at the tree, growling savagely at the twisted creature attacking his friends.

Quinn:
To Hit: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14
Damage: 1d8 + 1 + 5 ⇒ (7) + 1 + 5 = 13

To Hit: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10
Damage: 1d8 + 1 + 5 ⇒ (4) + 1 + 5 = 10

Snow:
To Hit: 1d20 + 1 ⇒ (12) + 1 = 13
Damage: 1d6 + 2 ⇒ (2) + 2 = 4(+trip)


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

"Hey whatcha do that for?"

Smokey throws another bomb.

Bomb: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 3d6 + 5 ⇒ (4, 2, 4) + 5 = 15


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

Sindra will try and stab it again while holding her ribs with the other hand. to hit: 1d20 + 9 ⇒ (12) + 9 = 21

damage: 1d4 + 2 + 3d6 ⇒ (3) + 2 + (5, 3, 1) = 14


And with Sevence's totally-not-rigged-crit, the demon tree falls!!

Now you're at the forge. This place used to be used to make weapons and armor before the Handsome Sorcerer came in and killed everyone. Now you know what I meant by slaves, trees, or both.

Around the other side you see a large chest. Why don't you open it?

Loot:
Golembane Scarab
Longbow, composite
Scholar's outfit
Saddle, Military
Longspear
Shield, light wooden
Kama
Arrows (20)
Rope, hemp (50 ft.)
Shield, light wooden
MW Hide Armor
Bikini Armor
3000gp

It appears you have found a suit of armor for Elenore. And another suit that would look a little different on her.

Shall you retrieve for her the boobalisious armor or the heavy duty stuff?

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

"We should return to town with the spoils of battle. That was a difficult fight and some of you look hurt. There are two suits of armor for the woman, perhaps she could choose which she likes better?"

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Meanwhile, Quinn and Snow investigate the forge. They look around, looking for any hidden caches of equipment that the people there might have stashed away. Quinn tries to remember if he had heard anything more in town about the forge.

Quinn
Perception: 1d20 + 9 ⇒ (14) + 9 = 23
Survival: 1d20 + 9 ⇒ (2) + 9 = 11
Knowledge: Local: 1d20 + 7 ⇒ (15) + 7 = 22

Snow
Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Survival: 1d20 + 5 ⇒ (18) + 5 = 23


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

I vote for the hide armor.

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

"If nobody has any objections, I wouldn't mind refilling my quiver with some of those arrows. They seem of good make."


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

If we do not sell the Bikin mail I will take it, looks to possibly be better than what I am in.

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

"You took a grievous blow from that evil tree. Surely whatever share in the bounty you would wish should be yours. But we should bring the rest to town. At the very least, the townspeople could use these weapons to defend themselves."


Male Human Male Human Pal5/HV2

"Agreed. Defending themselves are a major priority. As for the armor, I would suggest we give her the hide armor. That piece of chain belongs in a gentleman's club, not a warrior's armory."

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

"Sounds a solid plan. Let's get back to town and tend to our wounded."

Did my searches reveal anything?


Quinn remembers that armorers around here used to hide their stuff in a secret compartment near their armory.

And wouldn't you know it, you found one! It's a decent sized chest, but it's locked. This looks like a job for a trap disabler!

As for the diamonds on the ground, those things look pretty. They'd be worth a pretty penny to the right guy. They're worth at least 300 gold apiece.

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

"Come have a look at this Sindra. Lockpicking, like trades goods, really aren't what I do. But maybe the locals hid their good quality gear in this secret compartment!"


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

Sindra will walk over to the chest and start to fiddle with the lock. she is able to twist and turn the pick and knife from her kit hearing a click as the lock pops open. Well then, that was childs play. What is inside?

disable device: 1d20 + 8 ⇒ (20) + 8 = 28

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Quinn and Snow hold their breath as the chest opens slowly.


Inside the chest....you find........

A heavy crossbow and a nice and shiny breastplate! The crossbow has a few intricate designs on it along with a set of 20 bolts. The breastplate looks designed to fit someone about the size of a normal person.

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Quinn looks at the Breastplate with keen interest. He peers closely, trying to discern the quality of it's make.

Appraise: 1d20 ⇒ 18

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