Nameless GM's Assault on Dragon Keep (Inactive)

Game Master SinBlade06

The Handsome Sorcerer has brought eternal darkness upon the land! Only you can save the people of Flamerock Refuge!


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squEEEsh That looks like it hurt! Quinn's sword hits in just the right place, blood and flesh flying everywhere! He's still up thought.

Smokey's arrow hits the Orc that's on fire and barely grazes him. Good thing he's still on fire. Fire damage: 1d6 ⇒ 1

Sindra's blade strikes true, hitting the Orc she's flanking with Sevence.

Sevence does his thing, cutting the guy cleanly.

The Orcs keep pressing their attack, the bloodied one turning his attention to Quinn instead of Snow.
To Hit Quinn: 1d20 + 11 ⇒ (2) + 11 = 13

To Hit Sevence: 1d20 + 11 ⇒ (15) + 11 = 26
Sevence Damage: 1d12 + 10 ⇒ (12) + 10 = 22

To Hit Quinn 2: 1d20 + 11 ⇒ (7) + 11 = 18


Male Human Male Human Pal5/HV2

Sevence is hurt. Bad. He sees his allies are injured as well. He calls upon the power Iomedae again, channeling divine power to him and his friends.

Channel Heal: 3d6 ⇒ (3, 1, 4) = 8

That makes 5 more LoH this rest.

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Excellent!, I'll have to get myself the Bestiaries

Quinn and Snow feel their wounds heal a good measure as their ally calls upon a shining, wholesome power. As the Orc turns it's attention to Quinn, Snow attacks him from the rear. Quinn's blade has bitten deep, but the Orc is not yet down. Quinn's hatred still running hot, he too attacks the Orc again. Being within range he continues his swing and cleaves into the foul barbarian attacking his friends.

Snow
To Hit: 1d20 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Quinn
To Hit: 1d20 + 10 + 1 + 2 ⇒ (5) + 10 + 1 + 2 = 18
Damage: 2d6 + 7 ⇒ (6, 5) + 7 = 18

Edit: Cleave vs Sevence's Orc
To Hit: 1d20 + 10 + 1 + 2 ⇒ (18) + 10 + 1 + 2 = 31
Damage: 2d6 + 7 ⇒ (6, 5) + 7 = 18


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Only if you had a Flachion Quinn, you would have had a crit chance.

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Ah, Falchions do seem statistically good. But aesthetically they seem strange to me. I might pick one up before long though.

That and the Greatsword is 2d6 over 2d4.


This is the third time Snow has rolled a nat 1 on an attack! Seriously! What is wrong with that wolf!?

Screw it, I'm pulling a Rule 0 on this b*tch. Snow hits this turn.

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

:D! I think he uses all his good rolls for sniffing things


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

Sindra will become angry with the orc that hit the healer again and stab at him again.

to hit: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d4 + 2 ⇒ (4) + 2 = 6
sneak: 3d6 ⇒ (6, 6, 3) = 15

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Quinn, now mostly patched up, realizes he needs to get the remaining Orcs away from his friends before they attack too wildly from the fire and blades.

"You call this fighting? I've seen Elf children stronger than you! Come and get me!"


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

Sindra will give Quinn a look with a cocked eyebrow.

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Quinn, of course, speaks only to goad the savages away from his grievously wounded all,.

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

allies*

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

I can see why people play Fighters so often now. Cleave with big 2-handers is awesome.


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

Indeed, I made a barbarian with a great axe that cleaves it is beautiful also pokes at smokey you there?


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

I did my second action. A basic arrow attack...


Whoops. My bad.

The Orc takes another arrow to the shoulder and is still on fire! 1d6 ⇒ 1

Snow pulls through and manages to tear a hole in the Orc's stomach! The Orc falls!!

Quinn's blade is truly mighty, slicing through his target and Sevence's, both of them falling after Sindra takes the second one down!

Ok, combat over. That was a bad idea. I need to do the math on the encounters before I actually do them.

You find in the Orc camp a few tools, some bags of gold (250 total) and another chest. This one is also locked.

Sindra Disable Device: 1d20 + 8 ⇒ (18) + 8 = 26

click Done. Inside you see a large shield made of wood, a battleaxe made of a dark gray metal, and a large two handed weapon. Looks like a falcion. It's made of what looks like green metal forged by orcs.

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Quinn looks over the shield and weapons before turning to the others.

"That was a fierce battle. A good thing we spotted them before they caught us fully off-guard. Shall we rest for a moment and press on?"

Appraise: 1d20 ⇒ 7
Spellcraft: 1d20 + 6 ⇒ (17) + 6 = 23


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

Y..Yeah. Here let me heal you. She will take out a wand of cure light wounds and use it on the party.

umd: 1d20 + 10 ⇒ (13) + 10 = 23

use on sevence: 1d8 + 1 ⇒ (5) + 1 = 6

umd: 1d20 + 10 ⇒ (13) + 10 = 23

use on sevence: 1d8 + 1 ⇒ (4) + 1 = 5

Then once on quin and once on snow

umd: 1d20 + 10 ⇒ (16) + 10 = 26

healing snow: 1d8 + 1 ⇒ (5) + 1 = 6

umd: 1d20 + 10 ⇒ (10) + 10 = 20

healing quin: 1d8 + 1 ⇒ (2) + 1 = 3

She will then try to heal herself as well
umd: 1d20 + 10 ⇒ (3) + 10 = 13

But she can not concentrate hard enough to get it to go off.

46 pops left on the wand

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

"Thank you very much lady, and beg you forget my harsh words against elves. For I only know it is only they and dwarves whom the Orcs hate beyond all others."

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

I remade Snow in PC Gen out of curiosity, turns out he should have been much stronger than I thought. I've updated my profile to match.


Male Human Male Human Pal5/HV2

"Thank you m'lady. Allow me to return the favor."

Sevence places his hand just a little below her right shoulder above her bosom. A healing light shines under his palm for a few seconds as her wounds heal themselves.

LoH on Sindra: 2d6 ⇒ (6, 4) = 10

That leaves 4 LoH.

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

"Let's distribute this orc-hoard and be on our way. This forest still looks very large."

As he goes along, Quinn checks around the camp for tracks or clues, to see if, like the men of this region, the orcs haven't stashed away their better goods in some hidey-hole. Snow joins in, sniffing at the ground.

Quinn
Perception: 1d20 + 9 ⇒ (4) + 9 = 13
Survival: 1d20 + 9 ⇒ (19) + 9 = 28

Snow
Perception: 1d20 + 3 ⇒ (20) + 3 = 23
Survival: 1d20 + 3 ⇒ (19) + 3 = 22


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

Sindra will thank Sevence before she also goes poking around for anything hidden.

perception: 1d20 + 11 ⇒ (2) + 11 = 13


While Quinn looks over the new weapons and shield, determining that the Falcion is +2, Snow seems to go off in a random direction in the camp. He starts barking to let his master know he found another chest! This one isn't locked.

Inside is a gladius and a composite longbow. The longbow is a little smaller than normal, almost perfectly sized for Smokey.


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Smokey points at the bow.

"Can anyone tell if this has any magical quality?"

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

"That blade seems unusually well made. Hard to believe any Orc-smiths would have the skill or the patience to forge such a thing. If no one has any claim, I should take it up for my own"

Quinn takes the bow that Smokey has indicated, looking it up and down carefully.

"I have some knowledge of enchantments, little master. Let's see..."

Spellcraft: 1d20 + 6 ⇒ (3) + 6 = 9


Male Human Male Human Pal5/HV2

"Master Quinn, a bow does not have melee capabilities. Stop using it like that. You of all people should know." Just kidding.

"I find that most magic items, if any, have their abilities revealed when they are used." Sevence attempts to find a suitable target, settling on a rotten apple, and places it on a stump about 30 ft away. "Try to hit the apple. Let's see what this thing can do. And uh, just use a regular arrow, no need to detonate a bomb."

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

"You say that, but many a bruised goblin head will say otherwise."

Quinn hands the bow to Smokey.

"Here you are, take a shot"


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

"Okay lets see what this can do!"

To Hit: 1d20 + 8 ⇒ (12) + 8 = 20

Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Smokey:
Once you draw back, you know where to aim and how to hold the nock to deal just the right damage. In general, it's a +2 Composite Longbow (small)

The arrow flies through the air with the greatest of ease, the apple getting pierced all the way through and getting stuck in a tree across the way.

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

"Impressive indeed my friend! I have much more faith in a bow's accuracy than a bombs too... But at any rate, shall we put the rest in our packs and be on our way?"


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

indeed amazing, shall we head on forward?

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

"Lets. I think there is much ahead"

Quinn searches for tracks that might lead onward.

Perception: 1d20 + 9 ⇒ (9) + 9 = 18
Survival: 1d20 + 9 ⇒ (17) + 9 = 26

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Snow, as was his custom, sniffed the air and searched about.

Perception: 1d20 + 3 ⇒ (18) + 3 = 21
Survival: 1d20 + 3 ⇒ (3) + 3 = 6

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

So do I find a track?

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

I may as well try to identify the others while I'm at it.

Quinn looks over the shield and battle axe to see if they're useful before setting off.

Appraise: 1d20 ⇒ 11

Spellcraft: 1d20 + 6 ⇒ (10) + 6 = 16

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

You guys still alive?


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

I am, just waiting on GM to post If he does not soon, I might do a co gm type post.

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

All good. Just looking forward to chopping up a few more Orcs with this new Falchion!


The shield looks like it was designed to take a beating. Or give one, sometimes.

Your appraise check tells you that the battleaxe is not magical, but it's made of Adamantine, the hardest substance known to man!

Quinn and Snow can find that there are a few tracks off towards what looks like a large stone door. Not just hoof prints, but a pair of Human footprints, less than an hour old.

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Excellent. We'll give those out later if Sevence wants them. At any rate Obsidian should fetch a decent price.

"This trail is very fresh my friends. Come, there is some men in this forest and I have a feeling they're not townspeople at any rate."

Quinn leads onward to the large stone door and inspects it, looking for some device by which it could be opened. Additionally, he looks to the ground, seeing if the tracks lead inward and how they might have gone about it. Snow, having no small skill in tracking man and beast sniffs along the ground.

Quinn
Perception: 1d20 + 9 ⇒ (10) + 9 = 19
Survival: 1d20 + 9 ⇒ (4) + 9 = 13

Snow
Perception: 1d20 + 3 ⇒ (8) + 3 = 11
Survival: 1d20 + 3 ⇒ (18) + 3 = 21


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

Sindra will also look at the door feeling it for seams and inspecting it for traps.

perception: 1d20 + 11 ⇒ (6) + 11 = 17 +2 if there are traps


The door itself seems to be made out of the stone wall itself with no way to open it. On the steps leading up to the door are a pair of runes. To the right is what appears to be Orc writing. It looks like they tried writing it with their tongues.

Translation:
Drench the runes in the lifeblood of the trees, for the door to the tower demands a sacrifice.

Since no one has Orc as a language, I'll give you this one.


Male Human Male Human Pal5/HV2

"We may want to keep that battleaxe. You never know if we'll need to break down something made of stone or iron."

When Sevence sees the giant door, he lets out a sigh. "Blast. A dead end...there must be a way in."

After deciphering the Orc writing, Sevence takes a loot around. "The lifeblood of the trees...does it mean the sap? Or does it mean something else..."

Perception: 1d20 + 4 ⇒ (18) + 4 = 22

Thinking back on his training and learning, Sevence tries to think of something that involves a tree's lifeblood.
Know. Religion: 1d20 + 8 ⇒ (2) + 8 = 10


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

Lifeblood...lifeblood that sounds familiar.

knowledge local: 1d20 + 6 ⇒ (20) + 6 = 26

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Quinn tries to think what the lifeblood of trees might mean.

Knowledge: Nature: 1d20 + 6 ⇒ (18) + 6 = 24

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Additionally, Quinn attempts to divine what kind of stone the door is made of, to determine how strong it is.

Knowledge: Dungeoneering: 1d20 + 5 ⇒ (2) + 5 = 7


Quinn and Sindra both think back and remember something. Not the word "lifeblood" but what the word "blood" and "tree" have in common.

There are a few trees that actually have large, bulbous fruit on them that are blood red. The juices of these fruits have been shown to be identical to human blood.

They're called bloodfruit! And theys are found ova hea! waypoint

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

"Let's go over this way. I think this part of the forest over here has some of what we need!"

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Quinn and Snow search for the blood red fruits that they needs.

Quinn
Survival: 1d20 + 9 ⇒ (4) + 9 = 13

Snow
Survival: 1d20 + 3 ⇒ (20) + 3 = 23

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