Nameless GM's Assault on Dragon Keep (Inactive)

Game Master SinBlade06

The Handsome Sorcerer has brought eternal darkness upon the land! Only you can save the people of Flamerock Refuge!


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Snow is able to sniff them out quite easily. There happens to be a tree growing them a little ways outside the camp. When you get there, the tree is growing in a large pool of blood.

On top of the tree sits what looks like a little person with a pair of translucent wings. She eats a small fruit like the ones you're looking for.


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

"May you please give us a fruit that is like the one you are eating?"

Diplomacy: 1d20 ⇒ 15


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

Sindra will offer a slight bow to the fairy. Good day..er...whatever it is little one. Is it possible that we may get some of that fruit. We need it for an important quest.

diplomacy: 1d20 + 2 ⇒ (15) + 2 = 17

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Quinn tries to discern what the creature is up to and indeed what kind of creature it is and what it does.

I assume it's a natural creature and so a nature check?

Sense Motive: 1d20 ⇒ 4
Knowledge: Nature: 1d20 + 6 ⇒ (4) + 6 = 10


Quinn has no idea what she is.

Based on everyone's diplomacy, she finishes her piece of fruit, starts flying away, and giggles at the promise of a few people grabbing some bloodfruit.

"Go for it. I'm not stopping you."

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Quinn tries to identify the fruit before picking it up.

Knowledge: Nature: 1d20 + 6 ⇒ (10) + 6 = 16


This is indeed the bloodfruit you're looking for. As you start to pluck it, the tree itself starts to bleed from where the fruit was pulled.

All of a sudden you hear a bone-chilling moan. A quick glance says that the knots in the tree have formed a face! "....help....me...."

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

"What perversion of nature is this!?" Quinn exclaims, looking at the formed face in the tree.

Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Knowledge: Nature: 1d20 + 6 ⇒ (1) + 6 = 7


"Not....nature....evil.....the sorcerer....trapped me....please....kill me...."

Quinn's knowledge doesn't help since this is magic, not nature.

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

"Who are you, how did you get in there?" demands Quinn.

Is it possible to help them?

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Anyone still playing?


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

I keep tabs on this everyday...


My bad! I've been kinda busy.

"I.....don't remember....my name....the sorcerer......killed me....and cursed me....please....kill me....before...I kill you....."

Suddenly the tree starts to break free from its roots. You'd better hurry and do something!


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

Sindra will roll behind the tree to try and put it out of its pain.

to hit: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d4 + 2 + 3d6 ⇒ (1) + 2 + (4, 4, 4) = 15

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Quinn and Snow leap into action, attacking with what power they can quickly muster.

Quinn:
To Hit: 1d20 + 10 + 2 - 2 + 2 ⇒ (14) + 10 + 2 - 2 + 2 = 26
Damage: 2d4 + 2 + 7 ⇒ (4, 2) + 2 + 7 = 15

Snow:
To Hit: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Damage: 1d6 + 3 ⇒ (6) + 3 = 9


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Smokey pulls out his bow, readies an explosive bomb on an arrow and fires.

Explosive Bomb Arrow: 1d20 + 9 ⇒ (13) + 9 = 22

Boom!!: 4d6 + 7 ⇒ (3, 1, 3, 4) + 7 = 18

Please tell me that no one is within 10ft of the tree. Because I think my targeted bomb admixture has worn off by now.


Doesn't matter Smokey. You didn't need to do that, anyway.

Quinn, if you're going to power attack, let us know so we don't get confused on your damages.

The tree groans, moans, and eventually dies, the leaves falling, the bark rotting, and the entire tree disappearing before your very eyes. As it disappears, you hear a whisper in your ear. "Thank you."

Where the tree was is just a stump. Stabbed in the stump is a strange looking dagger with another handle below the usual one. Once you take hold of it, you know what it is.


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

Sindra will pick up the dagger looking over it. before pulling at the second handle another one appearing in her hands. Well Aint that something.


Male Human Male Human Pal5/HV2

After saying a short prayer, Sevence starts to the large door. "We should get moving. The Sorcerer's grip on this land must be released. We've little time to waste."

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Sorry, I'll be more explicit next time.

"Let's get back to that door, the quicker we get out of this weird place, the better."


Forums ate my post again.

Upon smearing the bloodfruit on the runes engraved in the door, the door opens with a rumble, revealing a long stone passageway lit by torches every few feet. At the end of the hallway is the original gate keeper before the idiot Torgue took his place.

The gatekeeper is looking over some writing on the walls and doesn't notice you guys.

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Quinn tries to move quietly and see if anything else is lurking in the passageway.

Stealth: 1d20 + 8 ⇒ (14) + 8 = 22
Perception: 1d20 + 9 ⇒ (8) + 9 = 17


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

Sindra will walk up to the gate keeper and attempt to speak with him. Good sire, who are you and what is this place?

diplomacy: 1d20 + 2 ⇒ (1) + 2 = 3
well f&%#...I think I scared him.

she will then look around the place and try to figure things out.

Kn Dungeonerring: 1d20 + 6 ⇒ (17) + 6 = 23

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Quinn attempts to aid Sindra in her negotiations.

"Are you from the town sir? We can help you find your way back if you've gotten lost in this forest."

Diplomacy: 1d20 ⇒ 5

Good lord, we aren't the most charming band of travelers are we?


Male Human Male Human Pal5/HV2

Diplomacy: 1d20 + 9 ⇒ (10) + 9 = 19 This is why you put points into social skills! Even on a nat1 I do better than both of you together.

"Sir, please ignore my companions. We seek answers and a path out of this forest. Can you help us?"

Sevence approaches the man with a sheathed blade and an open hand, hoping to look less of a threat. Then again, he's a dude covered head to toe in armor.

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

My wolf has intimidate, that's a sort of social skill, right? :p


The gatekeeper doesn't notice anything until Sevence approaches him. He looks up to Sevence. "Ah! Just who I was looking for! Wait...oh, you're not him. My apologies."

"I am Devlin the Gatekeeper. The way to the Queen has been blocked by the orcs. They wrote on the wall here 'The way can be opened by the White Knight.' I thought it was your man Sevence, but I feel this may be wrong. We need the Queen's White Knight. Last I heard he was over by the Suicide Ruins." waypoint

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

"But how do you know the good Paladin's name gatekeeper?" Quinn says, eying the man with suspicion.


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

Sindra's eyes will narrow when she hears him say Sevences name she will listen to his response to see if he is telling the truth.
sense motive: 1d20 + 9 ⇒ (8) + 9 = 17


"I recognize Sevence from his armor." The gatekeeper goes on to tell about how Sevence's armor and coat of arms say he is from an order of Paladins chosen by Iomedae herself, his lineage as the son of a son of a High Martial Paladin, and his skills with a sword. As as far as you know, he's telling the truth Sindra.

Sevence knew all of this from the start, so he vouches for the Gatekeeper.


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

what is the white knight?


"The White Knight is the Queen's most honored and powerful Paladin. His name has been lost to time, but he still resides as the High Marshal. Last I heard he was by the ruins of an old watchtower, now known as Suicide Peak."

Devlin goes back to studying the markings on the wall, pretty much ignoring you entirely.

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

[b]"I trust Sevence's word. Let's get onward to these Ruins and find what we will there."[b] Quinn says, indicating the direction they need to go in with his outstretched hand.

Snow sniffs at the Gatekeeper distrustfully before turning tail and following Quinn.


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

good idea Sindra will nod herself, before heading in that direction her new dagger drawn as she throws it up in the air catching it with a small chuckle.


The trip over to Suicide Peak is nothing to write home about. As you approach, you see a man in a suit of armor not unlike Sevence's. He looks like this. As he turns to face you, a dragon flies out from below the cliff face! INITIATIVE!!


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Init: 1d20 + 2 ⇒ (20) + 2 = 22

EDIT: WIN!!!!


Male Human Male Human Pal5/HV2

Initiative: Sevence: 1d20 + 1 ⇒ (10) + 1 = 11
Initiative: Smokey: 1d20 + 2 ⇒ (6) + 2 = 8
Initiative: Sindra: 1d20 + 3 ⇒ (16) + 3 = 19
Initiative: Quinn: 1d20 + 4 ⇒ (15) + 4 = 19

Order:
Quinn 19+
Sindra 19
Sevence 11
Smokey 8

Roland goes after the party, then the Dragon.


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Forgot you roll init... Welp there goes my crit for the remainder of the fight.

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

"Well, that escalated quickly." Quinn says with an eyebrow cocked. He draws his bow and fires off two rapid shots at Roland. Snow charges at the armored knight, aiming to tear at his less armored legs.

Quinn:
To Hit: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

To Hit: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24
Damage: 1d8 + 6 ⇒ (4) + 6 = 10

Snow:
To Hit: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d6 + 3 ⇒ (2) + 3 = 5 (+trip)


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

To Hit: 1d20 + 9 ⇒ (9) + 9 = 18

Damage: 1d6 + 3 ⇒ (1) + 3 = 4


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

you guys realize roland is the white knight right?

Sindra will curse under her breath before duplicating her dagger and throwing the duplicate at the dragon as it is in the air. Why are you guys attacking the good guy! He looks like a Paladin! She will shout at the party. As her dagger fly past the dragon and disappears in thin air.
to hit: 1d20 + 7 ⇒ (2) + 7 = 9
damage: 1d4 + 2 ⇒ (3) + 2 = 5


Male Human Male Human Pal5/HV2

Sevence, unable to attack the creature, rushes to help his fellow Paladin. "We're here to help you! Sorry about the attacks!"

Move and be ready to attack next round.


"Don't worry about it! Help me fight this dragon and you'll be forgiven!" Roland takes his large Axemusket and fires at the Dragon.

Axemusket attack: 1d20 + 8 ⇒ (17) + 8 = 25
Axemusket Damage: 1d8 + 2 ⇒ (7) + 2 = 9

The Dragon goes on the offensive, breathing a powerful fire attack at the two Paladins and the wolf.

Breath Attack Damage: 2d10 ⇒ (4, 2) = 6
Relfex for half damage.

Roland Reflex: 1d20 + 6 ⇒ (2) + 6 = 8 Roland takes full damage.
Sevence Reflex: 1d20 + 6 ⇒ (6) + 6 = 12 Sevence takes full damage.
Snow Reflex: 1d20 + 8 ⇒ (3) + 8 = 11 Snow takes full damage.


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

Sindra will move up to her crispy comrades and throw another of the phantom daggers at the dragon.

to hit: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d4 + 2 ⇒ (2) + 2 = 4
sneak: 3d6 ⇒ (5, 5, 4) = 14

forgot sneak

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Haha, oh man. This is why I don't play high Int characters. The one time my arrows actually hit something too!

"Sorry Sir Knight. I've become somewhat unaccustomed to friendly faces during our time in the dark forest." Quinn says, reading more arrows and this time aiming at the dragon. He shakes his head as if punch-drunk before steading himself and taking aim. Deadly Aim + Rapid Shot.

Snow winces and backs away, not favoring his fangs against the Dragon's scales. He moves a bit apart from the group, hoping to draw the Dragon away from the adventurers.

To Hit: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24
Damage: 1d8 + 6 + 4 ⇒ (2) + 6 + 4 = 12

To Hit: 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 25
Damage: 1d8 + 6 + 4 ⇒ (3) + 6 + 4 = 13

Edit:
Crit Confirm: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9
Damage: 1d8 + 6 + 4 ⇒ (8) + 6 + 4 = 18


Nice shooting Quinn! No crit confirm, but you hit him twice!

And in this case, it's a good thing Snow doesn't hit, since it's against one of the good guys.

As the dragon takes damage, another one flies up and takes the place of the injured one, the injured one going for Roland. Roland jumps down to another part of the cliff side to fight his new target.

The new dragon roars at you in Draconic.

Draconic:
You shall perish at my claws and the Sorcerer shall reward me. Prepare to die!


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

Sindra Understanding the dragon will shout back in hisses

draconic:
you bastard, why follow such a man as him. You know that he will only use you!

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Thanks! Had a good string of rolls *taps on desk*

"How many dragons does this place have?" Quinn yells, preparing to fire again.

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

I'll do my next attack so it doesn't hold you guys up later.

Quinn fires at the new dragon, same as he did with the last.

To Hit: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8
Damage: 1d8 + 6 + 4 ⇒ (1) + 6 + 4 = 11

To Hit: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6
Damage: 1d8 + 6 + 4 ⇒ (8) + 6 + 4 = 18

Edit: aaaaand there goes my good rolls


Male Human Male Human Pal5/HV2

"Keep up the fire! This creature shall fall!" Sevence pulls out his crossbow and fires at the Dragon.

To Hit: 1d20 + 8 ⇒ (6) + 8 = 14

And the bolt flies far off into the distance. This is not looking good.

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