Nameless GM's Assault on Dragon Keep (Inactive)

Game Master SinBlade06

The Handsome Sorcerer has brought eternal darkness upon the land! Only you can save the people of Flamerock Refuge!


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Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

I vote on heading to the town, the towns people might be able to give us some info on the towns ruins.


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

"Would be nice to not destroy something for the time being."

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

"Let us go onward to the town then."

Quinn does his best to follow the trail, checking as he does so for any hidden paths or enemies on the side of the road.

Perception: 1d20 + 9 ⇒ (13) + 9 = 22
Survival: 1d20 + 9 ⇒ (1) + 9 = 10

Snow too sniffs the air and searches with his keen yellow eyes.

Perception: 1d20 + 8 ⇒ (3) + 8 = 11
Survival: 1d20 + 5 ⇒ (9) + 5 = 14


By simply following the path you find yourselves in the small village of Flamerock Refuge. The village's scouting blimps can be seen in the distance in case of bados and stuff.

Whatchu gon' do know?

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

"Perhaps we should find a watering hole and some information from the locals."


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

"If you do go inside I'll be waiting outside, the last time I got into a bar fight more than just my bombs went off if you know what I'm saying."

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

"I am quite sure I don't. But we'll call you only in great need. If we are to continue to elude our enemy, blowing up a tavern in the middle of town would be a poor way to go about it."


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

While the men go to the bar to get information I will speak to a random towns person. Good day, we are new to town and looking to get some information. Can you tell me what is going on and who is in charge that we can speak to.

gather info: 1d20 + 2 ⇒ (17) + 2 = 19

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

"Will you be coming to the tavern, Sevence?"


Male Human Male Human Pal5/HV2

"I will join you in the town, but as for the bar I shall stand guard outside. Drinking is for victory after the fight."

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

"Fair enough. But I won't be there to for the liquor. Drinking from an open container in unfriendly territory is highly unwise. Besides, it's information I want, not ale."

Quinn makes his way toward the tavern.


Actually there is no tavern. There used to be, then it got burned down by a dragon. The drinks survived!

Walking into the town you see a few citizens walking around, a couple of merchants with some basic stuff, ammo, weapons, potions, etc.

Whispers of a lost Queen catch your ear as you walk among the people. Sindra's charms get this little tidbit of info:

"The Queen has gone missing! She went to bring light back into the world by heading into the dark forest. She hasn't returned, and neither has the light. Speak with Elenore, her bodyguard. She might know more."


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

Sindra will head over to where Elenore is after the towns folk tell her.


And I just realized I never had a description. Hang on.

Out steps the bodyguard from her house. Needless to say, she's large. Girl got problems. Talk to her.


Male Human Male Human Pal5/HV2

Seeing a woman in distress, Sevence is compelled to at least find out what's going on, if nothing more.

"Greetings, m'lady. You seem troubled. What seems to be ailing you?"


"Good sir paladin, the Queen has gone missing! She was head to the forest to try and remove the curse that has befallen the land! If you want to help us, go speak with the gatekeeper for the gate. He's a bit of a pushover, so just tell him I sent you."

Just before you leave Elenore she pulls back Sevence.

"Also, in the forest there's an old forge where the resistance used to make armor and weapons before the Handsome Sorcerer turned them all into slaves, trees, or both. Can you find me a set of armor there? I'm supposed to be protecting this town but I don't have any armor."

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

"Well, that settles that. We should investigate this forest. Should we rest and get supplies before we go?"

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

"Shall we journey onward, friends?"


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

Indeed, let us head to the gate

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Quinn leads the company forward, toward the gate that will lead them to the forest.

"The thought of these people being turned into slaves, trees, or some odd tree-slaves is troubling indeed. Though perhaps some of these newly made tree-folk will help us. There is great power in a forest and if it is turned against the Sorcerer we might find great aid." he says as the adventurers travel through the town.


As you approach the gate you see the normal gatekeeper walk into the forest. When the gate shuts, there's a guy there who looks like he works out. And uses his outdoor voice inside.

"I AM MR. TORGUE!! I'VE TAKEN THE PLACE OF THE USUAL GATEKEEPER WHILE HE WAITS FOR YOU TO DO MY SERIES OF TASKS TO PROVE YOUR BAD@$$ITUDE!!!"

The whole time he's talking he's flexing his muscles, mostly in Sindra's direction, a little towards Sevence.


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

In a hushed tone towards Sindra.

"Want me to shoot this guy?"


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

" Not just yet...perhaps after he lets us in. She replies in a whisper.

Good Sir what would we have to do to prove ourselves.


"I'M GLAD YOU ASKED!! THE LOCAL BARMAID HAS A PROBLEM. HEAD ON DOWN TO THE BAR AND HELP HER OUT!!" Mr. Torgue says as he points in the direction of the ta-- uh, just realized I said there wasn't one.

Ok you're at the tavern! Inside you see the barmaid by the name of Moxxie. She's being harassed by a couple of patrons.

"Hey Sugars. Listen, bar's closed, but these two numbskulls can't take a hint. Mind doing me a favor and getting rid of them?"

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Quinn takes a second to adjust to the volume of the guardsman's voice and the reality warping around him. Growing impatient with delays, he looks intently at the unwanted patrons, then draws his Greatsword with a flourish. Snow growls menacingly at the two drunkards.

"Alright boys, we can do this the easy way or the hard way."


From what you're doing and what you said, Quinn, I'm gonna need an Intimidate check from both you and Snow.

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Quinn:
Intimidate: 1d20 + 5 ⇒ (16) + 5 = 21

Snow:
Intimidate: 1d20 - 4 ⇒ (2) - 4 = -2

How is a Wolf less intimidating than your average person? -4 Cha Modifier makes me sad.

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

-2 Intimidate from a snarling wolf? Did he fall asleep in an adorable fashion or something during the attempt?


That is exactly what happened! As Snow starts to snarl, it ends up yawning and a very cute fashion.

Quinn, on the other hand, looks like he's ready to cut someone in half! One of the two backs down, running out the door like the little P**SY he is!!

The other one actually says something as he leaves. "Alright, alright, I can take a hint. B#!$+!!"

Suddenly you hear Mr. Torgue's voice in your heads. "DISRESPECT!!! HUNT HIM DOWN AND PUNCH HIM IN THE GUT SO HARD HE PUKES BLOOD!!!!"

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Quinn shrugs and puts his sword back in his scabbard. He shakes his head at his courageous but adorable wolf.

"We gotta do what we gotta do."

Initiative: 1d20 + 4 ⇒ (15) + 4 = 19

Unarmed Strike:
To Hit: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 1d3 + 9 ⇒ (1) + 9 = 10

Critical (edit):
Crit Confirm: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 1d3 + 9 ⇒ (3) + 9 = 12


Quinn's strike lands in just the right place that the guy indeed pukes blood. When the guy finally regains consciousness he'll wonder what hit him and how long he's been out!

"Thanks, Sugar. Tell Mr. Torgue I've been taken care of. He'll have his next task for you. He was always big on those 'prove your worth' missions."

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Quinn walks away, his fists bloody. He grows weary of the gatekeeper's games.

"I don't know what trust we need to leave a town. Surely the danger is of letting folk in, not out to deal with dangers that you yourselves have fled from. Let's get this over with so that we can be on our way."


"Listen, Sugar, Torgue is only doing these kinds of things to make sure you can handle yourselves. There have only been three people to enter the forest and return alive. Torgue is one of them. All the others...well, you're more than likely to see them in the forest," Moxxie informs Quinn.

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

"Well, we best get this over with at any rate. My wolf is tired."

Quinn heads back out to the gate.


Male Human Male Human Pal5/HV2

"Remind me to never upset you, Quinn. I saw and heard the whole thing from outside. Nice punch." He give Snow a little scratch behind the ears.

"Perhaps we should rest. I've nearly exausted my divine gifts on that first combat. If nothing else, let me rest alone during your next task from the gatekeeper."

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

"Thanks Sevence. I think perhaps we are all getting a bit worn out. Does the town have an inn we can stay at? We can deal with that loudmouth gatekeeper when we're better rested."


Moxxie speaks up. "Since you helped me out, I'll help you guys out. Go ahead and rest up here, no charge."

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

"Thank you kindly barmaid. Let's all get some sleep and we'll travel to the forest tomorrow when we're well rested."


Male Human Male Human Pal5/HV2

"I feel that "tomorrow" is a relative term. How about just a few hours?" Sevence says after taking a look outside, the eternal night a little more depressing now that he looks at the moon and stars not moving.

"Lady of Valor watch over us..."


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

We shall be fine Sevence. How hard can it be to kill him considering everythinng we have thrown at him so far has been easy.

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Quinn goes upstairs and climbs into one of the beds. Snow curls up at his feet, yawning again in an adorable fashion.


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Smokey finds a room adequate to his tastes and goes to sleep.


You guys wake up feeling refreshed and ready to take on the world! Or at least the Handsome Sorcerer. Daily stuff has returned. Sevence, I'mma need a prepared spell list for the day.

As you head on out, you see Mr. Torgue in the town stocks. He's screaming something about blowing up the ocean. Anywho! Get back on track and go find the gatekeeper in the forest.


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Smokey has to prepare his extracts as well..................


Male Human Male Human Pal5/HV2

After saying his "morning" prayers, Sevence sets out to meet the team at the gate to the forest.

Prepared spells are Bless and Cure Light Wounds.


Female Elf Rogue 5/Shadow Dancer 2 | AC:21 FF: 21 Touch: 14 | Saves: Fort: +3 Ref: +8 Will: +3| Perception: +12 | Init: +3 | HP: 50/50 | CMB: 5 | CMD: 19

did you really need to list your spells? I mean you are the GM


Just so the rest of you knew what he had prepared. Besides, it's what any good caster would do, including the NPC.

Oh yeah, Smokey do yo thing too.

Entering the forest, you see all the trees have died, but not fallen yet. Dead leaves muffle your steps as you trudge through the forest. You see a man that hanged himself from a tree. Poor bastard...Moving on!


Male Gnome Grenaider Alchemist 7 | AC:16 FF: 14 Touch: 15 | Saves: Fort: +5 Ref: +7 Will: +2 | Perception: +12 | Init: +2 | HP: 38/38 | CMB: 3 | CMD: 15

Level 1: Bomber's Eye, Targeted Bomb Admixture, Cure Light Wounds. (2 left to prepare)

Level 2: Invisibility, Cure Moderate Wounds. (1 left to prepare.)


Sindra reminded me of something. Quinn, since you're 5th lvl, you have access to 1 spell per day + 1 for your Wis mod. Also leave us what spells you have prepared for the day.

Liberty's Edge

Male Human Ranger 7 | HP: 60/60 | AC: 20 FF: 18 Touch: 12 | Saves: Fort: +6 Ref: +7 Will: +3 | Perception: +11 | Init: +4 | CMB: 12 | CMD: 24 | Companion Wolf 4 | HP: 40/40 | AC: 25 FF: 18 Touch: 17 | Saves: Fort: +10 Ref: +9 Will: +3 | Percept: +6 | Init: +6

Oh, I've got Charm Animal and Longstrider.

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