Rogue

'Smith''s page

133 posts. Alias of Sunset.


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HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Smith fixes his horse in place before gently lifting down his Mistress.

Str Check:1d20 + 5 ⇒ (5) + 5 = 10


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Smith dismounts and leads his animal to beside his Mistress awaiting her instructions.


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

At work.

Seeing his Mistress' interest, Smith does his best to help.

Perception:1d20 + 12 ⇒ (2) + 12 = 14Aid another


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Smith turns to face the drawn weapons, again moving to interpose himself between them and the Mistress.


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

At his Mistress' hesitation and the creature's loud outburst Smith moves to step between her and it. Eying the thing in the center of the room intently.

Perception:1d20 + 12 ⇒ (17) + 12 = 29


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Smith follows his Mistress into the large building. After a stern glance form her he too removes his hat, holding the tri-corn in one leather gloved hand. He scratches absently at the white silk scarf which keeps his long, pale strands of hair away from his face as he too looks about the interior of the building.

Perception:1d20 + 12 ⇒ (3) + 12 = 15


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Smith moves with his Mistress and searches for anything which might be of interest to her.

Perception:1d20 + 12 ⇒ (3) + 12 = 15


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Round 7:

Smith steps slightly to one side in order to flank with his Mistress. While his Mistress obviously uses dexterity, flair and panache...Smith has none of these things and simply 'brings the hammer down' upon the foe.

Att Roll:1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22

Dam Roll:1d10 + 7 ⇒ (10) + 7 = 17

Indeed, smith is using the Gnomeish piston maul two handed

Edit: Will Save:1d20 + 4 ⇒ (14) + 4 = 18


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Round 6:

Smith continues to try and attack his target.

At Roll:1d20 + 9 ⇒ (15) + 9 = 24

Dam Roll:1d10 + 7 ⇒ (1) + 7 = 8

Awaiting the DM's adjustments to miss etc.


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Round 4:

Smith nods at his Mistress command and seeks to destroy.

Perception:1d20 + 12 ⇒ (5) + 12 = 17

Moving towards the prone caster under attack from Vaghn, since this is the only visible target.

Att Roll:1d20 + 9 ⇒ (4) + 9 = 13

Dam Roll:1d10 + 7 ⇒ (5) + 7 = 12

(If Smith can move to within range)


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Round 2:

Smith ignores the caster's attack and simply swings in response.

Att Roll:1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12

Dam Roll:1d10 + 7 ⇒ (2) + 7 = 9

Though his weapon only slams into the ground beside his target as the man manages to wriggle to the side at the last moment.

Also..is there a bonus Vs the target being prone?

Yay! And the dice roller gives out numbers like a boss! :P


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Smith advances upon the designated target (Magic User) and swings,

Att Roll:1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25

Dam Roll:1d10 + 3 ⇒ (3) + 3 = 6


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Smith takes a 'five foot step' towards the girl.


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

At his Mistress bidding, gripping the haft of the great-maul tight, he slowly begins to stalk towards/into the flower patch.

Perception:1d20 + 12 ⇒ (6) + 12 = 18


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Perception:1d20 + 12 ⇒ (8) + 12 = 20


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Smith stops as the group stops. His eyes also looking over those who would challenge his Mistress..

Perception:1d20 + 13 ⇒ (13) + 13 = 26

Madeline does have a 'Disguise' skill (Of +5). Plus, her sense of fashion is much like the dress as the pair of heroes from "Brotherhood of the wolf". Image


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Holding the reigns of his Mistress' mount...Smith stands int he rain and simply regards the surrounding damp, cold grey landscape.

perception:1d20 + 12 ⇒ (17) + 12 = 29


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

(-_-)


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

(-_-)


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Smith nods at his Mistress quiet orders and finds somewhere to sit. Though choosing a table where he can keep watch over/for his Mistress.


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

*Sighs @ AsmodeusUltima comment of carrying everything...* (-_-)


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Smith picks up on his Mistress' unspoken command and it is he who physically carries as much as he is able back to town. (-_-)


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Perception:1d20 + 12 ⇒ (9) + 12 = 21


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

*Bows* Sorry.

Att Roll:1d20 + 6 ⇒ (13) + 6 = 19

Dam Roll:1d10 + 8 ⇒ (3) + 8 = 11


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

I don't think Smith's actions will do much. How well do we know that Valen's spell will have an effect? If there's a chance that Smith can 'Lay the hammer down' upon this spook?


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

(-_-)


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

On Smith's turn of initiative:

Att Roll:1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23(Which is against Creel's 'Flat Footed' I believe?)

Dam Roll:1d10 + 3 ⇒ (5) + 3 = 8

Confirm Crit:1d20 + 7 ⇒ (4) + 7 = 11(Which is still against Creel's 'Flat footed' I believe?)

Dam Roll:1d10 + 3 ⇒ (6) + 3 = 9


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Round 3:

Smith takes a 'Five foot step' Nth-Wst to be directly 'above' and adjacent to Creel. He swings his maul into the space,

Att Roll:1d20 + 7 ⇒ (8) + 7 = 15(Pretty sure there's something like a -4 to strike to subdue)

Dam Roll:1d10 + 3 ⇒ (10) + 3 = 13

(Well...one can hope that if Smith misses Ceel, the table Creel is using for shelter takes a beating. :P )


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Smith resolutely continues to try and fulfill his Mistress' order.

CMB:1d20 + 4 ⇒ (5) + 4 = 9

Attempting to pin Creel.

Oh... one has to love the dice roller...


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Initiative:1d20 + 1 ⇒ (10) + 1 = 11

It takes Smith a moment to realize that the target is a friend now foe. To make up for lost time he simply runs at the target, hoping to bodily slam them into the wall.

CMB:1d20 + 4 ⇒ (11) + 4 = 15

Sub-dual damage:1d6 ⇒ 3

Hoping to attempt to pin Creel in the next round


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Smith moves forward, ready to bring the hammer down on anything.


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Smith tenses, feeling the mood of the group shift. He looks about intently.

Perception:1d20 + 12 ⇒ (16) + 12 = 28(Plus Darkvision)


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Smith moves to follow his Mistress' order warily looking into the darkness with his preternatural vision.

Perception:1d20 + 12 ⇒ (2) + 12 = 14(Plus Dark vision)


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Perception:1d20 + 12 ⇒ (9) + 12 = 21


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Smith steps forward and sets himself between the party and the things.

Att Roll:1d20 + 5 ⇒ (4) + 5 = 9

Dam Roll:1d10 + 3 ⇒ (8) + 3 = 11

Swing! Batta', batta'! :P


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Initiative:1d20 + 1 ⇒ (18) + 1 = 19


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Str Check:1d20 + 3 ⇒ (17) + 3 = 20


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

At Valen's request Smith looks towards his Mistress and, receiving a nod from Madeline, moves to assist Valen in his endeavors.

Though it becomes quickly apparent that Smith does lack initiative. Seeming more to rely on directions and orders.

Do you wish Strength checks and such, Valen?


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Smith simply points towards towards the West, then taps a finger to his ear. He stops and waits patiently for his Mistress and the others.


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Smith, picking up his Mistress' inclination advances slowly towards said passage, piston maul gripped firmly in both hands.

Perception:1d20 + 12 ⇒ (15) + 12 = 27(Plus 'Dark-vision')


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Smith moves into the room and examines the space.

Perception:1d20 + 12 ⇒ (7) + 12 = 19


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Smith moves into the room slowly, keeping a distance fro the walls and also trying to allow the others to work at whatever it is they need to do as he simply watches.

Perception:1d20 + 13 ⇒ (1) + 13 = 14


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Continuing in his attempt at opening the door.

Att Roll:1d20 + 5 ⇒ (1) + 5 = 6

Dam Roll:1d10 + 4 ⇒ (1) + 4 = 5

Ah...the dice roller is true to form...


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

At the door slamming Smith draws his large hammer, steps into position and swings.

Att Roll:1d20 + 5 ⇒ (19) + 5 = 24

Dam Roll:1d10 + 4 ⇒ (4) + 4 = 8


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Strangely Smith also is having a bad morning. His constant glances over his shoulder back towards his Mistress also could be the cause of his distraction.

Just commenting on his earlier '1'.

Next Perception Roll:1d20 + 12 ⇒ (18) + 12 = 30


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Smith stands at the doorway...listening and watching.

Perception:1d20 + 12 ⇒ (1) + 12 = 13


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Smith, for his part, does nothing out of the ordinary for his usual silent, submissive self. At his Mistress' actions he too searches for what ever has gone missing.

Perception:1d20 + 12 ⇒ (14) + 12 = 26(Plus Dark vision)


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Smith makes no immediate sound even as the large arachnid's fangs find their mark.

Yes, Smith takes 12 damage.

Fort Save:1d20 + 3 ⇒ (16) + 3 = 19

Dropping the hammer he simple flexes his hands and ruins yet another pair of gloves.

Claw Att 1:1d20 + 5 ⇒ (9) + 5 = 14

Claw Att 2:1d20 + 5 ⇒ (7) + 5 = 12

Claw Dam 1:1d4 + 3 ⇒ (4) + 3 = 7

Claw Dam 2:1d4 + 3 ⇒ (2) + 3 = 5


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Smith stops and follows his Mistress' gaze.

Perception:1d20 + 13 ⇒ (11) + 13 = 24


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Smith moves along behind his Mistress, hands gripping firmly the haft of the large maul that is his weapon.

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