Umasi

Slyph Silvar.'s page

34 posts. Alias of Sam Sturkie.


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Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Uncaring what the creature is Slyph will drink his extract of Enlarge Person. He then hefts the mace as he grows large enough to wield it properly.

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Slyph will happily push past the rubble.

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

"I'll be happy to handle that if no one else wants it." Slyph will change the extract in his wrist sheathe for his extract of Enlarge Person.

Slyph will turn down the hall eager to keep moving keeping an wary eye.

Perception: 1d20 + 10 ⇒ (20) + 10 = 30

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Slyph will give a wide grin as the mace is identified.
"Where to from here my friends?"

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Ow, ow, ow...
after surviving the arrow trap, Slyph retries his wand and takes his time healing each of the wounds. "If only my tunic was mended so easily..."
Seeing the darkness below he retrieves a burning stone from his belt pouch, the Ioun torch quickly darts into he air and slowly spins around the Elf's head. He checks his bandoleer to confirm a potion of dark-vision is at hand just in case.

Anticipating more danger he drinks his mutagen and transforms into a much leaner man, all tight muscle and sunken eyes. His hair looks greasy and stringy, clumps of it seeming to receded or fall off entirely.

He then loads his extract of Cats Grace into his wrist sheath.

1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (6) + 1 = 7

"Me can leads, if needs be. That water look suspicions though."

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

I believe I'm still charmed otherwise I'd throw a bomb.

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

I did add the +5.

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Will Save: 1d20 + 3 + 5 ⇒ (5) + 3 + 5 = 13
Slyph lunges forward past Garen and Vermin. "Stop don't hurt her. We need her alive!"

Aid another (AC): 1d20 + 4 ⇒ (18) + 4 = 22 +2 to her AC He moves erratically between the combatants trying to stop them.

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Spyph ignores the fighter and tosses a bomb at the devil woman.
Sonic Bomb: 1d20 + 10 ⇒ (1) + 10 = 11 Vs. Touch Sonic Damage: 3d4 + 5 ⇒ (2, 3, 4) + 5 = 14

Miss direction: 1d8 ⇒ 3 The bomb explodes aginst the wall near the woman's head. 8 sonic damage DC 18 reflex for half

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

AC is currently 29, the other number is before buffs

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Slyph take a quick step back as he raises his bow. Back foul creature!
Mwk Longbow: 1d20 + 10 ⇒ (5) + 10 = 15 Damage: 1d8 ⇒ 4

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Yes two move actions for this round

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Slyph opens the door behind him and heads back up the hall. Searching for any hint where it might have gone.
Takes 10 on perception for a total of 20

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Slyph remains by the door, bow drawn and ready. Keeping his eyes pealed and his ears sharp.

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Spellcraft: 1d20 + 10 ⇒ (4) + 10 = 14 Nope no good

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Hard to be ready for a spell that has no verbal or somatic components. I think he did get the drop on us this time. As far as initiative, a roll is a roll. Lets get this adventure wrapped up.

Slyph looks about trying to spot where the man might have gone, he throws a small bag at the spot where the man was standing. It bursts with a cloud of dust.

Attack Vs Square: 1d20 + 10 ⇒ (17) + 10 = 27

Powder:
Powdered chalk, flour, and similar materials are popular with adventurers for their utility in pinpointing invisible creatures.
Throwing a bag of powder into a square is an attack against AC 5, and momentarily reveals whether an invisible creature is there.

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

"We rescued you, give us the magic you carry as payment." Slyph gives the man an almost maniacal grin.

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

"Is this man truly what he claims? Survived when so many of his fellow had their heart ripped out in the streets?" Slyph looks about eagerly to see if there is something or someone else in here.

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Slyph moves further into the room stopping at the edge of the fog. This time the explosion from the bomb leaves a chill in the air. Though some how the blast avoids the people in combat with her.

Frost Bomb: 1d20 + 10 ⇒ (15) + 10 = 25 Vs. Touch DC 18 Fortitude or Staggered. Damage: 3d6 + 5 ⇒ (3, 3, 2) + 5 = 13 Cold Damage

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Slyph, not wanting to harm his companion throws his bomb 10' in front of himself trying to shape the explosion to leave the south untouched.
(Precise bomb no damage to my square and the three below the explosion)

Not sure if miss chance applies for squares...
Miss chance low for hit: 1d100 ⇒ 48
Attack: 1d20 + 10 ⇒ (1) + 10 = 11 Touch Vs. Square wow ok nvm then. I guess I miss the square anyways. precise bomb dosent functiuon on a miss so 10' radius blast from a random square around the red one.

Square: 1d8 ⇒ 8

Slyph realized a moment too late he had mixed a little to much potassium in the flask moments after it left his hand. As it lands it bounces before rolling farther into the fog and exploding in an uncontrolled torrent of heat and fire. He flinches as the bomb goes off spectacularly filling the room with its flames.

Everyone within 10' of one square east of the red one needs to make a DC 18 Reflex save for half or take the full 8 points of fire. On the bright side no more Obscuring Mist in those spots.

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]
GM Helaman wrote:

Ref Save 1d20 + 5

She dodges the worst of the damage as the bomb explodes against the shine.

Reflexes are for splash only anyone hit by a bomb take full damage, assuming that her flat-footed touch is less than 24

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Slyph rushes headlong into the room headless of any dangers. Taking cover behind a bench he lobs a bomb at the dark woman. It explodes in a deafening cacophony of sound. "This should soften her up!"
Knowledge (Religion): 1d20 + 6 ⇒ (1) + 6 = 7
Sonic Bomb: 1d20 + 10 ⇒ (18) + 10 = 28 vs Touch Damage(sonic): 3d4 + 5 ⇒ (4, 2, 4) + 5 = 15 DC 18 fortitude or deafened 1 min

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Slyph gives a low grunt to signal he is ready.

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Slyph glances about nervously to make sure there are no more surprises down here. He slides a bit south and lobs another bomb at the wights.
Perception: 1d20 + 10 ⇒ (3) + 10 = 13
Explosive Bomb: 1d20 + 10 ⇒ (12) + 10 = 22 vs touch. Damage: 3d6 + 5 ⇒ (3, 3, 1) + 5 = 12

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Slyph silently moves up and behind Valeros, as he throws a flask over Valeros's head he suddenly becomes visible again."Valeros, DUCK!" The bomb sails toward the center most wights and violently explodes sending fire back behind the creatures, strangely though the explosion doesn't come near Slyph's companions.

Attack: 1d20 + 10 ⇒ (10) + 10 = 20 Vs. Touch, Explosive Bomb:Damage: 3d6 + 5 + 1 ⇒ (6, 3, 3) + 5 + 1 = 18

Effect:
Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is a full-round action that requires a Reflex save DC 18. Rolling on the ground provides the target with a +2 to the save. Dousing the target with at least 2 gallons of water automatically extinguishes the flames.

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Sorry bout that got his stats in. Buffs are bracketed. I'll have an inventory for him uploaded tomorrow.

Perception: 1d20 + 10 ⇒ (1) + 10 = 11

My Initiative currently is a +9 so I should be 19 total

Slyph is shocked by the sudden attack of creatures and takes precious time to orient himself to the ambush. Taking a second to study his would be assailants he thanks the gods he's invisible.
Knowledge (Religion): 1d20 + 6 ⇒ (12) + 6 = 18

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Slyph has low light vision but if he cant see he'll down his potion of Darkvision after quaffing his Alchemical Allocation. Spitting the potion back into it's bottle for another day. Eww backwash got to love Alchemists.

As far as marching orders, he'll actually hang back trying to remain about 20' behind the first person.

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Slyph nods at the dwarf, "Lead on friend. I'll follow close, though I doubt you'll see me." He imbibes several flasks and vanishes after the last.

Buffs: Shield, Invisibility, Mutagen, Cat's Grace
Stealth: 1d20 + 2 + 4 + 20 ⇒ (9) + 2 + 4 + 20 = 35

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

"Very true Vermin, best be ready for trouble." Slyph gives a wicked grin as he fingers another flask. "Should be fun!"

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

"Much. You have my thanks. Oh Garen, mind if I take a shot at it?

Slyph moves to the locked door and takes his time to work on the lock. His new form is certainly more nimble and quickly goes to work at the intricate device.

Taking 20 gives me a 35 disable device.

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Slyph grunts at Myrielle. "I wouldn't mind a bit." His disfigured form still bares signs of the vicious attack.

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Slyph looks about to see of there are any more threats. "Seems we may be on to something here after all."
Perception: 1d20 + 10 ⇒ (15) + 10 = 25

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Slyph ducks his head and darts off quickly towards the building, the better to keep his friends out of the way of his bombs. He drinks the vial in his hand and the wounds the creature left on him begin to knit themselves together.

Cure Mod Wounds: 2d8 + 6 ⇒ (2, 3) + 6 = 11

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Round 1
His hair is longer, darker and thinner, his face is gaunt and scarred, as he straitens he stands nearly a foot taller, his clothes while too small for his new size hang limply on his lithe frame.

"You gunna regret that."
Slyph takes a quick step back from the creature, give it a smile and lobs a bomb at it.
Concussive Bomb vs Touch: 1d20 + 10 ⇒ (7) + 10 = 173d4 + 5 ⇒ (2, 4, 1) + 5 = 12 Sonic damage, DC 18 Fort or target is deafened 1 Min. I exclude any space occupied by my allies using Precise Bombs of course.
He pulls another vial from his belt and bites at the cork sealing it.

Mechanics:
Free action: 5 Foot step, Standard action: Concussive bomb, w/Precise Bombs. Move action: draw an extract of Cure Moderate Wounds