Male Half - Elf Occultist 4
Stats:
hp 31/31AC 16|T 10 |FF 16, F +6|R +1|W +7, Init +0, Per +12 Sirius targets Imrizade and swings his bardiche.
Male Half - Elf Occultist 4
Stats:
hp 31/31AC 16|T 10 |FF 16, F +6|R +1|W +7, Init +0, Per +12 Will: 1d20 + 7 ⇒ (17) + 7 = 24
Male Half - Elf Occultist 4
Stats:
hp 31/31AC 16|T 10 |FF 16, F +6|R +1|W +7, Init +0, Per +12 Gm: ]
Attack Bab 3 Str 3 Enlarged +1 to str -1 size = 0 Weapon 1+2 for Bane property = 3 -1 Power Attack Total +8 Damage 18 str (2 from enlarge) = 4 two handed = 6 Power Attack +3 Weapon 1+2 for Bane property. A bane weapon excels against certain foes. Against a designated foe, the weapon’s enhancement bonus is +2 better than its actual bonus. It also deals an extra 2d6 points of damage against such foes.
Male Half - Elf Occultist 4
Stats:
hp 31/31AC 16|T 10 |FF 16, F +6|R +1|W +7, Init +0, Per +12 To be honest, I do not know where I started. But I was not trying to attack red but be in reach for blue. But I won´t argue. If Golem can use fervor to heal me and I am not dying this is utterly fine! I do not want to delay this game any further.
Male Half - Elf Occultist 4
Stats:
hp 31/31AC 16|T 10 |FF 16, F +6|R +1|W +7, Init +0, Per +12 GM I just have one stupid question. How did Sirius get an attack of opportunity? I did not move close to the enemy at all, because I am using a reach weapon. And Imbue a weapon should not allow for an AoO?
Male Half - Elf Occultist 4
Stats:
hp 31/31AC 16|T 10 |FF 16, F +6|R +1|W +7, Init +0, Per +12 Sirius joins the discussion.
Male Half - Elf Occultist 4
Stats:
hp 31/31AC 16|T 10 |FF 16, F +6|R +1|W +7, Init +0, Per +12 As a swift action Sirius activates sudden speed and moves toward Rikshi, taking his time to get the bless and swings his polearm.
Male Half - Elf Occultist 4
Stats:
hp 31/31AC 16|T 10 |FF 16, F +6|R +1|W +7, Init +0, Per +12 Perception: 1d20 + 12 ⇒ (13) + 12 = 25
Male Half - Elf Occultist 4
Stats:
hp 31/31AC 16|T 10 |FF 16, F +6|R +1|W +7, Init +0, Per +12 Sirius will first try to use his object reading skills on the Tien objects
Object Reading (Su):
At 2nd level, an occultist learns how to read information from items he examines. Examining an item in this way requires him to spend 1 minute handling the item. If the item is a magic item, the occultist learns its properties and command word as if he had successfully examined the item using detect magic and succeeded at a Spellcraft check. This ability does not reveal whether the item is cursed unless the occultist’s class level is equal to or greater than the caster level of the item. If the item has any historical significance, the occultist learns one piece of information about its past (as determined by the GM). Finally, if the item was last used no longer than 1 day ago per the occultist’s class level, the occultist learns one piece of information about the last creature to use the item. This information might be a glimpse of the creature’s appearance, a brief vision of what it saw while using the item, or perhaps its emotional state when it last used the item. The GM determines what information is gained in this way. This functions like the psychometry occult skill unlock, but doesn’t require a skill check and can be used at will. Then he will use his knowledge in history to find something, using one point of mental power to gain sudden insight.+2Insight bonus Taking 10 for 20 Knowledge History.
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