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Male Half-Elf Sorcerer 10 (HP: 62/62), AC: 19 T: 12, FF: 17, Perception +7 (LLV), F: +4, R: +8, W: +4, CMB: +4, CMD: 17 -,
![]() Thank you! If anyone needs a spot filled, I'm in. -Posted with Wayfinder ![]()
Male Half-Elf Sorcerer 10 (HP: 62/62), AC: 19 T: 12, FF: 17, Perception +7 (LLV), F: +4, R: +8, W: +4, CMB: +4, CMD: 17 -,
![]() "I understand the reluctance. Allow someone else to carry it back such that we can turn it over for destruction. I will not prostrate myself either." I will see to the financial dealings of my caravan holdings. Day Job: 1d20 + 20 ⇒ (15) + 20 = 35 ![]()
Male Half-Elf Sorcerer 10 (HP: 62/62), AC: 19 T: 12, FF: 17, Perception +7 (LLV), F: +4, R: +8, W: +4, CMB: +4, CMD: 17 -,
![]() "Interesting, but I want to search everywhere before returning to the Society. Also, I'm not exactly okay with dropping off a suit of evil regenerating armor. I know that I will not use an Ioun Stone of evil, but you are your own people, and you can decide for yourselves." 1824-1 ![]()
Male Half-Elf Sorcerer 10 (HP: 62/62), AC: 19 T: 12, FF: 17, Perception +7 (LLV), F: +4, R: +8, W: +4, CMB: +4, CMD: 17 -,
![]() Well Sir, I shall! Trying a new tactic, Castamir unleashes a spell of Scorching Ray at the conjurer: Ranged Touch: 1d20 + 10 ⇒ (16) + 10 = 26 Damage: 4d6 ⇒ (3, 5, 3, 1) = 12
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Male Half-Elf Sorcerer 10 (HP: 62/62), AC: 19 T: 12, FF: 17, Perception +7 (LLV), F: +4, R: +8, W: +4, CMB: +4, CMD: 17 -,
![]() "Kyra! They've got the conjurer surrounded, protect yourself and leave them to me." I launch a Magic Missile. All 5 bolts aimed at the beast adjacent to the cleric. DMG: 5d4 + 5 ⇒ (2, 1, 3, 1, 3) + 5 = 15 ![]()
Male Half-Elf Sorcerer 10 (HP: 62/62), AC: 19 T: 12, FF: 17, Perception +7 (LLV), F: +4, R: +8, W: +4, CMB: +4, CMD: 17 -,
![]() Once again with the staff, Castamir releases a fireball. Catching just the rhino and abomination shouldn't be too hard. Fireball: 10d6 ⇒ (1, 1, 3, 1, 2, 3, 6, 3, 6, 6) = 32 Ref DC 21 for half. ![]()
Male Half-Elf Sorcerer 10 (HP: 62/62), AC: 19 T: 12, FF: 17, Perception +7 (LLV), F: +4, R: +8, W: +4, CMB: +4, CMD: 17 -,
![]() Cayden's Codpiece! Castamir shouts as he reassesses the situation, faced with so many choices he opts to level the playing field rather than face a growing number of summoned creatures. He steps back 15' hoping that he can withstand the onslaught of the wolverines. With all the force of personality he can muster the sorcerer practically barks out the words to a dispelling incantation. 1d20 + 10 ⇒ (15) + 10 = 25. When the spell goes off the Eagle Knight's eyes are an admixture of gold and cerulean, a portent of things to come as it were. Assuming the Dispel goes according to plan "There, focus on him, leave these beasts to me. Stop him before he brings forth more.! Remember the Haste bonus to Attack and AC. Hazard of too many characters, the DC for my Fireball is 21. Current HP is 54/62 ![]()
Male Half-Elf Sorcerer 10 (HP: 62/62), AC: 19 T: 12, FF: 17, Perception +7 (LLV), F: +4, R: +8, W: +4, CMB: +4, CMD: 17 -,
![]() Can I make a Spellcraft check on the mist? If it's something that I burn away with fire, I'll fireball it (looking to kill two birds with 1 stone, dismissing the fire and disrupting the spell.) If yes, Spellcraft: 1d20 + 8 ⇒ (9) + 8 = 17. Meh, I'll try the fireball anyway. Castamir whips his staff up and points it forward. Any seasoned adventurer knows what the bead of fire means, but even after all these years the explosion causes a moment of awe. Fireball, centered at ground zero of that mist. Fireball: 10d6 ⇒ (5, 1, 4, 3, 4, 5, 1, 6, 6, 4) = 39. Reflex DC 20 for half. ![]()
Male Half-Elf Sorcerer 10 (HP: 62/62), AC: 19 T: 12, FF: 17, Perception +7 (LLV), F: +4, R: +8, W: +4, CMB: +4, CMD: 17 -,
![]() Castamir eyes the treasure suspiciously, and then rejoins with his partymates. As before, he casts a spell of Haste as Dariamus empowers his blade. This time the sorcerer adds, "If the evil on the other side is something susceptible to mortal fire, I can start by sending a rather potent fireball inside....you know, just in case." the last is said with a wink. ![]()
Male Half-Elf Sorcerer 10 (HP: 62/62), AC: 19 T: 12, FF: 17, Perception +7 (LLV), F: +4, R: +8, W: +4, CMB: +4, CMD: 17 -,
![]() Castamir will detect magic in the room, as well as giving the nooks and crannies a thorough check. -Posted with Wayfinder ![]()
Male Half-Elf Sorcerer 10 (HP: 62/62), AC: 19 T: 12, FF: 17, Perception +7 (LLV), F: +4, R: +8, W: +4, CMB: +4, CMD: 17 -,
![]() The Archon maneuvers over the pews and takes a swing with his great sword. This also pushes the Death Knight inside his Aura of Menace (Will DC 13). 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21. If hit it's 2d6 + 3 ⇒ (1, 2) + 3 = 6. Archon: 30/39 HP Castamir will continue to move and his form rapidly rematerializes as he finishes the casting of another Magic Missile. DMG: 5d4 + 5 ⇒ (2, 1, 1, 4, 2) + 5 = 15 Aura: Aura of Menace (Su) A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours. ![]()
Male Half-Elf Sorcerer 10 (HP: 62/62), AC: 19 T: 12, FF: 17, Perception +7 (LLV), F: +4, R: +8, W: +4, CMB: +4, CMD: 17 -,
![]() Assuming I'm in control of the archon. If that's not the case, no worries. At the completion of the spell a muscular hound archon appears in the room. With a quick exchange in the language of angels, the hound turns to face the death knight. The creature extends a massive arm towards Seelah and grants her a spell of Aid. Gain 1d8 ⇒ 8 HP. Then, drawing a greatsword he advances on the abomination. Castamir himself will move into the room and cast Bless, which affects everyone. ![]()
Male Half-Elf Sorcerer 10 (HP: 62/62), AC: 19 T: 12, FF: 17, Perception +7 (LLV), F: +4, R: +8, W: +4, CMB: +4, CMD: 17 -,
![]() Weaknesses. <$.02>Once initiative has been rolled knowing it's special abilities is less immediately useful than knowing how to kill it. We'll figure out the special abilities when we have to roll saving throws. Had we the advantage of surprise I'd go the other way around.</$.02> ![]()
Male Half-Elf Sorcerer 10 (HP: 62/62), AC: 19 T: 12, FF: 17, Perception +7 (LLV), F: +4, R: +8, W: +4, CMB: +4, CMD: 17 -,
![]() Castamir's disembodied voice begins an arcane chant several seconds long. The words are a mixture of the esoteric and angelic. Even those who do not speak the language of heaven recognize a single word embedded deep within the spell; "Archon". Begin casting Summon Monster IV ![]()
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Male Half-Elf Sorcerer 10 (HP: 62/62), AC: 19 T: 12, FF: 17, Perception +7 (LLV), F: +4, R: +8, W: +4, CMB: +4, CMD: 17 -,
![]() Perception: 1d20 + 7 ⇒ (1) + 7 = 8. I'll cast Invisibility and then sneak into the room. Stealth: 1d20 + 3 + 20 ⇒ (2) + 3 + 20 = 25. From my new position I'll cast Detect Magic and scan the whole room. ![]()
Male Half-Elf Sorcerer 10 (HP: 62/62), AC: 19 T: 12, FF: 17, Perception +7 (LLV), F: +4, R: +8, W: +4, CMB: +4, CMD: 17 -,
![]() "Agreed, that was most efficient. I'm almost sorry to have wasted such a potent spell. Ah well, better to have used it excessively than to be turned into an abomination for all time." Castamir speaks with a relaxed timber. He then waves his arm as if looking to enter a Minkai teahouse. ![]()
Male Half-Elf Sorcerer 10 (HP: 62/62), AC: 19 T: 12, FF: 17, Perception +7 (LLV), F: +4, R: +8, W: +4, CMB: +4, CMD: 17 -,
![]() "Ah, it seems we expect combat. Very well then." Castamir casts some basic spells; Resist Fire and Shield. He then straightens out his attire, and will stand next to whomever opens the door. "When I tap your shoulder it comes with a spell of Haste. Do not tarry or let it go to waste." The sorcerer gives a crooked grin at the last. ![]()
Male Half-Elf Sorcerer 10 (HP: 62/62), AC: 19 T: 12, FF: 17, Perception +7 (LLV), F: +4, R: +8, W: +4, CMB: +4, CMD: 17 -,
![]() Sadly, this is one character who does not. My ranger has a translator follow him around... Oh well. "We are, in fact, real. The question is, what is a Taldan noble doing here? Explain yourselves, and how you got by the guardian." There is a bit of disdain in the sorcerer's voice. ![]()
Male Half-Elf Sorcerer 10 (HP: 62/62), AC: 19 T: 12, FF: 17, Perception +7 (LLV), F: +4, R: +8, W: +4, CMB: +4, CMD: 17 -,
![]() "As I have said, the cultists are crafty and resourceful. It is not my intent to loot. If, however, there are tools that can be put to immediate use inside, I will use them. I have been lawfully charged by the Pathfinder Society to secure tokens which we need to take the fight to the enemy. I will not lie to you. Our very existence is threatened. May I ask, who bound you to this unfortunate fate? Speak with me plainly, what and who bargained for you to protect this evil site?" "May I entreat with you to make an additional bargain? It would hurt my very soul to be at odds with you. Can we find a way to resolve the needs of the good and many with the requirements of your bargain?" ![]()
Male Half-Elf Sorcerer 10 (HP: 62/62), AC: 19 T: 12, FF: 17, Perception +7 (LLV), F: +4, R: +8, W: +4, CMB: +4, CMD: 17 -,
![]() I volunteer. I am quite capable of verbal skullduggery, but that would be wrong and inappropriate." Castamir does as asked. There is no fear. He knows his fellow agents will not run. They're obviously seasoned Pathfinders. The sorcerer takes each item off with care. Occasionally looking off as if remember the mission on which it was recovered. When he gets to his beloved Headband, he waits. "Sir, this Headband is my most prized possession. While it does silver my tongue, the confidence and grace it bestows unto me gives me the confidence and force of personality. To take it off is to lose that power for a time. It would weaken me for my mission greatly. Being a mere mortal the lose of such power could prove... fatal. I ask that you let me leave it on. Feel free to examine it. Note that I have not cast any spells since being in your presence." Then the sorcerer gives the following honest response, "Sir, we have been sent to stop a cult who is notoriously crafty, and has proven to use lies and evil to further their own ends. Inside, potentially, are the keys to awakening an ancient Evil. An Evil I am sure you remember with your boundless and infallible memory. I intend to use the supplies I have brought with me, and I intend to use any supplies I find inside. For combating evil is in my very blood. Look, look and see into my soul. My very blood flows with a fraction of the essence that makes up your being. I have committed myself to the cause of stopping this foul cult. If you look into my heart and soul you will also find sadness. I grieve for thee. I fear that your bargain was struck with a party that has deceived you. I do not pretend to be certain, which is why my heart grieves. Were I certain you would find vengeance. Vengeance against those who would use you for nefarious purposes." Finally the player crosses his fingers. ![]()
Male Half-Elf Sorcerer 10 (HP: 62/62), AC: 19 T: 12, FF: 17, Perception +7 (LLV), F: +4, R: +8, W: +4, CMB: +4, CMD: 17 -,
![]() I do have the Sociable Feat if it helps you to Aid: Sociable: As a move action, you grant all friendly creatures within 30 feet who can see or hear you (including yourself ) a +2 bonus on Diplomacy checks for a number of rounds equal to your Charisma modifier (minimum 1 round). ![]()
Male Half-Elf Sorcerer 10 (HP: 62/62), AC: 19 T: 12, FF: 17, Perception +7 (LLV), F: +4, R: +8, W: +4, CMB: +4, CMD: 17 -,
![]() "I gather by not only your stunning appearance, but sheer force of presence that you are not just any otherwordly being. I can assure you that our intent is not to rob a tomb. We are here for the specific goal of stopping an evil cult from arising once more. Pray do tell what worthy cause brings you to such duty on this day?" Diplomacy: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32 ![]()
Male Half-Elf Sorcerer 10 (HP: 62/62), AC: 19 T: 12, FF: 17, Perception +7 (LLV), F: +4, R: +8, W: +4, CMB: +4, CMD: 17 -,
![]() "Sadly I used to make the pretty girls do those classes in training...well, except for Arcane studies. That one I paid attention in." Castamir turns serious after that. "I want to know who we're going to bump into, both on Team Lissala and when we get there. I'm also keen to know any legends or lore about this place in particular."
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