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Dark Archive

After reading a lot of the discussions here and trying the class out with my son, I believe there should be a host of 1st level feats that address reloading. I've seen several people mention using Skill Feats in conjunction with reloading and I'd be fine with that but I feel there could be more to it.

Example Feats:

Pummel Strike Reload
1 Action. Strike but the Attack deals a scaling 1D4 Damage and you Reload.

Rallying Reload
1 Action. Reload. Gain Half Level Temp Hit Points if your below Half Health.

Desperate Reload
Reaction. Trigger: You take Damage. Reload.

Intimidating Reload
1 Action. When you reload you may attempt to demoralize a creature you struck with the weapon your reloading this round.

I also strongly feel Duel Weapon Reload should be a 1st level or 2nd level Feat for Gunslingers.

Dark Archive

Many of the Dedication feats grant you a skill, possibly Expert in that skill as well as an additional benefit. Yet the Firebrand Braggart skill doesn't give you any skills and in fact can hinder you. I love the flavor of the Feat but mechanical wise it's not worth the effort.

So I was curious why the Feat doesn't grant a skill or constant beneficial bonus.

Dark Archive

What type of Forest is the Fangwood? Is it just a bunch of open plains or are there other geographically areas that just aren't big enough to make it on the map. Can the Hungry Mountains be seen from anywhere in the Gravelands, like a looming specter? Or just when your closer to them.

Running a campaign there and just want to be able to capture the ambiance of the area.

Also in the LOCG book there is a feat mentions unnatural weather events and blighted areas, what might those be?

Dark Archive

Sun Blade says to make a Ranged Spell Attack. But also says on a Critical you deal double damage, on a failure you still do Full Damage so does Sun Blade just deal automatic damage and your just rolling to see if you Crit? Or was it supposed to be a Save?

Dark Archive

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To start off with I love the core book, it has some issues but it's pretty close to the perfect system for me. I loved power option choices, as well as multiple paths I can lead a character down. So I was extremely excited when I realized how quick we were getting new content.

I ordered LOWG from Amazon (Had had to wait longer then I expected...) and when I finally got the book and cracked it open to the Archetypes I was... severely underwhelmed. Some were pretty good, like Red Mantis Assassin, and the Rune-scarred. However many of the feat choices are situational at best, or don't feel like they live up to the fantasy of the Archetype. Even more some require harsh requirements to even join them, preventing a lot of cool builds with out deep investments feat wise. The Hell Knight Armiger doesn't even feel like it's complete, one feat gives you resistance based on your Reckoning but that knowledge isn't even in the book. I chalked it up to being kinda rushed to be released with the Core book.

Once more I waited and today finally got to see the LOCG! Very quickly it became abundantly clear that not all feats and heritages are created equal. A level 9 Goblin feat lets you spit fire for a whopping 1D6, and you have to be on fire to do this, yet a level 9 human feat lets you take a Multi-class dedication feat. A elf heritage gives you a multi-class dedicate at level 1, but my monkey goblin gets a bonus to climbing and a situational climbing feat... what would be cool is if that tail could hold a item, so I didn't have to draw it. The Hobgoblin heritages feel like a joke for the most part and don't come close to the power or flexibility of the human or elven feats.

Now there are good parts to the book. I feel the Lizardfolk, and Leshys are well done. The Knights of Last Wall as a whole have a bunch of really cool feats that allow them to shoot sun beams, use shields two handed, and cone attack with their weapon! Then you get to the Hell Knights are it gets extremely boring. Most of the Order abilities are very uninspiring and honestly not worth picking over your class feats. Order of the Chain could have had ghost rider style flame chains, the Order of the Pyre could have been able to combust their foes, Order of the Nail could have had some crazy Iron Maiden like ability! They don't.

Pathfinder 2E has a chance to reinvent it's self and be better then every before. I saw that when I bought the Core book and every book since. I hope the Dev's take bold chances and give us crazy fun abilities, like the Sun Blade.

That's my 2 cents.

Dark Archive

This my first time posting so please bear with me.

I have called the local bookstores and hobby shops, and they tell me they won't have Ultimate Combat until the 23rd of August. Would I get it faster if I ordered it here? Second if I order the hardcover would I get the PDF free? I have been waiting for this book since it was announced.

Thank you.