Catfolk

Silverpaw Hawkstorm's page

37 posts. Alias of Trailjava.


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Silver Crusade

Male Catfolk Sorcerer/1 Destined

Silverpaw goes to look for the others.

Silver Crusade

Male Catfolk Sorcerer/1 Destined

Silverpaw will on about the local bar and have a few.

Silver Crusade

Male Catfolk Sorcerer/1 Destined

I vote to go to town

Silver Crusade

Male Catfolk Sorcerer/1 Destined

Silverpaw after the fight dismisses the Eagle. He realizes me may have to buy some more bolts soon. He listens to Wil and thinking about the Drawwile he says I hope he is not dead Also how is our rat doing?
Silver will pretty much do what the group wants. He also thinks I need to be more careful

Silver Crusade

Male Catfolk Sorcerer/1 Destined

Silverpaw will use his ability A sure thing and call apon his arcane strike again as goes to shoot the Bugbear. He also commands the eagle again to attack. He also loads his crossbow while whispering. As he see his attack hits. He lets out a Huzzah

The trait states that I get a single plus 2 against a evil aligned creature. No step other than attacking.
Eagle Attack 1d20 + 3 ⇒ (19) + 3 = 22Beak dmg 1d4 ⇒ 4
Eagle talon attack 1d20 + 3 ⇒ (11) + 3 = 14 dmg 1d4 ⇒ 1
Silverpaw attack 1d20 + 3 + 1 + 2 + 1 ⇒ (20) + 3 + 1 + 2 + 1 = 27 This includes the bless, the arcane strike, and sure thing.
Dmg 1d10 + 1 ⇒ (3) + 1 = 4

Silver Crusade

Male Catfolk Sorcerer/1 Destined

Silverpaw will use his Arcane Strike Swift Action on his crossbow and attempt to shoot the Bugbear.


To hit 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18 dmg 1d10 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Silver Crusade

Male Catfolk Sorcerer/1 Destined

Silverpaw will have the Eagle attack again. He yells Attack

Talon Atk Roll 1d20 + 3 ⇒ (2) + 3 = 5
Talon Atk Roll 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21If bless applies to the Eagle
Dmg 1d4 ⇒ 2
Beak attack 1d20 + 3 ⇒ (12) + 3 = 15
Talon Atk Roll 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23If bless applies to the Eagle
DMg 1d4 ⇒ 3

Silver Crusade

Male Catfolk Sorcerer/1 Destined

Silverpaw directs the Eagle to attack the Bugbear by flying into its face and attacking with its Claws and Beak.

Talon Atk Roll 1d20 + 3 ⇒ (5) + 3 = 8
DMG 1d4 ⇒ 2
Beak 1d20 + 3 ⇒ (16) + 3 = 19
Dmg roll 1d4 ⇒ 1

Silver Crusade

Male Catfolk Sorcerer/1 Destined

Then I will do that
Silverpaw moves back five feet from the fray. He starts to work his inborn magic to summon aid.
Casting Summon Monster 1

Silver Crusade

Male Catfolk Sorcerer/1 Destined

Yay Will

Silver Crusade

Male Catfolk Sorcerer/1 Destined

Silverpaw will touch whoever is near him to give them help.

Touch Party Member closes as my standard then move out of the way.
Touch of Destiny (Sp): At 1st level, you can touch a creature as a standard action, giving it an insight bonus on attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Silver Crusade

Male Catfolk Sorcerer/1 Destined

Silverpaw fires his crossbow at the creature. to hit 1d20 + 3 ⇒ (4) + 3 = 7 dmg 1d10 ⇒ 9

Silver Crusade

Male Catfolk Sorcerer/1 Destined

Silverpaw moves out the way as fast he can. So he can heal.
Double move

Silver Crusade

Male Catfolk Sorcerer/1 Destined

Sorry was in rush I read that
Silverpaw yells as loud he can. We are under attack ! and then tries to move his companions.
Let me know if I have to make reflex save

Silver Crusade

Male Catfolk Sorcerer/1 Destined

Sorry Army Stuff came up
Silverpaw use his spell Daze the creature before him.

School enchantment (compulsion) [mind-affecting]; Level bard 0, sorcerer/wizard 0

Casting Time 1 standard action

Components V, S, M (a pinch of wool or similar substance)

Range close (25 ft. + 5 ft./2 levels)

Target one humanoid creature of 4 HD or less

Duration 1 round

Saving Throw Will negates; Spell Resistance yes

This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.

Silver Crusade

Male Catfolk Sorcerer/1 Destined

I will take the last watch.It is my destiny to see the sun and I will be there! Silverpaw says with enthusiam.

Silver Crusade

Male Catfolk Sorcerer/1 Destined

Silverpaw agrees We should make camp and I would like to help our assoicate here. He gives aide to Draxwile because he knows what it feels like to be an outcast.
Aid another = 1d20 ⇒ 13

Silver Crusade

Male Catfolk Sorcerer/1 Destined

Silverpaw just for show pulls out his claws and scratches the wall next to the cell.
At least we know who to come back to, and to insure we know where you are.
Silverpaw pulls out some harmeless dust and casts Dancing lights. He toss it on the claw marks he made.
This will allows to know where you are in the future. Good day Sir

Silver Crusade

Male Catfolk Sorcerer/1 Destined

Silverpaw listens then decides to be a bit tougher. My friend here is bit nicer than I am. Why don't you tell me where Jubrayl Vhiski is and what his plans are. Maybe just maybe you leave out of here with your skin.

Intimadation: 1d20 + 3 ⇒ (20) + 3 = 23

Silver Crusade

Male Catfolk Sorcerer/1 Destined

Silverpaw is a tall catfolk, who was raised by human parents in Maginmar. His fur is silver and black, he is dressed in red robes
he keeps his catsclaw hidden, and his sickle is at side.
Silverpaw listen to everyone and notices the Ratfolk. He does not cause trouble neithe will I. . After hearing he human called Wil, he says I am sure the Sheriff wants him to stand trial for his crimes. If I need to I will burn him down if that is his destiny. Yes good Sheriff the agreement works.

Silver Crusade

I can trade out this one for Ib if you will allow it.

Silver Crusade

GM Tribute I give you Silverpaw the great saviour!

Silver Crusade

Male Catfolk Sorcerer/1 Destined


Perception check: 1d20 ⇒ 16

Silver Crusade

Male Catfolk Sorcerer/1 Destined

What say you Rat? and Cloaked One Silverpaw asks them.

Silver Crusade

Male Catfolk Sorcerer/1 Destined

So that was that was adventurous Sliverpaw says to the group. Then he turn and says Do we just follow the golem or do we chose?

Silver Crusade

Male Catfolk Sorcerer/1 Destined

No this Ark if you will sails above the world we know as Golarion. We are no longer on our world. We are about to set sail if you will wherever this ship takes us.
Silverpaw replies to Nycah.

Silver Crusade

Male Catfolk Sorcerer/1 Destined

The ship is an "Ark" of sorts or it was suppose to be. Before Earthfall the Azlanti buit it with magic and steel, something called tecknology. The Ark was designed to roam the darkness called the solar system. The Ark was never used because of a plague according to one text another text says a disaster from beyond the stars killed them. Still another says an old enemy from the past wiped them out. I suppose we will find our answers here. I know our first stop is suppose to be something called the "moon scar". Silverpaw tells the party as they get ready to explore.

Silver Crusade

Male Catfolk Sorcerer/1 Destined

Silverpaw gets up and sees Ernest. Don't worry Rat I will not you.I am here because of this Ship that sails through the dark space. I cannot believe the Thassolioans never contacted it. Can you believe it! Silverpaw says with enthusiasm.
I believe this ship predates the Thassolioans empire. It maybe Azanti. Has anyone seen a crew or anything else?
Silverpaw asks as looks around.

Silver Crusade

Male Catfolk Sorcerer/1 Destined

Silverpaw awakes with a person over him. Excuse me who are you? He says to the person who is checking on him. Wow It actually came for me he says out loud.

Silver Crusade

Male Catfolk Sorcerer/1 Destined

A tall catfolk is flung into the room and lands semi gracefully. As he trys to stand he falls to knees and says Well now I am not as hardy as I thought was. Well it seems I am not alone here. Hello all my name is Silverpaw and its my destiney to save the world. I hope you guys are able to do that..

Silver Crusade

As far posting goes I post 2-3 times a day and also post on the weekends. I recently heard a podcast that talked about CO-GMing I think the idea is great for PBP. This way you get your chance to play or take a break. As far what times I post DM Oladon, I normally post in the moring before PT (I am in the Army)I check in before lunch, and check in the eveings. I hope this helps in the selection process.

Silver Crusade

Doting for interest..Could you make room for a Catfolk Sorcerer?
Silverpaw
CG Medium Catfolk
Sorcerer 1 (Destined Bloodline)
Height 6'
Weight: 200
Eyes: Blue
Fur: Mix of Silver and Black

Combat:

Combat
Defense
--------
AC:13 ,Touch: 13, Flat Footed:10
(0Armor +3 DEX)
HP:10(1D6+1Con+ 3 Feat)
Fort: 1(+1 Con)
Ref: 3(+3 Dex)
Will: 2 (+2 Base Save)
Offensive
----------
Init + 3
BAB: 0
CMD: 14 (+1 Str, +3 Dex,+ 10)
CMB:1 (+1 Str)
Melee: Sickle (1d8 +1 Str, x2)
Cat’s Claw: 1d4+1
Ranged: Crossbow(Heavy) (+3 Dex) (1d10+1 str)
(100 bolts)
Speed: 30FT

Skills and Languages :

Skill Name: Total Bonus = Ability Modifier + Ranks + Misc. Modifier
-------------------------------------------------

Acrobatics: 3 = 2 + 0 + 0
Appraise: 4 = 1 + 0 + 3
Bluff`: 6 = 3 + 3 + 0
Climb: 0 = 0 + 0 + 0
Craft (X)`: 1 = 1 + 0 + 0
Diplomacy: 0 = 0 + 0 + 0
Disable Device*: 0 = 0 + 0 + 0
Disguise`: 0 = 0 + 0 + 0
Escape Artist: 0 = 0 + 0 + 0
Fly: 0 = 0 + 0 + 0
Handle Animal*: 0 = 0 + 0 + 0
Heal: 0 = 0 + 0 + 0
Intimidate: 6 = 3 + 0 + 3
Knowledge (Arcana)`*: 6 = 1 + 1 + 4
Knowledge (Dungeoneering)*: 0 = 1 + 0 + 0
Knowledge (Engineering)*: 0 = 1 + 0 + 0
Knowledge (Geography)*: 0 = 1 + 0 + 0
Knowledge (History)*: 6 = 1 + 1 + 4
Knowledge (Local)*: 0 = 1 + 0 + 0
Knowledge (Nature)*: 0 = 1 + 0 + 0
Knowledge (Nobility)*: 0 = 1 + 0 + 0
Knowledge (Planes)*: 0 = 1 + 0 + 0
Knowledge (Religion)*: 0 = 1 + 0 + 0
Linguistics*: 0 = 1 + 0 + 0
Perception: 0 = 0 + 0 + 0
Perform (Oratory)`: 0 = 4 + 0 + 0
Perform (X)`: 0 = 0 + 0 + 0
Profession (Librarian)`*: 3 = 0 + 0 + 3
Ride: 2 = 2 + 0 + 0
Sense Motive: 0 = 0 + 0 + 0
Sleight of Hand*: 0 = 2 + 0 + 0
Spellcraft*: 5 = 1 + 1 + 3
Stealth: 2 = 2 + 0 + 0
Survival: 0 = 0 + 0 + 0
Swim: 0 = 0 + 0 + 0
Use Magic Device*: 6 = 3 + 0 + 3
Languages
Common, Catfolk, Varisian, Thassilonian


Feats/Abilities/Traits :

Feats
Arcane Strike (Combat)
You draw upon your arcane power to enhance your weapons with magical energy.
Prerequisite: Ability to cast arcane spells.
Benefit: As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.
Toughness
You have enhanced physical stamina.
Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Eschew Materials: can cast any spell with a material component costing 1 gp or less without needing that component)
Traits
A Sure Thing: Once per day, you gain a +2 bonus on a
single attack roll against an evil-aligned creature. If the
creature is not evil-aligned, this ability is wasted with
no benefit.
Scholar of the Ancients: Growing up with your nose in books, you’ve had a great interest in past cultures and ancient history. Furthermore, having grown up in Varisia, you know the monuments dotting the landscape belong to an ancient civilization known as Thassilon. From your life of study and dogged research, you’ve pieced together the language and partial history of this once-great empire. You gain a +1 trait bonus on Knowledge (arcana) and Knowledge (history) checks, and begin play able to speak and read Thassilonian
Abilities
Bloodline Arcana: Whenever you cast a spell with a range of “personal,” you gain a luck bonus equal to the spell's level on all your saving throws for 1 round.
Touch of Destiny (Sp): At 1st level, you can touch a creature as a standard action, giving it an insight bonus on attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Racials
Low-Light Vision: In dim light, catfolk can see twice as far as humans.
Cat's Luck (Ex): Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.
Sprinter: Catfolk gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.

Cat's Claws: Some catfolk have stronger and more developed claws than other members of their race, and can use them to make attacks. Catfolk with this racial trait have a pair of claws they can use as natural weapons. These claws are primary attacks that deal 1d4 points of damage. This racial trait replaces natural hunter
Sorcerer: Select one bloodline power at 1st level that is normally usable a number of times equal to 3 + the sorcerer's Charisma modifier. The sorcerer adds + 1/2 to the number of uses per day of that bloodline power


Background and Personality :

Background

Silverpaw was found abandoned on the steps of the Magnimar Library by Jade Hawkstorm a former Wizard who had moved to Magnimar from Sandpoint to study the Thassilon ruins. Hawkstorm felt sorry for the sickly baby left on the doorstep. The Wizard Jade imparted a strong sense of studying the Ancient Ruins Thassilon Empire as way for the young Silverpaw has embraced his heritage. Jade has encouraged Silverpaw to research his heritage. Silverpaw has made a attempts find his parents but realizes that is a dead end for him.
Personality
Silverpaw is headstrong and brash. More brave than wise, when he speaks he is very hyper. He knows he touched with magic and firmly believes he is here to save the world.

Gear :

Gear
Money: 45gp 6sp
--------------------
Weapons
--------------------
Sickle (1 lb)
Heavy Crossbow (8 lbs)
--------------------
Armor
--------------------
Pickpocket's Outfit (3 lbs)
Silken Ceremonial Armor [ACP: 0, Arcane Failure: 0%](4 lbs)
--------------------
General
--------------------
Backpack, common (2 lbs when empty)
Bedroll (5 lbs)
Belt Pouch (1/2 lbs)
Blanket, common (1 lb)
Cup, false-bottomed
Flint and Steel
Sewing Needle x2
Waterskin (- when empty, 4 lbs when full)
--------------------
Consumables
--------------------
Alchemist's Kindness x2
Belladonna x2
Ink (1 oz. vial)
Journal, blank (1 lb)
Rations, Trail x4 (1 lb each)
Soap 0 / 50
Sunrod (1 lb)
Wolfsbane x2
--------------------
Resources
--------------------
Heavy Crossbow Bolt, common 0 / 10 (1 lb)
--------------------
Carrying Capacity
(Str 11)
--------------------
Current Load: 32.5 lbs. (Light)
Light Load: <38 lbs.
Medium Load: 39 - 76 lbs.
Heavy Load: 77 - 110 lbs.

Silver Crusade

I just caught this post here is my PC if your willing to take me.

Silver Crusade

Male Catfolk Sorcerer/1 Destined

Ready to go

Silver Crusade

I am for sure, here is my PC ready to go.

Silver Crusade

GM Zimmer,
I am present to play, if you like my back story let me know!.

Silver Crusade

Male Catfolk Sorcerer/1 Destined

Here is my PC Ready to embrace the Challenge!