Lassiviren

Silken Shadow's page

24 posts. Alias of Saashaa.


RSS


Tabaxi Criminal Monk/Rogue 3 | HP: 15/21 | S:+3, D:+5, C:+1, I:+3, W:+2, Ch:+0 | AC:15 | Init:+3 | Pass Perc:12 | Insp: No | Ki 0/3

1d20 ⇒ 12
1d20 ⇒ 19
1d20 ⇒ 1
1d20 ⇒ 9


Tabaxi Criminal Monk/Rogue 3 | HP: 15/21 | S:+3, D:+5, C:+1, I:+3, W:+2, Ch:+0 | AC:15 | Init:+3 | Pass Perc:12 | Insp: No | Ki 0/3

Yes on the third attack
attk: 1d20 + 5 ⇒ (3) + 5 = 8
attk: 1d20 + 5 ⇒ (18) + 5 = 23
attk: 1d4 + 3 ⇒ (4) + 3 = 7

I haven't moved my icon to my knowledge


Tabaxi Criminal Monk/Rogue 3 | HP: 15/21 | S:+3, D:+5, C:+1, I:+3, W:+2, Ch:+0 | AC:15 | Init:+3 | Pass Perc:12 | Insp: No | Ki 0/3

attk: 1d20 + 5 ⇒ (8) + 5 = 13


Tabaxi Criminal Monk/Rogue 3 | HP: 15/21 | S:+3, D:+5, C:+1, I:+3, W:+2, Ch:+0 | AC:15 | Init:+3 | Pass Perc:12 | Insp: No | Ki 0/3

Oh, my apologies.

attk: 1d20 + 5 ⇒ (16) + 5 = 21
attk: 1d6 + 3 ⇒ (6) + 3 = 9

snk attk: 2d6 ⇒ (6, 5) = 11

bonus action
attk: 1d20 + 5 ⇒ (7) + 5 = 12
attk: 1d4 + 3 ⇒ (2) + 3 = 5

If there are no enemies threatening shadow after the first attack, shadow will climb on the building to the SW and use a bonus action to hide.
athletics: 1d20 + 5 ⇒ (2) + 5 = 7
stealth: 1d20 + 7 ⇒ (2) + 7 = 9


Tabaxi Criminal Monk/Rogue 3 | HP: 15/21 | S:+3, D:+5, C:+1, I:+3, W:+2, Ch:+0 | AC:15 | Init:+3 | Pass Perc:12 | Insp: No | Ki 0/3

oh
adv attk 1: 1d20 + 5 ⇒ (2) + 5 = 7
adv attk 2: 1d20 + 5 ⇒ (16) + 5 = 21
adv attk 3: 1d20 + 5 ⇒ (11) + 5 = 16


Tabaxi Criminal Monk/Rogue 3 | HP: 15/21 | S:+3, D:+5, C:+1, I:+3, W:+2, Ch:+0 | AC:15 | Init:+3 | Pass Perc:12 | Insp: No | Ki 0/3

Shadow slices and kicks at the dire wolf's legs to weaken it.
shortsword: 1d20 + 5 ⇒ (9) + 5 = 14
dmg: 1d6 + 3 ⇒ (5) + 3 = 8

snk attk: 2d6 ⇒ (5, 5) = 10

Ki pt
kick: 1d20 + 5 ⇒ (6) + 5 = 11
dmg: 1d4 + 3 ⇒ (1) + 3 = 4

kick: 1d20 + 5 ⇒ (15) + 5 = 20
dmg: 1d4 + 3 ⇒ (1) + 3 = 4


Tabaxi Criminal Monk/Rogue 3 | HP: 15/21 | S:+3, D:+5, C:+1, I:+3, W:+2, Ch:+0 | AC:15 | Init:+3 | Pass Perc:12 | Insp: No | Ki 0/3

As a reaction Shadow will use..

Deflect Missiles:
Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.

If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack (20/60 feet) with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.


Shadow will attempt to deflect the first arrow, as they tend to do more
whoocha!: 1d10 + 3 + 3 ⇒ (7) + 3 + 3 = 13

Shadow reacts quickly to all of the attention. With a burst of speed he scales down the south side of the building and then up and around to place himself in the alley next to Tebeth. He then quickly gives a slice and wheeling kick at the wolf.
Slice!: 1d20 + 5 ⇒ (4) + 5 = 9
bonus action
haiya!: 1d20 + 5 ⇒ (13) + 5 = 18
dmg+snk attk: 1d4 + 3 + 2d6 ⇒ (4) + 3 + (5, 1) = 13


Tabaxi Criminal Monk/Rogue 3 | HP: 15/21 | S:+3, D:+5, C:+1, I:+3, W:+2, Ch:+0 | AC:15 | Init:+3 | Pass Perc:12 | Insp: No | Ki 0/3

Drawing a shortsword from it's sheathe on his back, the cat ninja hops down between the hobgoblin and wolf. With a quick slash across the throat of the hobgoblin, the hobgoblin gurgles as it quickly bleeds out.

slice adv: 1d20 + 5 ⇒ (14) + 5 = 19
slice adv: 1d20 + 5 ⇒ (13) + 5 = 18
crit dmg +snk attk: 2d6 + 3 + 4d6 ⇒ (3, 2) + 3 + (3, 5, 3, 2) = 21

Ki point for 2 unarmed attacks
The assassin then plants both feet on the ground as it kick out with it's feet, placing both feet on either side of the wolf's head. With a strong push from both hands, in a kind of death roll, he twists his body in an effort to snap the neck of the wolf.
adv: 1d20 + 5 ⇒ (11) + 5 = 16
adv: 1d20 + 5 ⇒ (2) + 5 = 7
crit dmg: 2d4 + 3 ⇒ (1, 4) + 3 = 8

adv: 1d20 + 5 ⇒ (10) + 5 = 15
adv: 1d20 + 5 ⇒ (16) + 5 = 21
crit dmg: 2d4 + 3 ⇒ (1, 1) + 3 = 5

Now on all-fours, he quickly scurries back up the building to his original perch.


Tabaxi Criminal Monk/Rogue 3 | HP: 15/21 | S:+3, D:+5, C:+1, I:+3, W:+2, Ch:+0 | AC:15 | Init:+3 | Pass Perc:12 | Insp: No | Ki 0/3

Stealth: 1d20 + 7 ⇒ (16) + 7 = 23

Shadow quietly scales a building to get a good vantage.


Tabaxi Criminal Monk/Rogue 3 | HP: 15/21 | S:+3, D:+5, C:+1, I:+3, W:+2, Ch:+0 | AC:15 | Init:+3 | Pass Perc:12 | Insp: No | Ki 0/3

I'm fine either way


Tabaxi Criminal Monk/Rogue 3 | HP: 15/21 | S:+3, D:+5, C:+1, I:+3, W:+2, Ch:+0 | AC:15 | Init:+3 | Pass Perc:12 | Insp: No | Ki 0/3

Ready. I just made a tactics mistake. I thought Cale was unconscious when he was just brought prone. All-in-all I think my cat ninja works well.


Tabaxi Criminal Monk/Rogue 3 | HP: 15/21 | S:+3, D:+5, C:+1, I:+3, W:+2, Ch:+0 | AC:15 | Init:+3 | Pass Perc:12 | Insp: No | Ki 0/3

20 damage will bring me out of the fight.


Tabaxi Criminal Monk/Rogue 3 | HP: 15/21 | S:+3, D:+5, C:+1, I:+3, W:+2, Ch:+0 | AC:15 | Init:+3 | Pass Perc:12 | Insp: No | Ki 0/3

I'm not completely understanding the list of rolls. The first attack on me missed, do I still get knocked prone from that? Wolf 2 athletics up a storm. The dire wolf athletics'ed and rolled a 15? Wolf 2 is doing something? I'm assuming attacking with advantage? I roll a reflex save caused by? Then 4d8 from what? I'm sorry for the questions, but it doesn't seem to add up.


Tabaxi Criminal Monk/Rogue 3 | HP: 15/21 | S:+3, D:+5, C:+1, I:+3, W:+2, Ch:+0 | AC:15 | Init:+3 | Pass Perc:12 | Insp: No | Ki 0/3

that was the plan. I just didn't want to presume I had succeeded my stealth.


Tabaxi Criminal Monk/Rogue 3 | HP: 15/21 | S:+3, D:+5, C:+1, I:+3, W:+2, Ch:+0 | AC:15 | Init:+3 | Pass Perc:12 | Insp: No | Ki 0/3

The tabaxi stays where he is, hides behind part of the roof and throws a dart at the nearest wolf.
bonus action hide
Stealth: 1d20 + 7 ⇒ (18) + 7 = 25

Dart: 1d20 + 5 ⇒ (8) + 5 = 13
Dart adv?: 1d20 + 5 ⇒ (10) + 5 = 15
dmg: 1d4 + 3 + 2d6 ⇒ (1) + 3 + (3, 3) = 10


Tabaxi Criminal Monk/Rogue 3 | HP: 15/21 | S:+3, D:+5, C:+1, I:+3, W:+2, Ch:+0 | AC:15 | Init:+3 | Pass Perc:12 | Insp: No | Ki 0/3

The cat-ninja, with a burst of speed (Using the feline agility), climbs around behind the building drawing a short sword on the way and attacks the hobgoblin adjacent to the building with a flurry of body parts plus a blade.
Primary: 1d20 + 5 ⇒ (11) + 5 = 16
dmg: 1d6 + 3 ⇒ (5) + 3 = 8
Ki point for 2 attacks
Secondary: 1d20 + 5 ⇒ (13) + 5 = 18
dmg: 1d4 + 3 ⇒ (3) + 3 = 6
Tertiary: 1d20 + 5 ⇒ (17) + 5 = 22
dmg: 1d4 + 3 ⇒ (2) + 3 = 5
..and then scurries back up on top of the other building.


Tabaxi Criminal Monk/Rogue 3 | HP: 15/21 | S:+3, D:+5, C:+1, I:+3, W:+2, Ch:+0 | AC:15 | Init:+3 | Pass Perc:12 | Insp: No | Ki 0/3

I figured it wasn't necessary because I have a climb speed.


Tabaxi Criminal Monk/Rogue 3 | HP: 15/21 | S:+3, D:+5, C:+1, I:+3, W:+2, Ch:+0 | AC:15 | Init:+3 | Pass Perc:12 | Insp: No | Ki 0/3

Then, if possible I'd like to have spent a ki point for 2 attacks as a bonus action.

1d20 + 5 + 1d4 ⇒ (12) + 5 + (2) = 19
1d4 + 3 ⇒ (3) + 3 = 6


Tabaxi Criminal Monk/Rogue 3 | HP: 15/21 | S:+3, D:+5, C:+1, I:+3, W:+2, Ch:+0 | AC:15 | Init:+3 | Pass Perc:12 | Insp: No | Ki 0/3

I was under the impression that the wolf was threatened by Cathirix. If that is not the case, then ignore the sneak attack.


Tabaxi Criminal Monk/Rogue 3 | HP: 15/21 | S:+3, D:+5, C:+1, I:+3, W:+2, Ch:+0 | AC:15 | Init:+3 | Pass Perc:12 | Insp: No | Ki 0/3

1st attack: 1d4 ⇒ 4

2nd attack: 1d4 ⇒ 3


Tabaxi Criminal Monk/Rogue 3 | HP: 15/21 | S:+3, D:+5, C:+1, I:+3, W:+2, Ch:+0 | AC:15 | Init:+3 | Pass Perc:12 | Insp: No | Ki 0/3

The tabaxi, aiming for the face of this wolf, sends a flurry of punches, elbows, and a knee at the wolf.

Punch between the eyes: 1d20 + 5 ⇒ (12) + 5 = 17
dmg: 1d4 + 3 ⇒ (4) + 3 = 7

Sneak attack with the first attack that hits: 2d6 ⇒ (4, 3) = 7

Bonus action attack

knee: 1d20 + 5 ⇒ (10) + 5 = 15
dmg: 1d4 + 3 ⇒ (3) + 3 = 6

Hoping that his attacks took out the wolf, Shadow uses the knee momentum to turn around and quickly scales the building behind him for a reprieve. Move to climb the building


Tabaxi Criminal Monk/Rogue 3 | HP: 15/21 | S:+3, D:+5, C:+1, I:+3, W:+2, Ch:+0 | AC:15 | Init:+3 | Pass Perc:12 | Insp: No | Ki 0/3

The tabaxi gives a little butt wiggle as it quickly charges toward the hobgoblin, hopping from rooftop to rooftop to crumbled wall. And then, with a final jump reorients itself in the air with a foot/paw leading the body's toward the hobgoblin's head

Axe paw kick adv: 1d20 + 5 ⇒ (8) + 5 = 13
Axe paw kick adv: 1d20 + 5 ⇒ (16) + 5 = 21
dmg crit from assassin: 2d4 + 4d6 + 3 ⇒ (3, 3) + (6, 6, 1, 5) + 3 = 27

After landing the kick (I'm assuming), the cat person lands on all fours. Then, wheels his feet around utilizing them as weapons kicking while his hands balance him.

Bonus action 1 ki for Flurry of blows
2nd paw adv: 1d20 + 5 ⇒ (11) + 5 = 16
2nd paw adv: 1d20 + 5 ⇒ (5) + 5 = 10
dmg crit from assassin: 2d4 + 3 ⇒ (1, 4) + 3 = 8

3rd paw adv: 1d20 + 5 ⇒ (1) + 5 = 6
3rd paw adv: 1d20 + 5 ⇒ (19) + 5 = 24
dmg crit from assassin: 2d4 + 3 ⇒ (2, 2) + 3 = 7

Woo! rogue/monk!


Tabaxi Criminal Monk/Rogue 3 | HP: 15/21 | S:+3, D:+5, C:+1, I:+3, W:+2, Ch:+0 | AC:15 | Init:+3 | Pass Perc:12 | Insp: No | Ki 0/3

The wrapped up mute of a tabaxi climbs atop the building directly north, though keeping a low profile.

Stealth: 1d20 + 7 ⇒ (9) + 7 = 16

He then surveys the surrounding to spot anything out of the ordinary.

Perception: 1d20 + 2 ⇒ (11) + 2 = 13


This is Saashaa's character.