Male Mwangi Human Holy Gun 1
The Mwangi oracle arises and becomes frantic that something is missing. She informs Silas of such and the two report to the Captain who finally agrees to let them ride ahead to scout a path. As the caravan eats breakfast and prepares for the five wagons and fifty soldiers to depart, a slight tremor is felt again.
Male Mwangi Human Holy Gun 1
Silas insists on returning to the caravan to make a report since no one is truly in danger. It seems odd, but Armistad quietly follows suit leaving the party to follow the actions of their newest possible companion, agile as he is. He takes off towards the fray stopping every 100 ft. To possibly land an arrow upon the troublesome scorpion.
Male Mwangi Human Holy Gun 1
The new hires are awakened early by the pounding of the Halfling upon their doors. The sun has just started to rise. Food can be smelled from the hall below. Men are inhaling breakfast, checking over their equipment and weapons before heading outside. Five wagons, heavily fortified, are being readied for the journey. Their wheels are wide and heavy with rough. folded leather coverings. Each wagon is pulled by a team of the six sturdiest draft horses ever seen. Almost twenty hands at the shoulder. After everyone is assembled. The Captain approaches the newly hired adventurers and explains that he would like them to spread out in a line parallel to the caravan, half on one side and half on the other and also if they have a preference as to who is in the front, middle and back. Marching order please. The captain gives the signal, a horn is blown and the caravan begins to lumber slowly down the fabricated stone highway along the river valley.
The man with the hat rides in front along with the manly female mwangi that you noticed from the tavern last night.
Male Mwangi Human Holy Gun 1
A man in a hat strapped with a side arm stands up and interrupts the Captain who is about to speak, Look em over Captain. Seems a good idea to join up with a caravan and then turn on it halfway through the journey. If we make it that far. I'd be especially careful of the demon-spawn and the orc. Their kind ain't known for helping humans out much.
Male Mwangi Human Holy Gun 1
Darius and Augustus walk over to the scrapyard under the watchful eye of the guards on the roof and the smith coming to greet them. Silas and the other thirsty travellers are at the door of the cantina when a hoen blast rings out loud. Someone yells out, The beast is back! Vigus comes running out of the admin building and yells, Light the lamps!Close the gates! A blood curling scream is heard coming from the back gate. Roll initiative please.
Male Mwangi Human Holy Gun 1
Merrilin Thomdril wrote:
It is quite dark. So there is not much to be gained from being outside right now.
Male Mwangi Human Holy Gun 1
Maybe we should take turns on watch as our footmen are fairly green. Vigus. Do you have any place to put our captures? Silas inquires as he points to the gnolls. Of course. My men will takecare of them, if you wish. Please don't just help yourself to the scrapyard. That is how we make our income here. You may purchase scrap from the smith, or earn it. states Vigus.
Male Mwangi Human Holy Gun 1
More than enough time for what? replies Vigus. Yes,...Master Goggles, it is good to be safe in an area such as this. A small town like this does not exist in a hostile environment for long without vigilance. Darius: You are welcome to build your character how you choose within RAW. If you want anything outside of that, just ask and I will do my best to concede.
Male Mwangi Human Holy Gun 1
The town is laid out in a circular pattern save the fenced-in debris field adjacent to the smithworks, close to the entrance. The three-story building in the center of the fort has an open area in front of it. Next to the smithy is the barn/stable. Next to that, the domed tavern. The inn is directly behind the large building. The smithy doesn't really mention the other four buildings. You notice that every once in awhile, you can make out a dark shadow on the roofs of most of the buildings.
Male Mwangi Human Holy Gun 1
Merrilin Thomdril wrote:
I don't do hero points. I reward players with extra XP. I can't see your character sheet from my phone. What traits do you currently have?
Male Mwangi Human Holy Gun 1
No, I have not seen your pack. Probably spirits again. Silas addresses the team.
The twelve-mile trek is really ten and it proves to be uneventful save the scurrying of creatures and a large rumbling under the ground that causes a few tremors. This happens about three times before the caravan makes it to the outpost. Once there, the group notices the fort is more like a very small town. It is surrounded by large pieces of metal as well as small piles of now defunct machinery. There are about eight two-story buildings constructed of crude brick and limestone. There is a building that looks like a saloon or tavern with a domed roof that Lackey refers to as the cantina. The building in the center of town is the only three story building in town constructed of crude brick, stone and smithed metal pieces. It's windows are narrow slits and it's pocked with what appear to be holes from perhaps a cannon seige or boulders that have been launched by a catapult. The town is small with just a few people milling about. It is mid-evening and the smithy is the first building that the party encounters. It is adjacent to a large fenced-in field of junk and mechanical parts, mostly metal. Let's find an inn. Silas requests of Lackey.
Male Mwangi Human Holy Gun 1
The terrain right now is flat with sparse hills, kind of like high desert. Doc Hambleton is just the narrator. He is telling the story of what's going on as if it is happened. I didn't want to load up my account with a bunch of one shot avatars, so he will narrate the story. The viceroy offered everyone employment.
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