Beltias Kreun

Silar's page

23 posts. Alias of Pixel Cube.


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Half Elf Illusionist 2

Silar can barely scream Not again before the arrows drop him to the ground.
I am at -4. Rolling to Stabilize for the next turn:1d20 - 4 ⇒ (15) - 4 = 11


Half Elf Illusionist 2

1d20 + 2 ⇒ (11) + 2 = 13


Half Elf Illusionist 2

1d20 + 8 ⇒ (4) + 8 = 12


Half Elf Illusionist 2

Silar will follow the trackers, staying in the back of the group.


Half Elf Illusionist 2

I'll follow your lead. I've yet to understand the situation completely, so I don't want to do anything that might be harmful.


Half Elf Illusionist 2

I'll examine the flask. And, uhm, sorry about that. I thought it was safe to open.


Half Elf Illusionist 2

So it's in the box, not the box itself. If Rosslyn has nothing against it, I'll open the box and take a look inside.


Half Elf Illusionist 2

That thing's magical, Rosslyn. Hold on, let me try to understand if it's dangerous or not...
Spellcraft check to identify its properties. 1d20 + 10 ⇒ (6) + 10 = 16


Half Elf Illusionist 2

I'm with Rosslyn, with detect magic active.


Half Elf Illusionist 2

Silar casts detect magic to inspect the substances and the rest of the area.


Half Elf Illusionist 2

Silar snatches some food and goes to Rosslyin. What did you find? he asks, examining the scrolls and books.
Taking 20 to, Spellcraft if there's enough time, otherwise here's a check...1d20 + 10 ⇒ (18) + 10 = 28


Half Elf Illusionist 2

Sorry about the lack of posting, was out of town for a while

Silar, still a bit hurting for the arrows, follows the others in their search. Since it's still trying to figure out what is exactly going on, he doesn't take any personal initiative, but rather does what the people that saved him tell him to do. From the pile of loot, he just takes a longsword: he can't really use it, but he likes swords and it would be a great prop for his show once this is over.


Half Elf Illusionist 2

Silar thanks Skane for helping him. You know, for a second there, I tought you were casting an obscure spell. Quite a language you have.

After that, he introduces himself to the rest of the group, and helps getting people up if necessary. Who were those bandits? What happened here?


Half Elf Illusionist 2

Silar will just rest under a tree, a couple arrows still stuck inside him, waiting for someone to help him stand back on his feet.


Half Elf Illusionist 2

Silar is about to say thanks to the man that's saving him, but hearing him speak, the only thing is able to pronounce is: What?


Half Elf Illusionist 2

Silar, staggered by the arrow wounds, fears for his life and quickly reaches a cure potion in his pouch and drinks it 1d8 + 1 ⇒ (7) + 1 = 8.
If I am allowed to move after this action, I will run south as fast as my movement allows, away from the enemies.


Half Elf Illusionist 2

I'm down already...


Half Elf Illusionist 2

Silar will cast binding darkness at the bandit that attacked Rosslyn as soon as it's his turn.
Ranged touch attack on bandit archer 3, he's entangled and sorrounded in deep shadows for 1 round, no save.
1d20 + 3 ⇒ (13) + 3 = 16


Half Elf Illusionist 2

Rosslyn, GM:
Silar tries to observe the battleground, trying to figure out which are the Sect people. Rosslyn precedes him, determined to attack, and since he accepted the mission, he decides that he can't back up now.

For a moment is tempted to cast a spectacular shadow illusion on the battlefield, but he discards that. You showoff, this is not the time to mess around. There are people dying here. He casts magic missile at the bandit Rosslyin fired at.

Magic Missile damage on Bandit Archer 4. Rolling Initiative too.
1d4 + 1 ⇒ (3) + 1 = 4
1d20 + 2 ⇒ (19) + 2 = 21

Also tell us if we can post into the Game thread from now on.


Half Elf Illusionist 2
DM randall793 wrote:
** spoiler omitted **

GM:
Just tell us when we can slip in.

Half Elf Illusionist 2

Posting here so I can keep track of when it's time to show up.


DM randall793 wrote:

Silar's point buy is 22. The campaign is a 20 point buy.

Stats adjusted.


Here's Silar, N Half Elf Illusionist 2. He's a stage magician, expert in illusions and shadows, that travels from town to town looking for a good place to perform his tricks or, even better, a noble or rich merchant willing to take him in his court. He was born in a circus and was always in contact with wierd individuals, creatures and other magicians, from which he learned magic. He's not a coward, but avoid conflicts if he can. He's sometimes a bit of a smug, and his smugness caused him to inadvertedly offend the major of a big town during a performance. His reputation in ruins, Silar figured out that working with a group of adventurers for a while might make him famous and respected again, but he didn't have a chance to join a group yet. He's now travelling to Deeptown hoping to find some work to do there.