Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14
Well done. A prominent Pathfinder slain in a riot. Allow me to secure the area and search his possessions for traps. The invisible rogue continues searching for a traps in the library. Trapspotter, t10: 10 + 17 = 27 Dang! Zay didn't have Shield spell up after having time to prep? Silly wizard.
Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14
Shohiraj wrote:
I think the trap is disabled. Now let's end his life!
Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14
Marnarius wrote: As a side note, Zey had a ridiculous amount of time to pre-buff. So far I got improved Invis, See Invis, and Stone Skin. I bet there are others too. I wonder if we should have just kicked in the door rather than mess around with plans and disguises right outside....hindsight sucks. The plan was unsuccessful, but more creative. SWAT team tactics become stale quickly. Remember, we didn't think this was his office but a library. I am assuming he is prepped regardless of the type of entrance with various clairvoyance spells if we couldn't have avoided it with nondetection spells.
Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14
It appears the subterfuge plan is spoiled. Well, we can try one last lie. Perhaps, it is an illusion. Shohiraj moves 60 feet toward Zey wielding no weapons showing her empty hands in the air. Do not attack us! Please allow us a minute to explain! We are Pathfinders and have come to aid you! Bluff: 1d20 + 11 ⇒ (18) + 11 = 29
Trapspotter, 10': 1d20 + 17 ⇒ (9) + 17 = 26 It may have been poorly worded, but we were planning to knock before breaking and entering.
Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14
Ninja'd She says in a harsh whisper, 322 has the right idea. I can disguise us as Pathfinders in (1d3) minutes with your assistance. Joliryn, if you can turn the dragon invisible it would greatly help our cause. Once the traps are disarmed, then we can ambush whomever may be inside. Zurnzal and 322 have +11 in disguise for auto success in disguise aids. Disguise, t10 + kit + 2 auto aids: 10 + 11 + 2 + 4 = 27 Disguise time in minutes: 5d3 ⇒ (3, 3, 3, 3, 3) = 15 What are the odds of 5 straight 3's??? If no one opens the door from the inside: DDV, open lock, t10: 10 + 22 = 32
Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14
What would they do without me. Shohiraj eyes Marnarius suspiciously, but she does not question his judgement. Shall I unlock the door and explore the room or are we coming back later? I can disguise myself or assist another if we are planning the subterfuge method. Assuming Aram is actually in his office. A familiar face is difficult to achieve without magical means.
Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14
Shohiraj shares her discovery with her companions and attempts to disable the trap. Is the scroll handout #7? I may have missed it earlier. I expect glyphs and wards of various natures in this compound. Please detect them if you are capable. DDV, t10: 10 + 22 = 32
Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14
Anyone know the proper procedure here? The rogue searches for a trap around the library's wooden door and mail slot and listens more intently to discern the buzzing noise. Trapspotter, t10 + 2 aids: 10 + 17 + 4 = 31 Listen, door: 10 + 14 = 24 Know: Local, Selmius Library: 1d20 + 11 ⇒ (16) + 11 = 27
Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14
Shohirah smiles and speaks in a sultry voice. Yes, Aram decided to bolster the defenses with more a more experienced crew. Otherwise we wouldn't have the proper keys. Bluff: 1d20 + 11 ⇒ (18) + 11 = 29 She produces the stolen keys from her bodice and slightly puckers her lips in attempt to seduce the guards.
Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14
Fast Stealth, t10: 10 + 15 = 25 Perception, listen: 1d20 + 14 ⇒ (6) + 14 = 20 Disguise+kit: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
Bluff: 1d20 + 11 ⇒ (13) + 11 = 24 Shohirah quickly changes into a courtesan outfit and softly knocks. Let us in. We are here to relieve you from duty.
Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14
Perception, note finding attempt 1: 1d20 + 14 ⇒ (13) + 14 = 27
Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14
Shohiraj carefully hides a sap in one of her sleeves a second time. Those are mighty fine blades. Stand aside and allow The Professional to inspect the area. The rogue searches for a trap around the weapons then all four doors to the north and south. Sleight of Hand: Underhanded (Ex), t10: 10 + 17 + 4 = 31 Trapspotter, t10 + 2 aids: 10 + 17 + 4 = 31
Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14
Shohiraj tumbles 15' to flank the lizard. Acrobatics: 1d20 + 15 ⇒ (13) + 15 = 28 Sap: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19
Debilitating Injury (Ex) Whenever Shohiraj deals sneak attack damage to a target, she can also apply one of the following penalties for 1 round. Disoriented: The target takes a –2 penalty on all attack rolls, and an additional –2 penalty on all attack rolls against Shohiraj.
Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14
Shohiraj leaves the fog and moves into strike the (yellow) lizard. She uses adjacent bench for cover. Fast Stealth: 1d20 + 17 ⇒ (16) + 17 = 33 Sap: 1d20 + 11 ⇒ (11) + 11 = 22
Debilitating Injury (Ex) Whenever Shohiraj deals sneak attack damage to a target, she can also apply one of the following penalties for 1 round. Disoriented: The target takes a –2 penalty on all attack rolls, and an additional –2 penalty on all attack rolls against Shohiraj.
Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14
Shohiraj wrote:
Shohiraj continues to cling to the shadows and moves into strike the (yellow) lizard. She quickly draws (feat) a sap and smokestick while using the adjacent bench for cover. Fast Stealth: 1d20 + 17 ⇒ (16) + 17 = 33
Sap: 1d20 + 11 ⇒ (17) + 11 = 28
Debilitating Injury (Ex) Whenever Shohiraj deals sneak attack damage to a target, she can also apply one of the following penalties for 1 round. Bewildered: The target takes a –2 to AC against all attacks, and an additional –2 penalty to AC against Shohiraj’s attacks.
Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14
Shohiraj whispers a reply to Zurnzal and Marnarius. I'm not the type of lady to rush into things, so let's start with examining the floors, walls, ceilings then doors before approaching. I could use an extra pair of eyes spotting traps. Can we assume Zurnzal and Marnarius auto aid on perception checks for traps on floor, walls, ceiling and doors?
Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14
Shohiraj carefully hides a sap in one of her sleeves. Unfortunately, I only speak Common and Kelish. However, I procured a set of keys that will help us explore Skyreach. The rogue stealthily scouts ahead always weary of triggering a trap. Sleight of Hand: Underhanded (Ex), t10: 10 + 17 + 4 = 31
Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14
Kludde: I was merely admiring the quality of your fine clothes. I will be on my way.
bluff: 1d20 + 11 ⇒ (13) + 11 = 24 Shohirah quickly disperses from the crowd and hides around a street corner. Stealth, t10: 10 + 15 = 25 She changes her appearance by removing her goggles, dabs herself with a floral perfume, donning a blonde wig and applying makeup for a sun-kissed tan using her disguise kit. She attempts to pickpocket the halfling again looking like an adoring fan. Using "Rogues Edge (Ex)" to create a disguise in 1d3 minutes. Disguise, kit+2: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14
Round 2: modified: Shohiraj blends into the crowds and then uses the cover of the 20 foot statue (16) to creep closer to her target. She quiets her mind with a mantra.
I am silence. I am unseen. I take what is unprotected. Fast Stealth, rogue ability: 1d20 + 15 ⇒ (12) + 15 = 27 Previously made a Sleight of Hand DC 20 to steal keys. If the attempt of stealing key are unsuccessful and she is not detected, then Shohiraj will try again. If she is caught, then she will use her magical cloak to turn invisible and try to steal the keys again.
Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14
knowledge local: 1d20 + 11 ⇒ (17) + 11 = 28 I recognize the Grand Lodge's main tower (2), the 20-foot-high statue of that ill-revered pathfinder 'hero' and founder Durvin Gest (16). The wall of names (13) is off to the west, next to a menagerie of exotic creatures (10). With the current crowds, it will be nigh impossible to break into skyreach unseen. It seems it will be nearly two hours before Marcus Farabellus' speech. We must act soon! I have soon pertant business to attend beforehand. Round 1:
knowledge local: locate Janira Gavic: 1d20 + 11 ⇒ (1) + 11 = 12
gather info on location of Janira Gavic using drawing: 1d20 + 7 ⇒ (12) + 7 = 19 Round 2: steal keys off of Janira Gavic: 1d20 + 17 ⇒ (3) + 17 = 20
I just realized that Ira previously rolled up a barbarian before I did, so I changed Crushtooth into a Drunk Master Sensei (monk archetypes). He has bardic performance instead of flurry of blows and will specialize in grappling, stunning and spouting wisdom of drinking fine ales. Character Sheet: STR 11 DEX 10 CON 13 INT 10 WIS 19 (17+2) CHA 9 DEFENSE
OFFENSE
Skill Ranks(r):
Favored Class: Add +1 to the monk's CMD when resisting a grapple and +1/2 to the number of stunning attacks he can attempt per day. Feats
Traits
Racial Traits
Class Abilities
Advice (Ex): A sensei's advice is identical to bardic performance (using oratory), allowing him to inspire courage at 1st level, inspire competence at 3rd level, and inspire greatness at 9th level, as a bard of the sensei's level, usable a total number of rounds per day equal to his level + his Wisdom modifier (minimum 1). This ability replaces flurry of blows, fast movement, and improved evasion. Cold weather outfit (free), greataxe 20 gp, ear plugs, weapon cord, silk rope 1 gp, grappling hook, pathfinder's kit 12 gp, healer's kit 50 gp
Crushtooth wrote:
Character Sheet: DEFENSE
OFFENSE
Skills:
Favored Class: Barbarian +1 rage round/level Feats
Traits
Racial Traits
Class Abilities
Equipment
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