Vaultbreaker

Shohiraj's page

40 posts. Alias of Vasari.


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Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

Kudos to Kludde! It was a blast! Thank you for inviting me to play.

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

Well done. A prominent Pathfinder slain in a riot. Allow me to secure the area and search his possessions for traps.

The invisible rogue continues searching for a traps in the library.

Trapspotter, t10: 10 + 17 = 27

Dang! Zay didn't have Shield spell up after having time to prep? Silly wizard.

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

Shohiraj quickly draws a sap and drinks a potion of invisibility. She then steps forward.

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14
Shohiraj wrote:

She whispers, There is a 10 foot square trap outside the door. Protect me while I disable it.

DDV, trap: 15 + 22 = 37
DDV, trap rounds: 5 = 5

I think the trap is disabled. Now let's end his life!

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

Shohiraj finishes disabling the trap (Round 5 of 5) and steps forward on it afterwards to make sure.

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14
Marnarius wrote:
As a side note, Zey had a ridiculous amount of time to pre-buff. So far I got improved Invis, See Invis, and Stone Skin. I bet there are others too. I wonder if we should have just kicked in the door rather than mess around with plans and disguises right outside....hindsight sucks.

The plan was unsuccessful, but more creative. SWAT team tactics become stale quickly. Remember, we didn't think this was his office but a library. I am assuming he is prepped regardless of the type of entrance with various clairvoyance spells if we couldn't have avoided it with nondetection spells.

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

Reflex, evasion: 1d20 + 10 ⇒ (11) + 10 = 21

Shohiraj continues to disable the trap (Round 4 of 5).

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

Shohiraj continues to disable the trap (Round 3 of 5).

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

Will save: 1d20 + 6 ⇒ (15) + 6 = 21

Shohiraj continues to disable the trap (Round 2 of 5).

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

She whispers, There is a 10 foot square trap outside the door. Protect me while I disable it.

DDV, trap: 1d20 + 22 ⇒ (15) + 22 = 37
DDV, trap rounds: 2d4 ⇒ (3, 2) = 5

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

It appears the subterfuge plan is spoiled. Well, we can try one last lie. Perhaps, it is an illusion.

Shohiraj moves 60 feet toward Zey wielding no weapons showing her empty hands in the air.

Do not attack us! Please allow us a minute to explain! We are Pathfinders and have come to aid you!

Bluff: 1d20 + 11 ⇒ (18) + 11 = 29
Sense Motive, hunch illusionary: 1d20 + 11 ⇒ (12) + 11 = 23

Trapspotter, 10': 1d20 + 17 ⇒ (9) + 17 = 26

It may have been poorly worded, but we were planning to knock before breaking and entering.

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

Dice bots! My take 10 result for disguise was to provide such disguises for everyone except the green dragon. Otherwise, the time to create is multiplied by 10.

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

Ninja'd

She says in a harsh whisper, 322 has the right idea. I can disguise us as Pathfinders in (1d3) minutes with your assistance. Joliryn, if you can turn the dragon invisible it would greatly help our cause. Once the traps are disarmed, then we can ambush whomever may be inside.

Zurnzal and 322 have +11 in disguise for auto success in disguise aids.

Disguise, t10 + kit + 2 auto aids: 10 + 11 + 2 + 4 = 27

Disguise time in minutes: 5d3 ⇒ (3, 3, 3, 3, 3) = 15

What are the odds of 5 straight 3's???

If no one opens the door from the inside:
DDV, open lock, t10: 10 + 22 = 32

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

What would they do without me.

Shohiraj eyes Marnarius suspiciously, but she does not question his judgement.

Shall I unlock the door and explore the room or are we coming back later? I can disguise myself or assist another if we are planning the subterfuge method. Assuming Aram is actually in his office. A familiar face is difficult to achieve without magical means.

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

Shohiraj shares her discovery with her companions and attempts to disable the trap.

Is the scroll handout #7? I may have missed it earlier.

I expect glyphs and wards of various natures in this compound. Please detect them if you are capable.

DDV, t10: 10 + 22 = 32

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

Look through mail slot: 1d20 + 14 ⇒ (11) + 14 = 25

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

Anyone know the proper procedure here?

The rogue searches for a trap around the library's wooden door and mail slot and listens more intently to discern the buzzing noise.

Trapspotter, t10 + 2 aids: 10 + 17 + 4 = 31

Listen, door: 10 + 14 = 24

Know: Local, Selmius Library: 1d20 + 11 ⇒ (16) + 11 = 27

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

1d20 ⇒ 6

19 is tough to beat. All yours Jooker!

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

Shohirah smiles and speaks in a sultry voice.

Yes, Aram decided to bolster the defenses with more a more experienced crew. Otherwise we wouldn't have the proper keys.

Bluff: 1d20 + 11 ⇒ (18) + 11 = 29

She produces the stolen keys from her bodice and slightly puckers her lips in attempt to seduce the guards.

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

Fast Stealth, t10: 10 + 15 = 25

Perception, listen: 1d20 + 14 ⇒ (6) + 14 = 20

Disguise+kit: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
Disguise time minutes: 1d3 ⇒ 3

Bluff: 1d20 + 11 ⇒ (13) + 11 = 24

Shohirah quickly changes into a courtesan outfit and softly knocks.

Let us in. We are here to relieve you from duty.

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

Perception, note finding attempt 1: 1d20 + 14 ⇒ (13) + 14 = 27
Perception, note finding attempt 2: 1d20 + 14 ⇒ (6) + 14 = 20
Perception, note finding attempt 3: 1d20 + 14 ⇒ (15) + 14 = 29
Perception, note finding attempt 4: 1d20 + 14 ⇒ (1) + 14 = 15

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

Shohiraj carefully hides a sap in one of her sleeves a second time.

Those are mighty fine blades. Stand aside and allow The Professional to inspect the area.

The rogue searches for a trap around the weapons then all four doors to the north and south.

Sleight of Hand: Underhanded (Ex), t10: 10 + 17 + 4 = 31

Trapspotter, t10 + 2 aids: 10 + 17 + 4 = 31

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

Shohiraj tumbles 15' to flank the lizard.

Acrobatics: 1d20 + 15 ⇒ (13) + 15 = 28

Sap: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19
dmg: 1d6 + 6 ⇒ (1) + 6 = 7
SA+sap adept: 4d6 + 8 ⇒ (5, 4, 2, 5) + 8 = 24

Debilitating Injury (Ex) Whenever Shohiraj deals sneak attack damage to a target, she can also apply one of the following penalties for 1 round. Disoriented: The target takes a –2 penalty on all attack rolls, and an additional –2 penalty on all attack rolls against Shohiraj.

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

Shohiraj leaves the fog and moves into strike the (yellow) lizard. She uses adjacent bench for cover.

Fast Stealth: 1d20 + 17 ⇒ (16) + 17 = 33

Sap: 1d20 + 11 ⇒ (11) + 11 = 22
dmg: 1d6 + 6 ⇒ (2) + 6 = 8
SA+sap adept: 4d6 + 8 ⇒ (2, 2, 2, 5) + 8 = 19

Debilitating Injury (Ex) Whenever Shohiraj deals sneak attack damage to a target, she can also apply one of the following penalties for 1 round. Disoriented: The target takes a –2 penalty on all attack rolls, and an additional –2 penalty on all attack rolls against Shohiraj.

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

Shohirah tumbles into the center of the room and a small fog begins to engulf her body emanating from a held smokestick.

Acrobatics: 1d20 + 15 ⇒ (18) + 15 = 33

Fast Stealth: 1d20 + 17 ⇒ (2) + 17 = 19

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14
Shohiraj wrote:

The rogue stealthily scouts ahead always weary of triggering a trap.

Stealth, t10: 10 + 15 = 25

Shohiraj continues to cling to the shadows and moves into strike the (yellow) lizard. She quickly draws (feat) a sap and smokestick while using the adjacent bench for cover.

Fast Stealth: 1d20 + 17 ⇒ (16) + 17 = 33
Accelerated Acrobatics if necessary: 1d20 + 15 - 10 ⇒ (9) + 15 - 10 = 14

Sap: 1d20 + 11 ⇒ (17) + 11 = 28
dmg: 1d6 + 6 ⇒ (2) + 6 = 8
SA+sap master: 4d6 + 8 ⇒ (3, 2, 4, 4) + 8 = 21

Debilitating Injury (Ex) Whenever Shohiraj deals sneak attack damage to a target, she can also apply one of the following penalties for 1 round. Bewildered: The target takes a –2 to AC against all attacks, and an additional –2 penalty to AC against Shohiraj’s attacks.

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

Using her masterwork thieves tools, Shohirah calmly attempts to disable both traps and uses her key to open the door.

DDV, t10: 10 + 22 = 32

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

Shohiraj whispers a reply to Zurnzal and Marnarius.

I'm not the type of lady to rush into things, so let's start with examining the floors, walls, ceilings then doors before approaching. I could use an extra pair of eyes spotting traps.

Can we assume Zurnzal and Marnarius auto aid on perception checks for traps on floor, walls, ceiling and doors?

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

Shohiraj carefully hides a sap in one of her sleeves.

Unfortunately, I only speak Common and Kelish. However, I procured a set of keys that will help us explore Skyreach.

The rogue stealthily scouts ahead always weary of triggering a trap.

Sleight of Hand: Underhanded (Ex), t10: 10 + 17 + 4 = 31
Trapspotter, t10: 10 + 17 = 27
Stealth, t10: 10 + 15 = 25

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

Stealth, t10: 10 + 15 = 25

Sticking to the shadows, she waits for the other Aspis agents to decide their course of action.

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

Kludde:
I was merely admiring the quality of your fine clothes. I will be on my way.

bluff: 1d20 + 11 ⇒ (13) + 11 = 24

Shohirah quickly disperses from the crowd and hides around a street corner.

Stealth, t10: 10 + 15 = 25

She changes her appearance by removing her goggles, dabs herself with a floral perfume, donning a blonde wig and applying makeup for a sun-kissed tan using her disguise kit. She attempts to pickpocket the halfling again looking like an adoring fan.

Using "Rogues Edge (Ex)" to create a disguise in 1d3 minutes.

Disguise, kit+2: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
Rogues Edge, minutes: 1d3 ⇒ 3
Sleight of Hand: 1d20 + 17 ⇒ (14) + 17 = 31

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

Shohirah patiently tries again to acquire the object of her desire while unseen.

Sleight of Hand: attempt 2 in Round 2: 1d20 + 17 ⇒ (7) + 17 = 24

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

Round 2: modified:
Shohiraj blends into the crowds and then uses the cover of the 20 foot statue (16) to creep closer to her target. She quiets her mind with a mantra.

I am silence. I am unseen. I take what is unprotected.

Fast Stealth, rogue ability: 1d20 + 15 ⇒ (12) + 15 = 27

Previously made a Sleight of Hand DC 20 to steal keys. If the attempt of stealing key are unsuccessful and she is not detected, then Shohiraj will try again. If she is caught, then she will use her magical cloak to turn invisible and try to steal the keys again.

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

knowledge local: 1d20 + 11 ⇒ (17) + 11 = 28

I recognize the Grand Lodge's main tower (2), the 20-foot-high statue of that ill-revered pathfinder 'hero' and founder Durvin Gest (16). The wall of names (13) is off to the west, next to a menagerie of exotic creatures (10). With the current crowds, it will be nigh impossible to break into skyreach unseen. It seems it will be nearly two hours before Marcus Farabellus' speech. We must act soon! I have soon pertant business to attend beforehand.

Round 1:
knowledge local: locate Janira Gavic: 1d20 + 11 ⇒ (1) + 11 = 12
gather info on location of Janira Gavic using drawing: 1d20 + 7 ⇒ (12) + 7 = 19

Round 2:
steal keys off of Janira Gavic: 1d20 + 17 ⇒ (3) + 17 = 20

Grand Lodge

Human unchained rogue HP 45/45 | AC 19 T 15 FF 14 CMD 21 | F+3 R+10 W+6 | Init +5 Perc+14

Rogue dot for Vasari.

Grand Lodge

I will also have to respectfully withdraw my application from the game.

Grand Lodge

I just realized that Ira previously rolled up a barbarian before I did, so I changed Crushtooth into a Drunk Master Sensei (monk archetypes). He has bardic performance instead of flurry of blows and will specialize in grappling, stunning and spouting wisdom of drinking fine ales.

Character Sheet:

STR 11
DEX 10
CON 13
INT 10
WIS 19 (17+2)
CHA 9

DEFENSE
AC: 14 Touch AC: 14 Flat AC: 10
Initiative: +2
HP: 9
Fortitude: +5 Reflex: +3 Will +7
CMD: 14

OFFENSE
Speed: 30'
CMB: +0
Melee: Greataxe +0 1d12 (x3)
Melee: Unarmed +0 1d6 (20/x2)
Range: Shuriken +0 1d2 (20/x2); 10' range

Skill Ranks(r):
1r Acrobatics +5
1r Climb +5
1r Perception +8
1r Heal +10

Favored Class: Add +1 to the monk's CMD when resisting a grapple and +1/2 to the number of stunning attacks he can attempt per day.

Feats
1st-Improved Unarmed Strike (bonus)
1st-Improved Grapple (bonus)
1st-Stunning Fist (bonus)
1st-Stunning Pin

Traits
Reactionary (+2 initiative)
Life of Toil (+1 Fortitude)
Attached (drawback): Father's ale mug

Racial Traits
Darkvision
Weapon Familiarity
Sacred Tattoo (+1 saving throws)
Rock Climber

Class Abilities
AC Bonus (Ex): When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.

Advice (Ex): A sensei's advice is identical to bardic performance (using oratory), allowing him to inspire courage at 1st level, inspire competence at 3rd level, and inspire greatness at 9th level, as a bard of the sensei's level, usable a total number of rounds per day equal to his level + his Wisdom modifier (minimum 1). This ability replaces flurry of blows, fast movement, and improved evasion.

Cold weather outfit (free), greataxe 20 gp, ear plugs, weapon cord, silk rope 1 gp, grappling hook, pathfinder's kit 12 gp, healer's kit 50 gp

Grand Lodge

Crushtooth wrote:

STR: 19
DEX: 10
CON: 13
INT: 10
WIS: 11
Cha: 9

Hateful Rager Half-orc barbarian reporting for duty

Character Sheet:

DEFENSE
AC: 16 Touch AC: 10 Flat AC: 16
Initiative: +0
HP: 13
Fortitude: +4 (+2 rage) Reflex: +1 Will +2 (+2 rage)
CMD: 15 (10 +1 BA +4 STR)

OFFENSE
Speed: 30' (40' in light armor)
CMB: +5 (+2 rage, +2 to sunder)
Melee: Nodachi +4 1d10+9 (18-20/x2); brace
Melee: Heavy Flail +4 1d10+9 (19-20/x2); disarm, trip
Melee: Cestus +4 1d4+6 (19-20/x2);
Range: Chakrum +2 1d8+4 20/x2; 30' range

Skills:
1r Acrobatics -1
1r Intimidate +3
1r Perception +4
1r Survival+4

Favored Class: Barbarian +1 rage round/level

Feats
Power Attack

Traits
Axe to Grind (combat)
Indomitable Faith: Gorum (faith)
Xenophobic (drawback)

Racial Traits
Sacred Tattoo
Darkvision
Gatecrasher
Chainfighter

Class Abilities
Fast Movement (Ex): +10' land speed
Rage (Ex): 6 rds/day

Equipment
Cold weather outfit (free), four-mirror 45 gp, nodachi 60 gp, heavy flail 15 gp, 5-chakrums 5 gp, ear plugs, weapon cord, rope 1 gp, cold iron cestus 10 gp, backpack 2 gp, portable ram 10 gp

Grand Lodge

Me like to hurt people...bad people...pointy ears like to make fun of me with words. But words don't hurt...sometimes...

Grand Lodge

4d6 ⇒ (3, 1, 3, 4) = 11 10
4d6 ⇒ (3, 5, 2, 2) = 12 10
4d6 ⇒ (6, 4, 2, 3) = 15 13
4d6 ⇒ (3, 1, 1, 5) = 10 9
4d6 ⇒ (4, 2, 1, 5) = 12 11
4d6 ⇒ (6, 5, 1, 6) = 18 17

STR: 19
DEX: 10
CON: 13
INT: 10
WIS: 11
Cha: 9

Hateful Rager Half-orc barbarian reporting for duty