Samurai

Shisumo's page

Goblin Squad Member. Pathfinder Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber; Starfinder Charter Superscriber. *** Pathfinder Society GM. Starfinder Society GM. 5,295 posts (14,582 including aliases). No reviews. 1 list. No wishlists. 18 Organized Play characters. 24 aliases.


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Liberty's Edge

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So far, the witch to me feels surprisingly bland, especially as compared to how very flavorful and unique the 1e witch is in play. It concerns me that it would be fairly easy to build a witch that might be entirely indistinguishable from a wizard at the table.

The hexes were the heart of the class in 1e, but that concept is hamstrung somewhat by tying them to the limitations of a Focus pool. I keep looking at Cackle and thinking there's some kind of window for a solution there.

What if Cackle also allowed the witch to Refocus 1/ten minutes?

Liberty's Edge

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I think the phrasing is intended to make it clear that you aren't actually casting the heal spell, you just get the effects. So, for example, if you have managed to get your hands on the Selective Energy feat, you can't use it on this effect. Similarly, the Moderate Curse bump to d12s on heal spells doesn't kick in either.

Liberty's Edge

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Rysky wrote:
1) Does it have to be from deities? Can't it be from the planes themselves? Or other sources?

It might be worth reconsidering the wording, to be sure, but I would point you toward the description of the battle mystery:

Quote:
you might find power in the unending conflict between the armies of Heaven and Hell or the Elemental Planes, the Outer Gods, or even the collective spirits of those who fought in wars over the ages.
Rysky wrote:
2) So the gods are idiots.

I don't see anything that suggests that the oracle's relationship to the gods is intentional on the gods' part.

Liberty's Edge

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oconnor0 wrote:
Tusk the Half-Orc wrote:
I caught the death of Aroden but thought we might also have the Gap here as well?
Would you be willing to expound on that? I don't know Golarion very well.

I have argued elsewhere that the Age of Lost Omens is created by the Gap, and the nature of the Gap is to confound people trying to magically "remember" into it - which, from a fourth-dimensional perspective, is exactly what prophecy is.

Liberty's Edge

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Things I worry about: climate change, the integrity of democracy in the modern era, the rise of fascism around the globe, structural mechanisms of sexism and racism, worldwide backsliding on the concept of human rights.

Things I do not worry about: are my NPCs naked?

Liberty's Edge

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sherlock1701 wrote:
They should have continued to appeal to the most invested players in the system instead of everyone else.

You're assuming that they didn't.

You're not the only player who is heavily invested in the system. Some of us were very invested in it and recognized its weaknesses both, and wanted a game that kept the feel of what we were invested in while addressing those weaknesses.

In addition, as DMW noted above, you're also either claiming that a) the system designers weren't invested in the system or that b) they didn't design a system for themselves. I find both of those claims highly suspect.

Liberty's Edge

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Gorbacz wrote:
Wait, is this an American forum and you guys don't know what actual footy is, right?

You put "soccer" in your post so I'm sure we'll figure it out.

Liberty's Edge

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There is a philosophy in some RPGs and for some RPG players, a philosophy to which perception check clearly subscribes, that the game's conflicts are won during character creation. PF1 was a game where that philosophy thrived, and if you happen to agree with it, then you will indeed find PF1 to be the superior game. There's nothing at all wrong with such an approach. It's just not at all the game that PF2 is, and it's incredibly unlikely that you will ever find PF2 satisfying as a result.

Liberty's Edge

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This is why Starfinder needs to be using PF2-style ability score generation.

Liberty's Edge 2/5

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Ferious Thune wrote:
The blog states that the belief is that modules running in short slots is an uncommon thing, and I don’t think that’s the case. Posts from others in this thread are helping to confirm that.

While I'm staying out of the way of the larger discussion, I wanted to take issue with this attitude. Given how reporting modules works, Paizo's information on this is likely to be as close to perfect as anyone could ask for. I would encourage everyone not to allow their confirmation biases to take up too much space in this conversation.

Liberty's Edge

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That ending is mean, Amanda.

Liberty's Edge

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These seem to be tactics that require pretty specific battlefields too. Lots of space needed.

Liberty's Edge

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I have to admit, I'm not sure why anyone is surprised that the 18 Str champion can carry more than the Str +3 pony. I mean, one is literally stronger than the other, just from the basic math.

That doesn't mean you can't make a small champion riding a horse though. You just have to limit their carried gear to 5 Bulk or less. Maybe get a pack horse? That was actually pretty common for medieval knights anyway...

Liberty's Edge

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Apropos of nothing, "lowleft" is lovely terminology and it's going straight into my game usage.

Liberty's Edge

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Wei Ji the Learner wrote:

So we 'upgraded' Golarion from having a couple of major planar breaches to having a Necropolis tacked on it?

The poor knights must have felt like the Sarkoris people must have, but even worse because they were so tightly-knit...

There's also the fact that the people of Sarkoris had no idea what was happening until it was already on them.

The Knights of Ozem and the rest of Lastwall's sworn defenders knew exactly what they were up against, were literally holding Vigil, thought themselves prepared...

...and it didn't make a damn bit of difference.

Liberty's Edge

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Damn. Presses F

Liberty's Edge

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Fantastic news!

Liberty's Edge

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The 3rd book of Age of Ashes should give us our first look at an archetype that changes class features for 2e.

Liberty's Edge

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It seems to me that you're telling us that some high-level shields are designed for shield blocking, while others are designed for the AC bonus and some other effect, with shield blocking something of a last resort.

Is that really an unsustainable paradigm? (Especially since not everyone even gets the ability to shield block in the first place?)

Liberty's Edge

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N N 959 wrote:
Shisumo wrote:
This is where the various perception conditions come in. The ambusher is undetected but not unnoticed. Proceed accordingly.

Right, but there's a step missing. When the PCs enter the mouth of the cave, the kobolds at the end of the cave are Unnoticed. At what point do they suddenly become Undetected? I think that's the part that was causing Gaterie so much confusion.

There seems to be this automatic thing that happens when someone tries to hide from someone else...they somehow go from Unnoticed to Undetected, even if they beat the Perception DC. What am I missing?

It happens when they lose initiative because the target rolled a really good Perception roll. Good enough to beat the ambushers' Stealth checks. This doesn't beat the basic rule that you only have to beat the Perception DC to be hidden/undetected, but it does reward the good Perception check with, well, perceiving something.

Liberty's Edge

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This is where the various perception conditions come in. The ambusher is undetected but not unnoticed. Proceed accordingly.

Liberty's Edge

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Rysky wrote:
Colonel Kurtz wrote:
So Paizo has collected data that shows people that are extremely used to PF1 have a harder time picking it up than those that are brand new to the hobby? When and how did they collect that data?
Playtest. Surveys.

They have made numerous references to focus group testing for this purpose as well.

Liberty's Edge

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This looks ****ing amazing.

Liberty's Edge

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Well, here's a comparison to try out. That ranger I mentioned, at 10th level, will have a Perception DC of 32 (10 level + 6 master + 4 Wisdom + 2 item). That's a level 15 DC.

Liberty's Edge

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I'm not convinced that "every character will always take all three possible skills to Legendary" is a truism that should be relied on without question. I have a half-orc ranger that I really only want one skill (Stealth) at Legendary for; for most of the other skills I want, Master is good enough, and I would rather spread my options outward than upward.

Liberty's Edge

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I really kind of want to make a bard/monk (Dragon Style) for two-handed instruments plus brütal kicks to the face.

Liberty's Edge

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SuperBidi wrote:
I'm looking forward for the first NG Balor worshipper of Sarenrae. Ok, the guy has a past, but he's cool now.

I mean, I don't know about any redeemed balors, but can I interest you in a CG succubus worshiper of Desna?

SuperBidi wrote:
And if we start overthinking it, any creature with a positive Int modifier is some sentient species you can deal with. Why would you kill a mindflayer on sight?

Man, wouldn't it be awkward if you decided to just straight up murder the only mind flayer on the planet who'd decided that maybe eating the brains of living humanoids was a bad idea, and was coming to you for help?

SuperBidi wrote:
In my opinion, there should be a clear line between good and evil. The more things crossing it and the less the background becomes consistent.

Interrogating the meanings of good and evil through storytelling is literally one of the oldest literary tropes that exists.

SuperBidi wrote:
Most players want to kill things, not always double checking if hellhounds can be trained to become nice loyal puppies.

*stares in Hellknight Hill*

Liberty's Edge

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Casters usually create an effect except on a critical success for the save, while martials must hit to do anything at all. Comparing two Strikes against s a spell needs to be done from that perspective.

Liberty's Edge 2/5

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Org Play Guide wrote:
Achievement Points: By playing, running, and reporting Pathfinder Society games, participants earn Achievement Points (abbreviated ACP), a special online currency with which they can purchase special rewards like access to uncommon ancestries, items, spells, and more.

Liberty's Edge

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Halcyon_Janissary wrote:
Also makes me wonder how Adventure Paths and PFS rules might restrict this stuff =\

PFS is going to allow uncommon options via chronicle certs and the Adventure Points system, I believe.

Halcyon_Janissary wrote:
Thebazilly wrote:
Halcyon_Janissary wrote:

"Unless you decide otherwise, the players can choose from any common options they qualify for, plus any uncommon options granted by their character choices—primarily their ancestry and class"

Sooo, any focus power at all is explicitly at the whim of the GM?

No, the exact opposite. Taking the class feat gives you automatic access to the Focus Power.
If that's the case, then what's the "unless you decide otherwise" clause doing in the statement at all?

The GM could "decide otherwise" by saying, "all uncommon items are available without restriction," for example.

Liberty's Edge

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The resistance to having a simple conversation with one's GM in this thread is really weird to me.

Liberty's Edge

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If the PCs choose to go to Voz after hearing that Calmont was the arsonist and that he worked for the bookseller, they should find her there, frankly. She isn't supposed to have left town yet, and at that point really has no reason to. If the PCs question her, she doesn't even really have to lie: she'll say she fired Calmont, he stole a magical scroll from her on the way out, she hadn't yet decided if she wanted to go to the authorities about the theft or just wash her hands of him entirely. She can bad-mouth him all she wants, and since most of what she is saying is entirely accurate, she ought to probably get a bonus to her Deception DC for the few bits she's leaving out.

Even a successful roll is more likely to indicate that she's faking her outrage over the arson than anything else; the truth is, she's a cold fish and is far more upset that he betrayed her and stole from her than she is about how he nearly killed a couple dozen people in a fire. It won't even likely have occurred to her at that point that Calmont's defection is a threat to her; only later will she probably conclude that there's just enough danger to her plans if he manages to get himself caught that she might want to consider fabricating an excuse to head out of town.

Liberty's Edge

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Destroying his body does nothing to free the shard. It's as bound to him as the obols are to the PCs; that bond is the only thing that allows him to even use the Radiant Fire in the first place. After all, he's a lich, and the thing is described as causing him continual pain - don't you think he's tried to remove it? It already somehow managed to stay fused to his body even after he was defeated in the battle that created the shattered shield of Arnisant in the first place, when it should have been left behind then with all his other equipment.

Liberty's Edge 2/5

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Nefreet wrote:
How is this a Society-specific topic? *chin-stroke emoji*

Yeah, this is definitely something that happens more than just in PFS. My roommate and frequent GM-swap buddy and I have exchanged I-don't-know-how-many looks or muttered, "God, I can't wait til 2E comes out and I don't have to deal with this again," moments over the last few months.

Playing a magus the other night; attack bonus was calculated as follows: regular bonus +13, +2 inspire courage, +2 heroism, +2 and keen from arcana point, +2 bane, -2 spell combat. Damage regularly 1d6+3, +2 inspire courage, +2 arcana point, +2 and +2d6 bane, +1d6 cold and +1d6 electricity from skald's enhance weapons, +5d6 electricity from shocking grasp. GM, the aforementioned roommate, has literally given up trying to understand what's happening with my class and character and just asks me what the final results of my rolls are.

Both of us are so ready to move on from PF1.

Liberty's Edge

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"Don't assume you can have it" and "you can't have it" are two very different concepts.

Liberty's Edge

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WatersLethe wrote:


If you give it a 5 minute duration, you're unlikely to see it used across multiple battles, since it takes a few minutes to loot corpses and move to the next area, but it does allow you to use it out of combat for cool things.

I would slap a rarity flag on it, since it's overly strong in combat and can affect certain games, but beyond that a 5 minute Fly sounds much better to me.

Must have sounded better to the designers as well. 2E's fly has a 5 minute duration. (Also still common.)

Liberty's Edge

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Captain Morgan wrote:
Marc Radle wrote:
Hey there Captain - can you expound on what you mean by ‘the language and steps to make the game more inclusive’?
There are two full pages dedicated to being considerate of others, basically. It includes suggestions for classic devices like X cards or Lines and Veils, the Pathfinder baseline for expectations of objectionable content, talking about what limits people have ahead of time, etc. There also little touches like pronouns being included on your character sheet that I really appreciate.

There is also a sidebar on this topic in the section on enchantment spells.

Liberty's Edge

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Lanathar wrote:
Can bards still cast healing spells ?

At the very least they can cast soothe.

Liberty's Edge

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That's what having classes means. Also, as far as I'm aware, other than armor and weapons, the only profiencies that are class-locked are legendary ones.

Liberty's Edge

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Rysky wrote:
masda_gib wrote:

Thanks everyone.

So one question remains for me: Do I use the key ability of my primary class for the class DC of multiclass archetypes?
The multiclass.

Most specifically, the multi-class dedication feat will tell you what to use. That said, it appears to pretty much always be the multi-class DC.

Liberty's Edge 2/5

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Is there any word on if or when Plaguestone will be sanctioned for Society play?

Liberty's Edge

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Tyrant's Grasp: "Everything dies, baby, that's a fact. But maybe everything that dies someday comes back." (Bruce Springsteen, "Atlantic City")

Liberty's Edge

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The magus concept is pretty much exactly as specific as the monk one: a unique and esoteric fighting style not otherwise all that feasible. For monks, that's fighting unarmed and unarmored, for magi, it's blending spells and weapon attacks.

Liberty's Edge

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If Hag is Occult, that has some strong implications for witches down the line.

Liberty's Edge

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Kasoh wrote:
Focus powers are encounter powers

I've seen this comparison made before, but I don't especially agree with it. How easy was it in 4e to use an encounter power twice in the same encounter? Because it doesn't look like it's going to be difficult at all to use the same Focus power twice or even three times in the same encounter in PF2.

Liberty's Edge

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Shisumo wrote:
Odds are it's a one-shot demo session of PF2 - G&S pays the bills by selling those kinds of things occasionally (see also: Eric Campbell running the opening scenes of Kingmaker during the Kickstarter) but I'd be surprised if there hadn't been at least *some* prelim discussions for a larger project. They'll probably be looking at how many people tune in for the one-shot to gauge the size of any potential audience and whether any of that goes anywhere.

I appear to have been wrong about this and I am thrilled to be so.

Liberty's Edge

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Both games are beginning from the same place: 3rd edition D&D, with all the myriad flaws it possessed. (I say that with love, but not a blind love.) It's not really surprising that two groups trying to address the same set of issues might come up with some of the same solutions.

It is, however, very much worth noting that PF2 is doing a lot of things the D&D4e never tried. While the basic level-based proficiency modifier concept holds true across both editions, for instance, PF2 is rejecting the binary trained/untrained model used by D&D4e and D&D5e both and instead going for a 5-grade system. Another example is how most PF2 feats are designed to grow with the character over levels, rather than be obsoleted by later choices, as was true with the 4e power system; PF2 characters gain competence horizontally as well as vertically, in ways that 4e characters never managed. Most relevant, I think, is that PF2 is not using the controller/striker/tank/healer model that 4e did; while some classes fall heavily into one of those archetypes (I'm looking at you, champion), not all of them do, and the tools are being built into the system to allow any character to claim a particular role.

Liberty's Edge

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Odds are it's a one-shot demo session of PF2 - G&S pays the bills by selling those kinds of things occasionally (see also: Eric Campbell running the opening scenes of Kingmaker during the Kickstarter) but I'd be surprised if there hadn't been at least *some* prelim discussions for a larger project. They'll probably be looking at how many people tune in for the one-shot to gauge the size of any potential audience and whether any of that goes anywhere.

Liberty's Edge

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Those times are perfect for my schedule! This is awesome!

Also, Payton, Paizo fans want to know: what's your !Payton command gonna say?

Liberty's Edge

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Rounds are 6 seconds long. Nothing in the rules *anywhere* tells you how to subdivide a round into less time than that. The quantum limit for magic's timing precision is +/- 3 seconds at best; below that, uncertainty reigns.

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