I know of only two ways to get regeneration...


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And that's by gaining access to Giant Form and becoming a Moss Troll. The Goliath Druid is a good way to do this. The other is a ring of regeneration.

What are some other ways? I suppose Fast Healing counts too, I'm not exactly sure of the difference really.

J


Plant shape 3

Mythic rules has significant fast healing, with 2 paths to it

There's an old 3.5 spell called trollish fortitude.


Theres an Ioun stone, White spindle?, that gives regeneration. I love to get the cracked ones and have them embedded.


Pearly white spindle ioun stone.

A quick search found the 'Enter the Umbral Court' occult ritual.

Regeneration means you grow bits back (required to recover from some rare effects), don't bleed and can't be killed unless the regeneration is turned off. Items tend not to give you the last part, unlike the monster ability and spells which duplicate it.

Fast healing just recovers hit points and arguably stops bleeding. There's a lot more sources of this than regen, notably the skald's vigor/greater skald's vigor feats.


Mythic Racial Heritage (your flavor of troll).

White spindle ioun stone isn't actual regeneration and is more like fast healing.


No, No, White spindle ioun is most certainly regeneration, says so in its details and everything.


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No its not. It says it functions like a ring of regeneration.

Ioun Stone

Quote:

Regeneration from the pearly white ioun stone works like a ring

of regeneration. It only cures damage taken while the character is
using the stone.

Ring of Regeneration

Quote:

This white gold ring is generally set with a large green sapphire.

When worn, the ring continually allows a living wearer to heal
1 point of damage per round and an equal amount of nonlethal
damage. In addition, he is immune to bleed damage while
wearing a ring of regeneration. If the wearer loses a limb, an organ,
or any other body part while wearing this ring, the ring regenerates
it as the spell. In either case, only damage taken while wearing the
ring is regenerated.

So it has many of the features of regeneration, but it is not regeneration. For instance, the character is not immune to death while the healing works.

Liberty's Edge

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber

OminMage is correct, sadly. For the cost, the ring has been nerfed a lot.
Compare it with the boots of the earth. Fora tenth of the cost they give fast healing with no string attacked (beside stending still on a piece of earth).

Fast healing cure all current damage, regardless of when it was accrued. The ring cure only the damage you take wearing it.

Edit: AoN lacks the test in the description of the ioun stones at p. 520 of the CRB.

CRB wrote:

IOUN STONES

These crystalline stones always float in the air and must be within 3 feet of their owner to be of any use. When a character first acquires a stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, a stone must be grasped or netted to separate it from its owner.
The owner may voluntarily seize and stow a stone (to keep it safe while she is sleeping, for example), but she loses the benefits of the stone during that time. Ioun stones have AC 24, 10 hit points, and hardness 5. The powers of each stone vary depending on its color and shape (see the table).

Regeneration from the pearly white ioun stone works like a ring of regeneration. It only cures damage taken while the character is using the stone.
The pale lavender and lavender-and-green stones work like a rod of absorption, but absorbing a spell requires a readied action, and these stones cannot be used to empower spells.
Stored spells in the vibrant purple stone must be placed by a spellcaster but can be used by anyone (see ring of minor spell storing).

Pretty important stuff.


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The top level Urxhel sentinel bonus is regeneration 5, and it bumps you up to 10 if you already had 5 for some other reason.

Liberty's Edge

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The OP didn't specify which aspect(s) of 'regeneration' they were looking for... or indeed really seem to know how they all differed from fast healing, let alone each other. Thus, any and all arguments over which is the 'One True Regeneration' are completely irrelevant.

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The primary differences between fast healing and regeneration are as follows.

1. A creature with regeneration is unkillable. So long as their regeneration works, they do not die. No amount of negative health will kill them. They can fall unconscious because of damage however.

2. Some kinds of damage disables regeneration for a turn, making them killable. For instance, Trolls have regeneration, but are vulnerable to fire and acid.

3. Regeneration will regrow damaged or severed limbs and organs.


I have question. Are any creatures out there that have the ability to regrow limbs and organs, but don't have the unkillable aspect of regeneration? Being unkillable, while nice, is not always what I'm looking for when I want to regrow limbs and organs.


I thought there was an Alchemist Discovery that did exactly what you wanted, but it appears I am wrong... or at least it isn't covered in Spontaneous Healing, Preserve Organs, or Mummification.

I will keep looking.


VoodistMonk wrote:

I thought there was an Alchemist Discovery that did exactly what you wanted, but it appears I am wrong... or at least it isn't covered in Spontaneous Healing, Preserve Organs, or Mummification.

I will keep looking.

Alchemists can (in a limited fashion) and metamorph alchemists can (in a more permanent fashion) get regeneration via giant form. You can actually get a whole ridiculous amount of round by round self heal and a huge chunk of hp with alchemists. Less so now that they nerfed tumor familiar tho


The actual regenerate spell grows back limbs but doesn't prevent you being killed. Of course that's 7th level minimum (nagaji get their own version, metabolic molting as a 6th level spell).


Well, I was looking for a creature that had it so I could copy it and give it to another creature.

Lacking that, I might write the following:

Fast Healing (Ex): This creature has fast healing. In addition to that, this creature has some limited ability to regenerate wounds. This creature can regenerate a lost limb or organ within a month.

Or maybe this:

Limited Regeneration (Ex): This creature has some limited ability to regenerate wounds. This creature can regrow a lost limb or organ in a period of a month.


near as i can tell no spell lets you gain the fast healing, there are a couple that give you the regeneration.

Even the alchemist trick was more of a combination of your familiar getting fast healing while tumored up and shield othering you.

Liberty's Edge

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber
Ryan Freire wrote:

near as i can tell no spell lets you gain the fast healing, there are a couple that give you the regeneration.

Even the alchemist trick was more of a combination of your familiar getting fast healing while tumored up and shield othering you.

Several spells o that. A search in the Archives of Methys with the keywords fast healing gives this list:

Blessing of the Salamander, Celestial Healing, Celestial Healing, Greater, Drain Construct, Eaglesoul, Fester, Fey Form IV, Harrowing, Greater, Infernal Healing, Infernal Healing, Greater, Invoke Deity, Ja Noi Aspect, Kiss of the First World, Magical Beast Shape, Music of the Spheres, Particulate Form, Persistent Vigor, Project Weakness, Rapid Repair, Song of Kyonin, Undead Anatomy IV.


OmniMage wrote:

Well, I was looking for a creature that had it so I could copy it and give it to another creature.

Lacking that, I might write the following:

Fast Healing (Ex): This creature has fast healing. In addition to that, this creature has some limited ability to regenerate wounds. This creature can regenerate a lost limb or organ within a month.

Or maybe this:

Limited Regeneration (Ex): This creature has some limited ability to regenerate wounds. This creature can regrow a lost limb or organ in a period of a month.

For your regrowth without regeneration.

Amphisbaena

Liberty's Edge

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber
ErichAD wrote:
OmniMage wrote:

Well, I was looking for a creature that had it so I could copy it and give it to another creature.

Lacking that, I might write the following:

Fast Healing (Ex): This creature has fast healing. In addition to that, this creature has some limited ability to regenerate wounds. This creature can regenerate a lost limb or organ within a month.

Or maybe this:

Limited Regeneration (Ex): This creature has some limited ability to regenerate wounds. This creature can regrow a lost limb or organ in a period of a month.

For your regrowth without regeneration.

Amphisbaena

Or Hydra.


I think writing your own rule (like one of the ones you mentioned OmniMage) has less baggage than using the existing monsters mentioned, or any other regenerating monster I can think of.


Since there's nothing in the rules to cause monsters to lose limbs and organs, allowing fast-healing to grow them back as long as they're still alive would make little difference.


I was also curious about how limbs and organs were being lost at such a rate that it's an issue of importance...

There seems to be very little in the way of dismemberment and organ removal.

Some Rage Powers allow you to punch out organs, you can rip out a heart with an 8/9th level spell (Deathclutch), but really it doesn't come up very often.


OmniMage wrote:
I have question. Are any creatures out there that have the ability to regrow limbs and organs, but don't have the unkillable aspect of regeneration? Being unkillable, while nice, is not always what I'm looking for when I want to regrow limbs and organs.

Palidans can at level 12 by taking the Amputated mercy from the Healer's Handbook.

Link: https://aonprd.com/PaladinMercies.aspx

Vodooist Monk wrote:


Some Rage Powers allow you to punch out organs, you can rip out a heart with an 8/9th level spell (Deathclutch), but really it doesn't come up very often.

My favorite part of that is that your organs grow back in a few days from the Barbarian ability and you're perfectly fine without them.


Humans. Does any creature really need so many intestines?


avr wrote:
Humans. Does any creature really need so many intestines?

Herbivores generally have more intestines (relative to body mass) than humans. Several have more stomachs as well.


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To recap the original argument in a more neutral manner:

The OP wanted 'regeneration'.

There are different things referred to as regeneration within the game rules. There is Universal Monster Rules Regeneration where you cannot die while the ability is active, and there is the inferior sort, as described in the Ring of Regeneration rules.

(It is possible that a GM might decide to keep things simple by making all types of regeneration work the same but this is not generally considered Rules As Written.)

When someone says

Quote:
White spindle ioun stone isn't actual regeneration and is more like fast healing

they're trying to say that the hit-point regeneration this item gives you isn't Universal Monster Rules Regeneration (which many consider to be the One True Regeneration, the only one really worth mentioning) and is basically just Fast Healing + Limb Regrowth. And unless you're using custom critical hit rules, or your characters are getting captured and mutilated, limb regrowth will never ever be useful, so that's basically just Fast Healing.

Liberty's Edge

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber

The second kind of regeneration has the added limit that (at least for the items I know) it works only for the damage incurred while wearing the item, so if you have lost a limb and then put on a ring of regeneration, nothing happens.

For a 50K item that is a big limitation.
It was a reasonable price as long as there weren't items giving fast healing with little or no limitations and a way lower price.
Essentially you pay a lot for an ability that you will never use.


Diego Rossi wrote:

The second kind of regeneration has the added limit that (at least for the items I know) it works only for the damage incurred while wearing the item, so if you have lost a limb and then put on a ring of regeneration, nothing happens.

For a 50K item that is a big limitation.
It was a reasonable price as long as there weren't items giving fast healing with little or no limitations and a way lower price.
Essentially you pay a lot for an ability that you will never use.

On top of which, while amazing from a real world perspective...frankly 1 hp every 10 minutes is niche in the extreme for an adventuring item. Its useful in situations where you don't have more quick out of combat healing and aren't trying to move quickly enough to take advantage of longish term buffs.

Liberty's Edge

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber
Ryan Freire wrote:
Diego Rossi wrote:

The second kind of regeneration has the added limit that (at least for the items I know) it works only for the damage incurred while wearing the item, so if you have lost a limb and then put on a ring of regeneration, nothing happens.

For a 50K item that is a big limitation.
It was a reasonable price as long as there weren't items giving fast healing with little or no limitations and a way lower price.
Essentially you pay a lot for an ability that you will never use.

On top of which, while amazing from a real world perspective...frankly 1 hp every 10 minutes is niche in the extreme for an adventuring item. Its useful in situations where you don't have more quick out of combat healing and aren't trying to move quickly enough to take advantage of longish term buffs.

In Pathfinder the ring of regeneration makes you recover 1 hp/round, so 600 hp/hours.

The Pearly White Spindle instead allows you to recover only 1 hp every ten minutes.


Diego Rossi wrote:
Ryan Freire wrote:
Diego Rossi wrote:

The second kind of regeneration has the added limit that (at least for the items I know) it works only for the damage incurred while wearing the item, so if you have lost a limb and then put on a ring of regeneration, nothing happens.

For a 50K item that is a big limitation.
It was a reasonable price as long as there weren't items giving fast healing with little or no limitations and a way lower price.
Essentially you pay a lot for an ability that you will never use.

On top of which, while amazing from a real world perspective...frankly 1 hp every 10 minutes is niche in the extreme for an adventuring item. Its useful in situations where you don't have more quick out of combat healing and aren't trying to move quickly enough to take advantage of longish term buffs.

In Pathfinder the ring of regeneration makes you recover 1 hp/round, so 600 hp/hours.

The Pearly White Spindle instead allows you to recover only 1 hp every ten minutes.

the numbers are different but the net effect is the same, by the time you can afford the 50k for a ring of regeneration, 1 hp a round is negligible.


As of late, I've been thinking about the spell regenerate. The more I think about it, the more I'm left wondering if the spell regenerate should be a 7th level spell. Looking back at 2nd edition, it was a 7th level priest spell. Back then, priest spells only went up to 7th level so it was essentially a max level spell. Is this the reason its a 7th level spell? Because it was a 7th level spell in 2nd edition?

Considering that there are no rules for losing limbs and organs, does regenerate need to be a 7th level spell? The spell, restoration got lesser and greater versions. Not only that, but restoration used to be a 7th level spell. Greater restoration took that spot, letting restoration to become a 4th level spell, and lesser restoration took the 2nd level spell spot.

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