constructs and materials


Rules Questions


can one use spacial material for constructs?

like living steel, mith, ada, etc


Golems come in 101 varieties including adamantine. Animated objects have to spend their construction points to get the benefit of certain special materials:

Metal (Ex, 2 CP) wrote:
The object is made of common metal. Its hardness increases to 10, and it gains a +2 increase to its natural armor bonus. Mithral objects cost 4 CP, and gain hardness 15 plus a +4 increase to natural armor. Adamantine objects cost 6 CP, gain hardness 20, and receive a +6 increase to natural armor.

Though a GM could reasonably come up with more special materials that's all that's listed.

Other constructs generally can only be made out of the materials they're described as being made of.


I am the gm, I want to stick to raw though.

Dark Archive

Irespan Basalt specifically, yes


I read the material you suggested

It doesn't say it specifically can be used to make constructs... but that if it is used for constructs made of stone it does certain things.

This seems to suggest to me that appropriate material can be used to make constructs.
The main intent here is options for a construct rider alchemist


just bumping this for a final pass, to make sure.


Each golem gives details on what is used to construct the body and the cost to animate it. Different materials are used to make distinctions between completely different kinds of golems.

That sort of thing doesn't have to make such a huge difference, but letting players freely change the materials used gives them a benefit. The cost change should be appropriate.

You should not allow parts of a golem to be changed from one material to another. If you allowed that, everybody would give their golem a fist made from adamantine and a fist made from mithril so they can overcome a lot more DR for an insignificant change in material cost. Any change in material should be an all or nothing sort of thing.

Though it is possible to equip most golems with weapons. But that is a completely different issue. Any such weapon should be constructed as a separate item.


but there is gaps (there are always gaps).

for instance, making a construct out of living steel, it effectively is as powerful as an adamantium golem (fast heal and only is destroyed under specific conditions) since it now has a regen factor (recovers hp and any 'broken' condition can be healed).

I havent found anything showing what kind of construct I get when using living steel.

Irespan Basalt wording suggests one can make constructs out of other applicable material.

I agree, the whole fist thing would be janky cheese jank but its also, as you just demonstrated, not THAT big of a deal. a mith gaunt and an adam gaunt isnt at all hard to get and barely costs much extra in relation to the cost of the golem. Also, with a gaunt, if it gets sundered you more easily replace the gauntlet rather than having to replace a whole hand/arm.

Is there anything, specifically, that actually says you cant make constructs out of other materials?


Shinoskay wrote:


Is there anything, specifically, that actually says you cant make constructs out of other materials?

Other than having no idea what the costs or results would be? Nope.

Construct crafting works the opposite of how this question is worded. Each construct tells you how it is made. If you follow the steps under its monster entry, you create that golem. If there is no information on how to construct a golem, then you aren't allowed to.

Now there is nothing to prevent a GM from making their own brand new monster, attaching a price to it and making it available to the players. Lots of guidelines are available under the rules for craft construct, and creating new monsters.

The difference in materials doesn't equal the difference in golems. Take a look at the Iron Golem. Now take a look at the Adamantine Golem. Notice how the differences between the two have nothing to do with the properties of the materials? Both are DR/15. One is overcome with adamantine, the other epic. The Adamantine Golem has fast healing and takes almost as much effort as an artifact to destroy. Adamantine the metal has none of those properties.

More or less the monsters are named after a material and the material serves as inspiration for the monster's stats. And that is as logical as all of this gets.


Animated objects have specific rules for what materials the are made from, that's all I know of.

If the intent is to give a construct rider more options I'd look into the constuct modifications, AoN has these nicely summarized under the magic item heading.


fair point, meirril.

would shaving all that off the top and just using the base material stats be bad?

java, not just rider, constructs in general. the gap is with construct options.


bump


Most constructs don't get the same benefits as an object made of similar materials does. Few have hardness, most have much lower hit points than say a cast iron pillar of similar size.

So no, giving constructs the full benefits of a material type is not reasonable.


I agree that constructs have their own recipes and offer very little room for variation outside the aforementioned construct modifications.

However, most special materials don't offer anything that game-breaking...
Living Steel heals 2HP/day, so what?
Fire-Forged Steel offer Resist Fire 2.
Same with Frost-Forged, again, so what?


the hardness not matching dr, and hp disparity, is a fair/good argument against what im hoping for.


Well, the Iron Cobra has Mithral, Darkwood, and Adamantine varieties.

I don't see any problem using special materials, but generating the adjusted price could be dicey, and the effect may not apply to a creature as opposed to an item. Remember, an animated object has different hit points than the object it is made of.

/cevah

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