Shimmer, Animal Companion's page
26 posts. Alias of andreww .
Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent | Conditions: Freeom of Movement
Shimmer growls, he rear claws rake the plant grabbing it and then she tries to pin the horrid thing uner her weight. .
Two free rakes as she is starting with the enemy grappled. Attacks include power attack and inspire.
Rake 1: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 1d8 + 8 + 2 + 4 ⇒ (3) + 8 + 2 + 4 = 17
Holy damage: 2d6 ⇒ (3, 1) = 4
Rake 2: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 1d8 + 8 + 2 + 4 ⇒ (1) + 8 + 2 + 4 = 15
Holy damage: 2d6 ⇒ (6, 6) = 12
She then attacks maintains her grapple to try and pin if it is still alive
Maintian: 1d20 + 18 + 2 - 2 + 5 ⇒ (12) + 18 + 2 - 2 + 5 = 35
Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent | Conditions: Freeom of Movement
Shimmer gives a low growl and rushes the nearest plant.
Pounce attacks:
Attacks include charge, power attack and inspire
Bite: 1d20 + 15 ⇒ (13) + 15 = 28
Damage: 1d8 + 8 + 2 + 4 ⇒ (4) + 8 + 2 + 4 = 18
Holy damage: 2d6 ⇒ (2, 5) = 7
Grab: 1d20 + 20 ⇒ (4) + 20 = 24
Claw 1: 1d20 + 15 ⇒ (17) + 15 = 32
Damage: 1d8 + 8 + 2 + 4 ⇒ (7) + 8 + 2 + 4 = 21
Holy damage: 2d6 ⇒ (1, 3) = 4
Grab: 1d20 + 20 ⇒ (17) + 20 = 37
Claw 2: 1d20 + 15 ⇒ (4) + 15 = 19
Damage: 1d8 + 8 + 2 + 4 ⇒ (3) + 8 + 2 + 4 = 17
Holy damage: 2d6 ⇒ (3, 1) = 4
Grab: 1d20 + 20 ⇒ (5) + 20 = 25
Rake 1: 1d20 + 15 ⇒ (8) + 15 = 23
Damage: 1d8 + 8 + 2 + 4 ⇒ (1) + 8 + 2 + 4 = 15
Holy damage: 2d6 ⇒ (1, 3) = 4
Rake 2: 1d20 + 15 ⇒ (11) + 15 = 26
Damage: 1d8 + 8 + 2 + 4 ⇒ (3) + 8 + 2 + 4 = 17
Holy damage: 2d6 ⇒ (5, 5) = 10
AC is 28 having charged
Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent | Conditions: Freeom of Movement
Shimmer roars in pain. Her hind legs come up and try to shred the creature after which she drops it and unleashes her full furt on it again.
Attack rolls:
Same modifiers as before but I have added in -4 for prone
Rake 1: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 1d8 + 16 ⇒ (5) + 16 = 21
Holy: 2d6 ⇒ (2, 5) = 7
Rake 2: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 1d8 + 16 ⇒ (4) + 16 = 20
Holy: 2d6 ⇒ (5, 3) = 8
Bite 1: 1d20 + 12 ⇒ (3) + 12 = 15
Damage: 1d8 + 16 ⇒ (7) + 16 = 23
Holy: 2d6 ⇒ (6, 1) = 7
Bite 2: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d8 + 16 ⇒ (1) + 16 = 17
Holy: 2d6 ⇒ (6, 6) = 12
Grab: 1d20 + 17 ⇒ (3) + 17 = 20
Claw 1: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 1d8 + 16 ⇒ (4) + 16 = 20
Holy: 2d6 ⇒ (1, 4) = 5
Grab: 1d20 + 17 ⇒ (14) + 17 = 31
Claw 1: 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 1d8 + 16 ⇒ (7) + 16 = 23
Holy: 2d6 ⇒ (1, 5) = 6
Grab: 1d20 + 17 ⇒ (5) + 17 = 22
Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent | Conditions: Freeom of Movement
Shimmer growls at the thing, shuffles back and attacks it!
5' step and full attack with haste. She will take a second bite attack with haste. She doesnt try to grab on the first bite as it pevents the second. if it is evil then it will take the Holy damage, otherwise not.
Attack rolls:
These include inspire, haste, flank and power attack.
Bite 1: 1d20 + 16 ⇒ (13) + 16 = 29
Damage: 1d8 + 16 ⇒ (1) + 16 = 17
Holy: 2d6 ⇒ (3, 3) = 6
Bite 2: 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 1d8 + 16 ⇒ (5) + 16 = 21
Holy: 2d6 ⇒ (6, 6) = 12
Grab: 1d20 + 21 ⇒ (17) + 21 = 38
Claw 1: 1d20 + 16 ⇒ (18) + 16 = 34
Damage: 1d8 + 16 ⇒ (5) + 16 = 21
Holy: 2d6 ⇒ (2, 5) = 7
Grab: 1d20 + 21 ⇒ (7) + 21 = 28
Claw 1: 1d20 + 16 ⇒ (16) + 16 = 32
Damage: 1d8 + 16 ⇒ (8) + 16 = 24
Holy: 2d6 ⇒ (2, 2) = 4
Grab: 1d20 + 21 ⇒ (10) + 21 = 31
Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent | Conditions: Freeom of Movement
Shimmer very much would yes.
Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent | Conditions: Freeom of Movement
The large cat pads around the room, finds a spot where a shaft of sunlight strikes the ground and curls up in it. She raises her head slightly and purrs at the assmbled pathfinders before settling down for a nap.
Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent | Conditions: Freeom of Movement
And here is my compaion Shimmer.
Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent | Conditions: Freeom of Movement
Shimmer gives a little hoot of joy and charges at the nearest enemy.
This might be one of the two in front, if they are gone it will be at the devil. If she charges the two and one goes down the other attacks will be at the second one. She is air walking 5' up so should have a charge lane to anyone.
Attack rolls include charge, pa, GMF, bulls str and height advantage
Talon: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d8 + 11 ⇒ (2) + 11 = 13
Talon: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 1d8 + 11 ⇒ (2) + 11 = 13
Bite: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 1d6 + 11 ⇒ (3) + 11 = 14
Claw: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d4 + 11 ⇒ (1) + 11 = 12
Claw: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 1d4 + 11 ⇒ (4) + 11 = 15
With shield of faith and charging her AC is 28 this turn
Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent | Conditions: Freeom of Movement
Shimmer scurries around her master, tasting the air and giving little hooting noises.
Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent | Conditions: Freeom of Movement
Shimmer looks confused for a moment as Fredereka transports her across the battlefield. She turns and regards the little halfling as a possible snack but her head whips back round as the man casts his spell and harms her master. She gives a little yip of anger and launches herself at him.
Talon, pa: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
Damage: 1d8 + 5 + 4 ⇒ (6) + 5 + 4 = 15
Talon, pa: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
Damage: 1d8 + 5 + 4 ⇒ (6) + 5 + 4 = 15
Bite, pa: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
Damage: 1d6 + 5 + 4 ⇒ (2) + 5 + 4 = 11
Claw, pa: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
Damage: 1d4 + 5 + 4 ⇒ (3) + 5 + 4 = 12
Claw, pa: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
Damage: 1d4 + 5 + 4 ⇒ (3) + 5 + 4 = 12
Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent | Conditions: Freeom of Movement
Shimmer prowls around the stele thing excitedly, as if wanting to be off.
Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent | Conditions: Freeom of Movement
Shimmer does her job and launches herself at the now visible cat.
Attack rolls:
All attacks are magical
Talon, pa: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
Damage: 1d8 + 5 + 4 ⇒ (5) + 5 + 4 = 14
Talon, pa: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
Damage: 1d8 + 5 + 4 ⇒ (1) + 5 + 4 = 10
Bite, pa: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
Damage: 1d6 + 5 + 4 ⇒ (6) + 5 + 4 = 15
Claw, pa: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15
Damage: 1d4 + 5 + 4 ⇒ (3) + 5 + 4 = 12
Claw, pa: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
Damage: 1d4 + 5 + 4 ⇒ (2) + 5 + 4 = 11
Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent | Conditions: Freeom of Movement
Shimmer tears into the now hopefully visible cat, her weapons now once again enhanced by magic and hopefully effective.
Attack rolls:
All attacks now count as magical
Talon, pa: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
Damage: 1d8 + 5 + 4 ⇒ (7) + 5 + 4 = 16
Talon, pa: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
Damage: 1d8 + 5 + 4 ⇒ (7) + 5 + 4 = 16
Bite, pa: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14
Damage: 1d6 + 5 + 4 ⇒ (5) + 5 + 4 = 14
Claw, pa: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
Damage: 1d4 + 5 + 4 ⇒ (4) + 5 + 4 = 13
Claw, pa: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
Damage: 1d4 + 5 + 4 ⇒ (2) + 5 + 4 = 11
Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent | Conditions: Freeom of Movement
Shimmer hops forward and lashes out at the monster.
Attack rolls:
Talon, pa: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11
Damage: 1d8 + 4 + 4 ⇒ (8) + 4 + 4 = 16
Talon, pa: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26
Damage: 1d8 + 4 + 4 ⇒ (4) + 4 + 4 = 12
Bite, pa: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13
Damage: 1d6 + 4 + 4 ⇒ (6) + 4 + 4 = 14
Claw, pa: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8
Damage: 1d4 + 4 + 4 ⇒ (4) + 4 + 4 = 12
Claw, pa: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8
Damage: 1d4 + 4 + 4 ⇒ (2) + 4 + 4 = 10
Talon Confirm, pa: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24
Damage: 1d8 + 4 + 4 ⇒ (7) + 4 + 4 = 15
Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent | Conditions: Freeom of Movement
Shimmer gives a yip of enjyment and charges at the strange thing.
Attack rolls:
Talon, pa, guidance: 1d20 + 11 - 2 + 1 ⇒ (12) + 11 - 2 + 1 = 22
Damage: 1d8 + 5 + 4 ⇒ (5) + 5 + 4 = 14
Talon, pa: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24
Damage: 1d8 + 5 + 4 ⇒ (1) + 5 + 4 = 10
Bite, pa: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13
Damage: 1d6 + 5 + 4 ⇒ (2) + 5 + 4 = 11
Claw, pa: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13
Damage: 1d4 + 5 + 4 ⇒ (3) + 5 + 4 = 12
Claw, pa: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25
Damage: 1d4 + 5 + 4 ⇒ (4) + 5 + 4 = 13
Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent | Conditions: Freeom of Movement
Oops, I issed Shimmers AOO
Shimmer lashes out but is confused by the strange creatures ungainly movements.
Talon, pa: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11
Damage: 1d8 + 5 + 4 ⇒ (6) + 5 + 4 = 15
Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent | Conditions: Freeom of Movement
Shimmer gives a little yip of joy and scampers across the courtyard, running down the fleeing zombie.
Talon, pa: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
Damage, pa: 1d8 + 5 + 4 ⇒ (2) + 5 + 4 = 11
Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent | Conditions: Freeom of Movement
Shimmer gives a little yip of joy, hops forward and tries to shred the creature that tried to harm her master.
Attack rolls:
Talon, pa: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
Damage: 1d8 + 5 + 4 ⇒ (5) + 5 + 4 = 14
Talon, pa: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
Damage: 1d8 + 5 + 4 ⇒ (5) + 5 + 4 = 14
Bite, pa: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
Damage: 1d6 + 5 + 4 ⇒ (1) + 5 + 4 = 10
Claw, pa: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
Damage: 1d4 + 5 + 4 ⇒ (3) + 5 + 4 = 12
Claw, pa: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
Damage: 1d4 + 5 + 4 ⇒ (1) + 5 + 4 = 10
Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent | Conditions: Freeom of Movement
Shimmer pads alongside her master, sniffing the air and ground.
Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent | Conditions: Freeom of Movement
Padding along beside him is a scaly dinosaur. She slides between group members, sniffing each of them and poking her nose into pockets and packs looking for treats. Leave them be Shimmer says Anwar. At the sound of her masters voice she perks up, raising her head she is as tall as a fuly grown human. She weaves between the group and takes up her place guarding her master. Looking at the assembled pathfinders she gives a short, sharp barking noise.
Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent | Conditions: Freeom of Movement
With a yip of fury Shimmer launches herself at the enemy.
Starting on the queen then moving to yellow then green
Bite, inspire: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
Damage, inspiire: 1d6 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Claw, inspire: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28
Damage, inspiire: 1d4 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Claw, inspire: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14
Damage, inspiire: 1d4 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Talon, inspire: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27
Damage, inspiire: 1d8 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Talon, inspire: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
Damage, inspiire: 1d8 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent | Conditions: Freeom of Movement
Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent | Conditions: Freeom of Movement
Shimmer gives several small yipping sounds and charges towards the giant ant queen.
Bite, bs, charge: 1d20 + 9 + 2 + 2 ⇒ (12) + 9 + 2 + 2 = 25
Damage, bs: 1d6 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Claw, bs, charge: 1d20 + 9 + 2 + 2 ⇒ (2) + 9 + 2 + 2 = 15
Damage, bs: 1d4 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Claw, bs, charge: 1d20 + 9 + 2 + 2 ⇒ (6) + 9 + 2 + 2 = 19
Damage, bs: 1d4 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Talon, bs, charge: 1d20 + 9 + 2 + 2 ⇒ (6) + 9 + 2 + 2 = 19
Damage, bs: 1d8 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Talon, bs, charge: 1d20 + 9 + 2 + 2 ⇒ (14) + 9 + 2 + 2 = 27
Damage, bs: 1d8 + 5 + 2 ⇒ (3) + 5 + 2 = 10
AC is two lower this round due to charge
Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent | Conditions: Freeom of Movement
Meanwhile the little dinosaur hops forward to the horid beast and tries to savage it.
Shimmer accepts the Raging Song. She 5' steps and full attacks. Her attacks are magical
Attack rolls:
Bite, inspire, rage, flank: 1d20 + 9 + 1 + 1 + 2 ⇒ (5) + 9 + 1 + 1 + 2 = 18
Damage, inspire, rage: 1d6 + 5 + 1 + 1 ⇒ (1) + 5 + 1 + 1 = 8
Claw, inspire, rage, flank: 1d20 + 9 + 1 + 1 + 2 ⇒ (12) + 9 + 1 + 1 + 2 = 25
Damage, inspire, rage: 1d4 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 10
Claw, inspire, rage, flank: 1d20 + 9 + 1 + 1 + 2 ⇒ (14) + 9 + 1 + 1 + 2 = 27
Damage, inspire, rage: 1d4 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 10
Talon, inspire, rage, flank: 1d20 + 9 + 1 + 1 + 2 ⇒ (10) + 9 + 1 + 1 + 2 = 23
Damage, inspire, rage: 1d8 + 5 + 1 + 1 ⇒ (6) + 5 + 1 + 1 = 13
Talon, inspire, rage, flank: 1d20 + 9 + 1 + 1 + 2 ⇒ (12) + 9 + 1 + 1 + 2 = 25
Damage, inspire, rage: 1d8 + 5 + 1 + 1 ⇒ (5) + 5 + 1 + 1 = 12
Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent | Conditions: Freeom of Movement
Is shimmer acting on my initiative or on her own? I dont see a roll for her.
Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent | Conditions: Freeom of Movement
From out of the surrounding grasses comes a curious chirruping noise. Into the clearing steps a brightly scaled lizard like creature. It cocks its head to one side and gives a short barking sound.