Droogami

Shimmer, Animal Companion's page

26 posts. Alias of andreww.


RSS


Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent
Buffs:
Greater Magic Fang (+1 to all), Mage Armour, Longstrider, Barkskin, FoM
| Conditions: Freeom of Movement

Shimmer growls, he rear claws rake the plant grabbing it and then she tries to pin the horrid thing uner her weight. .

Two free rakes as she is starting with the enemy grappled. Attacks include power attack and inspire.

Rake 1: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 1d8 + 8 + 2 + 4 ⇒ (3) + 8 + 2 + 4 = 17
Holy damage: 2d6 ⇒ (3, 1) = 4

Rake 2: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 1d8 + 8 + 2 + 4 ⇒ (1) + 8 + 2 + 4 = 15
Holy damage: 2d6 ⇒ (6, 6) = 12

She then attacks maintains her grapple to try and pin if it is still alive

Maintian: 1d20 + 18 + 2 - 2 + 5 ⇒ (12) + 18 + 2 - 2 + 5 = 35


Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent
Buffs:
Greater Magic Fang (+1 to all), Mage Armour, Longstrider, Barkskin, FoM
| Conditions: Freeom of Movement

Shimmer gives a low growl and rushes the nearest plant.

Pounce attacks:

Attacks include charge, power attack and inspire

Bite: 1d20 + 15 ⇒ (13) + 15 = 28
Damage: 1d8 + 8 + 2 + 4 ⇒ (4) + 8 + 2 + 4 = 18
Holy damage: 2d6 ⇒ (2, 5) = 7
Grab: 1d20 + 20 ⇒ (4) + 20 = 24

Claw 1: 1d20 + 15 ⇒ (17) + 15 = 32
Damage: 1d8 + 8 + 2 + 4 ⇒ (7) + 8 + 2 + 4 = 21
Holy damage: 2d6 ⇒ (1, 3) = 4
Grab: 1d20 + 20 ⇒ (17) + 20 = 37

Claw 2: 1d20 + 15 ⇒ (4) + 15 = 19
Damage: 1d8 + 8 + 2 + 4 ⇒ (3) + 8 + 2 + 4 = 17
Holy damage: 2d6 ⇒ (3, 1) = 4
Grab: 1d20 + 20 ⇒ (5) + 20 = 25

Rake 1: 1d20 + 15 ⇒ (8) + 15 = 23
Damage: 1d8 + 8 + 2 + 4 ⇒ (1) + 8 + 2 + 4 = 15
Holy damage: 2d6 ⇒ (1, 3) = 4

Rake 2: 1d20 + 15 ⇒ (11) + 15 = 26
Damage: 1d8 + 8 + 2 + 4 ⇒ (3) + 8 + 2 + 4 = 17
Holy damage: 2d6 ⇒ (5, 5) = 10

AC is 28 having charged


Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent
Buffs:
Greater Magic Fang (+1 to all), Mage Armour, Longstrider, Barkskin, FoM
| Conditions: Freeom of Movement

Shimmer roars in pain. Her hind legs come up and try to shred the creature after which she drops it and unleashes her full furt on it again.

Attack rolls:

Same modifiers as before but I have added in -4 for prone

Rake 1: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 1d8 + 16 ⇒ (5) + 16 = 21
Holy: 2d6 ⇒ (2, 5) = 7

Rake 2: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 1d8 + 16 ⇒ (4) + 16 = 20
Holy: 2d6 ⇒ (5, 3) = 8

Bite 1: 1d20 + 12 ⇒ (3) + 12 = 15
Damage: 1d8 + 16 ⇒ (7) + 16 = 23
Holy: 2d6 ⇒ (6, 1) = 7

Bite 2: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d8 + 16 ⇒ (1) + 16 = 17
Holy: 2d6 ⇒ (6, 6) = 12
Grab: 1d20 + 17 ⇒ (3) + 17 = 20

Claw 1: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 1d8 + 16 ⇒ (4) + 16 = 20
Holy: 2d6 ⇒ (1, 4) = 5
Grab: 1d20 + 17 ⇒ (14) + 17 = 31

Claw 1: 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 1d8 + 16 ⇒ (7) + 16 = 23
Holy: 2d6 ⇒ (1, 5) = 6
Grab: 1d20 + 17 ⇒ (5) + 17 = 22


Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent
Buffs:
Greater Magic Fang (+1 to all), Mage Armour, Longstrider, Barkskin, FoM
| Conditions: Freeom of Movement

Shimmer growls at the thing, shuffles back and attacks it!

5' step and full attack with haste. She will take a second bite attack with haste. She doesnt try to grab on the first bite as it pevents the second. if it is evil then it will take the Holy damage, otherwise not.

Attack rolls:

These include inspire, haste, flank and power attack.

Bite 1: 1d20 + 16 ⇒ (13) + 16 = 29
Damage: 1d8 + 16 ⇒ (1) + 16 = 17
Holy: 2d6 ⇒ (3, 3) = 6

Bite 2: 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 1d8 + 16 ⇒ (5) + 16 = 21
Holy: 2d6 ⇒ (6, 6) = 12
Grab: 1d20 + 21 ⇒ (17) + 21 = 38

Claw 1: 1d20 + 16 ⇒ (18) + 16 = 34
Damage: 1d8 + 16 ⇒ (5) + 16 = 21
Holy: 2d6 ⇒ (2, 5) = 7
Grab: 1d20 + 21 ⇒ (7) + 21 = 28

Claw 1: 1d20 + 16 ⇒ (16) + 16 = 32
Damage: 1d8 + 16 ⇒ (8) + 16 = 24
Holy: 2d6 ⇒ (2, 2) = 4
Grab: 1d20 + 21 ⇒ (10) + 21 = 31


Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent
Buffs:
Greater Magic Fang (+1 to all), Mage Armour, Longstrider, Barkskin, FoM
| Conditions: Freeom of Movement

Shimmer very much would yes.


Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent
Buffs:
Greater Magic Fang (+1 to all), Mage Armour, Longstrider, Barkskin, FoM
| Conditions: Freeom of Movement

The large cat pads around the room, finds a spot where a shaft of sunlight strikes the ground and curls up in it. She raises her head slightly and purrs at the assmbled pathfinders before settling down for a nap.


Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent
Buffs:
Greater Magic Fang (+1 to all), Mage Armour, Longstrider, Barkskin, FoM
| Conditions: Freeom of Movement

And here is my compaion Shimmer.


Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent
Buffs:
Greater Magic Fang (+1 to all), Mage Armour, Longstrider, Barkskin, FoM
| Conditions: Freeom of Movement

Shimmer gives a little hoot of joy and charges at the nearest enemy.

This might be one of the two in front, if they are gone it will be at the devil. If she charges the two and one goes down the other attacks will be at the second one. She is air walking 5' up so should have a charge lane to anyone.

Attack rolls include charge, pa, GMF, bulls str and height advantage

Talon: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d8 + 11 ⇒ (2) + 11 = 13

Talon: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 1d8 + 11 ⇒ (2) + 11 = 13

Bite: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 1d6 + 11 ⇒ (3) + 11 = 14

Claw: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d4 + 11 ⇒ (1) + 11 = 12

Claw: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 1d4 + 11 ⇒ (4) + 11 = 15

With shield of faith and charging her AC is 28 this turn


Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent
Buffs:
Greater Magic Fang (+1 to all), Mage Armour, Longstrider, Barkskin, FoM
| Conditions: Freeom of Movement

Shimmer scurries around her master, tasting the air and giving little hooting noises.


Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent
Buffs:
Greater Magic Fang (+1 to all), Mage Armour, Longstrider, Barkskin, FoM
| Conditions: Freeom of Movement

Shimmer looks confused for a moment as Fredereka transports her across the battlefield. She turns and regards the little halfling as a possible snack but her head whips back round as the man casts his spell and harms her master. She gives a little yip of anger and launches herself at him.

Talon, pa: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
Damage: 1d8 + 5 + 4 ⇒ (6) + 5 + 4 = 15

Talon, pa: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
Damage: 1d8 + 5 + 4 ⇒ (6) + 5 + 4 = 15

Bite, pa: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
Damage: 1d6 + 5 + 4 ⇒ (2) + 5 + 4 = 11

Claw, pa: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
Damage: 1d4 + 5 + 4 ⇒ (3) + 5 + 4 = 12

Claw, pa: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
Damage: 1d4 + 5 + 4 ⇒ (3) + 5 + 4 = 12


Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent
Buffs:
Greater Magic Fang (+1 to all), Mage Armour, Longstrider, Barkskin, FoM
| Conditions: Freeom of Movement

Shimmer prowls around the stele thing excitedly, as if wanting to be off.


Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent
Buffs:
Greater Magic Fang (+1 to all), Mage Armour, Longstrider, Barkskin, FoM
| Conditions: Freeom of Movement

Shimmer does her job and launches herself at the now visible cat.

Attack rolls:

All attacks are magical

Talon, pa: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
Damage: 1d8 + 5 + 4 ⇒ (5) + 5 + 4 = 14

Talon, pa: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
Damage: 1d8 + 5 + 4 ⇒ (1) + 5 + 4 = 10

Bite, pa: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
Damage: 1d6 + 5 + 4 ⇒ (6) + 5 + 4 = 15

Claw, pa: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15
Damage: 1d4 + 5 + 4 ⇒ (3) + 5 + 4 = 12

Claw, pa: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
Damage: 1d4 + 5 + 4 ⇒ (2) + 5 + 4 = 11


Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent
Buffs:
Greater Magic Fang (+1 to all), Mage Armour, Longstrider, Barkskin, FoM
| Conditions: Freeom of Movement

Shimmer tears into the now hopefully visible cat, her weapons now once again enhanced by magic and hopefully effective.

Attack rolls:

All attacks now count as magical

Talon, pa: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
Damage: 1d8 + 5 + 4 ⇒ (7) + 5 + 4 = 16

Talon, pa: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
Damage: 1d8 + 5 + 4 ⇒ (7) + 5 + 4 = 16

Bite, pa: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14
Damage: 1d6 + 5 + 4 ⇒ (5) + 5 + 4 = 14

Claw, pa: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
Damage: 1d4 + 5 + 4 ⇒ (4) + 5 + 4 = 13

Claw, pa: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
Damage: 1d4 + 5 + 4 ⇒ (2) + 5 + 4 = 11


Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent
Buffs:
Greater Magic Fang (+1 to all), Mage Armour, Longstrider, Barkskin, FoM
| Conditions: Freeom of Movement

Shimmer hops forward and lashes out at the monster.

Attack rolls:

Talon, pa: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11
Damage: 1d8 + 4 + 4 ⇒ (8) + 4 + 4 = 16

Talon, pa: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26
Damage: 1d8 + 4 + 4 ⇒ (4) + 4 + 4 = 12

Bite, pa: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13
Damage: 1d6 + 4 + 4 ⇒ (6) + 4 + 4 = 14

Claw, pa: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8
Damage: 1d4 + 4 + 4 ⇒ (4) + 4 + 4 = 12

Claw, pa: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8
Damage: 1d4 + 4 + 4 ⇒ (2) + 4 + 4 = 10

Talon Confirm, pa: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24
Damage: 1d8 + 4 + 4 ⇒ (7) + 4 + 4 = 15


Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent
Buffs:
Greater Magic Fang (+1 to all), Mage Armour, Longstrider, Barkskin, FoM
| Conditions: Freeom of Movement

Shimmer gives a yip of enjyment and charges at the strange thing.

Attack rolls:

Talon, pa, guidance: 1d20 + 11 - 2 + 1 ⇒ (12) + 11 - 2 + 1 = 22
Damage: 1d8 + 5 + 4 ⇒ (5) + 5 + 4 = 14

Talon, pa: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24
Damage: 1d8 + 5 + 4 ⇒ (1) + 5 + 4 = 10

Bite, pa: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13
Damage: 1d6 + 5 + 4 ⇒ (2) + 5 + 4 = 11

Claw, pa: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13
Damage: 1d4 + 5 + 4 ⇒ (3) + 5 + 4 = 12

Claw, pa: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25
Damage: 1d4 + 5 + 4 ⇒ (4) + 5 + 4 = 13


Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent
Buffs:
Greater Magic Fang (+1 to all), Mage Armour, Longstrider, Barkskin, FoM
| Conditions: Freeom of Movement

Oops, I issed Shimmers AOO

Shimmer lashes out but is confused by the strange creatures ungainly movements.

Talon, pa: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11
Damage: 1d8 + 5 + 4 ⇒ (6) + 5 + 4 = 15


Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent
Buffs:
Greater Magic Fang (+1 to all), Mage Armour, Longstrider, Barkskin, FoM
| Conditions: Freeom of Movement

Shimmer gives a little yip of joy and scampers across the courtyard, running down the fleeing zombie.

Talon, pa: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
Damage, pa: 1d8 + 5 + 4 ⇒ (2) + 5 + 4 = 11


Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent
Buffs:
Greater Magic Fang (+1 to all), Mage Armour, Longstrider, Barkskin, FoM
| Conditions: Freeom of Movement

Shimmer gives a little yip of joy, hops forward and tries to shred the creature that tried to harm her master.

Attack rolls:

Talon, pa: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
Damage: 1d8 + 5 + 4 ⇒ (5) + 5 + 4 = 14

Talon, pa: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
Damage: 1d8 + 5 + 4 ⇒ (5) + 5 + 4 = 14

Bite, pa: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
Damage: 1d6 + 5 + 4 ⇒ (1) + 5 + 4 = 10

Claw, pa: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
Damage: 1d4 + 5 + 4 ⇒ (3) + 5 + 4 = 12

Claw, pa: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
Damage: 1d4 + 5 + 4 ⇒ (1) + 5 + 4 = 10


Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent
Buffs:
Greater Magic Fang (+1 to all), Mage Armour, Longstrider, Barkskin, FoM
| Conditions: Freeom of Movement

Shimmer pads alongside her master, sniffing the air and ground.


Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent
Buffs:
Greater Magic Fang (+1 to all), Mage Armour, Longstrider, Barkskin, FoM
| Conditions: Freeom of Movement

Padding along beside him is a scaly dinosaur. She slides between group members, sniffing each of them and poking her nose into pockets and packs looking for treats. Leave them be Shimmer says Anwar. At the sound of her masters voice she perks up, raising her head she is as tall as a fuly grown human. She weaves between the group and takes up her place guarding her master. Looking at the assembled pathfinders she gives a short, sharp barking noise.


Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent
Buffs:
Greater Magic Fang (+1 to all), Mage Armour, Longstrider, Barkskin, FoM
| Conditions: Freeom of Movement

With a yip of fury Shimmer launches herself at the enemy.

Starting on the queen then moving to yellow then green

Bite, inspire: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
Damage, inspiire: 1d6 + 7 + 1 ⇒ (6) + 7 + 1 = 14

Claw, inspire: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28
Damage, inspiire: 1d4 + 7 + 1 ⇒ (2) + 7 + 1 = 10

Claw, inspire: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14
Damage, inspiire: 1d4 + 7 + 1 ⇒ (3) + 7 + 1 = 11

Talon, inspire: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27
Damage, inspiire: 1d8 + 7 + 1 ⇒ (3) + 7 + 1 = 11

Talon, inspire: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
Damage, inspiire: 1d8 + 7 + 1 ⇒ (2) + 7 + 1 = 10


Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent
Buffs:
Greater Magic Fang (+1 to all), Mage Armour, Longstrider, Barkskin, FoM
| Conditions: Freeom of Movement

GM:

Fort nausea: 1d20 + 9 ⇒ (7) + 9 = 16
Rerolling
Fort nausea, stars: 1d20 + 9 + 5 ⇒ (4) + 9 + 5 = 18
Fort poison: 1d20 + 9 ⇒ (15) + 9 = 24


Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent
Buffs:
Greater Magic Fang (+1 to all), Mage Armour, Longstrider, Barkskin, FoM
| Conditions: Freeom of Movement

Shimmer gives several small yipping sounds and charges towards the giant ant queen.

Bite, bs, charge: 1d20 + 9 + 2 + 2 ⇒ (12) + 9 + 2 + 2 = 25
Damage, bs: 1d6 + 5 + 2 ⇒ (2) + 5 + 2 = 9

Claw, bs, charge: 1d20 + 9 + 2 + 2 ⇒ (2) + 9 + 2 + 2 = 15
Damage, bs: 1d4 + 5 + 2 ⇒ (2) + 5 + 2 = 9

Claw, bs, charge: 1d20 + 9 + 2 + 2 ⇒ (6) + 9 + 2 + 2 = 19
Damage, bs: 1d4 + 5 + 2 ⇒ (1) + 5 + 2 = 8

Talon, bs, charge: 1d20 + 9 + 2 + 2 ⇒ (6) + 9 + 2 + 2 = 19
Damage, bs: 1d8 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Talon, bs, charge: 1d20 + 9 + 2 + 2 ⇒ (14) + 9 + 2 + 2 = 27
Damage, bs: 1d8 + 5 + 2 ⇒ (3) + 5 + 2 = 10

AC is two lower this round due to charge


Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent
Buffs:
Greater Magic Fang (+1 to all), Mage Armour, Longstrider, Barkskin, FoM
| Conditions: Freeom of Movement

Meanwhile the little dinosaur hops forward to the horid beast and tries to savage it.

Shimmer accepts the Raging Song. She 5' steps and full attacks. Her attacks are magical

Attack rolls:

Bite, inspire, rage, flank: 1d20 + 9 + 1 + 1 + 2 ⇒ (5) + 9 + 1 + 1 + 2 = 18
Damage, inspire, rage: 1d6 + 5 + 1 + 1 ⇒ (1) + 5 + 1 + 1 = 8

Claw, inspire, rage, flank: 1d20 + 9 + 1 + 1 + 2 ⇒ (12) + 9 + 1 + 1 + 2 = 25
Damage, inspire, rage: 1d4 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 10

Claw, inspire, rage, flank: 1d20 + 9 + 1 + 1 + 2 ⇒ (14) + 9 + 1 + 1 + 2 = 27
Damage, inspire, rage: 1d4 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 10

Talon, inspire, rage, flank: 1d20 + 9 + 1 + 1 + 2 ⇒ (10) + 9 + 1 + 1 + 2 = 23
Damage, inspire, rage: 1d8 + 5 + 1 + 1 ⇒ (6) + 5 + 1 + 1 = 13

Talon, inspire, rage, flank: 1d20 + 9 + 1 + 1 + 2 ⇒ (12) + 9 + 1 + 1 + 2 = 25
Damage, inspire, rage: 1d8 + 5 + 1 + 1 ⇒ (5) + 5 + 1 + 1 = 12


Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent
Buffs:
Greater Magic Fang (+1 to all), Mage Armour, Longstrider, Barkskin, FoM
| Conditions: Freeom of Movement

Is shimmer acting on my initiative or on her own? I dont see a roll for her.


Large Animal Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent
Buffs:
Greater Magic Fang (+1 to all), Mage Armour, Longstrider, Barkskin, FoM
| Conditions: Freeom of Movement

From out of the surrounding grasses comes a curious chirruping noise. Into the clearing steps a brightly scaled lizard like creature. It cocks its head to one side and gives a short barking sound.