Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
Our lead for a missing person is also missing. This does not bode well Shemar believes that his companions have addressed the situation with the young man as well, if not better, was he could and just nods sympathetically. Poor kid. Asking if he needs anything was a warm touch...or a calculating one.
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
Shemar follows the group a little glass eyed. We solve problems by murdering people now. That's what adventures do. I guess I'd better get used to that. With great power and whatever. "Towers are more of a wizard thing. And undead. It's also an undead thing. Camp B then? But where are we sleeping?"
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
"We were on the footpath that goes around the western wall of town. We were cutting through the pine woods to head out of town for a few, like you said. I think that we shall just continue on with our plans and let you do what you need to do then." Shemar says with a nod to the sheriff.
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
Sherriff Waedin wrote: Also wanted to let you know we've already gotten into trouble with the Redrock Guild. They were putting hands on the blacksmith's daughter and we very much put a stop to that just today. Shemar dusts some non-existent dust off of one shoulder and then petting his little dragon as it lands on his other shoulder.
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
"If this 'Sherriff Baleson' is decent enough, and not in someone's pocket, I suppose we should stop by to see him next. The Consortium can wait. I feel like we need to begin putting together a dossier for this town and it's different groups." Guards turned into zombies to attack us was not what I was expecting as an adventurer, but political intrigue? I might prefer zombies!
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
"The letter is fine. It might get messy, but it's going to get messy anyway. The worst that could happen is that he takes the letter back to his boss and they take it as a threat to them. Now, what to do next. I imagine that no matter how we handle this situation, word of our heavy handedness will spread quickly. Perhaps it would be best to continue directly to the lumberyard, and then get out of town for a day or two, so to speak." Shemar says trying, unsuccessfully, to run all of the possible scenarios though his head. "And what of the brother and sister here? I'm sure that their trouble has only just begun. They will possibly be in even more danger if they return home as if nothing happened."
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
Shemar also watches the pair, Ustemar and Waedin, offer up their readings from their moral compasses. Ustemar had a very good point from a utilitarian perspective, but just eating these guys... That one's not even dead! Showing up at their bosses doorstep seems like a death sentence, or at least jail time. We did just murder an individual. Hmm. "That one will not die of his wounds if we just leave him, will he? He will wake up? If he'll live on his own, I also vote 'kick some dirt.'. I'm okay with that "ass hat" dieing while we were fighting to save this girl and her brother. I'm not ready to become a murderer... Of people, anyway." Did I just say that? I'm pretty sure my opinion before becoming an adventurer would have been to dispose of the trash and protect myself. Am I becoming soft?. Shemar looks to his familiar who simply returns his gaze.
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
Shemar will move forward out of the tree line, back onto the road. "Those men were definitely with the Lumber Consortium, were they not? We may have started something here. Miss, are the two of you okay?" Shemar asks, looking up and down the road for witnesses. "Langivar, could you fly up and around this area? See if we drew any attention, or if anyone is headed this way."
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
And to think, we first tried to frighten them away Shemar thinks to himself as he touches his forefinger to his thumb. I hope that girl is okay. We did not get her away like we should have. and then things his fingers out. ◆◆ electric arc: 1d4 + 4 ⇒ (3) + 4 = 7 "You are the last to fall, but you will fall."
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
Alright, down to my cantrips or I could do a true strike and move in with my claws. It's not tome to go in with my claws yet. ◆◆Electric arc: 1d4 + 4 ⇒ (1) + 4 = 5 Ref 18
"You should have run when you had the chance! Now you're bear chow." Shemar yells from the cover of the foliage. Aimed at the ruffian engaged with Stepnik. That is not a great catch phrase. I'll need to work on that.
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
Not to attack, or get within striking distance, just to add to the 'flock of seagulls' in the area. Something else to be a distraction. Now, if Langivar interprets that differently... Grease wrote: A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled. Greased armor or clothing might be a magic item for all I know, but I thought that it sounded good. Totally your call.
Doh! I was reading first edition rules. My bad. Ignore everything I said, lol.
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
We have to get that woman free before we can really move forward. What's her looking to do with... No, nevermind. ◆◆Grease Shemar would like to grease the woman's clothing, giving her a +10. Spell dc 18, if she gets one. "Langivar! Assail that main bag guy!". Shemar will tell his familiar.
I imagine that Langivar Will make a strafing run at the guy trying to hold on to that woman. Langivar "It seems that I might need to teach you some lessons. This is certainly not funny."
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
Shemar, catching onto the ruse, gives a startled yell "Ahh!" and heads off into the woods.
and takes cover behind a tree.
Okay, if I hit that main bad guy with the girl with a [i]Grease spell, I could trip them up in the commotion without them knowing it was me. Timing will be close. We can't let him take the girl, but I don't want to start something with this Kreed guy either.[/i]
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
Avoiding the gate because it would cost us a few copper. I'm doing a great job of bringing wealth back to the family. They would be so proud of me. Shemar thinks to himself sarcastically. "Yes, the path seems nice. It sounds as if we don't need to support this corrupt government, anyway." Screaming "Oh. We haven't even made it out of town yet. Could you fly up ahead and see what that is? Stay up high, though.". He asks his dragon familiar.
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
Shemar does his best to avoid contact with handful of individuals outside the shop. He moves his hand to cover his face, stops, and fakes a cough to cover his nose with the back of his sleeve. Inside, he regains his composure, and nods along with what is said. "Yes, I'm sure we can find these plants, mushrooms, for you."
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
Shemar steps forward. "My companion and I,". He extends his hand toward Sebastian "Accompanied Oona from Darkwater. Along the way, we were attacked by undead. One of the undead wielded that sword." That picture of Kilarin is just too darn cute. I can no longer be intimidated by her.
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
"Wow. That's truly awful. Thank you for your information." Returning to the rest of the group, Shemar speaks up. "Kilarin, Ayda Vorshinis the head merchant of this High Market. What she says goes here, and you back her up. You don't get to change the rules. It sounds like if you have a problem with this wagon of goods, you need to take it up with her. I think that we'd be happy to accompany you , so that she can hear how you've been undermining her rulings. And we don't need a shopping permit because we are only passing through the high market, not shopping. So shall we go see your boss?" The little brass dragon stands rigidly at Shemar's feet and silently growls menacingly.
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
Shemar will wander off to the side, not in direct vision of Kilarin Salk, and offer a couple of gold coins to the proprietor of the neighboring booth. "Is what she's saying true? Do you need permits to sell? Permits to shop? That seems silly. Do all goods have to be inspected by Kilarin there?"
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
oh yeah, we roll dice in this game. Shemar hopes that the presence of so many supporting individuals affects the bullies' intentions.
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
"Drazmorg has the book? Our quests cross. Even so, it seems as though this sickness is the most immediate issue. Let's be off to the Roots and Remedy's to speak with Laurel and then maybe the lumber consortium headquarters and then the lumberyards, and then we can see where we are." Langivar stops what he was doing, which was pouncing on imaginary things, and bobs his head enthusiastically at each 'and then'
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
Street "Opening doors. We could have used you in the towers. That's a handy trade for rough adventuring it seems. I'm from Darkwater Crossing. We called our original group leaving from town the Darkwater Six. That name doesn't exactly fit now. I am a sorcerer. My family originates for the endless sea of sand over the horizon, but my great grandfather took his riches out of the desert and settled our family in Darkwater Crossing. There, I drew upon our Draconic heritage," He waves his hand toward the tiny brass dragon hopping around at his feet as if he were a game show host."to learn sorcery. I cast spells. A dragon, not Langivar here, but an adult dragon visited our manor in Darwater Crossing and told me that it was my destiny to set out for adventure, like my great great grandfather. Here we are" Civic House "The Lumber Consortium seems a logical place to start. Maybe the common loggers, toiling away with their axes would be more forthcoming than their prickly boss. Also, I've been asked to look into what has happened to a dwarf by the name of Glint Axe. I'm told that he may have left a copy of a book here. Are you familiar with it, perchance?"
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
Knowing Waedin is also a priestess of the same god as Lady Baranova, he waits for her to respond first. That seems appropriate. She opened up with the missing person quest associated with her anyway. I'll ask about Glintaxe's book after they've gone back and forth. And ask about Creed and the Lumber Consortium. Shemar smiles as the woman greets them, nodding here and there.
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
I see the map. Nice little town. 1 gold? Geez, lol. I'm so forgetful that I'd be out 20 gold before I made out with everything I meant to get from my house the first time around before getting to work.
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
"Heh. Is that like some cultures not naming their babies until they are one year old? We need to make sure that we survive the winter? I can see the logic in that" He says to Waedin. Turning to Danyl he says, "Maye you can just call us 'The Company' until we turn a few of these ads in." Outside "Oh look, Langivar, he's got a puppy. Alright everyone, we've added a book to our to do list. The Civic House seems to be the place to go."
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
Shemar looks around at the group of adventurers gathering at the notice board. "Okay, so Sebastien and I have been sent to check up on an old adventurer named Glint Axe that went missing, Stepnik and Waedin are looking for a 'Vazenko Penchev' that might be in Drazmorg's tower to the north, Ustemir is looking for a missing 'Barlus', and Ascaede here is on a mission for life saving herbs. It certainly sounds as if we could all group together and accomplish these tasks while out and about. Shall we head over to Lady Baranova's to gather some more information before we head out?" He says, clapping Ustemir on the shoulder and giving Ascaede a smile.
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
After completing his tale, Shemar sits silently for a moment, processing the discussion about missing persons and a crazy wizard's tower. Langivar looks to Shemar and then finally nudges him when he does not respond. Gaining his attention, he then looks pointedly at Ustemir. "Yes, well met Ustemir. My companion Sebastien and I are also here to inquire about a missing person. There seems to be a magic hole swallowing people up in this area." Moving to join him at the job board, he continues, "I think that joining you for a trip to the local guild would be a good idea. That seems to be the natural place to start. If we are all looking for missing persons, I don't see how that could be a coincidence. Perhaps we should pool our resources and coordinate our searches together." Langivar flies over from the bar to land on Shemar's shoulder. He simply smiles at Ustemir.
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
Two lagers in, and Shemar seems to loosen up a bit. Langivar, which is the name that the tiny brass dragon had given to the party, coaxed Shemar into telling the harrowing tale of the fall of Silverpine Watch. Langivar"Okay, okay, that's all the ghost and zombie stuff, now tell them about the cursed dagger!" Shemar becomes more animated with the telling, which is still fairly reserved. "Yes, so then we finally found the smithy where Waedin smashed the gems with this special smith hammer that got turned into a war hammer. The gems were the root of the evil, we had decided. Then, just for good measure, we melted the metal down to slag. I think Stepnik there got the forge going. Now that I think about it, I'm not sure why I didn't just breathe for in it. But anyway, there's the story of Silverpine Watch. Some of our friends stayed behind to get it started beck up though. Now we can move on to our next mission." Langivar"Very important stuff here!"
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
40 gold to the party of four! That should be an easy split for us! After our traumatizing meeting, we may not have shared our current goals right away. I'm sure after a night camping in relative safety would have changed that. Retcon to first night away from the undead While around a capture that Shemar magically lit, after someone else built up the sticks...
"Told you that great things awaited you, but you had to get off your pampered ass before anything good could come of you.". Says a tiny brass dragon and it walks out of the camp fire. After a stammering conversation between Shemar and the brass dragon familiar . It seems that Shemar's dragon sponsor thought that he needed some more direct guidance than he was able to provide, so this little as of yet unnamed guy was sent to his aid. Hearth
This is so very different from how we had planned it. Just me and Sebastian now from the original group. What do we do? Do we continue looking for Glintaxe? Will these other two sick with us? My dragon and I will complete this mission, whether or not wet all stick together!
Compass Rose
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
Shemar receives the Bravery Baldric from Boros solemnly, watching him depart. Wait, was that a dig at me? Was he saying that I'm not brave? I didn't run from anything. Not really. I'm just not some brazen fighter pushing to the front! No, I think that he was just being clever with the name. As the party continues to sort through the loot that they want for themselves, the art objects to sell, and the items to leave behind for the fort, and Valkor, Shemar notes a few items still of interest. "We should definitely take this lesser rope of climbing. I'm sure that it will come in useful. I don't know if I'm the best person to use it though. I'm not an avid climber. Since we have Oona's wagon for now, we might as well take some extra winter protection too." Shemar will grab a set of winter clothing as well as a wool set. Adventuring is hard on clothes. If no one else cares to claim the rope, Shemar will tuck it away.
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
Unidentified Shield-shaped Brooch (DC 17, any tradition) occult: 1d20 + 4 ⇒ (9) + 4 = 13 "Drat. I can't make heads or tails of this brooch. Anyone how scared to take a look at it?" He says, passing it to whoever is willing to take a look. Looking at his own dragon pendant, her looks at some of the other items: the pinewood bear figuring, the hippogriff tankard, and the owl brooch. "Perhaps these items will foretell who might be joining us next.". He says with a weak smile. I'm for splitting it all even, although I would propose a party fund spot as well.
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
Their homepage says that they will be switching to remaster. It may be split until they have finished switching over, but that is their goal. Sorcerer is not out in the remaster yet. It is delayed until Core book 2, mostly due to the change of dragons, I hear.
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
I have Shemar updated to level two. Nothing too exciting to report at this point, but I'll have to check the remaster. My home group will be using the remaster rules, so I'd better get used to them now.
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
I assume leveling up till happens after a night's rest? I'll introduce my new powers then, for rp purposes even if we get them immediately. As the adventurers regroup 'victorious' outside and begin their aftermath discussions, Shemar realizes that This adventuring group has ended. Mostly anyway. With Valkor, Elry, and it seems Boros after a time as well leaving, Shemar looks to their two newcomers. This group has not ended, just adapted. Changed. Maybe it's best to stay fluid. Some people are better suited to different environments and situations, I suppose. Where am I best suited to? Where is my Dragon sponsor leading me? hmph. I could use more definite contact with him. Lead to my destiny. Maybe I'll have to sleep on it. "Valkor, I was hoping that the two of us could have more time together to make our mark on this world, but your decision makes sense. This is where you need to be. Elry, I'm sure that we'll run into one another again at some point. Take care of yourself until then. Boros, are you going to travel to town with us then, before you pick your new path? Maybe this wagon ride will be a bit more peaceful?" After goodbyes are all said
Lore: dragons on pin: 1d20 + 3 ⇒ (2) + 3 = 5 What is this thing? "Sebastian, could I see that wand for a moment? I haven't had a chance to think about this dragon pin being found with a dragon stylized wand. This can't be a coincidence. Lore: dragons on wand: 1d20 + 3 ⇒ (4) + 3 = 7 Lol, those rolls are ridiculous.
Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4
Yeah, thanks for sticking around , Boros. You will be missed. It is kind of neat having adventures come and go, though. Seems more realistic. It probably should take some time until just the right people get together to form a cohesive group. We will get there.
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