I have to say that having played it for as long as I have (I play it off and on) that it's a fun game at times (especially when played with friends) and it can certainly be a bit addicting, but the politics of the game and it's developer simply VOG the game down. Constant hot fixes and, in my opinion, lies from the development team make me not want to play the game. Between RNG and their prioritization of fixing non-critical "cheesing methods" over game-breaking glitches that've been there since Day 1, it really makes me hate that I continue to play sometimes.
My Idea of a Development Team's Conversation:
"Well, we fixed things so the players can't beat a boss a particular way."
"So we're punishing them for being creative and playing their way?"
"No, we're keeping them from beating the boss by taking cover when he fired at them."
"But we've added a kill timer to the area. Why not just extend the enemies' range of fire?"
"Because that's not the way we intended Destiny to be."
"But we told the players to play their way. We told them to become legend."
"Oh they can still become legend. They just need to grind through RNG to do it. Not to mention when they do finally become legend, we'll simply patch it so they have to do it a new way."
"But what about the heavy ammo glitch? Or the Deathsinger bug?"
"Screw that! This guy's using the environment, movement abilities of his class, and our own game mechanics against us!"
I'm sorry. I know I seem to complain about this game a lot. My problem lies in the fact that there were so many promises made that were re-negged on once money exchanged hands. In addition, while the game remains fun for short bursts, I refuse to blindly defend any game with such glaring flaws as these.
I will play this game once March's DLC drops (because I bought the Limited Edition; told it was the only version left to preorder at the store) and then I'll wash my hands of the game. Hopefully I can come back at the end of their 10-year plan when all the games have been released and things will have, hopefully, been fixed by then.
I'll also be playing it on the 360 with a few of my friends. Feel free to add me so we can fill out a raid party together. My tag is Severed Ronin. I do agree with many of Alex's points. Much of the game during the Beta was kept technical as opposed to fleshing everything out, but the game even felt complete save for a few concerns. I'd heard about the game before and don't plan to pick it up until the Beta went free public access during it's last week. That's when I became hooked and instantly shifted one of my preorders over to Destiny.
I've looked around the forums for a bit without finding anything on Bungie's upcoming "shared world shooter". I played through the Beta and enjoyed it quite a bit and I was wondering who else on the boards might be looking forward to play it with me.
For me, I'll be recreating my Human Hunter from the Beta. I'm not entirely upset with the fact that our characters don't carry over whereas some are. Few betas actually do that anymore anyways.
So what about you? What are you going to be playing it on? What are you going to be playing as? What are you looking forward to the most? Let's discuss!
I played Thief in what I like to call 'Classic Mode'. Made the game much more like the original. Set your Custom Difficulty to the hardest setting then add in the choices of getting caught causes you to fail the mission, killing causes you to fail, etc. There's even an Iron Man option that I chose where if you get caught, you start the game over from the beginning. It brings the stealth back to the forefront and really makes you think.
As for it not being a fantasy setting, that's entirely not true. Sure, it's not the original, but it's still a good game. I enjoyed it immensely. Not more than the original, but immensely.
As for Dishonored, those of you with an Xbox can expect Dishonored to be free with Games for Gold on the 16th!
I'm just here to note the similarities between Quick Study and the Magus' Improved Spell Recall though they do share a few differences. Here's the similarity I see:
Improved Spell Recall wrote:
As long as this doesn't trump the Magus' Lvl 11 ability, that's fine.
Of course, the differences I mentioned make the Arcanist's Quick study fine at a lower level given it's a full round that provokes and requires the spell book.
On another note, as a Black Blade player, I look forward to seeing the Blade Adept.
We must be reading different threads. Every time I see this question the answer is always the same.
The problem isn't that the answer is consistently the same. The problem is that it's been noted (with respect to JJ and his position) that he is not considered a valid rules source for PFS. I believe the rules are clear that the intent was to give the Empty Hand proficiency with these improvised weapons a la Catch Off-Guard.
As for the Weapon Focus feat, I understand that you can't have Weapon Focus: Frying Pan or Weapon Focus: Rope or Weapon Focus: Tea Cup, but there isn't a clear delineation between the two when it comes to being 'proficient' with these improvised weapons if that makes sense. After all, feats such as Weapon Focus (and quite a few others) all require one to be proficient with selected weapon. If Catch Off-Guard makes you proficient with these 'weapons', why can't they be used for said feat.
I don't know. Maybe I'm overanalyzing this too much, but I do believe that the crux of the archetype needs to be analyzed because I've had two players with the build as well as one of my own sitting in unplayed limbo that I'd like to get clarification for them.
I'd like to start by saying that I'm aware of James Jacobs' response on the issue here but many have tried to say that James isn't a valid rules source for these works. While I disagree with that statement, I do concede that PFS works a bit differently in these regards.
I'm looking for a PFS-specific response as most people in the other threads hold to common sense and house-rule strongly in favor of James' response, but I'd like to see where we'd stand on the issue at a PFS table. If at all possible, I'd love to finally see a FAQ clarification on the issue as well. If anyone feels the need to move this thread elsewhere, please do so and accept my apologies for posting in the wrong thread.
Is a Monk considered proficient with improvised weapons in a manner similar to that granted by the Catch Off-Guard feat? Can the Empty Hand choose 'Improvised Weapon' for feats such as Weapon Focus and others? If not, could we get clarification on how it is this ability works?
Thank you and apologies to anyone who may become offended by the repost of this question from years before.
You should consider the Fiend Flayer archetype for the Tiefling Magus. I have one and it's a rather interesting character. Not overpowered but not under either.
Male Human Lvl 12 American Hero
I may be mistaken, so correct me if I'm wrong, but I gather you're returning to the goblins?
The sun has gone down by the time you emerge from the cavern and thanks to your clearing of the path earlier the trip back to the Licktoads Village remains uneventful though you do take note of a few extra skeletons lying about the ground, forming a path from the caverns to the village. As you near the village, you can't make out any signs of activity. Nothing seems to be happening. As you enter the encampment, you see a mass of skeletal corpses and several dead goblins. It would seem Tsutamu's influence over the skeletons had sent these to raid the village before you defeated him and stopped his influence.
Perception DC 18:
From the chief's raised hut, you hear chittering voices in Goblin and movement. It is nighttime in the swamp, so most light - even that of the moon choked out by the trees - remains almost non-existent.
Name: Xanatos Grey
This was all back before Gencon right after the scenario released
Ryan. Costello wrote:
Thanks for the update,Ryan, and no to the skald. A great broadcast nonetheless.
I'll back this.
Also known as Erinyes.
It was meant more as a joke. I was actually considering the Erinyes when I typed it out. Specifically because my wife is a magical woman capable of raging something fierce. She also grows bat wings on occasion and flies away on secret clandestine missions, but I try not to question every aspect of her.
Continuing with the whole 'savage' and 'primal' theme of the barbarian while keeping the sorcerer's powers in mind, what about Cabalist or Ritualist. Both invoke the thought of arcane fury.
Heck, why not just call it the 'Fury' or 'Invoker'?
Summation: Cabalist, Ritualist, Fury, Invoker (maybe Reaver because I like that word and it reminds me of Firefly).
Okay, I'm just throwing words out now...
Cheapy, I don't think I've ever said it before (and if I have, feel free to compile a table or whatnot) but I love the times you drop in with really awesome stuff for me. Well, for everyone, but my wife says I've deluded myself into thinking it's just for me.
Raul "Wulfgars" Moura da Silva wrote:
I must've missed the mention of Primal. I rather like the title itself, but it also reminds me of the Primal Magic 'subsystem' in the Inner Sea Magic sourcebook.
Nighttree, I pretty much agree with you. My argument for warlock isn't a strong one. It's just my opinion as I've yet to concoct or find something better.
I just honestly can't think of something better than Warlock to describe the character despite the fact that little of the word itself has to do with the Barbarian side of things. I just think it sounds better than Bloodrager.
My thought on the Warpriest is that they were going for a more "fighty" type of class which is why they mixed the two. I'm still of the mind as some others have stated that I'd like to see him as more of a divine magus but I don't see that necessarily happening. Not because its not cool or people are actively against it, but just because it could be considered unoriginal as being a divine ripoff of the magus.
Anyways, I like the Templar name the best as well as Warlock but am at least open to the idea of changing the Bloodrager to something else.
WotC's warlock class is copyrighted which is the legal issues you are talking about, they cant copy that class no. however the blooodrager isn't anything like that and the word "warlock" itself is open domain. iirc the only reason that the magus isnt called the warlock is that they where worried there might be confusion between it and the vastly different dnd version.
I knew there was something of that sort floating around. Thank you for the clarification.
Hope no one confuses the Bloodrager for the Rage Mage.
Side note: I know there won't be much if any confusion between the two. I just found it funny.
As much as I'd like the Bloodrager to be the Warlock, I'm pretty sure that won't be happening. I think there's some legal issues in there somewhere. Come to think of it, I'm sure that may be the case with the Templar name as well. I can't be for sure because I don't know how the process works, but those would be my two top names if they're free to use them.
Templar and Warlock.
I watched the podcast and was blown away by some of the updates Jason Bulmahn dished out to us. I agree that many of them were very good.
I'm in agreement with a few of the mentions here talking about what the classes names should be changed to. I agree that the name of the Warpriest should be changed to Templar above all else because of the historical connotations of it. For the bloodrager, I'll agree with ArenCordial. It really is a difficult one to place. I don't think Berserker or Savage are decent enough names for the class. I'm sure Paizo will come up with something better than Bloodrager.
I'd be up for giving it a shot. We don't all have to do Skype or voice chat or whatnot, but we can leave it on the table for those of us that can. I'm Central Standard Time for reference. Have a few possible concepts that can fit any niche depending on what you decide to run and what the others decide to play.
I suppose it's worth a shot asking as well but would Tuesdays or Wednesdays be an option instead as those are my set days off. Monday nights I'd have to bail short because I work third shift work.
As painful as it is for me to post this, let me be yet another voice of reason added to the mixture by not only saying, "Let the thread die," but also adding that personal attacks from any party are unwanted and uncalled for. Paizo's made it clear a hundred times over in similar threads. No name-calling derisive behaviors, derogatory insults, or ultimately anything else even vaguely similar needs to be posted. The OP has been made aware of his posting in the wrong board. In addition, we've all been made aware of where he stands on the matter. If any of this childish nonsense continues, please do the right thing and flag it before simply moving on.
Don't worry about being a "noob" or whatever. We all got to start somewhere. I was in the same boat fifteen years ago when I picked up gaming and again when 3X came out and again (vaguely given it wasn't that huge of a change) when Pathfider came out. I've also played Cortex, Fate, GURPs, and several other systems as well, so I know what it's like. Play-By-Post is damn near like learning a new system because it's got its own subset of rules and whatnot.
Ultimately, that's why I'm here among a couple of the others I believe. I want to see you guys succeed and flourish and go on to do the same with others down the line. Is getting to play after awhile of not getting to play a bonus? Yeah, but it's not my incentive.
Hmm, I'm going to mull some things over with Tucker and see what I can do help y'all out.
There's going to e a gameplay thread where we'll post all in-character posts once the GM gets it set up. In addition, there's going to be a discussion threa where all of our OOC chat will go. These will be linked in an overall Campaign Journal, so all you have to do is click a tab and it'll take you to the corresponding thread.
As te gameplay thread is not yet created, just remember to copy/paste in that thread once the GM makes the appropriate postings.
There's no set time for these types of games. Once the GM makes his first post, we hit the ground running and post when we're able. Typical posting schedule is preferred to be 2-3 times a day depending on the pace, but can be more or less (down to 1-2 posts per day). Once the game is underway, it's up to us and the GM to keep the pace. As long as we're interacting, the game should be a success. If there aren't any posts for days then we oughta start worrying. I don't surmise that to happen here. Play-by-posts are roleplay heavy, so crack out your dictionaries, thesauruses, etc. and get ready to game!