Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
Reflex Save: 1d20 + 5 ⇒ (17) + 5 = 22 Sevensapwn summons his Order of Protection power around the group. 30’ aura which grants +1 to AC and 5 resistance against all elements.
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
"Despite my trepidations," Sevenspawn intones. "I would do this thing with you." He unshoudlers his pack. "Perhaps it would do me some good. And you," he concludes. "Although if I die with you, I cannot bring you back."
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
Sevenspawn has remained mostly quiet and contemplative, but observant. He inhales sharply at the sight of the massive beast rising and submerging back into the land, wiping the ash from his face. "I understand the need for this," he mutters, looking down to Thod, "but this seems... like when we entered the death maze of the rakshasha. Are you sure about this?"
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
The tale of Skurak - a man who killed his brother, and who was born again - troubles Sevenspawn. It weighs upon him as he think about his Broken Crown. Thod wrote: "Well, only one of us needs to be swallowed... But, y'know, can't hurt to have a few of us succeed... Well, I mean, it'll hurt. A lot. But still..." "I would do this thing," he finds himself offering. "If it presents itself."
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
Sevenspawn mimics Raven Six's bow, greeting the shaman with a smile. he keeps an eye on the curious-looking creature, having never seen the beasts beyond Korvosa before.
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
Sevensapwn raises his hands up slightly - not in surrender, but in a motion of peace. He looks to Raven Six, knowing she speaks their native tongue and hoping that will help with first impressions.
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
In the aftermath, Sevenspawn starts to work with the healing, thanking Milani for Her protection. Channel Energy: 4d6 ⇒ (5, 3, 3, 3) = 14
Afterwards, the priest inspects the dead creatures from distance, silently wondering if they are the most normal thing he will see in the coming days. He looks to the ground, walking about, and comes up with a single scale, looking it over before tucking it away in his pack.
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
Sevenspawn moves to finish the beast off. Hammer: 1d20 + 12 ⇒ (8) + 12 = 20
Iterative Attack: 1d20 + 12 - 5 ⇒ (19) + 12 - 5 = 26
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
Sevenspawn, walking on the air, brings his hammer crashing down a couple of times. Attacking RED: Hammer: 1d20 + 12 ⇒ (19) + 12 = 31
Iterative Attack: 1d20 + 12 - 5 ⇒ (13) + 12 - 5 = 20
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
The priest swings almost simultaneously, sprinting up in the air to meet the thing as it stabs at him. Power Attack: 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21
Wow, good damage! Not sure if they are evil-aligned, but in case: Damage vs. Evil: 2d6 ⇒ (4, 2) = 6
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
Donnell wrote: "Those look like wyverns to me - we'll have to keep them away from the horses!" "Then let us take the fight to them!", Sevenspawn shouts back, casting a spell and touching Raven Six on the shoulder, leaping off to touch Donnell and Thod in turn - though his feet do not touch the ground. Casting Air Walk, Communal in order to keep the beasties away from the much-needed mounts. Everyone has 10 minutes of sky-walking movement, and the magic fails slowly. If it is insanely windy, however, I would like to cancel that and cast something else.
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
For me it's about wands, scrolls and potions of the healing variety. I'll take a look online today and see what I'd like to pick up.
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
Despite his recent troubles, Sevenspawn tries to not be, well, drippy. The countryside is good for helping with that. "I've never been further out than this," he says as he sips at his drink. "In truth, I've never left the city, other than our first visit to Harse." He looks to Thod. "Have you been to the Cinderlands in your travels? It would be good to know what we face ahead, at least in part."
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
Sevenspawn, who perhaps understandably has been almost perpetually gloomy this past month, perks up considerably when Trinia approaches. He had found her a lone bright spot of sunshine in the terrible surroundings he and his companions still live in daily, and was sorry to have had her leave their company. He greets her warmly before looking about at the countryside, pulling down his cowl in what seems like the first time in ages. He says nothing, but there is something considering in his eyes about life here.
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
"I don't follow," Sevenspawn says to Neolandus after some time to think. His tone is plain and curious. "I assume you know the link to this Kavazon because of the new crown she was wearing, and you say you know 'a way' here. But a way to... what? What is the connection to the underneath of Castle Korvosa, precisely?"
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
"I agree with friend Fox," Sevenspawn chimes in, preparing a prayer. "We have who we have come for and should depart quickly. If you are adamant, however..." He trails off, suggesting that he will do as she desires if that is the case. Using Channel Energy; figure that will help Vencarlo and Neolandus as well as Donnell. Channel Energy: 4d6 ⇒ (5, 4, 6, 2) = 17
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
"Let us not speak any further of destinations," Sevenspawn offers, "until we are free of this place. I am sure it has ears everywhere." Heal: 1d20 + 14 ⇒ (10) + 14 = 24 SS is prepared to offer healing to the needy, assuming we ar enot quite free of this place yet. If Neolandus or anyone else needs it, speak up.
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
His magic depleting, Sevenspawn swings his hammer hard. Attack: 1d20 + 12 ⇒ (20) + 12 = 32
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
Sevenspawn passes an identical vial to one Raven Six-a offered Vencralo earlier to the man. "Take this," he adds. "You are exhausted and unarmoured, but I know that you are a master swordsman and we will need your aid, I fear, should things go poorly. Speaking of which," he finishes as he looks to his companions, "can we get this man a sword? I will beg Milani for Her grace and prepare some spells for us in the interim."
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
It is hard for Sevenspawn tp wait for the man behind the mask of his hero, but discretion is needed. He spends a moment preparing his medical kit. "We will have you free in a moment, he offers the man. He looks over to Donnell, and back to Vencarlo. "We found your... belongings in a chest, hidden away. Can you tell us what was in it, exactly? We need to be sure it is you, sir."
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
"It seems unlikely we will be able to return here at will," Sevenspawn chimes in. "Even if Arkona himself dies today, this is still underneath the family's palace." I think SS is inclined to press on, find the missing folks (if they are even here) and get the heck out.
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
Sevenspawn shakes his head at Donnell's question, but rubs his chin thoughtfully. "If it is determined that the floor activates traps in either direction," he offers, "then I can channel the power the Everbloom provides us to walk us across the air above it."
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
"That was disgusting," Sevenspawn intones in an agreeable way to Raven Six-a. "And I'm from the Shingles." His mind still dwelling on the words of the creature a few moments ago, Phaedran continues to try and shake if off. Looking to Donnell, he watches the man do what he does best and does his best.
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
Sevenspawn tilts his head at the healing potions, looking at Thod. "Healing," he says. "Good healing. You're in front: fill up before we go, and keep one or two for reserve."
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
Sevenspawn smacks the wand against the side of his hand a few times, as he has done before, frowning at it as he does. He has never been entirely comfortable using magic beyond Milani's divine might, assuming it would fail him someday, and his tight lips seem to show affirmation of that suspicion. He places it roughly back in its slot on the inside of his cloak. In truth, he reels more from the words of the monster defeated before them. Running them over in his mind, he senses a truth there. He endeavours to pray on it as soon as possible, but snaps back to stay alert near the door.
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
Thanks for pointing out about the wand; I'd forgotten that. Spiderbeard, it's used it's 15 charges now - I think there's a saving throw to be made by it, or something?
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
Thod wrote: Thod gives Raven an incredulous look. "You think Sevenspawn is powerful enough to bring back the dead?... Are you?" "Well, even outside of all that, like Raven said, who knows how much of all that creep said was true? And, uh... Hope I don't stick my foot in my mouth, but he certainly didn't act like an innocent victim when we went to talk to him. Or is that me missing the obvious again. I, uh, admit I couldn't really follow what she was saying." "Oh, and if you're looking to patch me up, don't use the good stuff. Stick with the simple for now, we're not in a rush. Still need a moment to catch my breath."[/ooc] Sevenspawn nods absently and rifles through his wands, collectively kept in a small quiver normally meant for light crossbow bolts. He answers the dwarf's question hesitantly. "It may be possible," he offers. "I do not know. I have never attempted it. But it is... complicated. The circumstances, not just the spell. Milani, her name be praised, is a goddess of righteousness, and there are certain expectations of that quality in the dead. I will pray on it." Wand of CLW: 1d8 + 10 ⇒ (3) + 10 = 13
I think that probably tops Thod up.
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
Sevenspawn half-staggers once, he's so off-centered by the encounter. He clsoes his eyes a brief moment, breathing in, and opens them to check the rest of the troop over for wounds. Channel Energy: 5d6 ⇒ (3, 4, 4, 5, 5) = 21
That's 40 HP healing. If I could get an accounting (I think it's just Thod who needs more, though) of who needs what, I'll set to work with the Wand of CSW.
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
Sevenspawn want to see this creature dead in the worst way, but maintains what's left of his composure by remembering Raven Six-a's words. He moves to heal the man who can get the job done, his hand reaching towards Master Six-Picks. Burning a 4th level Sending spell to cast Heal. Heal: 4d8 + 10 ⇒ (7, 2, 4, 2) + 10 = 25
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
Sorry, all. Adulting has been difficult. Divine Power! Yay! Sevenspawn pulls his war hammer, charging forward with a loud snarl. I believe I need to use an action to bring it out, so I'll get two attacks instead of three - one for Divine Power, one for Blessing of Fervor. Warhammer: 1d20 + 12 + 3 ⇒ (15) + 12 + 3 = 30
Warhammer: 1d20 + 12 + 3 ⇒ (12) + 12 + 3 = 27
I believe that's correct, with the extra 2d6 DAM being against evil targets, but please correct me if I'm wrong. Lousy added damage rolls!
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
Sevenspawn is shaken. His mind reels: is it true? Did he murder his Crown wrongly?. He is lost in it until Raven Six-a speaks. Raven Six-a wrote: "... brother. This may all be true or it may all be lies. Whichever it is, Milani has not forsaken you. Your strength with her has only grown for as long as I have known you! Do not take this critter's words to heart until you can ask your goddess for the truth." The priest finds himself nodding, and his hand squeezing her shoulder in thanks. He nods a final, definitive time, looking at his friend a mere second before pulling away. He begins to chant and moves his hands as he calls upon The Everbloom's power. *** I'm gonna start with Blessing of Fervor. It should cover everyone. That said, if she is floating out of reach already, I'll change to Air Walk (Communal) and try and touch at least two, with Thod one of those. Blessing of Fervor With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice). Increase its speed by 30 feet.
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
Sense Motive: 1d20 + 15 ⇒ (9) + 15 = 24 "I've enough of deception," the priest finally pipes in quietly, "to last a thousand lifetimes, and no desire to bargain. Reveal yourself and speak plainly, or be cut down here where you stand."
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
Sevenspawn remains quiet, moving to check the swordsman's state of health. He offers up some water and the Sustaining Spoon and bowl from his pack as he does so. Heal: 1d20 + 14 ⇒ (16) + 14 = 30
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
Catching his breath, the priest gives thanks to his goddess and her ally before he gathers everyone injured for some mass healing. Channel Energy: 5d6 ⇒ (3, 3, 4, 3, 5) = 18
That outta do it, but a HP check would be helpful, gang. Let me know.
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
Sevenspawn swings for the fences, as does his ally. Attack+Bless: 1d20 + 12 + 1 + 2 ⇒ (3) + 12 + 1 + 2 = 18
Ally Attack: 1d20 + 12 ⇒ (5) + 12 = 17
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
Troubled by how dangerous this creature appears and how well it holds up against the onslaught of his companions, Sevenspawn summons forth a Spiritual Ally to help champion Milani's cause. With a brief flash of reddish light that emerges at the end of the incantation, an almost ethereal form appears, wielding a morningstar of the same colour as itself in it's grasp. It flies forth, attacking the darksphinx from above. ** An ally made of pure force appears in a single 5-foot square within range. The ally takes the form of a servant of your god. The spiritual ally occupies its space, though you and your allies can move through it, since it is your ally. The spiritual ally carries a single weapon, one favored by your deity (as for spiritual weapon), which has the same threat range and critical modifiers as a real weapon of its form. Each round on your turn, starting with the turn that you cast this spell, your spiritual ally can make an attack against a foe within its reach that you designate. The spiritual ally threatens adjacent squares and can flank and make attacks of opportunity as if it were a normal creature. The spiritual ally uses your base attack bonus (gaining extra attacks if your base attack bonus is high enough) plus your Wisdom bonus when it makes a melee attack. When the spiritual ally hits, it deals 1d10 points of force damage + 1 point of damage per 3 caster levels (maximum +5 at 15th level). It strikes as a spell, not a weapon, so it bypasses DR and can affect incorporeal creatures. Each round after the first, you can move the spiritual ally as a swift action. It has a speed of 30 feet, and a fly speed of 30 feet (perfect maneuverability). Being a construct of force, the spiritual ally cannot be harmed by any physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. A spiritual ally‘s AC against touch attacks is 10. If an attacked creature has spell resistance, you make a caster level check (1d20 + caster level) against that spell resistance the first time the spiritual ally strikes it. If the ally is successfully resisted, the spell is dispelled. If not, the weapon has its normal full effect on that creature for the duration of the spell.
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
Will: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19 The strength Milani provides through her blessing quite literally pulls Sevenspawn through the awful effects of the spell. He returns her mystic efforts with a matching spell of his own, releasing a simple Doom incantation upon the terrifying creature. ** This spell fills a single subject with a feeling of horrible dread that causes it to become shaken.
Male CG Human Cleric 10 HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
Sevenspawn starts off his magical support with a simple Bless spell, lending The Everbloom's blessings to his companions as he touches his holy symbol. ** Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. Bless counters and dispels bane. The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell’s duration, an affected creature can roll an attack roll or saving throw twice and take the higher result. The target must decide to use this ability before the first roll is attempted. ** How are we all for HP?
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