GM SpiderBeard's Curse of the Crimson Throne

Game Master Barvo Delancy

Chapter 4: A History of Ashes

Online Maps | Party Loot Tracker | Party Assets


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Male CG Halfling Investigator 10 | HP: 48/57 | AC: 22 (18 FF, 16 Tch) | CMB: 6, CMD: 21, FF: 17 | F: +8, R: +14, W: +11 | Init: +8 (+10 urban)| Perc: +15 | Locate Traps +20 | Disarm Traps +21 | Speed 20ft | Inspiration 9/9 | Harrow Points: 2 | +6 vs Poison, +2 vs Fear, +3 vs Traps | Active effects:

Tiny amount of downtime, but we should maybe take a look at the items on the Party Loot list and claim the items we'll use. We should try to convert the bigger items, like the paintings, into cash asap, or else just leave them here at the farm.

@Spiderbeard: We have those wands and kukris that have been changed to stone - is there anywhere on our path that we'll likely be able to convert them back?

If we will be travelling for several days, Donnell will take the time to identify Vimanda's wand (I think that's the only item?)


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You'd need a flesh to stone spell which costs 1,650 gold so you'd wanna make a judgement call on if an unidentified wand and kukri are worth it.

That said you're not in a major centre yet. Harse is a small town so think small town and once you ge tto Kaer Maga, then think about magic cornucopia.


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Okay we're in a proper downtime now - just wanted to anrrate you over to Kaer Maga. We can give it a few days as everyone adjusts to pandemic nightmare to buy/sell loot as well as engage in any personal stuff you wanna do.


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Hey I realize I think we're waiting on each other. Donnell - this is your show if you wanna do the big loot drop!


Male CG Halfling Investigator 10 | HP: 48/57 | AC: 22 (18 FF, 16 Tch) | CMB: 6, CMD: 21, FF: 17 | F: +8, R: +14, W: +11 | Init: +8 (+10 urban)| Perc: +15 | Locate Traps +20 | Disarm Traps +21 | Speed 20ft | Inspiration 9/9 | Harrow Points: 2 | +6 vs Poison, +2 vs Fear, +3 vs Traps | Active effects:

Sorry, things have been... busy? maybe stressful is a more accurate term.
Anyway, I haven't had a chance to read much of what has happened on here lately. I'll try to catch up and post something tomorrow.


Male CG Halfling Investigator 10 | HP: 48/57 | AC: 22 (18 FF, 16 Tch) | CMB: 6, CMD: 21, FF: 17 | F: +8, R: +14, W: +11 | Init: +8 (+10 urban)| Perc: +15 | Locate Traps +20 | Disarm Traps +21 | Speed 20ft | Inspiration 9/9 | Harrow Points: 2 | +6 vs Poison, +2 vs Fear, +3 vs Traps | Active effects:

Also, everyone should mark off what items in the Party Loot they want because, for example, if nobody on the front lines is taking that Cloak of Resistance +2, Donnell definitely will :)


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Stressful rather than busy is the correct read, lol.

Also the elephant figurine you picked up should be listed. It is a figurine of wondrous power that can not only turn into an elephant, but a statue as well. It is worth 26,000.


Male CG Halfling Investigator 10 | HP: 48/57 | AC: 22 (18 FF, 16 Tch) | CMB: 6, CMD: 21, FF: 17 | F: +8, R: +14, W: +11 | Init: +8 (+10 urban)| Perc: +15 | Locate Traps +20 | Disarm Traps +21 | Speed 20ft | Inspiration 9/9 | Harrow Points: 2 | +6 vs Poison, +2 vs Fear, +3 vs Traps | Active effects:

Oh thanks, I didn't remember seeing that.

Can you please also put in the value for the other loot (there are some things like gold armbands, statues, etc)?


NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 22/25 | DR 2/- | Active conditions: N/A

As far as unpetrifying the goods, the kukris are probably worth the cost of doing so. Even if we have to get a spell cast individually, each would cost 1,650 gold, but even a basic +1 weapon would be worth 2,000 gold, plus weapon and masterwork costs.

Wands are a bit riskier, as they'd have to be at least 2nd level to turn a profit on them.

I made a claim on all the potions, though mostly to make sure they don't get sold, since they're quite useful. Nothing else particularly interests me. The +2 Strength belt would be, but I already have a +2 Con belt, which I find a bit more useful. I'm already hitting things really hard.

Anyways, not sure what to buy until I see how much we've sold everything for. This may take a bit, Spiderbeard.


Male CG Halfling Investigator 10 | HP: 48/57 | AC: 22 (18 FF, 16 Tch) | CMB: 6, CMD: 21, FF: 17 | F: +8, R: +14, W: +11 | Init: +8 (+10 urban)| Perc: +15 | Locate Traps +20 | Disarm Traps +21 | Speed 20ft | Inspiration 9/9 | Harrow Points: 2 | +6 vs Poison, +2 vs Fear, +3 vs Traps | Active effects:

@Thod: I agree - let's get the weapons identified. I'm more interested in the wands if we think they might be of some use to us, rather than their resale value.

@Spiderbeard: In addition to appraising the value of the loot, was Donnell able to identify the any of the magic items on the list?

Oh, and I guess I should ask if there's going to be a problem selling the Red Mantis gear...


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All magic items are ID'd (you guys have had a week or two of downtime to travel). Current payout to each party member is 13,550 unless some items are claimed. Values updated.


Male CG Human Cleric 10 HP: 82/68 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |

For me it's about wands, scrolls and potions of the healing variety. I'll take a look online today and see what I'd like to pick up.


Male CG Halfling Investigator 10 | HP: 48/57 | AC: 22 (18 FF, 16 Tch) | CMB: 6, CMD: 21, FF: 17 | F: +8, R: +14, W: +11 | Init: +8 (+10 urban)| Perc: +15 | Locate Traps +20 | Disarm Traps +21 | Speed 20ft | Inspiration 9/9 | Harrow Points: 2 | +6 vs Poison, +2 vs Fear, +3 vs Traps | Active effects:

As ever, I am open to suggestions - I never know what magic items to buy. But we have a lot of money, and I think Wondrous Items fit Donnell best.


NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 22/25 | DR 2/- | Active conditions: N/A

Failing anything else, there's always the Big Six to consider. The Six most important magic items:

- Some form of magical weapon
- Some form of magical armour
- Ring of Protection
- Cloak of Resistance
- Amulet of Natural Armour
- Stat-booster relevant to your abilities


NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 22/25 | DR 2/- | Active conditions: N/A

Further question:

So would one Stone to Flesh spell work for every piece of equipment, or would we have to cast it individually?

Also, I was incorrect. A +1 weapon is 2000 gp, but that's purchase price. Sale price is half that, so we're hoping her gear is more powerful than that. Still, I'm up for having the whole shebang depetrified, just to be sure we're not missing out on anything really important.


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I'll let you guys just do it all at once if you so wish.

And yeah for general advice here are the "everyone can use these" items:

Ring of protection and amulet of natural armor.

Improved weapons and armor.

Cloak of resistance.

Wands of cure light wounds and lesser restoration.


NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 22/25 | DR 2/- | Active conditions: N/A

So if we unpetrify the two kukris and the two wands, what can we identify them as?

Is that Figurine supposed to be the Marble Elephant figurine? If so, does it have an extra ability beyond what you've mentioned to justify the price jump from 17,000 to 26,000? Though either way, I say keep it. Easy to transport around, and you never know when you just want a big ass elephant to ride around and smash stuff.

Does anyone want that Glamered Chain Shirt? It's Light armour, and changes appearance.

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Anyways, shopping time.

Simple item to buy is a Bag of Holding, Type 1. (2,500 gp.)
I'll also pick up two CLW wands. (1,500 gp total)

Thod wants to commission a special item, however. A +1 Returning Adamantium Light Hammer. (1d4 dmg, 20ft. range.)
1gp (Hammer) + 3,000 gp (Adamantium + MW) + 8,000 (+2 total enchantment bonus) = 11,001 gp.

Spiderbeard, would I have to special order this item, or does there just so happen to be one available in the city?


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Sorry guys post tomorrow.


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Hey guys, sorry for the spotty posting. My routine is messed up and things are weird. As a result I'm going to put the games I'm running on temporary hiatus for two weeks, resuming April 6th.

At that point I'll just assume shopping is done and yo uguys can push on ;)

Hope you're all doing well. Sorry for taking this break but I'd prefer to run these properly and ensure I've got everything in place to commit to regular posting.


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Female Android Alchemist 8/Rogue 2; Init +2; Darkvision 60 ft, Low-light vision, Perception +18; AC 21 (+2 Dex., +5 armour, +2 natural, +4 Shield); hp 70/70; Fort +8; Ref +11; Will +4

Things are weird indeed. It feels so alien, being in a pandemic...

I'm alright, but worried for my Mum.


Male CG Halfling Investigator 10 | HP: 48/57 | AC: 22 (18 FF, 16 Tch) | CMB: 6, CMD: 21, FF: 17 | F: +8, R: +14, W: +11 | Init: +8 (+10 urban)| Perc: +15 | Locate Traps +20 | Disarm Traps +21 | Speed 20ft | Inspiration 9/9 | Harrow Points: 2 | +6 vs Poison, +2 vs Fear, +3 vs Traps | Active effects:

Things haven’t changed significantly for me (since I usually work from home anyway), but they’ve changed enough that this game has dropped from my focus. Hopefully, I can pull it together by the 6th. Going to try to read through magic items now...


Male CG Halfling Investigator 10 | HP: 48/57 | AC: 22 (18 FF, 16 Tch) | CMB: 6, CMD: 21, FF: 17 | F: +8, R: +14, W: +11 | Init: +8 (+10 urban)| Perc: +15 | Locate Traps +20 | Disarm Traps +21 | Speed 20ft | Inspiration 9/9 | Harrow Points: 2 | +6 vs Poison, +2 vs Fear, +3 vs Traps | Active effects:

Since we'll be doing some shopping, here's the breakdown of the current loot. Please mark it down on your character sheet - I'll be wiping the loot page once we start back up.

Thod
10,109gp
Potions Bull's Strength x3
Potions Resist Fire x2
Potion of barkskin +2
Potions cure serious wounds
Potions lesser restoration
(Thod, I know you were claiming some of those in the name of party loot, but I don't know their quantities. You can hang on to them, and/or note them on the second worksheet of the Party Loot link)

Raven Six
10,109gp
slick leather armor +2
boots of elvenkind
gloves of swimming and climbing
keen mithral rapier +2
several black masks
MW Daggers with 'B' on pommel x12
black hooded cloak of elvenkind
Bag of Holding
Ring of Chameleon Power

Sevenspawn
10,109gp, 5sp

Donnell
10,109gp
Alchemist's Fire x2
Mask of the Mantis
Rod of Wonder
Cloak of resistance +2
Amulet of natural armor +1
Wand of Slow (10 charges)
Disguise kit
Ring of Evasion

Party loot
Figurine of wondrous power (elephant)

Party expenses
Stone to Flesh x4 (6,600gp)

@GM: Please let us know what the kukris and wands are, and their values. Also, as Thod asked, is there some additional power to the Marble Elephant figurine?


Male CG Halfling Investigator 10 | HP: 48/57 | AC: 22 (18 FF, 16 Tch) | CMB: 6, CMD: 21, FF: 17 | F: +8, R: +14, W: +11 | Init: +8 (+10 urban)| Perc: +15 | Locate Traps +20 | Disarm Traps +21 | Speed 20ft | Inspiration 9/9 | Harrow Points: 2 | +6 vs Poison, +2 vs Fear, +3 vs Traps | Active effects:

Damn, sorry, I messed up: Everyone add another 750gp to that total.

(It turns out that a mask and a circlet occupy the same slot, and I'm not prepared to give up the Circlet of Persuasion just yet)

@GM: Donnell is hoping to buy: Ring of Protection +1 (2000), Efficient Quiver (1800), Belt of Dexterity +2 (4000), Boots of the Cat (1000)
And some assorted alchemicals and poisons, if available.


Male CG Halfling Investigator 10 | HP: 48/57 | AC: 22 (18 FF, 16 Tch) | CMB: 6, CMD: 21, FF: 17 | F: +8, R: +14, W: +11 | Init: +8 (+10 urban)| Perc: +15 | Locate Traps +20 | Disarm Traps +21 | Speed 20ft | Inspiration 9/9 | Harrow Points: 2 | +6 vs Poison, +2 vs Fear, +3 vs Traps | Active effects:

@GM: Are there any poisons available? I'm looking specifically at Drow Poison, Ossivane, Starving Nettle, and Woundweal.

Was/will Donnell be able to search for natural poisons on our journey?

Also, during downtime or travel, Donnell would like to use his Formula Alembic on the potions we currently have (Barkskin and Cure Serious Wounds), and hopefully on any purchased, to add them to his list of alchemical formulae.

Finally, I switched out the Belt of Dexterity (+2) for a Headband of Intelligence (+2) in the shopping list above. I'll also buy a Concealing Pocket and keep the Elephant Figurine in it.

Depending what the stone items are (and if we sell them), Donnell might buy an additional item.


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Back!

Okay so we're still shopping which is fine. Will kick you into the Cinderlands soon.

Poisons are ABSOLUTELY available here.

Okay, so your stone gear is:

- Wand of dimension door (19 charges) (4,275 gp)
- wand of magic missile (CL 9, 18 charges) (3,510 gp)
- +1 leather armor (1160 gp)
- two +1 kukris (2306 gp each)


Male CG Halfling Investigator 10 | HP: 48/57 | AC: 22 (18 FF, 16 Tch) | CMB: 6, CMD: 21, FF: 17 | F: +8, R: +14, W: +11 | Init: +8 (+10 urban)| Perc: +15 | Locate Traps +20 | Disarm Traps +21 | Speed 20ft | Inspiration 9/9 | Harrow Points: 2 | +6 vs Poison, +2 vs Fear, +3 vs Traps | Active effects:

@Team
Should we keep any of this new gear? Donnell is probably best placed to use the wands (or, maybe Raven Six?). Both are probably quite useful - CL9 Magic Missile is 5d4 + 5 unmissable damage per charge (though more and more creatures we encounter have Spell Resistance, so perhaps of limited value). Dimension Door has a lot of potential, especially for setting up before combat.

The weapons and armour can be sold - I don't think they're useful to anyone. Donnell is finished shopping (unless y'all think it's better to sell the wands and/or someone wants to loan him 3000gp for a Belt of DEX :P)

@GM Spiderbeard
Lots of questions above for you - I'll try to make them more explicit and gathered in one place:

1) One Stone to Flesh spell for all items, or four (one for each)?

2) The Figurine of Wondrous Power, was it the Marble Elephant figurine? And, if so, does it have an extra ability to justify the price jump from 17,000 to 26,000? (we're keeping it anyway, so it's more a question of it's abilities than the price).

3) Thod wanted to purchase a +1 Returning Adamantium Light Hammer: 1gp (Hammer) + 3,000 gp (Adamantium + MW) + 8,000 (+2 total enchantment bonus) = 11,001 gp. Would he have to special order this item, or does there just so happen to be one available in the city?

4) Were there / will there be naturally occurring poisons that Donnell can harvest on our journey to and from Kaer Maga?

5) The map you posted shows Sklar Quah territory between Kaer Maga and where we need to go. Is that knowledge that we have, or can easily acquire in the city? Can we skirt their territory to the north or south?
(I mention this because you said: "in the case of the Sklar-Quah, may be openly violent," though this wasn't explained)

6) Can we cross that river with a carriage and horses? i.e., is there a bridge or a ford?


NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 22/25 | DR 2/- | Active conditions: N/A
Quote:

Should we keep any of this new gear? Donnell is probably best placed to use the wands (or, maybe Raven Six?). Both are probably quite useful - CL9 Magic Missile is 5d4 + 5 unmissable damage per charge (though more and more creatures we encounter have Spell Resistance, so perhaps of limited value). Dimension Door has a lot of potential, especially for setting up before combat.

The weapons and armour can be sold - I don't think they're useful to anyone. Donnell is finished shopping (unless y'all think it's better to sell the wands and/or someone wants to loan him 3000gp for a Belt of DEX :P)

While I think both wands are useful, their use is rather sharply limited by the fact we don't have a dedicated spellcaster that can use them easily. Yes, you and Raven can use them with a bit of finagling (And a Use Magic Device check) but that rather reduces their utility. The Dimension Door I'd be more likely to keep, because a short range teleport can be damn useful even out of combat. The Magic Missile Wand? Eeeh, not so much.

Loan you a few thousand? I think I have that much sitting around. Thod isn't spending everything he has, and making you more powerful is definitely an investment in keeping all of us alive.


Female Android Alchemist 8/Rogue 2; Init +2; Darkvision 60 ft, Low-light vision, Perception +18; AC 21 (+2 Dex., +5 armour, +2 natural, +4 Shield); hp 70/70; Fort +8; Ref +11; Will +4

My apologies for my absence. I'm working from home most days of the week, and feel myself a bit burned out from doing things with my laptop in the evenings, which is when I'd do most of my gaming. That and the whole pandemic thing hanging out in the back of my head...
I'll endeavour to do better.


Male CG Halfling Investigator 10 | HP: 48/57 | AC: 22 (18 FF, 16 Tch) | CMB: 6, CMD: 21, FF: 17 | F: +8, R: +14, W: +11 | Init: +8 (+10 urban)| Perc: +15 | Locate Traps +20 | Disarm Traps +21 | Speed 20ft | Inspiration 9/9 | Harrow Points: 2 | +6 vs Poison, +2 vs Fear, +3 vs Traps | Active effects:

@Raven: No worries - we're all feeling the same, I think. I've been doing live D&D on Tuesdays with friends here in the city and, while it's great to see them all, I mostly zone out for two hours and miss half the session. I only managed to sort out some of the stuff for this game because I took an entire Sunday to do it.

@Thod: Donnell has a lot of cash (4000gp), but it's all back in Korvosa. I think you're right about the MM wand, mostly because enemies all tend to have spell resistance at this level (on the other hand, Donnell doesn't always have a useful action in combat, but I think I should just be more creative).

I'll sort out the rest of the cash and give you all a final total when Spiderbeard answers the questions above.


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Wtf I answered.

1) One for all.

2)_ It can also turn into a statue and thus is fancier.

3) Yes. Your purchase limit is high enough here you can basically buy anything you can afford.

4) Yes, the full poison list is available for the reasons above. This is the city of -everything-.

5) Yes, but you don't really have clear information. Reasonable you'd try to skirt their main territory though.

6) Sure, yes.


Male CG Halfling Investigator 10 | HP: 48/57 | AC: 22 (18 FF, 16 Tch) | CMB: 6, CMD: 21, FF: 17 | F: +8, R: +14, W: +11 | Init: +8 (+10 urban)| Perc: +15 | Locate Traps +20 | Disarm Traps +21 | Speed 20ft | Inspiration 9/9 | Harrow Points: 2 | +6 vs Poison, +2 vs Fear, +3 vs Traps | Active effects:

Cool - thanks!

Ok @everyone: Your total gold from this should be 13,111gp (or 2,252 more than the last amount I quoted).

Please note the cash and any items on your character pages, as I'll zero out the loot page ... well, realistically, I probably won't do that until we acquire something new, but that will probably be soon-ish.

@Thod (or anyone), if you have 1500gp to loan Donnell, he'll also pick up a Belt of DEX +2. If not (you might need to spend it on that hammer), I might grab a Vest of All Tools instead.

@Raven: I've written "D" next to the Wand of Dimension Door, but maybe it fits better with the Blackjack persona?


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Okay I talked with Tim and have a shopping list for Sevenspawn that'll spend 9k. Will post to get this train moving later today. CHOO CHOO


NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 22/25 | DR 2/- | Active conditions: N/A

To spell things out:

Thod's share: 13,111 GP
Previous GP: 6,448 GP
Total = 19,559 GP

+1 Returning Adamantium Light Hammer = 11,001
Bag of Holding (Type 1) = 2,500
Wands of CLW (x2) = 1,500 (Total)
Total = 15,001

19,559 - 15,001 = 4,558 GP

So yes, I have plenty to loan you, Donnell. Go ahead and borrow 1,500 GP.

Also spend a few gold on general supplies. Tent and what-not.

EDIT: Forget individual tents, THod is going to splurge and get a Large Tent for all of us. Holds 4 people.

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Oh, crud, I didn't write down how many Potions of CSW or Lesser Restoration there were, and now there's none noted.... I'll assume 1 each, I guess? Sorry, I've been putting off bookkeeping.

And there's an entry on the table for group stuff? I might add some of the things I'm carrying there.


Male CG Halfling Investigator 10 | HP: 48/57 | AC: 22 (18 FF, 16 Tch) | CMB: 6, CMD: 21, FF: 17 | F: +8, R: +14, W: +11 | Init: +8 (+10 urban)| Perc: +15 | Locate Traps +20 | Disarm Traps +21 | Speed 20ft | Inspiration 9/9 | Harrow Points: 2 | +6 vs Poison, +2 vs Fear, +3 vs Traps | Active effects:

Cool! Thanks, Thod!

I looked back in the Gameplay thread and there were three of each. Not sure why I didn't note that on the loot page - sorry.

And yeah, if you look at the Google Sheet for the Party Loot Tracker, there's a second worksheet called Party Equipment where I've noted things that Donnell is carrying but that I consider party loot (also where I've been keeping track of the stuff in our lairs).


NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 22/25 | DR 2/- | Active conditions: N/A

Excellent, three each. I'll move some stuff to the group list in a bit. First, the more mundane gear I bought:

Large Tent (4 people): 30 GP
10 Pitons: 1 GP (Total)
Grooming Kit: 1 GP
Cooking Kit: 3 GP
Explorer's Outfit: 10 GP
2 Buckets: 1 GP (Total)
2 Barrels: 4 GP (Total) (For Water)
Blanket and Bedroll: 0.7 GP (Rounding up to 1)

Rations normally cost 5 SP, but I'm going to say Thod splurges on good quality rations, worth 1 GP each. Food that'll keep for a while and has taste.
Rations (24 days): 24 GP
Alcohol refilling: 25 GP (Thod's going to splurge on some high-quality stuff.)

Oh, and Clockwork false teeth for 100 GP.

All together, an easy 200 GP.

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EDIT: Two followup questions:

1: Assuming no major delays, how long is this journey supposed to take us? Want to know how much food to get.

2: The group fund notes a 'Handy Haversack.' Is that somebody's in particular? Or just one we have laying around? Thod bought his own Haversack, I believe. Plus I got my Bag of Holding, now.


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1) I'd probably take two weeks for everyone, although there is an assumption of peaceful contact with people who may have food to sell.

2) Donnell is loot king so I'll defer to him.


Male CG Halfling Investigator 10 | HP: 48/57 | AC: 22 (18 FF, 16 Tch) | CMB: 6, CMD: 21, FF: 17 | F: +8, R: +14, W: +11 | Init: +8 (+10 urban)| Perc: +15 | Locate Traps +20 | Disarm Traps +21 | Speed 20ft | Inspiration 9/9 | Harrow Points: 2 | +6 vs Poison, +2 vs Fear, +3 vs Traps | Active effects:

Oh, good plan, Thod. Donnell will follow suit with the rations (regular), blanket, and bedroll. He can also try to supplement our diet with Survival checks.

To that end, and if available, he'll also buy a few books about the Cinderlands (history, plant/animal guides, etc.) - I'm going to assume about 20gp, but I really have no idea what books cost.

Oh, the Handy Haversack is from a long time ago, and Donnell has it. I'll add his name to it on the sheet so there's no confusion. But, also, if there are items that Thod or any of the others would prefer to have, feel free to mark them off. I really only have them there so that we didn't forget about them.


Female Android Alchemist 8/Rogue 2; Init +2; Darkvision 60 ft, Low-light vision, Perception +18; AC 21 (+2 Dex., +5 armour, +2 natural, +4 Shield); hp 70/70; Fort +8; Ref +11; Will +4

I apologize for my absence.
My aunt died around midnight last night, and I do not really feel like playing right now.
I shall try to get back to posting over the weekend.


Male CG Halfling Investigator 10 | HP: 48/57 | AC: 22 (18 FF, 16 Tch) | CMB: 6, CMD: 21, FF: 17 | F: +8, R: +14, W: +11 | Init: +8 (+10 urban)| Perc: +15 | Locate Traps +20 | Disarm Traps +21 | Speed 20ft | Inspiration 9/9 | Harrow Points: 2 | +6 vs Poison, +2 vs Fear, +3 vs Traps | Active effects:

Oh, I am so sorry!
Please take whatever time you need - this pandemic has been tough on everyone and I feel just awful for anyone who can't be with loved ones who are sick or dying.


Female Android Alchemist 8/Rogue 2; Init +2; Darkvision 60 ft, Low-light vision, Perception +18; AC 21 (+2 Dex., +5 armour, +2 natural, +4 Shield); hp 70/70; Fort +8; Ref +11; Will +4

It wasn't the pandemic that killed her.
She tried to get up in the middle of the night, slipped and broke a leg in her upper thigh. They got her to surgery and patched it up alright, but then they spotted an infection in her bowel which meant she needed a second operation right on top of the first one.
You need to be able to move to prevent blood clots after the former, you need to lie still after the latter, and well... she was in her eighties. She went to sleep and her body just shut down. I suppose there could have been worse ways to go.
Wish we could've been able to say goodbye to her, all the same. She lived quite a ways away.


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I'm so sorry. Please take as much time as you need. Even if there's worse ways to go when it's so sudden and she's so far away it's still going to hurt horribly.


Male CG Human Cleric 10 HP: 82/68 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |

My condolences to you and yours. We'll be here whenever you're ready.


Female Android Alchemist 8/Rogue 2; Init +2; Darkvision 60 ft, Low-light vision, Perception +18; AC 21 (+2 Dex., +5 armour, +2 natural, +4 Shield); hp 70/70; Fort +8; Ref +11; Will +4

Thank you all for your kindness and patience.


Female Android Alchemist 8/Rogue 2; Init +2; Darkvision 60 ft, Low-light vision, Perception +18; AC 21 (+2 Dex., +5 armour, +2 natural, +4 Shield); hp 70/70; Fort +8; Ref +11; Will +4

Recruitment!


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Crap I -JUST- joined a new game so my slate is full up because this looks cool. Hope you find some good folks!


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Yay! WB Tim. Let me see if I can get Raven's eyes back on the game and I'll push.


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Male CG Halfling Investigator 10 | HP: 48/57 | AC: 22 (18 FF, 16 Tch) | CMB: 6, CMD: 21, FF: 17 | F: +8, R: +14, W: +11 | Init: +8 (+10 urban)| Perc: +15 | Locate Traps +20 | Disarm Traps +21 | Speed 20ft | Inspiration 9/9 | Harrow Points: 2 | +6 vs Poison, +2 vs Fear, +3 vs Traps | Active effects:

We always could spot a friend, welcome back
And I smile when I think how you must have been
And I know what a scene you were learning in
Was there something that made you come back again
And what could ever lead ya
(What could ever lead ya)
Back here where we need ya
(Back here where we need ya)
Yeah we tease him a lot 'cause we got him on the spot
Welcome back, welcome back, welcome back, welcome back
Welcome back, welcome back


Female Android Alchemist 8/Rogue 2; Init +2; Darkvision 60 ft, Low-light vision, Perception +18; AC 21 (+2 Dex., +5 armour, +2 natural, +4 Shield); hp 70/70; Fort +8; Ref +11; Will +4

That's nice. ^_^ Who wrote it?


NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 22/25 | DR 2/- | Active conditions: N/A

John Sebastian. Welcome back. Also the theme song for the old sitcom Welcome back, Kotter.


Female Android Alchemist 8/Rogue 2; Init +2; Darkvision 60 ft, Low-light vision, Perception +18; AC 21 (+2 Dex., +5 armour, +2 natural, +4 Shield); hp 70/70; Fort +8; Ref +11; Will +4

If I can retroactively shop in Kaer Maga, this is my list:

Budget: 13,550 gp

Formulae:
3rd level:
- Fly 375gp + 90 scribing
- Monstrous physique I 375gp + 90 scribing
- Protection from energy 375gp +90 scribing
- Remove curse 375gp + 90 scribing
- Remove disease 375gp + 90 scribing
2nd level:
- Fire breath 150gp + 40 scribing
- Fox's cunning 150 + 40 gp scribing
- Heroism 150 + 40gp scribing
- Owl's wisdom 150 + 40gp scribing
- Resist energy 150 + 40gp scribing
1st level:
- Comprehend languages 25gp + 10 scribing

- Cloak of resistance +1 1000gp
- Ring of protection + 2 8000gp

11,810gp

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