Artemis Entreri

Sevenspawn's page

579 posts (866 including aliases). No reviews. No lists. No wishlists. 3 aliases.


Full Name

Phaedran Kai, aka "Sevenspawn"

Race

HP: 82/56 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5

Classes/Levels

Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |

Gender

Male CG Human Cleric 10

Size

M

Age

Unknown (approx. 30)

Alignment

CG

Deity

Milani

Location

Korvosa

Strength 16
Dexterity 11
Constitution 12
Intelligence 10
Wisdom 17
Charisma 12

About Sevenspawn

Sevenspawn

CG Male Cleric 10

Init +4, Senses Perception +5

Favored Class Cleric (hit point)

Hit points: +14

BAB: +1

Channel energy: 5d6

Stat: Wisdom increase by +3 (+1 from level, +2 from item)

Spells:

+1 level 1 spell

+1 level 2 spell

+1 level 4 spell

+3 level 5 spells (1 domain)

Saves: All saves increase by 1

Defense:

AC 22 touch 11 flat-footed 21

HP 72

Saves Fort +8 Refl +5 Will +11

Offense and Spells

Speed 20 (medium armor)

Melee Warhammer +12 (1d8+8) (20x3) (+2d6 vs evil)

Ranged crossbow (light) +7 1d8 (19x2)

Iterative Attack second attack at -5

Spells Prepared

CL 10, Concentration +15

Level Zero (memorize 4 spells)

Light (M)
Detect Magic (M)
Guidance
Mending
Create Water
Stabilize (M)
Read Magic (M)

Level One (memorize 6 spells + 1 domain)

(D) Remove Fear (M)
(D) Sanctuary
Cure Light Wounds (1d8+1 per lvl)
Bless (M)(X)
Comprehend Languages
Doom (M)(X)
Magic Weapon (M)
Divine Favor (M)
Obscuring Mist (M)
Shield of Faith
Protection from Evil (M)

Level Two (Memorize 5 spells +1 Domain)

(D) Remove Paralysis (M)
(D) Shield Other
Lesser Restoration (M)
Bull's Strength (M)
Aid (M)
Grace (M)
Protection from Evil Communal (M)

Level Three (Memorize 4 spells +1 Domain)
(D) Resist Energy (M)
(D) Remove Curse
Remove Disease
Deadly Juggernaut (M)
Stone Shape
Prayer (M)
Dispel Magic (M)
Vision of Hell
Magic Vestment (M)

Level Four (Memorize 4 spells +1 Domain)
(D) Freedom of Movement (M)
(D) Spell Resistance
Blessing of Fervor (M) (X)
Greater Magic Weapon
Spiritual Ally (M) (X)
Divine Power (+3 hit/damage, gain extra attack) (M) (X)
Sending (M)

Level Five (Memorize 3 spells +1 Domain)
(D) Antimagic Field (M)
(D) Break Enchantment (removes all negative spells, curses, etc) (M)
Righteous Might (M)
Breath of Life (5d8+10 healing, can revive recently dead) (M)
Wall of Stone
Air Walk, Communal

Powers

Channel Energy - Release a wave of positive energy healing all allies for 4d6 damage in a 30' radius. Can instead be used to harm undead. DC is 16. 4 uses per day. Can be channeled into a single attack against an undead opponent.

Liberation - Can move normally as if under a freedom of movement spell for a number of rounds per day equal to your level.

Resistant Touch - Gain a +1 bonus to saves, with an additional +1 for every five levels. Can grant this bonus to an ally for one minute 6 times a day.

Freedoms’ Call - 30’ aura of freedom for 10 rounds, removes shaken, confused, grappled, frightened, panicked, paralyzed, pinned, and shaken.

Order of Protection - 30’ aura which grants +1 to AC and 5 resistance against all elements.

Statistics

Str 16 Dex 11 Con 12 Int 10 Wis 20 Cha 12

Base Attack +7; CMB 10 CMD 20

Feats

- Toughness (+3 HP lvl 1, +1 HP per lvl)
- Improved Initiative
- Channel Smite (use Channel Energy to inflict +4d6 dam on attack vs. undead)
- Power Attack (-2 to hit, +4 to damage)
- Furious Focus (ignore power attack penalty on first hit)
- Weapon Focus (+1 to hit with Warhammer)

Traits

- Missing Child (+1 trait on Will saves)
- Vagabond Child (+1 Sleight of Hand)
- Inspired (can roll twice on a skill once per day)

Skills (ACP -4) (3 skill points per level)

Sleight of Hand: +4 (+4 trait)
Perception: +5 (+5 wis)
Heal: +14 (+3 trained, +5 wis, +6 ranks)
Knowledge - Religion: +9 (+3 trained, +5 ranks)
Lore - Streetwise: +9 (+3 trained, +6 ranks)
Sense Motive: +15 (+3 trained, +5 wis, +7 ranks)
Diplomacy: +9 (+3 trained, +1 cha, +5 ranks)

Languages: Common, Thieves Cant [/spoiler]

Gear

Worn:
- +2 Breastplate
- +1 Steel shield
- Masterwork holy warhammer +1 (half-axe - waist) [1d8+5a]
- Light crossbow
- 5 masterwork bolts (+1a)
- 15 normal bolts
- (2) knives (bandolier)
- (1) bandolier (chest)
- Holy symbol of Milani (neck)
- Hooded cloak
- Pouch belt (waist)

Backpack:
- Holy text
- Flint and steel
- Healer's kit
- (2) pieces chalk
- (4) parchment
- (2) sacks
- (1) water skin
- (5) oil vials
- (1) fold-up religious standard (wood)

Money: 3021 gp

Magical Gear:
[1] headband of wisdom +2
[1] wand of Spiritual Weapon (1d8+2)
[1] wand of Cure Light Wounds (15 charges / 1d8+1) - 15 charges used
[1] wand of Cure Serious Wounds
[1] wand of Cure Disease
[1] wand of Remove Disease (3 charges)
[4] vials of Holy Water (2 bandolier, 2 backpack)
[2] scrolls of Lesser Restoration (backpack)
[1] Sustaining Spoon (backpack)
[1] scroll of Blur (backpack)
[1] pouch Dust of Disappearance
[1] Pearl of Power (level 2 - Protection from Evil, Communal)
[1] Potion CLW
[1] Potion CMW
[1] +1 Ring of Protection