Stat: Wisdom increase by +3 (+1 from level, +2 from item)
Spells:
+1 level 1 spell
+1 level 2 spell
+1 level 4 spell
+3 level 5 spells (1 domain)
Saves: All saves increase by 1
Defense:
AC 22 touch 11 flat-footed 21
HP 72
Saves Fort +8 Refl +5 Will +11
Offense and Spells
Speed 20 (medium armor)
Melee Warhammer +12 (1d8+8) (20x3) (+2d6 vs evil)
Ranged crossbow (light) +7 1d8 (19x2)
Iterative Attack second attack at -5
Spells Prepared
CL 10, Concentration +15
Level Zero (memorize 4 spells)
Light (M)
Detect Magic (M)
Guidance
Mending
Create Water
Stabilize (M)
Read Magic (M)
Level One (memorize 6 spells + 1 domain)
(D) Remove Fear (M)
(D) Sanctuary
Cure Light Wounds (1d8+1 per lvl)
Bless (M)(X)
Comprehend Languages
Doom (M)(X)
Magic Weapon (M)
Divine Favor (M)
Obscuring Mist (M)
Shield of Faith
Protection from Evil (M)
Level Two (Memorize 5 spells +1 Domain)
(D) Remove Paralysis (M)
(D) Shield Other
Lesser Restoration (M)
Bull's Strength (M)
Aid (M)
Grace (M)
Protection from Evil Communal (M)
Level Three (Memorize 4 spells +1 Domain)
(D) Resist Energy (M)
(D) Remove Curse
Remove Disease
Deadly Juggernaut (M)
Stone Shape
Prayer (M)
Dispel Magic (M)
Vision of Hell
Magic Vestment (M)
Level Four (Memorize 4 spells +1 Domain)
(D) Freedom of Movement (M)
(D) Spell Resistance
Blessing of Fervor (M) (X)
Greater Magic Weapon
Spiritual Ally (M) (X)
Divine Power (+3 hit/damage, gain extra attack) (M) (X)
Sending (M)
Level Five (Memorize 3 spells +1 Domain)
(D) Antimagic Field (M)
(D) Break Enchantment (removes all negative spells, curses, etc) (M)
Righteous Might (M)
Breath of Life (5d8+10 healing, can revive recently dead) (M)
Wall of Stone
Air Walk, Communal
Powers
Channel Energy - Release a wave of positive energy healing all allies for 4d6 damage in a 30' radius. Can instead be used to harm undead. DC is 16. 4 uses per day. Can be channeled into a single attack against an undead opponent.
Liberation - Can move normally as if under a freedom of movement spell for a number of rounds per day equal to your level.
Resistant Touch - Gain a +1 bonus to saves, with an additional +1 for every five levels. Can grant this bonus to an ally for one minute 6 times a day.
Freedoms’ Call - 30’ aura of freedom for 10 rounds, removes shaken, confused, grappled, frightened, panicked, paralyzed, pinned, and shaken.
Order of Protection - 30’ aura which grants +1 to AC and 5 resistance against all elements.
Statistics
Str 16 Dex 11 Con 12 Int 10 Wis 20 Cha 12
Base Attack +7; CMB 10 CMD 20
Feats
- Toughness (+3 HP lvl 1, +1 HP per lvl)
- Improved Initiative
- Channel Smite (use Channel Energy to inflict +4d6 dam on attack vs. undead)
- Power Attack (-2 to hit, +4 to damage)
- Furious Focus (ignore power attack penalty on first hit)
- Weapon Focus (+1 to hit with Warhammer)
Traits
- Missing Child (+1 trait on Will saves)
- Vagabond Child (+1 Sleight of Hand)
- Inspired (can roll twice on a skill once per day)