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I have just found this and have to join the praise.

All hail to keyafay, binder of words!

Really great ressource!


Hey, I just finished this and have to say it was a great read!

As I'm running that vicious little adventure as a pbp at the moment, there are quite a few nice ideas in here that should serve me well!
I especially like what you did with Patrissa, and the bit about splitting the party at the start.
Malgrim is busy making a pretty strong impression on the PCs, especially once he demoralized the party arcanist for 5 freaking rounds after he made his knowledge (local) checks and thought making jokes about Malgrim's underworld connections was a good idea. And he single-handedly destroyed one of the raven swarms.
Will be fun to watch them panic once he bites it.

Regarding the swarm, I'd advice anyone running this to play up some of the lore about carrionstorms - they can speak Necrid (the language of the dead) and tend to cry out hideous words in that language. It had a very unnerving effect, especially once the remainder of the swarm took to silently observing the group from the chendalier.

I also updated all NPCs to Pathfinder, cahnging Sveth slightly into Expert 1/Alchemist (Vivisectionist) 3 - this kept the rogue dabbling in alchemy but made him a much more formidable combatant.

Will surely run this at one point as a one-shot with pregens. Might well use a mix of your PCs and those from my own pbp for that.

I suppose thread necromancy is quite fitting in the context of so many undead lurking around ;)


I would suggest not to make this into a discussion of sexism in folklore and gamedesign. There is a place for that important topic - propably in a thread specifically created for this purpose - but it does the contestant a disservice to do it here.

That being said, I really like the approach Nick had to this myth, shying away from the more problematic parts. In my eyes, copying folklore is a valid approach, but creating new content that is vaguely inspired by it should be valued highly as well!
The Matianak makes for a very interesting encounter. I can even see some nice roleplaying here, as the creature is intelligent, speaks common and at its core is "benevoloent". It just disagrees with most mortals about how that word shall be defined.

You could drop this into a group with other undead and/or Dhampirs and some fun things will happen :)
I can even imagine mortals who willingly succumb to the curse just to get healing that is otherwise unavailable (in Rahadoum?), which introduces some difficult moral choices when it comes to destroying the local "healer".

This is my favorite entry in this round for many reasons!


And stuff that did need it too. (Titan Mauler Barbarian can actually use large greatswords now. Master of Many Styles is not a dip-only archetype now etcetc)
But Scarred with doctor got nerfed into unplayability (well it is decent, but all the flavor is gone - no longer casting off Con)

Kineticist may be sub-par, but oozes flavor and fun. The other occult classes are also nice in that regard. Especialy the psychic magic is interesting - using emotion and thought instead of verbal and somatic components. There also nice archetypes for other classes to get a little occult-ish.

Some of the hybrids are pretty much Class A + Class B (slayer and bloodrager for example), while some do pretty unique things (shaman, investigator), or have a nice new take on old stuff (hunter, swashbuckler, warpriest)


Way of the Wicked. Epic as hell :)


out of curiosiy - which characters did you end up using? :)


Phew. Was able to make some time to flesh out Aerodus Aulorian, Renegade Cleric of Asmodeus :=)

Description:
Aerodus is a man in his twenties, lean and slightly pale with pitchblack hair well-kept and cut at shoulder-length. While not quite handsome, he does have a memorable face - thick eyebrows sit upon eyes the color of sea foam, topped of with a hooked nose. This gives him a very distinct profile that makes hime easily noticeable in a crowd.
He is arrogant and tends to look coldly upon those he feels inferior, but also shows a warmer side to people he does respect or feel the need impress or charm with honeyed words.

While he grew up a noble, nowadays he keeps to simpler clothes more befitting the son of a merchant, trying to mostly blend into the background while still retaining his dignity. He proudly wears a silver holy symbol of Asmodeus on a chain around his neck but does so in secret. Walking the lower crowds, one can easily make enemies with to open devotion and he know this.

Backstory:
Aerodus Aulorian was not born in poverty. He was scion to one of the most influencial noble clans in the great city of Kintargo. The youngest of three siblings, he was not to become heir to the family's trading business upon his father's death. He was also not content with becoming his idiotic brother's and sister's servant in matters of finance and barter, even though they would have very much prefered this. His remaining choices were succumbing to decadence, pursuing a career in the arcane arts or joining the church of Asmodeus as an Acolyte.

A first attempt to attend university and delve into tomes most ancient was adequate, but he felt lacking. While not a dim light, he was vastly outperformed by several of the other students, some of them destined to truly bend reality to their whims. He was unable to stomach this disgrace, as he was brought up to know himself superior to those of lower standing - and many of his so called friends hailed from mere merchant families or worse.

Therefore he sought his luck in the clutches of hell and saw in Asmodeus might a patron worthy of worship. Aerodus had a much better grasp on the divine mysteries and felt his connection to the father below grow stronger by the month, slowly raising in rank and status.
He was however not content with how his master's word and intent was spread by those in power. Asmodeus wanted order and stability, and hell was a system of perfection, but also vastly different from Golarion.
In Aerodus eyes it was impossible to try and emulate what may never be truly grasped by mortal minds, as they were unable to succumb fully and accept enlightment through pain and fire. While some truly wise individuals could fathom such a feat, the lower masses were fated to resist, and any order imposed upon them by might alone would not brave the test of time and succumb to inevitable rebellion.

He made the grave mistake of discussing his thoughts upon the subject with the priest tasked with his education.

It was an event truly memorable to Aerodus, one he commited fully to his memory, learning much from his error - The right thought spoken in the wrong place could be fatal.
To name his dismissal as ignoble would be truly an understatement. He was flogged and his holy regalia ripped away. His rank was abolished and his name purged from the church's registry, and the worst of all - he was officially shamed before the assembled clergy, destroying any semblance of respect he might have earned, devoting many hours to his very public image.

But even though the church had forsaken him, choosing devotion to institution over divine inspiration, his lord has not. Aerodus was still blessed by Asmodeus unholy presence, and his true father graced him with insight and promised power. He saw this as a proof that he was right and that Asmodeus has chosen him to reshape this pitiful institution that called itself church. He saw a vision of harmony and bliss for its citizens, keeping many privileges for those in power, but teaching them to employ it in ways much more subtle and fitting for those truly suitable to rule.

The masses very easily controlled if their life was good and peace was kept with few personal restraints.
They did not need to fear their salvation. Asmodeus would embrace them warmly and justly, bringing order to the lowest peasant in exchange for simple fealty.
That his family stood behind the chuch did not surprise Aerodus, and he did not care. They feared to loose profit if they sided with one of their own against this travesty, and they were right. He felt no regret to forsake his old life, that of a blind sheep walking willingly to his doom, following idiots and imbeciles.
He would find his own path, and Asmodeus would help him forge a new order that would lead Golarion into bliss.

Rebellion!:
Barzillai Thrune is an idiot and lunatic. Another hound of this misguided church, filthy offspring of those who see themselves as true prophets of Asmodeus' will.
Aerodus did never like the man, as he represented what he most hated in the current regime of Cheliax - and did so right before his nose. But once the man got the opportunity, he grabbed power without so much as a thought.

Asmodeus does not suffer fools, and this specific fool abused his position without any consideration. Martial law in a city on the verge of rebellion, ludicrous laws that pushed the man's insignificant personal preferences in matters most trivial upon the citizens, bans and raids on churches on a whim. It was too much, and he would have to be stopped.

Aerodus could understand the martial law - even if it was not the wisest course of action. The Iomedian terrorists that were the cause of this were blind fools out of touch with reality and had to be stopped surely, but this was not the way.
To speak about his more lunatic proclamations would give the man more regard than he deserved.
But more than detestable was what he did to some of the religious minorities. Burning down a gathering place of Sarenrae would do much to invoke the wrath of gods. Even though she may be misguided in her approach, Sarenrae had good intentions. And more than that, she deserves credit and respect for her deeds - without her, Rovagug may well have devoured all that exists.

Also, Aerodus quite enjoys his mint tea at midnight. It does wonders, should sleep not come.

More to come, hopefully before the deadline.


Will propably have to withdraw :(
bussy weekend, no time to brainstorm. Maybe I'll have something up by the deadline, but propably not.


Nohwear wrote:
I am curious. I am currently working on converting this AP to an Occult Adventures game.

That sound very cool - would you mind sharing your notes once you are done? ^^


I hope I will find the time to flesh out the character - my weekend will be pretty busy with two different Pathfinder groups I am GMing :/


Ok, I had a nice idea - need to doublecheck with you.

I'd like to play a LN cleric of Asmodeus with the Separatist archetype, even though this is strongly discouraged in the Player's Guide.
He is basically not opposed to Cheliax as such - being a Chelish noble himself, but does not find amusing what is going on in the city right now.

Have to still work out in which way his outlook exactly is different from the dogma. Propably taking either the Aristocracy Subdomain (Nobility) or Honor Subdomain (Glory) and seeing order and peace as the ultimate goal.

Depending on what happens during the campaign, he could well convert to another lawful deity (most propably Iomedae or Abadar) if he should realize that the hard way is not the best way to reach true order and stability. This would be more likely if there is another highly religious type of such deities in the party, but heavy interaction with Iomedae-terrorists could also do the trick ;)
Well if Asmodeans commit some extreme attrocities during this AP, he might well just turn away from sheer horror.

Also - playing an ex-cleric for a while sounds interesting.

Mr/Ms Separatists sounds like a very nice roleplaying challange!

EDIT: Especially the fact that many religions were outlawed in Kintargo makes my character furious. Sarenrae for example, he sees as a very important figure and in a way something of an ally to Asmodeus. After all she was needed to chain Rovagug and this alone demands respect.
What is happening right now tastes too much like chaos and a descent into savagery.


Hey there,
I have a few concepts in mind that should fit well into the adventure. Gonna need a bit time to acutally choose one and work everything out.
Will propably wind up as something occult - but not sure yet.

Would love to play in this AP, as it should be quite the amusing caontrast to my home game of "Way of the Wicked" where my players are aspiring to Thrune-like greatness :)


Hell's Rebels has Kintargo in Cheliax.
That's more on the bigger scale though and full of LE Asmodeus worhsippers.

There is also Aldencross in the Way of the Wicked AP from Fire Mountain Games. Being an evil campaign, you cannot use the plot at all propably (except by subverting what the original player characters are doing and trying to stop them) - but book 7 has a very nice and detailed breakdown of Aldencross (book 1 where it actually comes into play doesn't go into much detail).
The town is located on the frontier and exists mostly to support the fortress of Balentyne. It's full of soldiers and people dealing with them, but also serves as a trading hub. You could send the players on missions into the frozen north from there or stop that evil cult of Asmodeus that tries to kill every good person in the country!

But this town is propably better used as a target for evil overlord pcs ;)


Love this one. Very memorable, quite readable, thumbs up!


1 person marked this as a favorite.

very fun item - as well as the imagery of a heavily armored fighter running around with a wooden door as a shield!
Surprised I haven't seen that one.


1 person marked this as a favorite.

One of my favorites, upvoted it every single time!

It's a very evocative idea, presented well and mechanicaly interesting.
Taking the fragile property and making it a boon was just genius :)


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Wow, this one is the bee's knees!
Didn't see that while voting, but I have to say, I have to take my hat off to you for this.

PS: After all the praise, I have to also say that this item sound very uncomfortable and painful :O


1 person marked this as a favorite.

Very evocatice!
Havent't seen this one, but it earned the place for sure.


Well, I just saw this today - what a bummer, I have so many ideas :/

I'll be sure to have my eyes open for the inevitable follow-up!

PS: Paladins make great villais, especially if the group is mostly Lawful Good as well. So much drama!


I am very much amazed by the many approaches that are used in this thread. And that they somehow all work.
I really can't say which is my favorite :O


Thanks a lot :)


Hey

I took a break from PFS and during that time, some of my characters lost their faction.
One was changed to Grand Lodge, the other stayed in Sczarni for some reason.

I have:
A taldan swashbuckler (prior Taldor, now forced to join Grand Lodge), that would like to join the Sovereign Court.
A varisian witch that is still counted as Sczarni (propably would go to Dark Archive if possible)

I read that during season 6, you got a free faction change if the old one was abolished. But I missed that timeframe and it's season 7 - do I have to pay fame now?


Do you plan to do the whole trillogy?
I might be interested, just have to choose a character :)


Hm I think this game would be a bit too much for my time actually.
Gonna back out with a heavy heart, as this sounds very fun :/


Name: Flin "The Ferret"

Race (ethnicity): Half-Elf (child of the sea racial trait)

Why your character should like to join a pirate crew: Flin was adopted by a pirate captain as a little kid. Her "father" had killed her mother during a raid and thought it a nice idea to raise his own little slave. Didn't work out well in the end, as Flin one day murdered him in his sleep with the captain's own prized pistol. She got her nickname during the years she was held on the man's ship, having been the target of much ridicule by the crewmembers. They sent her up and down the riggings as she was expendable and a pretty good climber.
After fleeing the vessel, she made by as a petty thief in some backwater port town for a while. All she knew was the life on the sea and stalking through dirty alleys let her feel empty inside.
She boarded a pirate ship as a stowaway - only to crawl out of her filthy hiding place when they attacked a merchant vessel. She surprised the pirates a lot, but the fact that she was skillfully killing dead their foes was reason enough to spare her. One of the crew's members was a cleric of Besmara, and he saw much potential in the wild and angry girl. He showed her the ropes and a few months later she was a devout follower of the pirate queen, but never quite satisfied with her new "friends".
She always follows custom before a battle or when a storm is coming, throwing a bit of treasure over the railing - a tribute to her diety.
She earned a name for herself, when she managed to kill her Captain, Trevor "Bonering" Karbin, in a duel after he made the mistake of insulting her mother. Throwing the man's cut-off head before his crew's feet, she earned a cacophony of approving laughter and a bigger share of the loot from the pleased first mate.
But she was never satisfied and seeks for more. Once she is away from the sea, the bloody coin is swiftly wasted on booze and cheap women - both in masses. A well-paid job would draw her in like a moth to the light.

Your character in one sentence: Fast and nimble, but easily underestimated - Flin is a mercenary soul, always yearning for more coin, saliling the seas with the storm lashing her face, laughing and spilling blood in Besmara's name.

Build: Swashbuckler 1 (Picaroon) / Inquisitor of Besmara 5 (Sanctified Slayer)
(Dex is the top priority, then Wis and Cha for spells and panache. Str is a dump stat - this fits the easily underestimated girl)

1st - Swashbuckler: two-weapon finesse, panache, deeds (derring-do, dodging panache, melee shooter); feat: point-blank shot, Skill Focus (Bluff)
2nd - Inquisitor: studied target, domain (Trickery - Greed Subdomain), monster lore, stern gaze
3rd - Inquisitor: cunning initiative, detect alignment, track; feat: precise shot
4th - Inquisitor: solo tactics; feat: coordinated shot
5th - Inquisitor: sneak attack +1d6; feat: deadly aim
6th - Inquisitor: bane, discern lies
Additional feats: gunsmithing, extra panache, rapid reload, improved two-weapon fighting, fencing grace, outflank, precise strike, quick draw
May also add weapon focus (rapier, pistol) while we are at it XD

Key pieces of gear (magical or not; apart from the Big Six): a +1 reliable pistol taken from her "father", three loaded munane pistols (pirate-style reloading: drawing a new one!), mwk rapier, mwk studded leather; Captain Trevor's lucky coin; several small coins and trinkets - one each from all bigger raids she took part in; alchemical cardriges, a few dry load bullets (underwater shooting)

Notes: When fighting, she prefers to stay back, and uses her crewmembers as a tool to expose opponents (coordinated shot). She is not scared of fighting in melee though, but prefers to not fight alone (outflank, precise strike). Thanks to two-weapon finesse and melee shooter, she can even use coordinated shot in melee without problems.
While shooting at range, she can easily reload her magic pistol between shots.
When in melee she tends to not reload her weapon (hands are full), instead drawing one of her other pistols and shooting away (quick draw). Only once these are spent does she reload her main weapon.


This looks interesting - haven't played the spire yet, but wanted to for quite some while!

I'll have to make a new character for this - gonna need a bit time to pick one of the concepts I still wanne try.
Do we have to worry about ressources in there? (bullets, blackpowder, mundane spell components etc)

PS: I'm an experienced GM (homebrew stuff mostly) and have played some PFS, but not much. I've been playing pbp for a few years but had a long break after all the games I was playing died off for various reasons :/

I got lots of free time, so the posting rate shouldn't be a problem. On weekends I'll be a lot slower though because of all the tabletop games I'm running :)


Seems I'm slightly blind. Didn't see the "If we get 2 WL, I will split to two tables."
:D


I'm in! Just have to decide which character.

EDIT: Seems I was too late.


Tiefling with a bit stronger heritage? Half-Fiend? Unfettered Eidolon?

Lots of possibilities.
But really it's all about the scene - and seeing a succubus surrounded by praising victims and some dead bodes is a good reason to smite.

But if the paladin lacks Knowledge (Planes), all the "Succubus are known to mindcontrol" arguments are void and she can only rely on what she sees and that she knows some fiends do that.


withdrawing my application (not that I got far into planning)
I got into another game and won't have time to properly satisfy your posting guidelines.

I wish you all lots of fun - well the horror kind of fun anyway ;)


I actually like the iconic occultist and his badass backstory so much, I'd just apply with him if you don't mind. Would never have thought I'd ever want to actually play one of the iconics Oo.
Propably loosing major points for creativity this way huh?

But damn, he fits well into Ustalav.


haha, nice. just need to decide which of the two I shall reactivate.

GM Stuff:
You might have something to say here though that would ease the decision
One of them is a Changeling (Bard/Cavalier, going for Battle Herald). Her father, a minor noble was seduced by a shapechanged hag and now she is doing some borderlands work cause they don't exactly like her back home since her mother killed half the castle when she tried to claim her back.
You did say non-human characters should be the exception, but at least she mostly looks human :) And some fey influence sound fitting to me in these enchanted forests.

She was pretty much the leader of her expedition - holding the group of ragtag adventurers together with a semblance of authority after having recruited them herself for the cause. Fittingly they had an almost total party kill when they moved too soon against the big bad. We could just say she was the lone survivor of a rival group trying to join another so she doesn't have to return home in shame.

The other character is less of a problem. An annoyingly good-natured fighter (Aldori Swordslord aspirant) from the River Kingdoms, trained by a rogue Swordlord on the run from the authorities, searching for fame in battle and the chance to be king!


Ok, a game of Carrion Crown opens right after Occult Adventures is released. I think this is a no-brainer (pun intended).

Gonna work up an occultist or medium, native of ustalav from a poor human family.
The exact class depends on what fits the story better when I have thought a bit about it.


Looks like the time limit for dotting the thread has passed huh?
Found this thread just now and would really like to apply as well - you ok with me as a slightly latecomer?

I have played Kingmaker twice for a bit before my play groups disintegrated, but both times were not much further then half of the first AP. So no problem here I suppose.

Have two concepts that I could very easily revive.


that was oddly anticlimatic

"That 'she' was me by the way." Graka barks towards the young woman. "Say, what's your opinion of this dead elf person?"

Sense Motives: 1d20 - 1 ⇒ (15) - 1 = 14


right, forgot to say: Grake is my core character


I'm interested!

Gonna have to make a new character though.


Update: Well propably have to withdraw my not even started application. Might have overestimated the free time I have :/


I'm gonna create a new character for this - an archeologist bard to fill the skill monkey shaped hole.
And I haven't played a bard in ages so there is that :)


If another slot opens, I'm avaiable :)
(Tier 1-3 only)


damn, saw this too late :/


correct, my bad


Hey

the description of this weapon has me slightly confused.

"Benefit: This weapon can be wielded as a single-handed weapon, a two-handed weapon, or in pairs."

Since it is a One-handed weapon, it seems pretty suboptimal to dual-wield this, but the text makes one assume it can be done.


ah ok, had diehard remembered slightly wrongly.


Tholomyes wrote:

I don't anymore, but I generally played fairly low levels. Usually 1-8, occasionally going up to like 15 or so, but not often. I know that there are ways to swap powers from other classes and such, but the issue was more that there were a few, usually like 2-4ish options within the class, besides individual powers, but there were only a couple classes where I felt like the choices gave me very distinct options beyond the class. Like I remember the Warlord had options for archery, or front-lines fighting, or just the vanilla version, but for most classes, it was assumed, "you're using this armor, and you're using this type of weapon" and stuff like that, and it left very little open to concept.

In contrast, there are more options in pathfinder, in terms of playing melee or ranged, or in terms of a lot of 6-level (and even some 9-level casters, like the oracle), melee, ranged, or focus more heavily on offensive spells. However the issue pathfinder has is beyond that level of choice, it runs into some of the same problems as 4e. If you're melee, you'll probably be taking Power Attack, and other 'must takes'. If you're ranged, you'll be taking the ranged tree. If you're a TWF, there are these bunch of feats to take for you, and so on. But there's very little that actually changes the way your character plays. Unless you're going the vital-strike route, you'll be based on full attacking, and there's very little deviation from that, because a lot of options that seem cooler or more interesting aren't all that good. And the Crane Style chain was a way to focus on something other than pure DPR, and not...

THIS

When I sumpled upon this change by accident today, I lost my belief in what Paizo thinks of balance.
I will happily ignore this errata, but it will leave a sour taste whenever one of my player's chars, or one of mine use the feat chain.

Oh and my main PFS character died horribly just now.

Paizo, I am disappointed.


yeah that sounds like a fitting mechanic. Last stand until you bleed out - a very gunslingery thing to do :D


Hey

the description slightly confuses me.
It says that you can act as if disabled (meaning you risk falling unconcious with a standard action, but also says "like Diehard" - which does not carry that risk.

So does a gunslinger with this trait just shoot until someone kills him, or does he shoot once and falls down (feels lame regarding that "never stop" part)?


as per the rules even this doesn't work. Spell combat requires a melee weapon.
It could work with melee weapons that can be thrown i suppose ^^

Well I'll propably go into arcane archer before he hits 11 so I won't worry about it :D

thx


Yes it is

As I understand it: at lvl 4 you can cast a spell and use deliver it per bow as a standard action.
But you cannot use Spell Combat with a ranged weapon yes?

At lvl 11, you can cast a spell - and if it has multiple targets affected simmultanously (scorching ray), then you can make one attack for each as a full-round action
Again, no spell combat with ranged weapons.

Is that correct?


Thanks ;)

Was confused by some forum posts of people who were confused :D

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