Hey, I just finished this and have to say it was a great read! As I'm running that vicious little adventure as a pbp at the moment, there are quite a few nice ideas in here that should serve me well!
Regarding the swarm, I'd advice anyone running this to play up some of the lore about carrionstorms - they can speak Necrid (the language of the dead) and tend to cry out hideous words in that language. It had a very unnerving effect, especially once the remainder of the swarm took to silently observing the group from the chendalier. I also updated all NPCs to Pathfinder, cahnging Sveth slightly into Expert 1/Alchemist (Vivisectionist) 3 - this kept the rogue dabbling in alchemy but made him a much more formidable combatant. Will surely run this at one point as a one-shot with pregens. Might well use a mix of your PCs and those from my own pbp for that. I suppose thread necromancy is quite fitting in the context of so many undead lurking around ;)
I would suggest not to make this into a discussion of sexism in folklore and gamedesign. There is a place for that important topic - propably in a thread specifically created for this purpose - but it does the contestant a disservice to do it here. That being said, I really like the approach Nick had to this myth, shying away from the more problematic parts. In my eyes, copying folklore is a valid approach, but creating new content that is vaguely inspired by it should be valued highly as well!
You could drop this into a group with other undead and/or Dhampirs and some fun things will happen :)
This is my favorite entry in this round for many reasons!
And stuff that did need it too. (Titan Mauler Barbarian can actually use large greatswords now. Master of Many Styles is not a dip-only archetype now etcetc)
Kineticist may be sub-par, but oozes flavor and fun. The other occult classes are also nice in that regard. Especialy the psychic magic is interesting - using emotion and thought instead of verbal and somatic components. There also nice archetypes for other classes to get a little occult-ish. Some of the hybrids are pretty much Class A + Class B (slayer and bloodrager for example), while some do pretty unique things (shaman, investigator), or have a nice new take on old stuff (hunter, swashbuckler, warpriest)
Phew. Was able to make some time to flesh out Aerodus Aulorian, Renegade Cleric of Asmodeus :=) Description:
Aerodus is a man in his twenties, lean and slightly pale with pitchblack hair well-kept and cut at shoulder-length. While not quite handsome, he does have a memorable face - thick eyebrows sit upon eyes the color of sea foam, topped of with a hooked nose. This gives him a very distinct profile that makes hime easily noticeable in a crowd.
He is arrogant and tends to look coldly upon those he feels inferior, but also shows a warmer side to people he does respect or feel the need impress or charm with honeyed words. While he grew up a noble, nowadays he keeps to simpler clothes more befitting the son of a merchant, trying to mostly blend into the background while still retaining his dignity. He proudly wears a silver holy symbol of Asmodeus on a chain around his neck but does so in secret. Walking the lower crowds, one can easily make enemies with to open devotion and he know this. Backstory:
Aerodus Aulorian was not born in poverty. He was scion to one of the most influencial noble clans in the great city of Kintargo. The youngest of three siblings, he was not to become heir to the family's trading business upon his father's death. He was also not content with becoming his idiotic brother's and sister's servant in matters of finance and barter, even though they would have very much prefered this. His remaining choices were succumbing to decadence, pursuing a career in the arcane arts or joining the church of Asmodeus as an Acolyte.
A first attempt to attend university and delve into tomes most ancient was adequate, but he felt lacking. While not a dim light, he was vastly outperformed by several of the other students, some of them destined to truly bend reality to their whims. He was unable to stomach this disgrace, as he was brought up to know himself superior to those of lower standing - and many of his so called friends hailed from mere merchant families or worse. Therefore he sought his luck in the clutches of hell and saw in Asmodeus might a patron worthy of worship. Aerodus had a much better grasp on the divine mysteries and felt his connection to the father below grow stronger by the month, slowly raising in rank and status.
He made the grave mistake of discussing his thoughts upon the subject with the priest tasked with his education. It was an event truly memorable to Aerodus, one he commited fully to his memory, learning much from his error - The right thought spoken in the wrong place could be fatal.
But even though the church had forsaken him, choosing devotion to institution over divine inspiration, his lord has not. Aerodus was still blessed by Asmodeus unholy presence, and his true father graced him with insight and promised power. He saw this as a proof that he was right and that Asmodeus has chosen him to reshape this pitiful institution that called itself church. He saw a vision of harmony and bliss for its citizens, keeping many privileges for those in power, but teaching them to employ it in ways much more subtle and fitting for those truly suitable to rule. The masses very easily controlled if their life was good and peace was kept with few personal restraints.
Rebellion!:
Barzillai Thrune is an idiot and lunatic. Another hound of this misguided church, filthy offspring of those who see themselves as true prophets of Asmodeus' will.
Aerodus did never like the man, as he represented what he most hated in the current regime of Cheliax - and did so right before his nose. But once the man got the opportunity, he grabbed power without so much as a thought. Asmodeus does not suffer fools, and this specific fool abused his position without any consideration. Martial law in a city on the verge of rebellion, ludicrous laws that pushed the man's insignificant personal preferences in matters most trivial upon the citizens, bans and raids on churches on a whim. It was too much, and he would have to be stopped. Aerodus could understand the martial law - even if it was not the wisest course of action. The Iomedian terrorists that were the cause of this were blind fools out of touch with reality and had to be stopped surely, but this was not the way.
Also, Aerodus quite enjoys his mint tea at midnight. It does wonders, should sleep not come. More to come, hopefully before the deadline.
Ok, I had a nice idea - need to doublecheck with you. I'd like to play a LN cleric of Asmodeus with the Separatist archetype, even though this is strongly discouraged in the Player's Guide.
Have to still work out in which way his outlook exactly is different from the dogma. Propably taking either the Aristocracy Subdomain (Nobility) or Honor Subdomain (Glory) and seeing order and peace as the ultimate goal. Depending on what happens during the campaign, he could well convert to another lawful deity (most propably Iomedae or Abadar) if he should realize that the hard way is not the best way to reach true order and stability. This would be more likely if there is another highly religious type of such deities in the party, but heavy interaction with Iomedae-terrorists could also do the trick ;)
Also - playing an ex-cleric for a while sounds interesting. Mr/Ms Separatists sounds like a very nice roleplaying challange! EDIT: Especially the fact that many religions were outlawed in Kintargo makes my character furious. Sarenrae for example, he sees as a very important figure and in a way something of an ally to Asmodeus. After all she was needed to chain Rovagug and this alone demands respect.
Hey there,
Would love to play in this AP, as it should be quite the amusing caontrast to my home game of "Way of the Wicked" where my players are aspiring to Thrune-like greatness :)
Hell's Rebels has Kintargo in Cheliax.
There is also Aldencross in the Way of the Wicked AP from Fire Mountain Games. Being an evil campaign, you cannot use the plot at all propably (except by subverting what the original player characters are doing and trying to stop them) - but book 7 has a very nice and detailed breakdown of Aldencross (book 1 where it actually comes into play doesn't go into much detail).
But this town is propably better used as a target for evil overlord pcs ;)
Hey I took a break from PFS and during that time, some of my characters lost their faction.
I have:
I read that during season 6, you got a free faction change if the old one was abolished. But I missed that timeframe and it's season 7 - do I have to pay fame now?
Name: Flin "The Ferret" Race (ethnicity): Half-Elf (child of the sea racial trait) Why your character should like to join a pirate crew: Flin was adopted by a pirate captain as a little kid. Her "father" had killed her mother during a raid and thought it a nice idea to raise his own little slave. Didn't work out well in the end, as Flin one day murdered him in his sleep with the captain's own prized pistol. She got her nickname during the years she was held on the man's ship, having been the target of much ridicule by the crewmembers. They sent her up and down the riggings as she was expendable and a pretty good climber.
Your character in one sentence: Fast and nimble, but easily underestimated - Flin is a mercenary soul, always yearning for more coin, saliling the seas with the storm lashing her face, laughing and spilling blood in Besmara's name. Build: Swashbuckler 1 (Picaroon) / Inquisitor of Besmara 5 (Sanctified Slayer)
1st - Swashbuckler: two-weapon finesse, panache, deeds (derring-do, dodging panache, melee shooter); feat: point-blank shot, Skill Focus (Bluff)
Key pieces of gear (magical or not; apart from the Big Six): a +1 reliable pistol taken from her "father", three loaded munane pistols (pirate-style reloading: drawing a new one!), mwk rapier, mwk studded leather; Captain Trevor's lucky coin; several small coins and trinkets - one each from all bigger raids she took part in; alchemical cardriges, a few dry load bullets (underwater shooting) Notes: When fighting, she prefers to stay back, and uses her crewmembers as a tool to expose opponents (coordinated shot). She is not scared of fighting in melee though, but prefers to not fight alone (outflank, precise strike). Thanks to two-weapon finesse and melee shooter, she can even use coordinated shot in melee without problems.
This looks interesting - haven't played the spire yet, but wanted to for quite some while! I'll have to make a new character for this - gonna need a bit time to pick one of the concepts I still wanne try.
PS: I'm an experienced GM (homebrew stuff mostly) and have played some PFS, but not much. I've been playing pbp for a few years but had a long break after all the games I was playing died off for various reasons :/ I got lots of free time, so the posting rate shouldn't be a problem. On weekends I'll be a lot slower though because of all the tabletop games I'm running :)
Tiefling with a bit stronger heritage? Half-Fiend? Unfettered Eidolon? Lots of possibilities.
But if the paladin lacks Knowledge (Planes), all the "Succubus are known to mindcontrol" arguments are void and she can only rely on what she sees and that she knows some fiends do that.
haha, nice. just need to decide which of the two I shall reactivate. GM Stuff: You might have something to say here though that would ease the decision
One of them is a Changeling (Bard/Cavalier, going for Battle Herald). Her father, a minor noble was seduced by a shapechanged hag and now she is doing some borderlands work cause they don't exactly like her back home since her mother killed half the castle when she tried to claim her back. You did say non-human characters should be the exception, but at least she mostly looks human :) And some fey influence sound fitting to me in these enchanted forests. She was pretty much the leader of her expedition - holding the group of ragtag adventurers together with a semblance of authority after having recruited them herself for the cause. Fittingly they had an almost total party kill when they moved too soon against the big bad. We could just say she was the lone survivor of a rival group trying to join another so she doesn't have to return home in shame. The other character is less of a problem. An annoyingly good-natured fighter (Aldori Swordslord aspirant) from the River Kingdoms, trained by a rogue Swordlord on the run from the authorities, searching for fame in battle and the chance to be king!
Looks like the time limit for dotting the thread has passed huh?
I have played Kingmaker twice for a bit before my play groups disintegrated, but both times were not much further then half of the first AP. So no problem here I suppose. Have two concepts that I could very easily revive.
Tholomyes wrote:
THIS When I sumpled upon this change by accident today, I lost my belief in what Paizo thinks of balance.
Oh and my main PFS character died horribly just now. Paizo, I am disappointed.
Hey the description slightly confuses me.
So does a gunslinger with this trait just shoot until someone kills him, or does he shoot once and falls down (feels lame regarding that "never stop" part)?
Yes it is As I understand it: at lvl 4 you can cast a spell and use deliver it per bow as a standard action.
At lvl 11, you can cast a spell - and if it has multiple targets affected simmultanously (scorching ray), then you can make one attack for each as a full-round action
Is that correct?
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